11/10/2012 6:08:53 PM
Never use escape abilities to travel around the map. (:D)Posted in: Hardcore Discussion
10/6/2012 8:05:53 AM
It may still be good, but it's not very interesting now yay more statsPosted in: Diablo III General Discussion
9/25/2012 3:43:59 PM
leaving it out?! no way, this is an awesome way to prolong the life (durr) of a hc character, keeping it interesting after killing diablo on inferno.Posted in: Hardcore Discussion
9/19/2012 11:26:26 AM
Posted in: Diablo III General Discussion
FTFY. Please check your facts.Quote from icecoldstarBarb clears out a3 much faster than archon wiz just because barb can move at +40% ms ALL THE TIME!
9/19/2012 3:51:37 AM
Wouldn't you rather want other classes to have an equal farm spec? ww barb is so much fun, should rather add the same degree of fun to other classes and not take away from barbs.Posted in: Diablo III General Discussion
9/19/2012 2:27:44 AM
Posted in: Monk: The Inner Sanctuary
You should edit your post to reflect that its diminishing returns with regards to %increased dps and not just raw increased dps. (no such qualification at the moment).Quote from Grimy_BunyipQuote from Shinna1989Havent read the whole text but there are some things that are flat wrong.
F.e. the dmg increase from dex has no dimishing return at all. The value in terms of how much dps you gain from 1 dex just depends on things like ias/cc/ccd. You can test and varify it kinda simple by using the most accurate web based dps calc http://theasiangamer...age-calculator/
I´ll edit my post later on when im done with reading the whole guide...
The term diminishing returns is subjective based on the metric being used.
If you're in business
But that's not a useful metric since you want to think of DPS and effective health gains in terms of multiplicative gains.
if you have 900 dex, you need 100 dex to increase your dps by 10%
if you have 1900 dex, you need 200 dex to increase your dps by 10%
Hence I use the term diminishing returns for dexterity, as well as for IAS.
It has what I would call linear diminishing returns.
your definition of diminishing returns would fall under superlinear diminishing returns.
Which I don't think is useful in the context of diablo 3.
Your definition would be useful in business, because you are putting in resources, so you only care about the break even point. The point at which you stop profiting.
But in an MMO, it's all about time saving, since that's all you're really putting into the game.
In that context, you only care about % increases because there's no bottom line you need to make.
*edit: this part (since its a long guide and making a vague reference is meh) "Dexterity gets linear diminishing returns with itself, in terms of DPS". The bolded part is false.
9/19/2012 2:20:02 AM
You should be able to do it easily with those stats, assuming no catastropic failures when distributing clouds (I've seen hardcore streamers who refuse to even move him from the middle, lol).Posted in: Hardcore Discussion
9/18/2012 4:52:19 PM
Posted in: Hardcore Discussion
You seem to have realized wrong. Also, it will not be the exact same pvp, since its much harder to get gear hereQuote from ThisYOUniverseI started a few HC characters, but I realized there's no point. PvP will be exactly the same so I'd rather invest my time into something I can get a return on (like gear drops on the RMAH) while doing my paragon leveling in SC.
9/11/2012 1:21:37 AM
Posted in: Hardcore Discussion
Still, don't you think there are deadlier rare-types in A1 than carrion bats? Some of the zombies at least hit quite hard, but bats?Quote from KeiserIt's obvious why act 1 mobs kill more players in Inferno than any other... most people don't get past act 1 Inferno in hardcore. If those are rares they are just as deadly as any other if you're not prepared.
9/10/2012 3:14:46 PM
you know they dont work like that anymore, right?Posted in: Hardcore Discussion
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