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I believe MP4 and MP5 are the most efficient Monster Power levels to loot items. The math seems straight forward, and my unscientific in game play seems to confirm.
I'd love to hear thoughts on if you think this is correct or not.
You do the same amount of damage in all MP levels.
You can handle the incoming damage in all MP levels.
Length of runs are directly correlated to Monster Health.
I think MP4 or MP5 is the sweet spot.
When you take the increase in health, and divide it by the bonuses you get with each MP, MP4 and MP5 get roughly the best bonuses. After that, the health of the monsters scales up far more than the additional bonuses.
I'd bet with a large sample size and the best characters you'd see the best returns on MP4 or MP5.
With budget characters that die on MP4 and MP5, it obviously will not be the same story.
The ratios in the link below show what the cost is in health for each % of the given stat. So for MP1, for every 15% health bonus given to monsters, you get 1% more XP. It drops to 10% health/xp around MP4-5, and then starts going back up. Same story for MF/GF and bonus items.
I don't think so. The monster scaling always gets worse compared to the dps a character can accumulate. While it's possible to DO MP5+, it is usually not efficient even with average to great gear. Only super gear might be able to do it efficiently, but as you can see on diablo progress, almost everyone doesn't have that.
Speaking in terms of a Demon Hunter that does around 200k dps, I won't ever farm past MP2. MP1/2 is about the sweet spot for me as MP3 is just too slow. The practical maximum I can imagine my Demon Hunter doing efficiently is maybe MP3, and that would be doing 275k dps. I really don't see myself being able to acquire the gear to do MP4 efficiently. MP5 and over are basically out of the question. You'd have to have super gear to do those levels efficiently.
Basically, if an alkaizer run takes you longer than 10 minutes, then you're doing it too slow, and you WILL get more xp and drops by going a level lower until you can do it in 10 minutes. If your class just can't do any of the levels - even MP0 - in 10 minutes no matter what you do, then it's time to change classes or really focus on getting better gear. But not all classes can move quickly. That is just how the game works, because not all classes are made equal when it comes to farming.
The real problem with the MP level system is that the bonuses are not worth the added time it takes to kill the monsters. It's only worth it if you can defeat MPX+1 in the same time as MPX because your DPS is really good and you're moving as fast through the areas as possible. If MPX+1 takes even a minute or two longer per run, it's likely not as efficient as MPX.
I disagree with the its never worth it to go past 10 minutes. I do mp0 on 9 mins on my barb and i do mp3 in 10 mins. I'd take the 20% increase in xp/mf and the bonus item and less of a chance for rng to screw me over, over a 10-12% increase in time.
MP0 is basically the exception to the timing rule, because you obviously get a lot less bonuses compared to MP1 even. The bonus drops do add up.
Besides, I didn't say MPX+3 compared to MPX, I said MPX+1 compared to MPX. If there is only a 10% difference in time from MP0 to MP3, you shouldn't be running MP0 anyway.
So, you're being rather dishonest with your post since you're disagreeing with me based on an example that doesn't form to anything I actually wrote in my post. Skipping 3 MP levels obviously gives plenty more bonuses than just 1 level to make the 10% added time worth it. I never said 3 levels - I said 1.
Basically, if an alkaizer run takes you longer than 10 minutes, then you're doing it too slow, and you WILL get more xp and drops by going a level lower until you can do it in 10 minutes.