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    posted a message on "Vanilla" Difficulty and Loot 2.0 discussion (Diablo Digest)

    I know I already put this in the advertising thread, but I've already got a lot of discussion so I wanted to put this in its own thread to keep things from getting cluttered in that one. Here's my post from the official forums for people can see what is discussed if they cannot or do not want to watch.

    Ladies and Gentlemen, it is that time again and a new Diablo Digest has been spawned. For those not familiar with it, the Diablo Digest series I created is something of a news summary and personal opinion video podcast. The reason I'm posting it here today and in the feedback forum is because it concerns my thoughts and impressions of the current 2.0.1 PTR and things I'm concerned about. My hope is, of course, to also make sure that it is viewed by Diablo devs so the opinions inside could be taken into consideration.

    To keep lines of discussion open, I'll summarize for those that can't or don't wish to watch.

    I like many of the changes happening in Reaper of Souls and a lot of the changes are available to test on the PTR. While things are looking up, there are still issues I would see addressed and hope they can be fixed or modified for the future.

    Death and No-Taxes:
    Death is but a stumbling block. Reviving at Corpse is not a feature I enjoy. I know many people are concerned about efficiency and would rather not lose those valuable seconds, but I want death to be something that is undesirable and to be avoided at all costs. Part of the fun in a game comes from overcoming challenges and having a risk to reward. I'm not talking about having to punish players for it, just a setback that says "hey I shouldn't do that again". Maybe a bonus for living some kind of benefit like Nephalem Valor was that you could lose if you died.

    Difficulty should not be restricted to expansion purchase:
    Currently I'm in agreement with many people that Master difficulty mode is abit too easy. I'm not very geared and I can run Master mode without too much issue and I'm nowhere near geared for MP10 like others are. Either there needs to be change to how tough Master really is or Torment should be available to all players. I honestly don't see why the difficulty should be an unlockable feature at this point either. The previous unlockable difficulties were due to monster levels being tied directly into the 'beat the game multiple times' progression. Now that level progression is removed from the difficulties they should just be playable from the start, allowing players to choose what level of challenge they desire. For those concerned about giving non RoS purchasers any RoS benefits, those can all be tied to the expansion and turned off for basic players, but I really think there should be some kind of increased reward for base game players that makes it all worth while.

    The Templar healing is a bit too strong:
    While leveling up and after getting the Templar, I found that the game suddenly lost its challenge. I took on Leoric the Skeleton King at around level 20 when the Templar got all his healing abilities. Leoric couldn't hurt me. At all. I think the Templar's healing needs to be reduced while leveling (maybe even at 60/70, not 100% on those) because it pretty much negates all damage you take. I intentionally run with only one of the spells because it feels more balanced that way.

    Loot 2.0 is Too Smart:
    I like that smart loot drops, I like that finding upgrades is so much easier now and I don't have to get shut down by nasty RNG. However, I feel like smart drops are all I find. I get constant items with my stats, on occasion something neutral, but I have yet (not exaggerating here) to find loot with stats for another class (DEX, INT) outside of a class specific drop (Flail, Mighty Weapon). I've been unable to gear my Templar follower because I can't find STR gear for him on my Wizard. I had heard that Smart Drops would consider who your follower is when dropping items, I have yet to see that happen. Loot for other classes is so rare that I never find a piece that says to me "hey trying class X would be cool now that I found this neat item". I like loot 2.0 and smart drops, but I think it needs to be reigned in a little so that a little bit of randomness can return.

    Arts and Crafts:
    Adding to the Loot 2.0 problem, I have an issue with crafting. I know that drops are being constantly evaluated, so I won't go into that too much, but know that I think Common Debris might need to be reevaluated. With Loot 2.0 the idea of making whites special might not be needed anymore.

    My main issue with crafting currently is becuase crafting is 100% smart, I can't even craft for my follower now. Nothing will roll STR unless it's class specific. If I want to make something for my Templar, I have to roll up a Barbarian to craft for him. My suggesting is to add some kind of switch or toggle on the UI that lets me choose between myself or my follower. Heck, let's take that a step further and add some kind of switch for being able to craft for any class. If I'm running in a party of friends and I want to craft a new weapon for a friend, I don't want it to have INT on it when he's a Demon Hunter. Maybe a radio button at the top to pick a class to craft for would be enough.

