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- irie009
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Member for 12 years, 6 months, and 16 days
Last active Sun, Nov, 26 2017 09:48:09
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- 111 Total Posts
- 13 Thanks
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Nov 4, 2016irie009 posted a message on BlizzCon 2016 Hype, wudijo's Support Wizard GuidePosted in: News
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Nov 4, 2016irie009 posted a message on BlizzCon 2016 Hype, wudijo's Support Wizard GuidePosted in: News
Owned <3 love yall
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Nov 1, 2016irie009 posted a message on Artwork of Female and Male Necromancer LeakedPosted in: News
* who leaks things afterwards
Check my original post, was back in august, and again not one person believed then. Oh well -
Nov 1, 2016irie009 posted a message on Artwork of Female and Male Necromancer LeakedPosted in: News
Quote from irie009
I have it on good authority (a blizzard employee friend) that D3 is getting the necromancer class. I do not know more than that. The message he sent me is "D3 Necro Shh".
http://www.diablofans.com/news/48809-blizzcon-2016-hype-wudijos-support-wizard-guide#c16
No one took me seriously when I posted here weeks ago, that a blizz employee already leaked to me that necro was coming.
Exact quote to me was "D3 Necro shhh ..."
EDIT - Heres my post at the top
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Aug 21, 2016irie009 posted a message on BlizzCon 2016 Hype, wudijo's Support Wizard GuidePosted in: News
K! -
Aug 21, 2016irie009 posted a message on BlizzCon 2016 Hype, wudijo's Support Wizard GuidePosted in: News
I have it on good authority (a blizzard employee friend) that D3 is getting the necromancer class. I do not know more than that. The message he sent me is "D3 Necro Shh".
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Oct 18, 2013irie009 posted a message on Announcing the DiabloFans "Site Update" Beta, Diablo 3 For PS3 and Xbox 360 GiveawayI voted for Loot 1.5, but it was a close race between loot, offline and no AH.Posted in: News
Offline mode and no AH are both nice for a very specific reason, and that is playing Diablo the way it should be played, If you want to get the most out of this ARPG. The countless hours you get from playing self-found in Diablo, is unmatched, being able to sit down, at anytime, and slaughter hordes of demons, not worrying about how much gold you have, not worrying about how much something is worth, to someone else. All that matters is how much it is worth to you. But I decided on Loot 1.5, because without it, the other two items in my list, would have failed.
How long did it take you to see your first orangeish brown sparkle on the ground when Diablo 3 was released? Personally I didn't see mine until I was farming Inferno Act 1 for about 1 month. This game was broken when it was released, and while they have indeed fixed a lot of those issues, the loot in the console version has far exceeded my dreams for how I would like to play this game. On my journey leveling I managed to pick up a good 50 or more legendaries from 1-60. The beam of light shining down from the heavens is always exciting, because 9 times out of 10, you are about to receive an upgrade, or at least, a side grade. Leveling this way is extremely fun, it gives a sense of accomplishment and progression. Once you hit 60 and begin to pump out paragon levels, the drops certainly slow down a little, but are still frequent enough that you want to play the game. You want to kill that next pack. You get excited each time you see a chest. This is what Diablo is about for me, killing dirty rotten demons, bathing in their blood, and grabbing all of the shiny loot.
I will say that another option that should be listed in the vote, is shared paragon levels. Because lets face it, grinding out paragon levels once is enough while there is the cap in place. RoF bringing no cap paragon levels will be great, a constant reason to play.
I am interested in another copy of the game for XBOX360, my father has come over quite a few times to enjoy local coop with me but has yet to pick up the game for himself, it would be a nice early Christmas present for him.
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also increases mod difficulty
also increases chance to get a key from keywardens, organs from ubers, 10% per mp level, 100% at mp10
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It comes down to the fact, that the mass majority of players in this game play for an hour or less per day on average. Make a toon, and play it for an hour or less per day, and see how many drops you get, not legendaries, just drops, sellable loot. You'll make 250k on a really good day. The problem is not the droprate, but increasing it will not kill the economy like so many people think. The real issue is the affix rolls, which they are also fixing, sort of, by making monster ilvl affect the rolls.
The simple answer is the game does not feel epic when you play, if you are casual, or even if you are crazy geared. Droprate helps the casuals feel more epic, MP helps the top geared feel more epic. The change is going to happen, just let it and stop complaining.
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You are the most blind person in this post. Stop telling people they should just stop playing the game, instead be constructive.
We are giving very reasonable feedback on the system, and guess what, blizzard is listening to us.
