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    posted a message on I can't be the only one who thought of this
    Quote from Damoklese

    Quote from elitedesolator

    http://us.battle.net/d3/en/calculator/barbarian#bZYgUf!bch!cbcZaY

    All 3 skills that Inspiring Presence affects. Both Battle Rage and Threatening Shout gives you more drops when socketed with Obsidian runestones. Hammer of the Ancients is there for even more item finding, while Revenge is there to boost the crit chance. Frenzy is just there as a fury generator. It could easily be Bash, but I figure the more you attack the more crits you can have so why not.

    So basically what this boils down to is a Magic Find Crit Barbarian with ultra sustain from Inspiring Presence. The only thing that is sacrificed is a movement spell like Leap Attack or Furious Charge but I really don't see that as a big problem. Especially when every single skill in the set works perfectly with each other. I have a feeling that this can easily be a cookie cutter build.

    Apart from the relative lack of movement, Frenzy could be switched. Unforgiving isn't particularly necessary either.

    Thoughts? Please alert me if I have skipped any glaring flaws.

    I dont like it. For one, the text in Inspiring Presence implies that the buff will not stack. It says War Cry OR Battle Rage, not AND. So im betting that having both active will not increase the regeneration to 120% of your health.

    Additionally, your choice of rune for War Cry does not seem optimal. If you are going to be using inspiring presence, then an Alabaster rune will increase your health by 50%..which will increase the health you regenerate.

    Also, for a build with a farming focus, it has NO AOE. This will slow down your farming potential by quite a bit.


    Finally...the build just seems boring to me. You have 3 buffs... your entire gameplay experience will boil down to spamming frenzy and hammer.. with revenge thrown in as it comes up. Which actually brings up another issue. From what ive heard, if you use a different ability while you have frenzy stacks..it resets your stacks. So using abilities like Revenge and Overpower with Frenzy can be counterproductive.

    Inspiring presence also doubles the duration of the spells. The health regen doesn't have to stack. I don't really see the point of saying the passive or the skills are bad because it doesn't heal 2% of your health per second. It heals 1%, which is decent.

    Ancient Hammer is AOE no?

    And whether or not it's boring isn't part of the discussion. The build's about optimality in farming and killing things in general. The Frenzy point is a good point though. What do you suggest I replace it with?
    Posted in: Barbarian: Bastion's Keep
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    posted a message on I can't be the only one who thought of this
    That seems either completely irrelevant or just an unrefined build.
    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on I can't be the only one who thought of this
    http://us.battle.net/d3/en/calculator/barbarian#bZYgUf!bch!cbcZaY

    All 3 skills that Inspiring Presence affects. Both Battle Rage and Threatening Shout gives you more drops when socketed with Obsidian runestones. Hammer of the Ancients is there for even more item finding, while Revenge is there to boost the crit chance. Frenzy is just there as a fury generator. It could easily be Bash, but I figure the more you attack the more crits you can have so why not.

    So basically what this boils down to is a Magic Find Crit Barbarian with ultra sustain from Inspiring Presence. The only thing that is sacrificed is a movement spell like Leap Attack or Furious Charge but I really don't see that as a big problem. Especially when every single skill in the set works perfectly with each other. I have a feeling that this can easily be a cookie cutter build.

    Apart from the relative lack of movement, Frenzy could be switched. Unforgiving isn't particularly necessary either.

    Thoughts? Please alert me if I have skipped any glaring flaws.
    Posted in: Barbarian: Bastion's Keep
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