    Okay that's the major topics, please enjoy the video (if you still decide to watch). I'm hopeful this will be considered in development.


    Diablo Digest: Vanilla Difficulty, Changes to Vendor Salvage, Loot 2.0 Concerns


    http://youtu.be/A5lMioIxtuw

    Audio and video recorded Jan 11 2014

    Topics that are included in this broadcast:

    • Discounting Death - Reviving at Corpse (1:34)
    • Reduced bonuses rather than punishing for death (2:46)
    • Case Example: Torchlight 2 - Increasing cost of death (4:29)
    • No reason to punish with XP loss (5:40)
    • Death in regards to Nephalem Rifts (6:43)
    • The good and bad on Follower buffs (7:25)
    • Is healing too strong on the Templar? (10:10)
    • Difficulty scaling Leveling vs Max Level (16:33)
    • Why do you have to unlock difficulties? (18:13)
    • Torment should not be RoS exclusive (19:10)
    • Give players the choice to make the game as hard as they want (23:05)
    • Why give D3 Vanilla players more features? (25:07)
    • Smart Drops and Loot 2.0 (27:18)
    • Izual - An example on Overpowered healing (28:15)
    • You can no longer salvage vendor gear (29:08)
    • Beta is Beta, lots of time for changes (31:20)
    • Smart drops are too smart (33:45)
    • Smart drops not taking Followers into consideration as intended (37:04)
    • Needing alt characters to craft specific gear (14:45)
    • More randomness is good, just not too much (41:35)
    • A suggestion: switches for crafting (player or follower) (42:30)
    • Why drops for other classes are good (42:50)
    • Boss damage needing to be improved (44:55)
    • Overall impressions (46:40)
    • The Barbarian Build used in the earlier examples (48:38)
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Digest: D3 RoS News/opinion podcast and gameplay videos by KageKaze

    Okay it's that time again. New Diablo Digest up this time in LIVE format with plenty of distracted by the shiny moments! I wanted to go over my impressions of the PTR thus far in this one. I've been quite happy with many of the changes but there's still some things I don't care for. I go over my concerns about Loot 2.0 going a bit too far, my dislike for needing an expansion to make the game a worthy challenge, and the changes to vendors and salvage.


    Diablo Digest: Vanilla Difficulty, Changes to Vendor Salvage, Loot 2.0 Concerns


    http://youtu.be/A5lMioIxtuw

    Audio and video recorded Jan 11 2014

    Topics that are included in this broadcast:

    • Discounting Death - Reviving at Corpse (1:34)
    • Reduced bonuses rather than punishing for death (2:46)
    • Case Example: Torchlight 2 - Increasing cost of death (4:29)
    • No reason to punish with XP loss (5:40)
    • Death in regards to Nephalem Rifts (6:43)
    • The good and bad on Follower buffs (7:25)
    • Is healing too strong on the Templar? (10:10)
    • Difficulty scaling Leveling vs Max Level (16:33)
    • Why do you have to unlock difficulties? (18:13)
    • Torment should not be RoS exclusive (19:10)
    • Give players the choice to make the game as hard as they want (23:05)
    • Why give D3 Vanilla players more features? (25:07)
    • Smart Drops and Loot 2.0 (27:18)
    • Izual - An example on Overpowered healing (28:15)
    • You can no longer salvage vendor gear (29:08)
    • Beta is Beta, lots of time for changes (31:20)
    • Smart drops are too smart (33:45)
    • Smart drops not taking Followers into consideration as intended (37:04)
    • Needing alt characters to craft specific gear (14:45)
    • More randomness is good, just not too much (41:35)
    • A suggestion: switches for crafting (player or follower) (42:30)
    • Why drops for other classes are good (42:50)
    • Boss damage needing to be improved (44:55)
    • Overall impressions (46:40)
    • The Barbarian Build used in the earlier examples (48:38)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Targeted Legendaries

    Ugh, I wonder what level is "too high" for the Butcher? I'm nearly level 20 and I only just killed Leoric. I haven't been farming, just clearing each map as I get to it, no restarts just the bonus XP thanks to Master Mode.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo Digest: D3 RoS News/opinion podcast and gameplay videos by KageKaze
    Diablo 3 BETA 2.0.1 PTR: Changes to Followers
    http://youtu.be/rDGMYEsbUnM Follower skills got a massive upgrade in the recent PTR/RoS Beta patch. Take a look at the skills for each follower and how they compare the the skills on Live.

