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    posted a message on What is it about Monster Power?
    It increases loot drops from white mobs, XP, MF, GF for us

    also increases mod difficulty

    also increases chance to get a key from keywardens, organs from ubers, 10% per mp level, 100% at mp10
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Legendary will drop alot in 1.05 ...
    This is why they shouldn't have used the term LEGENDARY also, cause people from wow think about wow legendaries and the work they needed for them. Should have kept Unique, d1 and d2 style. Just another thing blizzard changed for no good reason.

    It comes down to the fact, that the mass majority of players in this game play for an hour or less per day on average. Make a toon, and play it for an hour or less per day, and see how many drops you get, not legendaries, just drops, sellable loot. You'll make 250k on a really good day. The problem is not the droprate, but increasing it will not kill the economy like so many people think. The real issue is the affix rolls, which they are also fixing, sort of, by making monster ilvl affect the rolls.

    The simple answer is the game does not feel epic when you play, if you are casual, or even if you are crazy geared. Droprate helps the casuals feel more epic, MP helps the top geared feel more epic. The change is going to happen, just let it and stop complaining.
    Posted in: Diablo III General Discussion
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    posted a message on The 2nd Complete Cynical and unScientific guide to Loot Drops and MF
    13 was my favorite
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Two questions for players who vocally dislike the AH
    Quote from Huminator

    Quote from MrWood

    It's obvious that blizzard made low drop rates too kinda force people in to using AH. What they should do remove RMAH increase drop rates. Since only because you find a legendary it doesn't mean it's any good.

    And if they increase the drop rates on items overall, then they can start making ladder reset. Because what I feel then is that you don't feel to bad about loosing all your gear when you know it's easier to get back.

    Why should they remove the RMAH? I'm one among many people who enjoy to have the option to sell stuff we find? Dont like it? dont use it? Because you dont like it? Why should that prevent those, who do like it from using it? What gives you the right try enforce what "YOU" like/dislike uppon others? What makes you think your that special???

    Edit: Oh and if you dont like Diablo 3 as its been designed. Well then DON'T play it. Nobody forces you to play a game your clearly dislike.

    You are the most blind person in this post. Stop telling people they should just stop playing the game, instead be constructive.

    We are giving very reasonable feedback on the system, and guess what, blizzard is listening to us.

    And like I have constantly said in this thread, the AH isn't the issue. The issue is the drop rates, which blizzard is fixing.

    Also yes, I would like to see a ladder. Essentially it would be a SC server (or an HC ladder also) with no RMAH. Leave the RMAH to the people who don't understand that this is a game and earning money from it should not be the end game. The players in HC already realise this. Prices on the ladder server would not be so rediculous, since gold would not be inflated to the extent it is on the normal servers.
    Posted in: Diablo III General Discussion
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    posted a message on Two questions for players who vocally dislike the AH
    Quote from Chiron

    Quote from MrWood

    It's obvious that blizzard made low drop rates too kinda force people in to using AH.

    This maybe true but we must also consider the fact that having too low drop rates during release is better than having too high drop rates. So it is better that Blizzard originally made it really hard to find really good items than what it would been if really good items had dropped all time. Of course, one can accuse Blizzard of being slow to repair the situation as it has taken them five months to reach patch 1.0.5 which seems like it could be the "final solution" to the drop rate problem for non-AH users and those who don't have a lot of time to use for farming. But they have already made adjustments in previous patches and I really think slow and gradual increase of drop rates is better than a huge change all at once.

    I think we should all just wait and see how things go after 1.0.5 hits live servers. I actually started my first HC character and I plan to kill Inferno Diablo with no AH with the help of the monster nerfs at MP 0 and the increased drop rates. :)

    HC is honestly much more enjoyable to me currently.
    Posted in: Diablo III General Discussion
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    posted a message on Two questions for players who vocally dislike the AH
    Quote from Huminator

    So much QQ. Why is it people always constantly have to bitch and complain whenever something dont go their way? Youngsters these days a really to used to be the center of the world. If Diablo 3 is such an unfair game, with such an unfair game ruining auction house. Go have fun in Torchlight 2 or path of exiles.

