The more players are in your party the more loot a gelatinous sire drops...
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Jun 26, 2017Posted in: Necromancer
use a rank 25 GoE in the cube with the desired item.
Jun 13, 2017Posted in: Diablo III General Discussion
Why do ppl keep insisting on shit like this? THERE IS NO EXPANSION! haven't you read any info on pretty much any Diablo related site for the past 6months+? 4th person i've seen today rambling about an "expansion" it's just a fucking PAID DLC Character.
Jun 9, 2017Kallizk posted a message on What Should D4 Look Like? (when it comes out 15+ years from now)Posted in: Diablo III General Discussion
No offense but both of those ideas would make me instantly quit playing Diablo, and i've been playing it for a long time.
Virtual reality, 3D version of the full diablo world (known today), with a few added zones. Some type of Caverns of Time storyline where you must restitch time or stop diablo in multiple timelines, and the final end boss is Lord of Time. Each character has a stash, but you also have a shared stash. Kinect, PS Camera, and PC Kinect or other webcam setup is used for tracking user movement, along with a VR headset. Create a shared tree, like path of exile, where characters can cross paths with what skills they use. Instead of paragon, allow a couple sub classes, and then a dynamic paragon skill tree, where the skills and buffs that you can power up change, based on your sub classes. Allow controller based or VR wand controls.
I am also open to an augmented diablo game, where Diablo comes to earth.
May 18, 2017Posted in: General Discussion
There were some legendary gems datamined like 2 patch's ago, one of those looked like a fire gem and another an arcane one, so i guess they'll come one day.
May 11, 2017Posted in: Diablo III General Discussion
I have to say buy it, i've spent 6000+ hours easy in this game, and now with seasons you get a fresh start and start equal to everyone, (although it's not my thing).
The game also has an infinite scaling endgame, which is alot better than d2's static difficulty runs, and you can progress for personal gains or for ranking within the leaderboards...
If you decide to play season or not in EU apply to the diablo fans eu clan and we will invite, you'll have ppl to play almost always.
EDIT: Buy the expansion ofc.
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Jul 4, 2017Posted in: Diablo III General Discussion
It's an exploit. It will be fixed (if Blizzard doesn't fix this, people will be clearing GR150 by the end of this week, which "breaks the game"). Expect those people to be banned, or at least major rollbacks to rid everyone of the excessive paragon/gem levels gained.
You're not supposed to one-shot rift guardians like that, this has nothing to do anymore with clever game mechanics. Remember the Hellfire amulet bug, the blood shard exploit, Death's Bargain exploit? It was fixed and accounts were sanctioned.
Don't use this.
Jun 22, 2017Posted in: Diablo III General Discussion
Sooo, I see that right. You are upset because of a design choice from over a Year ago? (At least that guy in the Video, and the way he Complains is utter Bullshit in my Opinion, "Uh, I cant choose my Rune based on Damage Output, I have to choose on Elemental Damage and/or Auxillery Effect")
Because your theorycrafting was based on wrong numbers?
I understand its frustrating if you dont know the workings/what affects what. Thats my main issue with D3 also, because you cant really grasp minor Changes. (No Logging of Damage/second and stuff)
But, honestly? The reason for that design Choice sounds allright. There wouldn´t be any more "real" choice with the additional Damage beeing dealt.
The difference is, you now dont slect per Damage, rather per auxilary Effect.
Or the Elemental Damage you whish to do.
Also, if you are that much about min and maxing. The "Choice" is always an Illusion. Because there is always a Single best thing to do. #
But to be Honest. I would love to not always feel like I have to trade of Tons of Damage for an Awesome Auxillery Effect.
May 3, 2016Posted in: Site Suggestions and Questions
Attention whoring/trollposting at its best/worse.
What´s the matter, can´t make your signature any bigger?
Quinn, Desolacer and the other guys put a lot of time and effort into creating content, and Diablofans is honoring that.
What the hell is wrong with you?