    Enchantress:
    • Charm (1:28)
    • Forceful Push (1:53)
    • Missile Ward (2:54)
    • Powered Armor (3:07)
    • Disorient (4:26)
    • Erosion (5:12)
    • Focused Mind (6:25)
    • Mass Control (6:36)
    Templar:
    • Heal (7:35)
    • Intervene (8:28)
    • Loyalty (8:49)
    • Intimidate (10:10)
    • Charge (10:24)
    • Onslaught (10:56)
    • Inspire (11:24)
    • Guardian (12:15)
    Scoundrel:
    • Crippling Shot (13:32)
    • Poison Bolts (14:09)
    • Dirty Fighting (14:55)
    • Vanish (15:17)
    • Powered Shot (15:58)
    • Multishot (17:17)
    • Hysteria (18:27)
    • Anatomy (19:09)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo Digest: D3 RoS News/opinion podcast and gameplay videos by KageKaze

    It feels good to be able to get some D3 content out, though I maybe should have spaced it out over the week instead of put it all out over the weekend :)

    I tried to say hi in the DFans chat when I saw you pop on at one point, but I'm not sure if you had the Community chat turned on or not.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Vanilla needs atleast a few RoS features
    Quote from eman41




    I'm not sure if it will stick for Live or not, but currently on the PTR can "town portal" to any way point in an act from anywhere in that act. You can't go between acts like you can in Adventure Mode, but it's been a helpful addition for doing runs/cursed chest hunts. So the map is there, it's just currently linked in a campaign-focused way right now.
    Yes I love the new map, I should have been more clear on my meaning, however. I meant the ability to go between acts that Adventure mode has but campaign doesn't. Not having a RoS Beta account I was only speculating on why it's not available for non RoS players.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo Digest: D3 RoS News/opinion podcast and gameplay videos by KageKaze

    Three new videos out today as well. I went on a massive recording binge the day the PTR came out. I also live streamed a Wizard on Master from level 1 with all self found gear, it was pretty intense since elites took forever to kill, but overall it wasn't super 'hard' and I could usually escape to heal up if I needed to. The steam's on twitch under recent broadcasts. onto the videos (assuming the editor works this time, oh how I hate this thing):

    Diablo 3 BETA 2.0.1 PTR: New Quest Rewards and Crafting Changes
    http://youtu.be/DKMKUTVoMLM

    Quests in Diablo 3 seem to be giving more than just Gold and XP. Some quests are now giving out additional items both Blue and Yellow confirmed.
    Crafting also received some changes, requiring basic salvage from white items, requiring players to pick up EVERYTHING if you want to craft or possibly run out of materials. The good news is that you get a new filter to make finding what you want to craft much easier.


    Diablo 3 BETA 2.0.1 PTR: No Death Penalty Rant - Losing a Sense of Accomplishment
    http://youtu.be/KX6rX8SibXw

    UPDATE:Good news, you cannot revive in a Boss fight, this change only effects death in the world. However, I'm leaving this up as I think corpse revival is just a bit silly.
    Reaper of Souls introduces the ability to spawn where you died effectively removing the sense of accomplishment for overcoming tough fights. This is a decision I certainly don't agree with, please have a listen and leave your own thoughts in the comments below.


    Diablo 3 BETA 2.0.1 PTR: LvL 16 Monk Vs Leoric Expert Difficulty
    http://youtu.be/FZ03MBbqCHE

    A quick fight with Leoric the Skeleton King on Expert Difficulty to see how it compares to a Normal Mode MP10 fight. Unfortunately the fight appears to be exceptionally easy, but it could be due to an overturned follower.

    Compare to the 1.0.5 PTR fight on MP10 here:
    http://youtu.be/ECzS9POaqo4

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Vanilla needs atleast a few RoS features

    I'll chime in with an agreement that holding difficulty back as Expansion content makes no sense to me. I think I know WHY they're doing it, the last difficulty makes items drop for high level characters, but that's not why we want it for our lowbies, we just want the challenge! I'm hoping they make it available.

