Ban them all...and I will be number 1!
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Last active Thu, Nov, 23 2017 05:06:45
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Nov 21, 2017Foensh posted a message on Almost everyone and his grandmother is Using TurboHUDPosted in: Diablo III General Discussion
Nov 19, 2017Foensh posted a message on Almost everyone and his grandmother is Using TurboHUDPosted in: Diablo III General Discussion
I hope u all get banned!
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Nov 22, 2017Posted in: Diablo III General Discussion
Oh come on now, be serious, you don't have chance on non season anyways. These will always be some no life, no job, mom's basement kinda guy playing 22h a day that will beat you no matter what.
I mean you can't fix is 100% like season but you can still improve it, like capping paragon and gem levels in GRs. There could also be an option to do GRs for personal records where paragons would be uncapped but it wouldn't go on leaderboards.
Shure shure but first things first! Regular Banwaves then we can do legit paragon grinding and gem leveling 132++
At no time there will be legit paragon grinding or equal chances even if you ban all the bots ingame. The no job no life argument is strong indeed.
One of my online buddies is around 5.5k non season and around 1.8 i think in the actual season. No Job and no dutys the whole day. Just running speeds from the early morning until late night. If you are a normal person with a normal job around 8 hours and some family in the background you will never be on the same level as those guys. And if there would be a solution to cap paragon for example, it will be the time invest for rift phishing anyways. Its normal, if you want to compete in the top of the ladder that you will have to waste a decend amount of keys just for getting the right rift.
Maybe if everybody starts with the same premises you will reach equality, but then it will be boring if everybody that tries to compete at one special ladder place gets the same rift with same mobs and pylon spots. that would lower diversity of the rift system.
The no job no life argument is terrible. A person who puts more legit hours and work into the game SHOULD have an advantage, and they deserve that. Someone is always going to have an advantage over someone else, either with time, skill, groups, etc... There is no getting around that. This topic is about botters. Not about if you should care about the leaderboards. You can't tell someone, not to enjoy part of the game, because you don't.
Bottom line is botting is cheating. If you don't care about botters, then this post is not for you, because you're not affected by it. If you're pro bot, then you're "Gaming Ethics" are bad. For the legit players, bots are a genuine and real concern to fair play, and that is a problem the staff of D3 need to address.
Nov 19, 2017Posted in: Diablo III General DiscussionWho cares?
Well, clearly he cares.
Who joins public games?
Well, clearly he does. And judging by the number of public games, a lot of people do.
They will be higher than you in leaderboards? WHO CARES?
Well, clearly the botters care. That is why they are botting. The entire point of the leaderboard is to care. So if we shouldn't care about them, we should get rid of them.
In essence by the formulation of your post, you've voided the entire point of the game. So instead of banning botters, let's just close down the servers. That would be a reasonable solution to the problem according to you. Good job.
Oct 20, 2017Thepunk007 posted a message on Cant run resolution 1920*1080 144hz with Diablo 3 64bit ClientPosted in: Technical Support
You would notice a difference between 30Hz and 60Hz but no difference can possibly be noticed by a human being when comparing 144Hz to 143Hz.
That is the difference between 144 frames per second and 143 frames per second.
If you do notice a difference then it is most certainly all in your head...
Oct 10, 2017Posted in: Diablo III General Discussion
Try to be as fast as him with your "CTRL click" trick with P3200!
The man cheated by using a script. Period.
Sep 5, 2017EmulovRetsam posted a message on The meaning of TurboHUD and why it is much more than just a hackPosted in: Diablo III General Discussion
What is so hard to understand here?
THud gives u advantages, the game wasnt designed to play this way, otherwise it would have been implemented by Blizzard.
And the argument, sometimes does anything hit u, and u dont know what...god damn, look for it, or do u want a purpe arrow pointing
at the enemy that is hitting u...what is going on??
it is cheating, nothing more and nothing less, and all of the THud user shall be banned..NOW!
