Actually, I'm pretty certain they said the fixed damage skills were falling behind in comparison with the skills based off %-of-weapon-damage ones. So if anything, casters were underpowered in the current version.
In my post I meant how it was in D2. In the beta yet, casters are currently underpowered with skills depending on skill level only.
If these are the biggest things you could find, then I am excited indeed!!!!
These are all small thing that can be easily fixed if attention is drawn to them and if Blizz finds it necessary. I am not concerned about the big things, they will be fixed by for sure.
10. This is probaly the most stupid of your arguments. No Diablo 3 doesn't look cartoonish, why do whiners insist on drawing this argument every time..
In D2, I loved the caster type characters, as they didn't depend so much on their weapon to deliver damage. If I died and had to get my corpse, I didn't have much problems as all of my skills stayed useful even without the gear.
Yes, and for this very reason it was much easier to build a caster than a melee character, the weapons did not matter that much for damage. This resulted in casters being overpowered. I think the new change is a good call from Blizz.
Good call from Blizz, I suspected this would happen and I believe it is for the better. What is a few more months compared to delivering a batter balanced and polished product?
I am nitpicking, don't get me wrong, overall I love what Blizz have done with the game
I thought of another one:
10. Magic effects look cartoonish, while in DII they seemed more, um, photorealistic? Lightnings, in particular. It's their new art direction, I guess, WoW inspired
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This is by far the best one in this thread. Both smart and subtle.
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In my post I meant how it was in D2. In the beta yet, casters are currently underpowered with skills depending on skill level only.
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These are all small thing that can be easily fixed if attention is drawn to them and if Blizz finds it necessary. I am not concerned about the big things, they will be fixed by for sure.
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Yes I have, and I stick to what I said above.
Probably because it is true?
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Yes, and for this very reason it was much easier to build a caster than a melee character, the weapons did not matter that much for damage. This resulted in casters being overpowered. I think the new change is a good call from Blizz.
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The town guard's arrows right in the beginning of the beta seemed pretty slow on the videos
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11. Slow projectiles (arrows & such). These will likely be fixed.
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Good point. Hope they don't again
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It is genuinely amusing how some people take offense that others don't particularly like some aspects of the game in its current stat
Btw just saw there's a topic on the DIII forums called "corpse physics = moon physics?"
at least some agree with me
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I thought of another one:
10. Magic effects look cartoonish, while in DII they seemed more, um, photorealistic? Lightnings, in particular. It's their new art direction, I guess, WoW inspired