Because it was mentioned in this post, I just need to add it, I hope everyone has read this before. It is much more entertaining than the OP's prediction =P
- 11/11/2013 4:28:04 PM Posted in: Diablo III General Discussion
10/18/2013 11:38:06 AM
I voted for Loot 1.5, but it was a close race between loot, offline and no AH.Posted in: News & Announcements
Offline mode and no AH are both nice for a very specific reason, and that is playing Diablo the way it should be played, If you want to get the most out of this ARPG. The countless hours you get from playing self-found in Diablo, is unmatched, being able to sit down, at anytime, and slaughter hordes of demons, not worrying about how much gold you have, not worrying about how much something is worth, to someone else. All that matters is how much it is worth to you. But I decided on Loot 1.5, because without it, the other two items in my list, would have failed.
How long did it take you to see your first orangeish brown sparkle on the ground when Diablo 3 was released? Personally I didn't see mine until I was farming Inferno Act 1 for about 1 month. This game was broken when it was released, and while they have indeed fixed a lot of those issues, the loot in the console version has far exceeded my dreams for how I would like to play this game. On my journey leveling I managed to pick up a good 50 or more legendaries from 1-60. The beam of light shining down from the heavens is always exciting, because 9 times out of 10, you are about to receive an upgrade, or at least, a side grade. Leveling this way is extremely fun, it gives a sense of accomplishment and progression. Once you hit 60 and begin to pump out paragon levels, the drops certainly slow down a little, but are still frequent enough that you want to play the game. You want to kill that next pack. You get excited each time you see a chest. This is what Diablo is about for me, killing dirty rotten demons, bathing in their blood, and grabbing all of the shiny loot.
I will say that another option that should be listed in the vote, is shared paragon levels. Because lets face it, grinding out paragon levels once is enough while there is the cap in place. RoF bringing no cap paragon levels will be great, a constant reason to play.
I am interested in another copy of the game for XBOX360, my father has come over quite a few times to enjoy local coop with me but has yet to pick up the game for himself, it would be a nice early Christmas present for him.
9/20/2013 7:52:56 PM
Hey guys, I started a legit topic on the official forums, hoping to keep a list of gt's there for legit players. Please come on over and add your gtPosted in: Looking For Group
10/15/2012 12:50:37 PM
Posted in: Diablo III General Discussion
You buy the plans in inferno act 4, from the same vendor you bought the plans from in hell and nightmare. The only plan you find is the normal staff, from izual. You did not enter inferno to buy the hell plan, i think you are remembering incorrectly, hell plan is bought on hell difficulty.
10/15/2012 10:07:09 AM
Yea that comment is ridiculous, in fact all of the complaints about prices falling drastically are. The current best gear rolls in the game, are still going to pretty darn good, and still semi rare. I expect a drop of maybe max 25% in price in the first few weeks to months. By the time a real expansion hits with new gear, it might have dropped 50% but you should have expected a price drop by that time anyway just due to the fact that gear always will drop, so the market will continue to flood.Posted in: Diablo III General Discussion
10/14/2012 7:09:32 AM
It increases loot drops from white mobs, XP, MF, GF for usPosted in: Barbarian: Bastion's Keep
also increases mod difficulty
also increases chance to get a key from keywardens, organs from ubers, 10% per mp level, 100% at mp10
10/13/2012 8:13:09 AM
This is why they shouldn't have used the term LEGENDARY also, cause people from wow think about wow legendaries and the work they needed for them. Should have kept Unique, d1 and d2 style. Just another thing blizzard changed for no good reason.Posted in: Diablo III General Discussion
It comes down to the fact, that the mass majority of players in this game play for an hour or less per day on average. Make a toon, and play it for an hour or less per day, and see how many drops you get, not legendaries, just drops, sellable loot. You'll make 250k on a really good day. The problem is not the droprate, but increasing it will not kill the economy like so many people think. The real issue is the affix rolls, which they are also fixing, sort of, by making monster ilvl affect the rolls.
The simple answer is the game does not feel epic when you play, if you are casual, or even if you are crazy geared. Droprate helps the casuals feel more epic, MP helps the top geared feel more epic. The change is going to happen, just let it and stop complaining.
10/11/2012 7:32:21 AM
13 was my favoritePosted in: Barbarian: Bastion's Keep
10/10/2012 8:06:23 AM
Posted in: Diablo III General DiscussionQuote from HuminatorQuote from MrWoodIt's obvious that blizzard made low drop rates too kinda force people in to using AH. What they should do remove RMAH increase drop rates. Since only because you find a legendary it doesn't mean it's any good.
And if they increase the drop rates on items overall, then they can start making ladder reset. Because what I feel then is that you don't feel to bad about loosing all your gear when you know it's easier to get back.
Why should they remove the RMAH? I'm one among many people who enjoy to have the option to sell stuff we find? Dont like it? dont use it? Because you dont like it? Why should that prevent those, who do like it from using it? What gives you the right try enforce what "YOU" like/dislike uppon others? What makes you think your that special???
Edit: Oh and if you dont like Diablo 3 as its been designed. Well then DON'T play it. Nobody forces you to play a game your clearly dislike.
You are the most blind person in this post. Stop telling people they should just stop playing the game, instead be constructive.
We are giving very reasonable feedback on the system, and guess what, blizzard is listening to us.
And like I have constantly said in this thread, the AH isn't the issue. The issue is the drop rates, which blizzard is fixing.
Also yes, I would like to see a ladder. Essentially it would be a SC server (or an HC ladder also) with no RMAH. Leave the RMAH to the people who don't understand that this is a game and earning money from it should not be the end game. The players in HC already realise this. Prices on the ladder server would not be so rediculous, since gold would not be inflated to the extent it is on the normal servers.
10/10/2012 5:20:45 AM
Posted in: Diablo III General DiscussionQuote from ChironQuote from MrWoodIt's obvious that blizzard made low drop rates too kinda force people in to using AH.
This maybe true but we must also consider the fact that having too low drop rates during release is better than having too high drop rates. So it is better that Blizzard originally made it really hard to find really good items than what it would been if really good items had dropped all time. Of course, one can accuse Blizzard of being slow to repair the situation as it has taken them five months to reach patch 1.0.5 which seems like it could be the "final solution" to the drop rate problem for non-AH users and those who don't have a lot of time to use for farming. But they have already made adjustments in previous patches and I really think slow and gradual increase of drop rates is better than a huge change all at once.
I think we should all just wait and see how things go after 1.0.5 hits live servers. I actually started my first HC character and I plan to kill Inferno Diablo with no AH with the help of the monster nerfs at MP 0 and the increased drop rates.
HC is honestly much more enjoyable to me currently.
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