Mar 31, 2016Posted in: Diablo III General Discussion
Paragon is not the reason why there is no loot hunt after XY hours. Without Paragon, there would be NOTHING after XY hours. Fixing paragon is not the solution for everything. Fix Paragon and you'd quit mid-season out of boredom.
Now it's better to do No-Boss runs (play a full day with ZERO loots, it's more powerful than loot hunting ... ITS FUCKING RETARDED and I hope Blizzard realizes how idiotic it is, that farming loot is NOT worth it in an item based game .... .. . .. . .. BLIZZARD READ THIS TY).
Also, it's annoying when you misuse the text formatting that is meant for headlines and keywords to write normal text with it.
Jun 27, 2013Suggestion: Reintroduce TalismanPosted in: Diablo III General Discussion
Hi, my name is Filip. I come from Poland and english is my third language, so please forgive me spelling errors. I'm following this game quite a while and i always thought about earlry development chages. Edriel, Yellonek and others with their nice ideas inspired me to do something similar. Edriel introduced some time ago his Talisman imaginations but i think it is not "diablo style"(btw. last idea The Mystic Pt.2 is awsome and very "diablo style"). I reintroduce Talisman idea as i suppose it ment to be with some additions from me.
What is Talisman?
As some of you know Blizzard at same point of developing the game thought how present charms in new form to the game. They were right that in D2 charms weren't super interesting and had one big problem:
They occupied the whole space!
Blizzard showed us at Blizzcon/some conference(?) a solution to this problem, which is Talisman.
You will find Talisman in your backpack. Talisman has additonal space only for charms. Charms work only in Talisman so you won't carry inventory full of them.
It's obvious you need to find Talisman in some quest. I chose already existing one: The Jar of Souls, but if Blizzard would make new interesting quest it would be awesome.
1. After defiting monsters from this Jar drops Talisman.
2. When you click on the star your inventory opens. As you can see there is space right for Talisman. If someone still use 4:3 monitor, the friends button can be alocated to the top or just disapear when you open inventory.
3. You can choose which part of talisman you want unlock. It gives player some sort of feeling that he decides about his hero. You will be able to unlock one space every 6 levels, so you will have full talisman around 57 level.
4.Now you can put your charm where it supposed to be.
It's time to introduce charms. In game we will be able to find diffrent kind of charms. The basic ones are magic charms:
Magic charms are randomly drop by monsters in all acts. They have 2 affixes each, becouse talisman has 9 slots and it would be too powerfull if they had more. Charms dont have a chance to roll cc, cd, as, becouse they promote diffrent bouilds. Possible magic charm can look like this:
As you can see charm can roll a charge skill affix. I thought it would be awesome if i could use some monk skills as a barb, but it would be too powerfull to use it all the time. Charges are somewhere between. Notice that it doesn't give additional damage, only skill efect. Possible skill charges are:
- Cyclone Strike - as above (only mele class can use it)
- Fists of Thunder - Thuderclap - there is a chace teleport your character to the target (only mele class can use it)
- Blinding Flash - when you attack you have a chace create a flash of light that blinds all enemies within 20 yards for 3 seconds
- Caltrops - when you are hit there is a chace you lay a trap of caltrops on the ground. The caltrops slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
- Ignore pain - when you are hit there is a chace to reduces all damage taken by 65% for 5 seconds.
- Wave of Fore - when you have less then 10% live you discharge a wave of pure energy that repels projectiles and knocks back nearby enemies.
- and many others...
Yep we've got some. Special charms drop from unique monsters (unique monster would be buffed a lot), bosses and other players. They probably should be account bound.
