wouldnt mind them adding a gift in for rings/necks as well TBH, would open up so many more builds.
- melacine
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Monobrow posted a message on Ramaldni's Gift?Posted in: Diablo III General Discussion -
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AnaheimDanger posted a message on Removal of order on bountiesPosted in: Diablo III General DiscussionYeah I think you should gain extra upgrade chances based on the level of the gem and GR you do. Such as every 10 GR lvls above the level of you gem grants you additional upgrade chances.
GR100: lvl 99 gem can be upgraded once.
GR100: lvl 90 gem can be upgraded 5 times.
GR100: lvl 80 gem can be upgraded 10 times -
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IzenMann posted a message on Xbox one - how it works?Posted in: DiabloWiki1. You will need two profiles, but they need not be Gold accounts if you are playing local multiplayer. You only need one game.
2. No.
3. There are a fair number of us, but there don't seem to be many who use forums.
4. There is a small download you will have to complete, but it will not be for the full game, so you'll need to always use the disk.
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PongKnuckle posted a message on D3 on console better than PC?Posted in: Diablo III General DiscussionNope.
Simply put, criticism toward the console version generally seems minimal. Does this mean consolers are much more satisfied with their D3 experience?
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PongKnuckle posted a message on D3 on console better than PC?Posted in: Diablo III General DiscussionThere has been a ton of hate directed towards the game for a long time now, criticising many aspects. It seems the majority of those voicing their displeasure are playing on PC.
Disatisfaction from the console community seems to be quite significantly less. Are they easier to please? Or just have more reasonable expectations?
Perhaps the oft criticised D3 mechanics/game design is actually perectly suited to the casual console gamer?
The only real weakness for console is the out of control modding - would need to steer clear of online randoms to ensure integrity of the gaming experience is preserved. Not ideal but at least an option. Not sure Blizzard can do much about the modders even though they acknowledged during Blizzcon they were looking at combating the situation.
Overall though D3 is quite possibly the best couch co-op multiplayer game on current gen machines (PS4 at least), and getting seasons is icing on the cake. As such would seem the console gamers have more to look forward to than PC-ers in the near future, at least til Necro comes out.
Thoughts?
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Bagstone posted a message on how about friends trading?Posted in: Diablo III General DiscussionLet me picture this:
Many of my friends (on my f-list since day 1 since we played together since the 90s) haven't played Season 8. Now imagine I invite them to S8, and play with them. Since I have no use for many of my gear anymore after doing Years of War/Masters of the Universe, I can just give them a ton of great loot, including well-rolled ancient items. They log in, get powerleveled to 70, get fully equipped and can faceroll Torment 11+. 15 minutes are logging in. They have all the gear, no need for Haedrig's Gift, no intention to do the Season Journey (otherwise they would've played before) - so what are they playing for?
Diablo is a loot-based game. If you give your friends all the loot, you're removing the sole purpose for them to play. (Unless they're the one in a million who like to grind paragon).
And of course the illegal 3rd party websites will find a way to exploit this as well, as others have mentioned. Thankfully, trading is not coming back. And it's good that way. You want loot? Slay monsters. That's it. There's no shortcut to get it from your friends. You want to give your loot to your friends? Well, group with them. Otherwise it's good that you can't give it to them; you'd lessen their game experience.
I know that people like trading, but please think about it: as good as it sounds, it's just bad in so many ways from every single perspective. I'd love to see the 2 hour window being extended to 5 or 10 (or at least for as long as you're in a game with someone), but beyond that - please no trading. It made D3 a better game.
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Aneij posted a message on My top 5 NEEDED changes.Posted in: Diablo III General Discussionok, to start this off I'm a pretty casual player. I play around 50-100h each season, which is a month or so of gameplay before I move on and play other games for a bit until next season arrives or there are something fun to try on PTR. I mostly play solo or with a smaller bunch of friends. I've only reached as "high" as GR76, which i'm fine with since i'm not an competitive player. I only compete with myself and try to reach further each season.
When it comes to your suggested changes I do see why you might want them, and they are stuff that often comes up on the forums and so. But as a pretty casual player I can't say I myself find them that necessary and to be the right for the game and the majority of players (not the majority of the forum users).
1. Paragon
Here I can agree to a certain points. Paragon could be more then just a main stat grind, and the idea of it being tied to skills actually sounds like something interesting. I can also understand why blizz implemented paragon as it is, to make sure that we're always rewarded and gain something out of our time playing when we're unlucky.
2. Greater Rifts
I find it a good thing that the GR is infinite, since it means that there is always something really challenging to do. Sure most of the time we'll hit a "brick wall" where we either need to get lucky or upgrade our gear a bit more. But that is a part of the game, upgrading your character in every way possible. If they would set a limit to GR ppl would still use the "best" build, since it could do it the fastest and be most optimal, that just how it works when ppl are competitive. You say that you want a cap 2 be able to use every build and still do the max difficulty. Most sets don't actually have that huge difference in what they can clear anymore, at least long from how they used to be, and blizz is sure to make changes to try balance them if needed in the future. If you don't care about competition, you can use any set you want and still be able to play at the "end game", since the end game is not the highest GR anyone do the season, the "end game" is in a way right now the whole game. Mostly thanks to the leveling process being as fast as it is.