And like I have constantly said in this thread, the AH isn't the issue. The issue is the drop rates, which blizzard is fixing.
Also yes, I would like to see a ladder. Essentially it would be a SC server (or an HC ladder also) with no RMAH. Leave the RMAH to the people who don't understand that this is a game and earning money from it should not be the end game. The players in HC already realise this. Prices on the ladder server would not be so rediculous, since gold would not be inflated to the extent it is on the normal servers.
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HC is honestly much more enjoyable to me currently.
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We still have not figured out that blizzard wants to keep and grow its player base, not send it to other games.
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Dont bother trying to explain anything to him, he will just flame you. I have a level 60 para 3 HC barb that I play, with my 600 dps 1h's. Honestly if the SC AH was anything like the HC AH, all of the flamers in the world would see what truely haveing to farm for items is like.
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No where in any of my posts did I say people should be finding PERFECT ROLLS regularly, I said we should be finding useable upgrades, if not for me for someone, regularly. On live right now if I clear a3, I might find 1 rare wep with over 750 dps (1h's of course), maybe 1 rare armor piece that might sell for 100k+
EDIT - The game should not be balanced so that 1% of the players, aka people who can play for 30+ hours a week like it is their job, or players who pay to win, or the random person who extremely lucky, are the only people who should be decked out. The game is made for everyone, and everyone should be able to be a badass without having to invest 500+ hours.
Also to that other poster, I'd just like to say since you didn't read anything else I stated anywhere on these forums except what you tried to flame, I get to play maybe 8-10 hours a week, but usually around 5-6, I am part of the casual core of this game, We make up well over half the pop, and not all of us are mouth breathing retards who dont know how to play.
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You obviously have not read any of the posts leading up to these. Go check my posts and come back spewing your rage some more.
If you are too lazy here you go
In a nut shell, I have stated that 1.05 feels very good, and is a great step toward how the game should feel for us as gamers.
I also in the post you even quoted said the game is easy on inferno, the hard part is gearinging over 50k without using the AH. You mentioned getting to 20k, grats thats simple find gear with your main stat get your crit chance to 10%, done 20k dps.
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Again you people really don't grasp the point. Of course "someone" will get them, there are still at least 2 million players in each region, or thats my guess, the point is everyone should be able to on a regular basis get a legendary drop (crappy or not), or a rare with some decent stats, otherwise the game feels like a waste of time. If you had a dry spell, and did not get a single even remotely good drop, for 1 month, would you feel like playing? I bet not. The game gets very tedious for the casual players right now. I have played since release, I have had exactly 3 legendary drops, none of which were worth more than 100k. I have found enough rares, and saved up a total of I think 75 mill. I have only spent money on bargains and tried to save. As a casual player I think I am prolly somewhere in the middle of the casual pack as money goes, lucky casuals I am sure made nice bank.
If you are talking ilvl 63 rares, yes the affixes are not a tad too random, they are way too random. If a wep doesnt roll with 1 good dmg modifier, its worthless, if armor doesnt roll with a main stat + another good stat, it prolly wont sell for more than 10k, if it comes with res all you can prolly get 100k, if you are actually lucky and get something with res all, a main stat, and cc / cd, youre starting to look at some ok money.
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Imagine if that rolled with CD on it also =( still wep's dropping on the PTR are beautiful and they are dropping fairly often even on mp4 which is what I farm
Honestly if I were you, I wouldn't even drop money on upgrades, upgrades are dropping from mobs now, at least, much more than on live. Try farming a1 with some MP when 1.05 goes live and see what you get
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The discussion was aimed at why is there no offline mode, 1.0 - 1.03 is the reason, 1.04 did little fix it, it just made legendaries better, 1.05 will be the real increase in droprates, 1.04 did nothing to increase droprates or the likelyhood of getting ilvl 63 rolls on affixs.
Again there is a reason you havent found that much in gear, because very few people can, I would say that the top 1% of players can run a3 with full MF in a fast time. The top .01% have had enough free time to hit para 100. Only these people will find an item worth a shit regularly.
EDIT - Blizzard knows, that the casual standard 90% of their player base, will NOT hit para 100 anytime soon. They continue to state how long it is going to take players to hit 100, even though some have achieved this. And the sad thing is, a lot of those players, are commenting on how easy it is, how much this will hurt the economy, and how much the hellfire ring sucks because it doesnt have a huge proc anymore. 30% more xp is great for people who are casual, its great for new toons, and it can possibly maybe rarely roll amazing stats. Sorry to get off topic, but again, the dev's know that the game shouldnt be controlled by that 1%, and they are listening to the majority so that they can bring players back to the game.