Unique monsters charms:
You can see above a diffrent kind of charms - trophies. This particular one dropped from unique fallen shaman. It's part of this staff, but from diffrent unique monsters you can have diifrent items or part of bodies. Throphies take two slots in talisman. Examples:
- Nose of Capitan Daltyn (undead) - have a 40% chance to resist a frozen affix
- Bone of Merrium Skullthorne (skeleton) - have a chane to poison enemy when you are hit
- Soul of Jay Wilson (undead) - you are a pure evil
Boss thophies are little better then from unique monsters. They have a very small chance to drop. Other examples:
- Zoltun Kulle's Skull - special ability chance to cast a energy twister
- Ghom's Tooth - special ability chance to cast gas cloud
The last charm i'm presenting is ear. I wonder have could i improve pvp/dueling. Players always needs a reward for what they doing. Now the only reaward is satisfaction from defiting someone, but it is not enought. How ear would drop depends on pvp systems Blizzard is going to make, but right now when you defeat someone there is a small chance to drop ear. Ears have affixes unsefull mostly in pvp like reduce damage, life regeneration and similar ones.
How to recharge a charm:
Firstly you destroy some charms to get a new material - blue ash. You can do it only with Mystic help.
Then you recharge your charm:
- I think trophies and ears should be accound bound to give player oportunity to find something cool be himself.
- Some of charms can be too powerfull so i think it would be fair if you can put only another trophies or ears in talisman not the same. Also in talisman you could have max three boss trophies and four ears.
I had a lot ideas about this systems for example set charms, charms words like runes words. If you have any opinions about that or any own ideas share with me.
Thats it. The end. Thanks for reading. If you like idea, like it and share it.
Ps. Once again sorry for my english.
I forgot to post picture how it will possibly look like at 60
Jun 21, 2013Posted in: Diablo III General DiscussionQuote from Bagstone
Gergenheimer and Elendiro: Thanks for two more posts that completely, absolutely, 100% miss the point of this thread. Maybe you can create another thread to post your random "L2P noobs" stuff around? That'd be great.
@Shinna: So, wizard's answer to CC is Teleport. Sweet, because I always have Teleport in any of my specs. Unfortunately, it has 15s cooldown. And we're not talking about a pack that has 1 CC ability but overly annoying packs that come with 2-3 CC abilities.
(@Elendiro: You can't TP out of Frozen, but you can see it and TP away in time. Well, sometimes, if there's a free spot on the ground nearby.)
I guess I'm leaving this thread. Some of us were interested in a serious discussion about game mechanics that are designed a bit unfortunate, but the last couple of dozen posts really made me sad as some players felt the need to throw some "L2P" stuff in here instead of reading what this thread is all about. Sigh.
I didn't miss the point of the thread - I was speaking the truth and the truth is: claiming that a game mechanic is "wrong" or "broken" is an OPINION. Plenty of people play this game without experiencing the chronic problems you and others are describing, because we have adapted our builds/gear/play style to manage the spikes in difficulty that occur from certain combinations of monster affixes. If adapting your builds and/or play style is unacceptable to you, then play on a lower difficulty or stop playing the game - but don't ask the developers to "fix" something that not every player agrees is "broken". From what I've read on here, the people who claim that the CC mechanics are broken show no willingness to adapt to the game, but rather think the game should be changed to suit them.
Jun 20, 2013I personally like the CC as is. Its the only thing really left in the game that offers some sort of challenge and Im far from a diablo 3 god. Ive just played enough and learned how to counter things. Ive worked hard to balance DPS w/EHP on my characters and frankly Im pretty feaking happy about it. Im far from Instakilling but Im also far from InstaDying also. I mean the skills Elites can have are just bad anyway or been nerfed into uselessness. Avenger/Vampiric/Shield/Electric..thats like a wasted skill slot on an Elite. CC is the only unknown left in the game and thats what I enjoy about it..the unknown.Posted in: Diablo III General Discussion
Jun 20, 2013I've read a bunch of these posts, and the recurring theme seems to be, "I can't faceroll-farm MP10 - and THAT'S NOT FAIR!!"Posted in: Diablo III General Discussion
If he's getting owned more frequently than he can accept, a mature gamer would weigh his options: 1) play on an easier difficulty 2) change his build/gear to add more survivability 3) quit playing the game
The self-absorbed gamer with an over-developed sense of entitlement, says, "this game doesn't hand me everything I want on a silver platter, so I demand you change the game!"
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