10/25/2012 5:35:09 AM
Patch 1.0.5a, Barbarian With 2.6 Million DPS, Scheduled Maintenance - 10/25/2012, Witch Doctor Fan Artposted a message onDont nerf barbs... buff the other classesPosted in: News & Announcements
10/25/2012 5:35:09 AM
Dont nerf barbs... buff the other classesPosted in: General Discussion
10/22/2012 3:52:38 AM
Finnaly finished Inferno on my witch doctor Difficulty feels good for me now with 0 MP.Posted in: Hardcore Discussion
10/19/2012 6:26:09 AM
Only reason I am still playing WD is because he was my highest after my Monk died.Posted in: Hardcore Discussion
Now my WD is paragon 14 and as long as he is alive I will at least play and farm on him till I cleared Inferno.
Without crazy build that focus on crazy life regens I enjoy Monk the most due to healing power combined with good defensive and offensive stuff. And I love punching stuff in the face! As you see this is personal pref.
With all classes you come at a point you need to get some upgrades first before you can continue.
The problem with a monk is that there are only a few teleport / get out of the waller arcane descrated zones situations.
And thats how all of mine died and I decided to go with a ranged class to stay max range until I want to come close
So bla! Long story short my opinion: Most classes have good escape abilties to make them viable for HC. Only each class has its own play style. My play style doesnt compute with the monk class on HC :P Find your perfect combo I guess.
10/19/2012 6:17:18 AM
Act1 inferno. Wiee lol i just cleared hell! Woop woop to inferno... BASEMENT in old tristram! Wieee running!! Elite pack! aaaanddd its gone.....Posted in: Hardcore Discussion
Thats what happens a lot I guess underestimating the first elite pack people encounter.
I still remember my first time in Catacombs level 1 inferno. I just ran like hell trough catacombs level 1 finding the exit with a horde of normal monsters + champion carion bats on my ass
Managed to escape with a few %'s of HP.
And carion bats for example with random affixes that don't do much you kill easily. You think oooh this aint so bad.
Then your next pack is a waller / teleport / molten / electrified group or what ever pain in the ass affix you can think of that manages to catch up with you in no time and lock you in spamm some aoe or beams..... and pooooof and your gone
Same happend to me now again with mp1 enabled with my MF gear... ran like mad for a pack of zombies that spammed Arcane sentries and walls like they were on acid they also had teleport and relfect damage.... took me 4 ports in and out of the area and a good 2 - 3 minuts to get them down in my farming gear. Was the first pack and thought I would manage
Fun stats indeed. And dont forget most people used to run act1 farms in HC aswell. Meaning more risk of dc deaths and stupid deaths aswell from fatigue orso. If i think of my time spend in inferno i spend about 15% progressing and 85% farming act1.
10/19/2012 5:51:15 AM
Yep. Played some yesterday. I was in Act3 inferno with progres gear. Also have a MF set with half the damage output. And even with that set i managed in MP1 in Act1. Takes a while to kill elites and extra health packs but it works. I dint dare going in MF set in act3 pre patchPosted in: Hardcore Discussion
Playing act1 with monsterpower disabled felt like I was in my progres gear instead of my MF gear So it really got a lot easier.
Even with 0 resist stay out of the shit and get 15-20kish dps (depening on class) and you can run act1 inferno mp disabled i guess.
I guess you can say that Hell act4 pre patch is now the difficulty of Act1 inferno. But there are some small differences.
But a lot of people that used to be stuck in Act X can now do that Act X and even some progress into the next Act.
10/17/2012 6:23:41 AM
Posted in: Diablo III General DiscussionQuote from Chriss007
There would be a lot less confusion if ppl would just read the patch notes. And then follow the link to Blizz site that explains all about monsterpower.
For act 1:
At MP 0 (or monsterpower off), mobs will be lvl 61.
At MP 1-10 they will be bumped up to lvl 63.
lvl 63 monsters is what u find in act 3 and 4.
All dmg from all mobs in all acts have been nerfed about 25% if i remember correctly.
This means that as soon as u put on monster power, not only will the mobs go from act 1 difficulty to act 3 difficulty, but the will also get the the increased health and dmg they get from each MP lvl.
If u then look at the numbers, MP 1-2 will about the same difficulty as act 3 was in 1.04.
So if u havnt been able to farm higher than act 1, how can u expect to be able to just jump to act 3 and not get facerolled?
Cuz that is what u are doing by putting on monster power
The nerfs will help players progress through inferno faster, and as soon as they can farm inferno act 3, they can start putting on MP and then progress through the MP levels.
Monster power is for the players who are getting bored out of their mind farming act 3 over and over again. It opens up posibillities to use the other acts for farming, and the better gear u have, the higher MP u can put on and still farm effectively.
Monsterpower is NOT for players still strugling in act 1 or act 2. BUT those players will still win with 1.05, cuz everything has been nerfed. Lets say u where farming act 2 in 1.04, and maybe u could progress a little in act 3, but act3 was to slow to be farmed, then with the nerfs u should now have a much better chance to farm in act3. Now u can farm in act 3, all monsters will be lvl 63 and therefore all affixes on loot will be rolled as 63.
So where u in 1.04 was limited to act 2 and the loot u get there, now u can go to act 3 and start farming for the new and improved loot And b4 long, u will gear op enough so that u can start farming with monsterpower and not be limited to only farm act 3!
coulndn't have said it better myself! Good to see people still have common sense! This is the extra info they perhaps needed to add to the post of monster power on the blizz site. Since 18+ people can't seem to get it if you look at the official forums...
9/4/2012 4:09:30 AM
Total dick action! But even if i am solo playing when i go AFK and hit ESC i even get inside the inn in act1 Just to be 100% sure.Posted in: Hardcore Discussion
Also I even try and avoid the ESC near any monster if possible since sometimes things still move a bit.
But like the bike comment ye... not smart to afk there but still kick the OP in the nuts
9/4/2012 4:06:11 AM
Guess the bet is on the desecrator / plagued spawn right when you ported to town with some delayed lag orso...Posted in: Hardcore Discussion
Still really really strange. Blizzard should just add an insane life regen buff as extra addition to the town buff
A well at least it was low level hope they figure it out so no one needs to die of this again
9/4/2012 4:02:31 AM
Add me Veromor#1285 when ever i log diablo i am up for some farm runs in act1 most of the timePosted in: Hardcore Discussion
Running with 300mf now with 28k dps with my WD
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