    I would also like to see the Adventure Mode map made available to D3 players who don't go into RoS. My guess is the only reason it's not is because they made it in such a way that they can't untie bounties from it. I know that seems like a silly thing to say, but look at the UI. People want a scalable UI but they hardcoded it so you can't change it and it would take programming changes to fix it. They probably tied bounties to adventure mode and don't have a simple 'switch' to turn it off. I'm hoping that's the only reason they aren't giving it to us, because it means they might be able to make it happen before launch with some of the engineers working on it.

    The CMs have stated that Adventure Mode is still in flux and there's no hard decision on if you'll need RoS or how it will unlock yet. Granted the beta makes it seem like they have made that decision, many of us who've followed Blizzard know they've changed their minds mid beta before.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo Digest: D3 RoS News/opinion podcast and gameplay videos by KageKaze

    UPDATE: I would like to say while I love Diablofans, this new forum editor is really weird and it took me a lot of time to get this to look nice :P
    UPDATE 2: okay I read the formatting thread and I don't see the remove formatting button, guess that was for the old editor. Also, I notice that YouTube tags aren't working so I'm updating to Media tags. Hopefully that fixes it. I'm not sure why my Unordered lists are always losing their formatting when I edit tho.

    Okay I couldn't get into the Reaper of Souls Beta but thankfully the 2.0.1 PTR is up and it's got quite a bit of things I can analyze and report on it seem. Some little things that I just see falling through the cracks that are making the experience of 2.01 much better all around compared to Live. Here are 3 videos I managed to get out today from my massive recording binge.

    Diablo 3 2.0.1 BETA PTR: What's new and different?

    http://www.youtube.com/watch?v=SyFvxCYmb5Y

    Topics:

    • What's Disabled on the PTR (00:26)Downloading the PTR files (1:08)
    • Quick preview of Crusader available (2:40)Difficulty selection right at the start (3:38)
    • "Reaper of Souls" mentioned where it shouldn't be (4:04)New Quickjoin menu functionality (5:35)
    • The new Communities tab (6:34)look at communities (7:30)Community chat (9:18)New Profile screen (10:03)
    • Game menu pushed off to the side (10:42)Issues with character copy, how to solve it (11:03)
    • Adventure mode requiring expansion.. for now? (12:37)Exploring Game Settings (13:33)
    • A suggestion, opening public games from game creation (13:46)Ability to lower difficulty mid-game (16:00)
    • PTR settings need to be reset from live (17:26)An automatic skip cutscene option! (17:39)
    • Attack speed of Fists of Thunder seems reduced (19:08)Monster Power replaced, no need to replay through difficulties (19:45)
    • Monster levels scale with your character level (21:08)Monster damage and overall difficulty being revamped (22:34)
    • Health globs "jump" into the world (23:06)New difficulties requiring a new leveling curve (25:00)
    • A look at some of the new itemization at low level (27:18)The ability to level up with any act due to monster scaling (29:30)
    • Changes to Paragon 2.0 bonuses (31:20)The sudden absence of Magic Find (36:17)
    • Changes to the Details screen (37:35)Will Nephalem Valor return? (38:00)
    • Diminishing Life Steal values (38:50)New Stat: Splash Damage (39:19)
    • Demonic Essence dropping early (42:48)The new Waypoint system *Much Better* (44:38)

    Diablo 3 2.0.1 BETA PTR: Cursed Chests - The new Nephalem Trials
    http://www.youtube.com/watch?v=5DDUsCGNBRg

    Nephalem Trials were originally going to be in Reaper of Souls as random portals to challenges you needed to complete for loot. These have been replaced by "Cursed Chests" and "Cursed Shrines". Random events that give you chances to spawn more loot chests and get a bunch of random items.