    We still have not figured out that blizzard wants to keep and grow its player base, not send it to other games.
    Posted in: Diablo III General Discussion
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    posted a message on Two questions for players who vocally dislike the AH
    Quote from duckwilliamson

    Quote from Ruppgu

    Quote from irie009




    I'm not complaining about anything here, but I dare you to come and play HC and don't use the AH. In fact make a youtube series on your progress. The game gets incredibly hard in NM if you don't twink/AH at all.

    The thing about the AH is you can just go put in time, farm gold, and buy a solid item. If you don't twink, then gold is worthless and the challenge grows substantially.

    Dont bother trying to explain anything to him, he will just flame you. I have a level 60 para 3 HC barb that I play, with my 600 dps 1h's. Honestly if the SC AH was anything like the HC AH, all of the flamers in the world would see what truely haveing to farm for items is like.
    Posted in: Diablo III General Discussion
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    posted a message on Two questions for players who vocally dislike the AH
    Quote from duckwilliamson

    Only these people will find an item worth a shit regularly.

    You do realize if everyone found items worth a shit regularly, then all items wouldn't be worth a shit because it's the norm.

    Say everyone had a single character which has 10 item slots. If you can farm and find 10 items worth a shit in a day of farming, well that is now your norm and since everyone can do it, all items aren't worth anything. You need that same rate, but more than 1 character per account, and only 1% of people being able to do it to have scarcity. Without scarcity items can never be worth anything.

    Yes it's a tough balance and it may not be right yet, but when I go look at the SC AH all I think is holy crap this is oversaturated and there's already too many good items out there. This is because those top 1% find so many more good items that they raise the bar of what is classified as good (stupid James Cameron).

    As for the reward of "I found something good" this can happen at any scarcity level really. What I would prefer, however, is they reduce the randomness range of items, which will increase the quality of drops, then reduce the number of drops by an equal amount. I'd much rather find 2 rares an hour and know they're good in some form over the current full inventory trash sifting.

    P.S. For the OP: I think the AH does wreck things because if you don't use it the game is so much harder, but the majority of people will take the easiest route so it trivializes levelling (I play HC and sure I could play SC and just delete a character when I die, but no it's not the same and why would I do that to myself ... I play within the rules of the game). Games like this allow drops up to a monster level, meaning you get many lower level drops, but you only kill at your level generally. Meaning if you just progress yourself with no higher level help, it's constantly a challenge because you have underlevelled gear. The AH allows us to easily get high quality gear at our highest level, trivializing progression.

    No where in any of my posts did I say people should be finding PERFECT ROLLS regularly, I said we should be finding useable upgrades, if not for me for someone, regularly. On live right now if I clear a3, I might find 1 rare wep with over 750 dps (1h's of course), maybe 1 rare armor piece that might sell for 100k+

    EDIT - The game should not be balanced so that 1% of the players, aka people who can play for 30+ hours a week like it is their job, or players who pay to win, or the random person who extremely lucky, are the only people who should be decked out. The game is made for everyone, and everyone should be able to be a badass without having to invest 500+ hours.

    Also to that other poster, I'd just like to say since you didn't read anything else I stated anywhere on these forums except what you tried to flame, I get to play maybe 8-10 hours a week, but usually around 5-6, I am part of the casual core of this game, We make up well over half the pop, and not all of us are mouth breathing retards who dont know how to play.
    Posted in: Diablo III General Discussion
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    posted a message on Two questions for players who vocally dislike the AH
    Quote from Ruppgu

    Quote from irie009

    The AH isn't frustrating because it is there, it is frustrating because it is required. Play the game without using the AH once at all ever on a toon, let me know how that goes. Beating inferno is the easy part (post 1.0.3, I'd love to see you do it in 1.0 without using the cheesy builds) of that scenario, finding upgrades to get you above 50k dps will be the fun part.

    For the last time, this is Diablo 3, not World Trade Center 2012. You should be able to find good gear on a regular basis without touching the AH.

    I am sick and tired of hearing people say the game is impossible without the AH. Do you know how easy the game is in 1.0.5? Well let me tell you a story....

    I've sold all my gear on the RMAH 2 weeks ago. I wanted to try out the PTR but my character was NAKED except for a few items that I've held on to because they're worthless (sub 1M items). Check my current profile to see what I had.