Second Edit - I am sure it is against the rules to post anything to do with bots or scams or hacks, so all I can tell you is there are a few very popular hacking forums that are easily google-able, these forums have countless bots scams hack exploits posted freely for the public, and some that are not so wide spread for elite members. Most of them get banned very fast, but because of the RMAH, a lot of people set up 10+ bot account getting items or sniping the AH, resell for money, make enough to pay for their accounts + some, continuously cash that money out, and even if all 10 of those acct's are banned, they made enough to buy 10 more, and have profit on top of it. Anytime real money is involved, you can be sure hackers will search for a way to exploit weaknesses.
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As a monk, I play ML4 with 26%, and 50k dps, and it is pretty smooth.
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- There are working map hacks on bnet
- There are working bots on bnet, which pick up items and snipe the AH, and the only reason pickit was used in d2 was because drops were for everyone, in d3 its only yours so that really does not apply
- I am not sure if there is a dupe yet or not but it would not surprise me
- As an additional edit there are even hacks which will cause you to drop all your items and trade your gold to another player in your game, but they require you to be an idiot.
There is no reason for there not to be an offline mode at this time, they made good sales, the people who will pirate the game when they give us offline, would not pay for the game anyway, if they have not already.
Also how would an offline mode have any affect on any of the hacks you mentioned, all of the data needed to create those hacks for the servers has to be done while connected in the first place. An offline mode would not help this, it would only make it easier to hack the offline side, which would have no effect on bnet toons as they would be seperate. Don't believe everything a company tells you, there is a very simple reason to online only, and that is the RMAH and the fact that they tuned drops to be discovered by millions of players, not a solo player.
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The AH isn't frustrating because it is there, it is frustrating because it is required. Play the game without using the AH once at all ever on a toon, let me know how that goes. Beating inferno is the easy part (post 1.0.3, I'd love to see you do it in 1.0 without using the cheesy builds) of that scenario, finding upgrades to get you above 50k dps will be the fun part.
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How many hours of gameplay did it take for you to find enough gear to sell for say, 500 mill, not buy and resell.
1 - theres a reason the good items cost so much, very few exist with the stats people want
2 - If you found a good set item before 1.0.4, you were very lucky
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For the last time, this is Diablo 3, not World Trade Center 2012. You should be able to find good gear on a regular basis without touching the AH.
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Again that is a stupid stance, the game company has to be willing to patch, update, adapt. Not the player base. Because what you stated is already happening, people have left the game, and they will sell less and less copies if they don't get some high praise for their efforts to keep the game enjoyable for more players than just those who are satisfied. And yes while they already have the money of the players who quit, they want more of those players money, both from the AH, and from xpac sales in the future. If a company put out a game, got trashed completely by reviews, and did not do anything to adjust do to the criticism, it would fail. Any future content is just a waste for them to create.
So if you would like blizzard not to create more content, xpacs, pvp, classes etc, then take that stance and tell them to accept the game or leave. They won't lose many more since a lot have already gone, but they won't gain many in the future either.
There is a reason d2 still sells well in stores today, it's because blizzard listened to what players wanted and built it into the game, constantly tweaking it to the fairly well tuned machine it is today.
Things added to d2 after launch, all things that were not in the original game and got added due to popular request. All things people might take for granted and / or don't remember that they were added later. These go in order from the first updates to the last updates, I am not listing every update just the bigger / better / game changers.
- Added a battle.net gateway selection to the main menu.
- Maximum number of characters increased to 8 Battle.net characters/realm.
- Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
- Increased the amount of gold a character can hold in the stash.
- Looting corpses is available only in Hardcore games.
- New Party Experience Bonus to players in a Party in multiplayer.
- Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls also.
- Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
- XPAC
- Runes and Rune words
- Assassin and Druid
- Many uniques were adjusted
- Improved drops from super unique monsters and bosses
- Add socket cube recipe
- Typing "players X", where X is a number between the current number of players and the maximum (8), in the message box will now set the effective number of players in the game
- Players of hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10. Players of Hardcore characters should be even more wary when encountering super unique monsters during an active world event. Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous.
- A skill now may have synergy Bonuses applied by putting points into other skills.
- Increased the rate of occurrence of Unique monsters in Hell difficulty.
- added 20 rune words (Yes enigma came in 1.10, this was not available until then)
- 10 new rune words
- keys and uber level
- respec
If blizzard said, accept the game in its current form in 1.0, or even in 1.08, it would not be the success it is. Constant updates, constantly listening to fans, constantly improving and tweaking, made it great.