Normal HoPs, you can actually range out-range them and they will sit there and not attack.
For Elite/Champ HoPs, you have to be quick with your escapes. Movement speed on boots as others have mentioned is defiantly a plus, I never farm without MS boots (even with MF gear on). I run a teleport/mirror image- duplicates/Illusionist build, and most times if not all, if I can't run away from the hands I can TP to safety.
Best thing with this build, is how you are able to distract Siegebreaker (and a handful of other affix mobs). Once I get my 5 stack and end at SB, I throw on MF gear (~175% atm with the 5 stack) and whittle him down with 17k DPS.
"Our developers have decided that bonuses + Magic Find, Gold Find + and + XP but will work differently for groups of players. These bonuses will be equal for each character in the group and subsidiaries sum bonuses for all players.
The group consists of four players. In total, their stats are 50% MF, +20% GF and 10% XP, each of these players will have a 12.5% MF, 5% and 2.5% GF XP being in such a group.
Playing with a companion, available for rent, as at present receive 20% bonus to the statistics of type 'adventure' with a bonus companion visible on the panel."
This build focues on utilizing a Bow for the 15% increased damage from Archery, and keeping enemies away for the additional 20% increased bonus from Steady Aim. Simaltaneously, the build also focuses on AoE damage utilization.
Single target DPS starts with markign the target with Mark for Death. Both Hungering Arrow and Impale do large amounts of damage on their own.
For AoE, things get a bit more exciting. With Impale will hiting all enemies, it combined with the Hatred Regen form the socketed Shadow Power can provide a large amount of healing. Multi Shots will guarentee Shadow Power up time, though I may swap Nightbane to Well of Darkness if Discipline regen suffers.
Fan of Knives is the main tool for keeping enemies away, and is more effective at a 20 yard range than 10 due to Steady Aim again.
The main Follower used for this build when Solo will be the Templar. His ability to keep enemies snared, stunned, and away from the Demon Hunter with Guardian will ensure Steady Aim uptime. Again, if Discipline regen suffers, Inspire might be a tool to dabble in with.
With tanking covered, the next Follower to be used is the Scoundel. The Crit chance scales nicely with Sharpshooter, and the single target snare is on a short enough cooldown to be quite potent.
Finally, the Enchantress. Powered Armor can keep enemies away, though not as effectivly as the other Followers. Focused Mind is a passive DPS boost, and if Haste effects work as they do in Warcraft (granting more resources), this could be something to play around with.
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For Elite/Champ HoPs, you have to be quick with your escapes. Movement speed on boots as others have mentioned is defiantly a plus, I never farm without MS boots (even with MF gear on). I run a teleport/mirror image- duplicates/Illusionist build, and most times if not all, if I can't run away from the hands I can TP to safety.
Best thing with this build, is how you are able to distract Siegebreaker (and a handful of other affix mobs). Once I get my 5 stack and end at SB, I throw on MF gear (~175% atm with the 5 stack) and whittle him down with 17k DPS.
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They are all averaged. Taken from an embeded post in the News post: http://www.diablofans.com/news/1105-possible-big-announcement-soon-magic-find-change-the-right-choice-blue-posts-wallpaper/
"Our developers have decided that bonuses + Magic Find, Gold Find + and + XP but will work differently for groups of players. These bonuses will be equal for each character in the group and subsidiaries sum bonuses for all players.
The group consists of four players. In total, their stats are 50% MF, +20% GF and 10% XP, each of these players will have a 12.5% MF, 5% and 2.5% GF XP being in such a group.
Playing with a companion, available for rent, as at present receive 20% bonus to the statistics of type 'adventure' with a bonus companion visible on the panel."
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http://us.battle.net...UgRl!YeT!bYabba
This build focues on utilizing a Bow for the 15% increased damage from Archery, and keeping enemies away for the additional 20% increased bonus from Steady Aim. Simaltaneously, the build also focuses on AoE damage utilization.
Single target DPS starts with markign the target with Mark for Death. Both Hungering Arrow and Impale do large amounts of damage on their own.
For AoE, things get a bit more exciting. With Impale will hiting all enemies, it combined with the Hatred Regen form the socketed Shadow Power can provide a large amount of healing. Multi Shots will guarentee Shadow Power up time, though I may swap Nightbane to Well of Darkness if Discipline regen suffers.
Fan of Knives is the main tool for keeping enemies away, and is more effective at a 20 yard range than 10 due to Steady Aim again.
Her Followers:
http://us.battle.net...#0000!0010!0000
The main Follower used for this build when Solo will be the Templar. His ability to keep enemies snared, stunned, and away from the Demon Hunter with Guardian will ensure Steady Aim uptime. Again, if Discipline regen suffers, Inspire might be a tool to dabble in with.
With tanking covered, the next Follower to be used is the Scoundel. The Crit chance scales nicely with Sharpshooter, and the single target snare is on a short enough cooldown to be quite potent.
Finally, the Enchantress. Powered Armor can keep enemies away, though not as effectivly as the other Followers. Focused Mind is a passive DPS boost, and if Haste effects work as they do in Warcraft (granting more resources), this could be something to play around with.
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Lurking is so much easier
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