    I went straight to act 3 with 0 monster power. Guess what happened? I killed stuff and from the drops that I found, I slowly started to become more efficient. I started at about 5-10k dps and it was really slow going (killing a tremor took me probably 10 seconds) but it was possible. This is with my character half naked. Eventually I got drops (first a shield, then a real offhand) and things started to get even easier. After about 30 minutes I was up to 20k dps and killing elite packs fairly easily (nothing compared to my old gear but doable). I even got a legendary drop despite my horribly slow kill speed. Please don't tell me that the game is impossible without using the AH. Instead of complaining, actually farm in the game and get better gear/improve your build/learn how to handle your character better. 1.0.5 zero monster power is amazingly easy... even with horrible gear.

    The new patch is covering all of your complaints .. why must you complain anyway?

    You obviously have not read any of the posts leading up to these. Go check my posts and come back spewing your rage some more.

    If you are too lazy here you go

    In a nut shell, I have stated that 1.05 feels very good, and is a great step toward how the game should feel for us as gamers.

    I also in the post you even quoted said the game is easy on inferno, the hard part is gearinging over 50k without using the AH. You mentioned getting to 20k, grats thats simple find gear with your main stat get your crit chance to 10%, done 20k dps.
    Posted in: Diablo III General Discussion
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    posted a message on Two questions for players who vocally dislike the AH
    Quote from Plocer

    Quote from Slayardarklaws

    Quote from Bilge

    1) How does it tangibly affect you? I hear a lot of people say "it ruins the game" or somesuch, but I'd like to know how it does this in your opinion. Or do you have very bad internet, or a firewall at your university, or whatever, and have trouble connecting to battle.net?

    2) In D2 we had to join trading games if we wanted to trade, limited to 8 players. The other players might be afk, might not have good stuff for trade, might not want what we had for trade, etc. We began to use SoJs (unique ring ) and perfect skulls (good gems) for currency.

    But even this wasn't enough, and a site called d2jsp was born. Because it addressed a glaring need among d2 players by giving us a currency (forum gold), the site's founder got rich off it.

    2) And so my second question is, how could Blizzard have addressed players' need to trade easily with a fluid currency *without* implementing an AH?

    Since you asked nicely I will try to eplain.

    First of all, Blizzard's people stated that in no way the item droprate was designed with the AH as a first priority in mind.

    I think it is total BS.

    If you do not agree with me on this first point, then you'll most likely differ with the rest as well.

    I'm sure that anybody with a love for economy will acknowledge Diablo 3's AH as a success. From this point of view it is. It seems to work pretty well. Supply, demand, sinks, exchange rates... plenty of fun for all of those who like this sort of things.

    I don't. I really don't. But i'm a huge Diablo fan. I played the first one and the second for hundreds of hours. And never, never did i indulge in trading or speculating or making gold for the sake of gold or to buy godly items. In those two games, it was never mandatory. This is why I feel cheated, in my expectations as a Diablo fan, by this auction house. And this brings me to my second point.

    Why I don't enjoy buying items.

    It's not like I don't enjoy it. It's just that finding them is pretty much a thousand times more enjoyable to me. I like, when browsing my caracter's stuff, to remember how I got this or that. Was it on a boss, in an urn, on a pillar? Did i explode on a molten viper in my eagerness to pick it up?

    An item you found has a story. A story you wrote by playing. Items you buy feel soulless.

    The auction house and the stupid drop rates that came from it ruined much of this pleasure.

    Seriously, with good mf, you may find like 5 rares/elite. How can you still call those items "rare" in any way? And 99,9% of them are crap. So much for the stories.

    Well in fact this is not so much the auction house than the way you're forced into it. I'm not this kind of stupid people who resent others for enjoying something they don't. It's a real good thing there's an auction house for those who like this sort of things. But I wish the game wasn't design around it. The way it is, I'm forced to bear the downsides of the auction house when I play, wether I use it or not. That's why it feels wrong as a whole to me.

    Now. At first, when I played D3, I blamed the always online thing on the Auction House.

    But as for the droprate, Blizzard's people stated that the always online requirement is not drm and it's BS too. It would have been the same with or without auction house so...

    Final word : don't mistake me. I love the game. There has been much improvement from D2 in other aspects. The two first had their flaws too. I say it again, I love the game. But this is all the more frustrating. We were just two steps away from perfection.