    Diablo 3 BETA 2.0.1 PTR: Nephalem Glory, Legendary Crafting Materials Dropping, and Additional Item Diversity
    http://www.youtube.com/watch?v=r2Yuphji2B8

    Topics:

    • First legendary crafting drop (00:12)All types of crafting materials can drop randomly (00:37)
    • Nephalem Glory Orbs (1:28)Surviving by playing smart (4:42)
    • Item diversity even in the early game (5:34)Faster Leveling in 2.0.1 (7:27)
    • The little things that make Reaper of Souls worth playing (8:23)BONUS: Getting stuck in place due to lag banding (9:28)
    Posted in: Diablo III General Discussion
  • 1

    posted a message on sorta upset with the PTR...
    Quote from Westy357


    What's it like with your nose so far up there, have you found anything of value that far in?
    Honestly It's not about sucking up to anyone or trying to sugar coat an issue. You're upset over a bug (which was even described as such on the official forums) on an item. you're upset you can't farm as effectively on a TEST realm where your progress doesn't even matter anyway. the point of the PTR is to find things like this so it can go live without these problems. You're basically saying "I hate this product that isn't even out yet because I don't like how things aren't perfect from day one". I don't think you're going to find much sympathy here with that kind of attitude. If you don't want to play the PTR fine, leave it to those who want to test, but to go overboard like that... Well I guess that's on you, but don't expect us to miss you or ask you to stay.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Head over and give Diablo Fans some love!
    This is why I tend to stay far away from the official forums. Although, if I were a smart man, I'd post over there on occasion for some exposure. But then I think "then I'd have to read some of the other posts in the forum" and that scares me.

    I am glad to see lots of Diablofans love in a lot of the comments I saw.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Friends & Family Beta Started
    Just had to stop by to state my jealousy to anyone who has a FaF beta invite. I also wish I wasn't currently sick so I could put something together even with the limited information I have. Hard to talk when you're constantly coughing.

    Other than that I love all the new datamined information. even more cool looking legendary possibilities. That is all, carry on friends :)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Torment
    Only thing I kinda dislike the the use of the console difficulty structure with numbers. I always thought it was silly to have more than 1 rank of the same difficulty name. Why not replace torment I-V with other names? Normal > Hard >Expert > Master > Ridiculous > Insane > Torment > Demonic > Apocalyptic... Those aren't the best names in the world but it feels better than just tacking a number at the end. Maybe only Torment gets +to GF/MF like current MP does so that's why? I don't know, it just kinda feels weird unless that's the case.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Hearthstone - A Blind First Look at Blizzard's Online Collectible Card Game
    Here it is, my shame for all to see! My first Arena match with a Warrior deck. Come one come all and watch me cry. :QQ:

    Hearthstone: Arena Adventures! Ep.1 - The Struggling Warrior





    I suck horribly in my very first arena set as a Warrior

    Learn more about Hearthstone:
    http://us.battle.net/hearthstone/

    Topics:
    *Picking the Class - Warrior (1:01)
    *Forging the Deck (1:26)
    *Vs. Coroza (Priest) (15:38)
    *Vs. DeCoyThatGuy (Hunter) (28:35)
    *Vs. JodoKast (Hunter) (37:35)
    *Arena Rewards (48:28)
    *Pack Opening (49:00)

    The Deck:
    0 Charge
    0 Inner Rage x2
    1 Execute
    1 Abusive Sergeant
    2 Slam x2
    2 Dire Wolf Alpha
    2 Frostwolf Grunt
    2 Knife Juggler
    2 Mana Wraith
    2 Sunfury Protector
    3 Shield Block x2
    3 Coldlight Oracle
    3 Demolisher
    3 Jungle Panther
    3 Warsong Commander
    4 Arathi Weaponsmith
    4 Dark Iron Dwarf
    4 Kor'kron Elite
    4 Sen'jin Shieldmasta
    5 Arcanite Reaper x2
    5 Silver Hand Knight
    5 Booty Bay Bodyguard
    6 Windfury Harpy
    6 Boulderfist Ogre
    6 Sunwalker
    7 Core Hound
    Posted in: Other Games
  • 0

    posted a message on Diablo Digest: D3 RoS News/opinion podcast and gameplay videos by KageKaze
    Quote from maka

    Hearing Kagekaze ramble is always a fun experience.

    Mumble mumble.. back in my day.. mumble.. barefoot in the snow.. grumble.. uphill both ways... overworked.. underpaid.. no control over my life... Mumble grumble.
    Posted in: Diablo III General Discussion
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