3. Sets
I think it already said exactly my thought on this somewhere else in the comments, but the thing with sets is that if we remove the color on them and instead look at them as legendaries with powers. Then they are no different from a LoN build without the ring set. A set is just a couple of items that together make some skills viable, just like the random legs also do. And if we didn't have sets, you would still need a certain "set" of items to complete your build. Unless every item just had pure (boring) stats.
4. Loot
I might not be the best to have an opinion on this, since I never played D2, and really didn't like the loot system in D3 vanilla. Sure we get a lot of gear super fast, and there is a lot of ways to get gear (some to get specific gear even faster with cube). But the thing is that the system is made to suit as many as possible. If you like playing the game casually then you are still able to get decent gear in a timely manner. And if you are the person who play a lot you have ancient items to farm after. I see the comment a lot about how D2 had a much better system loot system since it took longer to get gear, while it being true at what rate you might get gear, the point still stands that when you had gear there was 1 thing to do, farm for that 1% better item. It don't matter if there drops a lot of items or not, if we have ancient items or not. In the end we'll all just farm for that 1% better item in both games. That's just how ARPGs work.
But i'm not just gonna defend the loot system and say it's perfect, don't get me wrong, I would love to see more rare items (that is randomly dropped. not like the super rare cosmetic items *cough* cosmic wings *cough* that drops from rare mobs). What these items could be I'm not sure of, but something that's not necessary, but makes some power changes to your character and is rare enough to get you hyped when you see it drop.
5. The rest...
A) Custom games
I don't really see a big point having this when we have communities for all different purposes. Public games is and should be fast to enter if you just want to play together with other ppl and not needing to go through a long list of games named in all strange ways.
B)Difficulties
While I think there might be a bit to much difficulties now since they've added t11+, I don't really see a problem with having them. There is no one forcing you to use them, and some ppl rather play a slower pace game then super fast. That is the reason some wanted higher torment lvls. The thing I like with them adding difficulties is that the ubers could still feel like a challenge. But this could be fixed with having the old man outside the door change the difficulty of the ubers with gr lvl scaling.
C) Trading
No matter how I look at trading I just keep thinking of how the old d3 system worked and how much I disliked that. I only find more problems arise with trading being possible. And in a way I use my own economy system in d3. I find myself often running out of blue and white materials, and instead of doing boring runs for them specifically, I do different kind of boosting (1-70, gear...) and in return I get a bunch of materials I need while still getting chance for regular loot. So there is different ways of looking at it I guess.
D) PvP
Not a big fan of PvP myslef, so I totally see what you mean here. When it comes to the hostile system in D2 (since I never played D2 I can only speak from what I've heard) do it sound pretty stupid to be honest. A way to kill people anywhere for me has no point, and is not what Diablo is about. It is as you said earlier about loot, and more loot!
So this is my two cents about these topics. And while I think I might be a minority on the forums. I think that there is a lot of players that can agree with me on some of these. And sorry for the long post, I guess I just needed to wright my thoughts after reading way to many posts about all the bad things about D3. Lastly I do want to give kudos to you for actually giving some constructive criticism and ideas. Not only saying "D3 sux! it's dead and no one plays it LUL". So big + for that (y)!
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Bleu42 posted a message on My top 5 NEEDED changes.Posted in: Diablo III General Discussion
That's why I added trading in the last paragraph; something that I think could happen if done very carefully. However, yes that would bring in a whole new slew of problems, and my feelings aren't going to be hurt if it never makes it back in.
I like where D3 is at now and I know I'm in a tiny minority.. maybe 5% if that. I like where paragon's at, although paragon does feel like it relates more to power than gear at time. Maybe there is a positive correlation between the two.
4, The loot before wasn't balanced. People getting 10-20 legendaries per hour by certain farming routes compared to others getting 1, maybe 2 an hour. IT wasn't even necessarily based on who had the best MF gear even. I would rather see more legendaries/set pieces drop than less; however, I do think they have it right at the moment. You really need to spend a lot of time getting the right pieces of gear that let you run through Torment 10 or higher quickly. At 30+ hours in this season, I'm not there yet (mostly due to time I'm able to play but still).
Other notes about your points- THEY WONT ADD A TRADING SYSTEM EVER! - Why? Don't you remember the ebay/bots farming for gear since they could sell it online for money? This is why they started with the AH- figuring people could only trade through their system and they'd get a cut. Well I'm guessing they found out some people were making plenty- enough to have a tax form to fill out from the money they were making. Now Blizz didn't cut out AH because other people were making money.. that'd be dumb; they did run into bugs that were ruining the system- a bug that would post your auction incorrectly and if you cancelled it, it somehow gave you way more money back (erroneously). Bugs like this plagued the auction house at time and it was down quite often... because of this they dropped it from the game and made most items that are worthwhile soulbound (aside from group members now). They won't bring trading back because then people are going back to amazon and ebay to sell digital goods. (also being able to sell digital goods like that ends in people trying to hack other accounts- See WoW).