    You think it's bs? What a reasonable and non- subjective answer. The drop rates are FINE, it's the affix rolls that are just a tad too random, however there are TONS of decent items up for trade, and a decent amount of amazing items. That means someone is getting them, or you could think blizzard is putting those items there. Even though I'm talking mainly of the gold AH. The AH is just trading made easier..

    Again you people really don't grasp the point. Of course "someone" will get them, there are still at least 2 million players in each region, or thats my guess, the point is everyone should be able to on a regular basis get a legendary drop (crappy or not), or a rare with some decent stats, otherwise the game feels like a waste of time. If you had a dry spell, and did not get a single even remotely good drop, for 1 month, would you feel like playing? I bet not. The game gets very tedious for the casual players right now. I have played since release, I have had exactly 3 legendary drops, none of which were worth more than 100k. I have found enough rares, and saved up a total of I think 75 mill. I have only spent money on bargains and tried to save. As a casual player I think I am prolly somewhere in the middle of the casual pack as money goes, lucky casuals I am sure made nice bank.

    If you are talking ilvl 63 rares, yes the affixes are not a tad too random, they are way too random. If a wep doesnt roll with 1 good dmg modifier, its worthless, if armor doesnt roll with a main stat + another good stat, it prolly wont sell for more than 10k, if it comes with res all you can prolly get 100k, if you are actually lucky and get something with res all, a main stat, and cc / cd, youre starting to look at some ok money.
    Posted in: Diablo III General Discussion
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    posted a message on Switching from Wizard to WW Barb with a fairly high budget and have some questions
    Found this on the PTR, I'd buy wep's first as they will increase your dps tremendously



    Imagine if that rolled with CD on it also =( still wep's dropping on the PTR are beautiful and they are dropping fairly often even on mp4 which is what I farm



    Honestly if I were you, I wouldn't even drop money on upgrades, upgrades are dropping from mobs now, at least, much more than on live. Try farming a1 with some MP when 1.05 goes live and see what you get
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Two questions for players who vocally dislike the AH
    Bot's can easily scan for the yellow / brown / green color on rares legendaries and sets on the screen, and easily left click. If the bot can move and attack, it can pick up an item.

    The discussion was aimed at why is there no offline mode, 1.0 - 1.03 is the reason, 1.04 did little fix it, it just made legendaries better, 1.05 will be the real increase in droprates, 1.04 did nothing to increase droprates or the likelyhood of getting ilvl 63 rolls on affixs.

    Again there is a reason you havent found that much in gear, because very few people can, I would say that the top 1% of players can run a3 with full MF in a fast time. The top .01% have had enough free time to hit para 100. Only these people will find an item worth a shit regularly.




    EDIT - Blizzard knows, that the casual standard 90% of their player base, will NOT hit para 100 anytime soon. They continue to state how long it is going to take players to hit 100, even though some have achieved this. And the sad thing is, a lot of those players, are commenting on how easy it is, how much this will hurt the economy, and how much the hellfire ring sucks because it doesnt have a huge proc anymore. 30% more xp is great for people who are casual, its great for new toons, and it can possibly maybe rarely roll amazing stats. Sorry to get off topic, but again, the dev's know that the game shouldnt be controlled by that 1%, and they are listening to the majority so that they can bring players back to the game.

    Second Edit - I am sure it is against the rules to post anything to do with bots or scams or hacks, so all I can tell you is there are a few very popular hacking forums that are easily google-able, these forums have countless bots scams hack exploits posted freely for the public, and some that are not so wide spread for elite members. Most of them get banned very fast, but because of the RMAH, a lot of people set up 10+ bot account getting items or sniping the AH, resell for money, make enough to pay for their accounts + some, continuously cash that money out, and even if all 10 of those acct's are banned, they made enough to buy 10 more, and have profit on top of it. Anytime real money is involved, you can be sure hackers will search for a way to exploit weaknesses.
    Posted in: Diablo III General Discussion
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    posted a message on how much chance critical
    Quote from Andead

    45-55% buffed.
    But you need to also state what ML are you planing to play cause at ML 0-2 you can have as low as 30%.

    As a monk, I play ML4 with 26%, and 50k dps, and it is pretty smooth.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Two questions for players who vocally dislike the AH
    Making it harder and making it impossible are 2 different things.