Aug 30, 2017Osiris9711 posted a message on The meaning of TurboHUD and why it is much more than just a hackPosted in: Diablo III General Discussion
I know this was started a long time ago but I hope someone has mentioned the fact that the problem is not that it "should" be included as the hud for diablo 3 to begin with. That's neither here nor there, the game is the way it is and you either like it or you don't. I don't cheat, use bots, map hacks, and I don't use turbohud. I play the game the way the developers intended. The issue I have with people who use turbohud or any other cheat is that it makes the playing field uneven. I get satisfaction if I am able to make the leaderboards or now how high I can go on the leaderboards. If however I am unable to do so because I don't use a cheat but oh ... maybe 40% of the people on the leaderboards got there because they use turbohud for example, then it's not a an even playing field. I don't like that, and I don't care if the cheaters don't give a flying f whether I like it. They cheat, period, end of story, finis, and I for one am pleased as hell when they get banned for doing it, so suck it.
Jun 14, 2017Posted in: Diablo III General Discussion
Posted today on Blizzard's Career page.
"Production Director, Unannounced Project
Production Director roles at Blizzard Entertainment do not come around often, nor does the opportunity to lead the developers of one of the industry’s bestselling, genre-defining RPGs of all-time -- Diablo!
Blizzard Entertainment is seeking a Production Director to bring the Diablo franchise into the future. We’re looking for a well-practiced producer, deeply familiar with the art of game development, our industry, and the AAA environment. The right fit for this position must have the veteran experience and leadership skills to continue keeping the team speeding along, harnessing their creativity, relentlessly clearing the way forward, all the while maintaining clear and constant communication with stakeholders throughout the organization. We believe that for the right person this can be a career-defining opportunity. We’re hoping to hear from the select few that meet the requirements and possess the track record, leadership, and culture fit needed to make an immediate impact on the team. If you share our passion for making the best gaming experiences possible, and are excited by the challenge of helping shape and evolve a world-class development team bursting with energy and imagination, then reach out and let’s talk!
- Direct game production while successfully partnering with other functional teams, such as finance, marketing, licensing, international, quality assurance, and customer service to deliver an epic gaming experience.
- Lead production in project scheduling, resource allocation, budgeting, setting appropriate priorities, task tracking, and problem solving.
- Evangelize efficient processes and policies to team leadership, and internal support organizations.
- Create and maintain a creative environment, resolve personnel challenges, motivate qualified developers, serve as custodian of team health, and foster a culture of success.
- Work with international regions to ensure relevant teams have an understanding of market conditions, challenges, player behaviors, and rollout strategies.
- Involved in P&L, forecasting, budgeting, and business design.
- Direct strategic analysis of market trends and competition.
- Coach, and guide the rest of the production team toward achieving their career goals.
- Stakeholder in studio level strategy, and provide an active voice in resolving global issues.
- A minimum of 5 years’ directing video games
- Shipped multiple AAA products
- Outstanding communications, project management, and relationship-building skills
- Recognized ability to grow, guide, and produce large development teams
- Able to work well in a team environment, and manage multiple complex projects with various groups, such as creative development, marketing, legal, development teams, etc.
- Experience formulating product messaging and marketing plans, as well as experience with a wide range of business models and monetization methods
- Exhibited ability to coach and mentor employees at all levels of an organization
- Bachelor's degree, or equivalent work experience
- A passion/interest for developing online video games
- Massive multiplayer game development experience
- Strong knowledge of the software / game market and platforms
Required Application Materials
- Cover Letter telling us why you are interested in working at Blizzard and specifically Diablo
**Only submittals with Cover Letters will be considered. "
Jun 15, 2017Posted in: Diablo III General Discussion
I wondered too what it actually means.
Honestly i hope they don't go the MMO route. They have WoW already, comparisons would be just automatic and community would just split into the ones who like it and the ones who hate it. One thing i would absolutely not like is to have a world/maps full of random people and slow-ish MMO combat; Diablo is absolutely not about that.
Anyway, some MMO stuff may be pretty interesting:
- instead of small zones/maps, have a huge persistent world with bigger zones and no loading screens (waypoints still good)
- more character customization: both cosemtic (model) and though secondary skills like professions
- tied to above, a more robust crafting system
- while zones should be istanced for solo/small groups, you can have a central hub (or more) where you can see/trade/chat with other players
- static dungeons to tackle in solo/small groups; they could add lots of them over time to have more content/rewards to hunt for
- a gear grind that makes more sense than the one we have in D3 (way too fast, sets defining everything and basically removing nearly all the item hunt)
- while i don't like it, that is the chance to make trading right
Basically a fully online ARPG with some MMO structure. Stuff like raids should be avoided like a plague.
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