TLDR: Some of your ideas couldn't ever happen: Trade, loot balancing. PAragon balancing is a good idea- it was a great idea at first but after ROS, things didn't quite get back to how it was before), I do think PVP could be added back and custom games- they made this online game a lot less about playing with random diablo players as they made about- play with your friends or clan only.
On the topic of loot, it boils down to personal preference. I'd personally rather see less items dropping, and the more rare / powerful ones actually be rare again. I feel that having the loot hunt turned into 'find all items multiple times, and instead hope they have higher stats' isn't near as fun as 'oh man how awesome would it be to have X drop!'. Again, personal preference. -
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Demonmonger posted a message on Shock and DisappointmentPosted in: Diablo III General Discussion
1 or 2 years old my account is and i never post any commeny, i don't even remember when i made it...
I'm also dissapointed because i quit D3 long ago and was expecting Diablo 4 or at least another expansion. Everyone got his own thoughts but as an old D3 player i think it's really dissapointing, i assume all the old players think the same way. Peraphs for new comers, or players been playing D3 for few months will be a good news.
Anyway, there's 1 important thing i don't agree or want to remind you, D3 made ALOT of money to blizzard and not as you mentioned. The first week after the release they sold almsot 7 million copies full price, which is more than any other game in games history, i don't wanne give unreal number but until now they sold over 15 million D3 copies... All this except the expansion, lets not say the same but half as D3. 8 millions. CONSOLE came later and you can add another 2-5 millions................. Take your time to count how much money D3 made for Bli$$ard. The point is, they are "extremly lazy and hungry for milking palyers" D3 sold more than any other game which made Bli$$ard a budget to make another 3 or 4 new games. Wakeup people...
Well, I have been playing D3 since Vanilla launched, and I can assure you that the common takeaway from Blizzcon among many people that I know who play the game (about 200-300 people) they are all fairly excited about what was announced. But we all also have an understanding that Blizzcon is not for Patch Note material. It is about features and QoL additions. We will get the patch notes for 2.4.3 on Tuesday, they will likely be pretty dry at first with little changes, but as the PTR goes on, additions/subtractions/tweaks will be made.
As you said, we all have an opinion, which is awesome, I love that. What I hate are those certain LOUD PEOPLE who glass is always 1/8 full at best, acting as if their opinion is bar none the only way to think about D3, because that is simply not true! They criticize people and call them names or bait them because of it. It is truly a shame that people feel a need to act this way as a normal daily process. We all lash out in frustration from time to time, I know I have, but to be like that all the time only hurts the community, and what the game as well as EACH OF US can gain from this is then lost. We lose respect from the developers, they lose trust we can think of something fruitful for all without being selfish. We need to band together and think of changes that help everyone, not just focus on small groups.
Regarding sales:
They have actually sold around 43 million copies of D3 worldwide and around 31 million copies of RoS. This is likely why we have gotten so much free content that would have otherwise been an expansion. It is a way for Blizzard to give back. The small issue with this is that an Expansion typically forces you to think outside of the box, bringing with it many needed tweaks. That being said, based on what I heard during Blizzcon interviews with popular streamers, they understand this now. Basically, the theory that they need to give us more is only being seen one way by many of you, and that is because they make money, you deserve a new expansion. The problem with that logic is that they are giving you expansion worthy materials for free, so I fail to see why there is complaining on this regard, because they are giving you something without charging you $40 USD to get it. -
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Bleu42 posted a message on Not Flame but....the Diablo stuff isn't over yet @ Blizzcon2016Posted in: Diablo III General DiscussionNecromancer WAS the big announcement. There's absolutely no way blizzard would release him separate from an expansion. We already got the big news; a D1 event, and the necro in some paid DLC thingy next year.
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I have had similar single player issues and issues with start-up. I haven't had issues finding gear- it's basically time played= gear found. It doesn't hurt to double check builds and make sure you're statted properly, as statting for me was the difference between GR55 and GR 75.
I also have had startup issues where it's common for me to need to restart the game because it authenticates account and then doesn't get further.
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I like bounties where they are at personally. I don't typically group with pubs but usually one act solo takes less than 15 minutes and usually around 10, as quick as 5 if I'm fortunate and flying. I would prefer more mats for TX1 to TXIII.
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Seriously? Don't insult someone like that when this was WHY they came out with the AH in the first place- so much trade was happening in D2 that people were getting scammed. There was enough gold spam in chat during D3 as well. --> Yes this was a legit issue. Not just botters. The combination of them both is why trade can only happen between people who were in the group when the item(s) dropped. I currently like that system although I find that the timer is a bit long. I don't need 3 hours to decide if I'm going to let a person in my group have the item.
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IS there no salt thread on diablo fans? Maybe you should start one jmurbach... as you seem VERY salty... and a lot of the community is in the same place.
I enjoy that they still put in time and money into the game- I would guess D4 or something else in the future as they do still have a lot of fans interested. I knew they wouldn't live up to anyone's hype unless they announced an expansion AND D4 in progress as well as 27 new classes. So many people were expecting D3 to be the spotlight of blizzcon and it just seemed blind to me- just looking at the schedule from a rhykker vid made it obvious nothing huge was going to happen.