    - There are working map hacks on bnet
    - There are working bots on bnet, which pick up items and snipe the AH, and the only reason pickit was used in d2 was because drops were for everyone, in d3 its only yours so that really does not apply
    - I am not sure if there is a dupe yet or not but it would not surprise me

    - As an additional edit there are even hacks which will cause you to drop all your items and trade your gold to another player in your game, but they require you to be an idiot.

    There is no reason for there not to be an offline mode at this time, they made good sales, the people who will pirate the game when they give us offline, would not pay for the game anyway, if they have not already.

    Also how would an offline mode have any affect on any of the hacks you mentioned, all of the data needed to create those hacks for the servers has to be done while connected in the first place. An offline mode would not help this, it would only make it easier to hack the offline side, which would have no effect on bnet toons as they would be seperate. Don't believe everything a company tells you, there is a very simple reason to online only, and that is the RMAH and the fact that they tuned drops to be discovered by millions of players, not a solo player.

    __________________________________


    The AH isn't frustrating because it is there, it is frustrating because it is required. Play the game without using the AH once at all ever on a toon, let me know how that goes. Beating inferno is the easy part (post 1.0.3, I'd love to see you do it in 1.0 without using the cheesy builds) of that scenario, finding upgrades to get you above 50k dps will be the fun part.

    __________________________________

    How many hours of gameplay did it take for you to find enough gear to sell for say, 500 mill, not buy and resell.

    1 - theres a reason the good items cost so much, very few exist with the stats people want
    2 - If you found a good set item before 1.0.4, you were very lucky

    __________________________________

    For the last time, this is Diablo 3, not World Trade Center 2012. You should be able to find good gear on a regular basis without touching the AH.
    Posted in: Diablo III General Discussion
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    posted a message on Two questions for players who vocally dislike the AH
    Quote from Huminator

    Blizzard should announce accept how the game are. Accept, adapt or find something else to play. Your waisting everyones time, including your own.

    Again that is a stupid stance, the game company has to be willing to patch, update, adapt. Not the player base. Because what you stated is already happening, people have left the game, and they will sell less and less copies if they don't get some high praise for their efforts to keep the game enjoyable for more players than just those who are satisfied. And yes while they already have the money of the players who quit, they want more of those players money, both from the AH, and from xpac sales in the future. If a company put out a game, got trashed completely by reviews, and did not do anything to adjust do to the criticism, it would fail. Any future content is just a waste for them to create.

    So if you would like blizzard not to create more content, xpacs, pvp, classes etc, then take that stance and tell them to accept the game or leave. They won't lose many more since a lot have already gone, but they won't gain many in the future either.

    There is a reason d2 still sells well in stores today, it's because blizzard listened to what players wanted and built it into the game, constantly tweaking it to the fairly well tuned machine it is today.

    Things added to d2 after launch, all things that were not in the original game and got added due to popular request. All things people might take for granted and / or don't remember that they were added later. These go in order from the first updates to the last updates, I am not listing every update just the bigger / better / game changers.

    - Added a battle.net gateway selection to the main menu.
    - Maximum number of characters increased to 8 Battle.net characters/realm.
    - Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
    - Increased the amount of gold a character can hold in the stash.
    - Looting corpses is available only in Hardcore games.
    - New Party Experience Bonus to players in a Party in multiplayer.
    - Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls also.
    - Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
    - XPAC
    - Runes and Rune words
    - Assassin and Druid
    - Many uniques were adjusted
    - Improved drops from super unique monsters and bosses
    - Add socket cube recipe
    - Typing "players X", where X is a number between the current number of players and the maximum (8), in the message box will now set the effective number of players in the game
    - Players of hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10. Players of Hardcore characters should be even more wary when encountering super unique monsters during an active world event. Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous.
    - A skill now may have synergy Bonuses applied by putting points into other skills.
    - Increased the rate of occurrence of Unique monsters in Hell difficulty.
    - added 20 rune words (Yes enigma came in 1.10, this was not available until then)
    - 10 new rune words
    - keys and uber level
    - respec

    If blizzard said, accept the game in its current form in 1.0, or even in 1.08, it would not be the success it is. Constant updates, constantly listening to fans, constantly improving and tweaking, made it great.
    Posted in: Diablo III General Discussion
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