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    posted a message on D4 or new classes?

    I still want a Dark Souls style Horadrim origin RPG.


    Bring it back to a slower paced dungeon crawler. Set it during the Horadrim at the height of power, hunting down agents of the prime evils and their eventual banishment. Set it so far back that Deckard Cain doesn't even get a mention, showing the history and introducing disciplines we've never seen before that were lost over the ages.


    All the classes can be more reclusive and archaic forms of what we have today. Maybe give it a more victorian inspired feel, as if the Horadrim had access to technology that was way more advanced than it should have been, but all information lost by the end of the series. It should feel a lot more gothic horror with every member being a mere mortal accessing greater powers for the first time.


    This would be a far cry from the lootfest of a D4, but I think we need something to get us back to the spirit of what Diablo was all about. Exploring random dungeons with threats coming from all corners. No running around, just walking and trying to survive. No skills from leveling up, you need to find arcane sources or ancient secrets to empower your weaponry. Think of participating in crafting some of the greatest legendaries we use today. I think having this in between D3 and D4 would be a good pace-breaker and a great setup for potential story hooks for the future.

    Posted in: Diablo III General Discussion
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    posted a message on What Should D4 Look Like? (when it comes out 15+ years from now)

    I feel like D4 will be an entity that will not target veterans of the series like me who want it back to its grimdark roots focused on a tale of a small band of adventurers. D4 has to top everything that its predecessors did, and do so for a wide audience. It's going to be an epic-scale story between the forces of good and evil. The world would be explored even further, and we take the fight into new levels of heaven and hell like we've never seen before, maybe even to the cosmic level of fighting gods or something. I just don't think it can turn back to anything simpler now that we've done things like kill angels and we've been able to kill all the prime evils as the exist here.


    What I'd actually want to see is a sidestory taking place in the Diablo universe. Something like a Dark Souls style game, maybe a prequel playing as the Horadrim and using archaic forms of weaponry and magic that aren't culturally specific. I think there's a bittersweet charm to the idea that you would be playing a character that fights a secret war against the demons, and is completely unknown to the world. Introduce an underground network across the world where the Angels appear in secret, operating different anti-demon organizations that would either join up and form the official horadrim, or be consumed in the process.

    Posted in: Diablo III General Discussion
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    posted a message on I hit level 70 and...

    None of this adds up, so I'm gonna assume you were playing on console, and the guy you ran with was running with modded/hacked gear.

    Posted in: Diablo III General Discussion
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    posted a message on What new primal ancients actually are (and why that is nothing)

    To be fair, Primal Ancients on its own is not a bad idea. It's just not a good or great one, and definitely one that isn't meeting our expectations for what the game needs. In the current state, they're just another layer of 'ooh shiny' loot that can drop, something that adds to the thrill of finding ancients.


    Their rarity makes them comparable to Ramaldni's gift. The gift itself isn't a very interesting concept, only adding a socket to weapons which essentially lets you have another stat. The power of these drops is necessary for any end-game build, but no so much that you can't function without them. Yet despite being uninteresting and necessary for end game, no one specifically farms for them, and we still get a momentary feeling of excitement when they drop considering their rarity. Since they upped the drop rate recently, now they're just things you put in the bank, and that feeling is gone because they're no so rare any more.


    That's where ancient Primals come in. They're the new Ramaldni's gift. They're not interesting at all, and an AP rolled on a useless legendary is still useless, but you'll get that brief feeling of excitement every time you see them drop just because it happens so rarely. That's their only true purpose for the long term of this game. After a while, you're going to forget they even exist, but the rare chance that they drop will give you a brief feeling of excitement because it's something out of the ordinary, just like when a Unique drops in Diablo 2 even though most of them are shitty.

    Posted in: Diablo III General Discussion
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    posted a message on New Primals - The Problem



    Still my point is that perfection just got a little closer and I'm not 100% sure it's a good thing I think this is not a better option than the previous incarnation of primals. If 30 % better ancients are not a good thing then how are perfect ancients a good thing for the longevity of the game?



    It's better because it doesn't render your current gear completely obselete at the very introduction of a heavily RNG-based progression system. There's literally few other options to gain power other than the maddening paragon grind or pushing that one extra GR to upgrade and augment your gems into gear.


    With a higher tier of gear, everyone's goal would be focused on obtaining a full set of primals; even if it only boosts a couple GR's. This is an unrealistic expectation considering low drop rates, we aren't going to complete a full set of primals any time soon. With this new change, perfectly rolled ancients are still only ancients, and stats-wise, well-rolled ancients can be just as good as a primal. Design-wise, they are now a nice-to-have rather than an end goal.


    As for the longevity of the game, this game is already old. This system needs a complete overhaul, but frankly we're not getting another expansion. Anything that keeps our eyes looking forward towards the potential of new gear will be enough until they roll out another massive patch with retooled legendaries and builds again. The cycle of the game is pretty much set, we're just going through the motions.

    Posted in: Diablo III General Discussion
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    posted a message on upcoming changes primal 14/2 pluepost
    Quote from Shapookya


    People are just mad not because of what primals are, but because of what primals could have been. If you only look at what primals are, it's a neat idea. It's not much and it won't change anything for most players, but it can be exciting to find a "perfect" item. Even if doesn't have perfect affixes, for some it might be "perfect enough".
    The first iteration of primals was a lazy try to keep players in the treadmill. It boggles my mind that people don't mind a new layer of the same items with just higher numbers, again. I don't know if my standards are too high or if D3 players are just too content starved and grasp after every little thing that looks kinda like content... I just can't understand how people can defend such bullshit.



    There are many levels to criticizing Primal Ancients.


    I recognize that the system is flawed and underwhelming. Primal Ancients don't solve the critical issues we have with gearing and progress. This is an underlying statement which I want to state clearly before I continue.


    What I'm pointing out is that despite its flaws, the addition of primal ancients is an overall positive to the game. Yes, it falls flat when compared to what they could have been, but it's still giving us quality of life changes.


    The problems with the Legendary system (ie useless Legendaries = souls) should not be blamed on Primals. The person I replied to made a point that Primal Ancients are a joke even when noting the extra souls you get from them. I'm making a point that Primal Ancients were never meant to fix the problem of having items useless to us. Simply having access to more Forgotten Souls is good enough when you consider our current system where we don't have any option of getting more souls, and it's not a 'joke' just because Primal Ancients happen to be underwhelming.


    We're at a stage in the game where most of what's being given to us comes in the form of bandaids and painkillers. We're not going to get a massive overhaul which changes how we see the game ala Loot 3.0. I do personally think expectations run too high, and that gets in the way of being critical of what without immediately faulting the system for not being what it was never meant to be.

    Posted in: Diablo III General Discussion
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    posted a message on upcoming changes primal 14/2 pluepost
    Quote from Greengo-next
    So from that 500 legendaries you will have like 5 primals (or even less). Those 5 primals will be worth exacly 75 forgotten souls that is worth 1.5 reroll. That is the real value of new primal items, because they will be nothing else than forgotten souls for mayority of us.


    So.... Very low chance of getting something you could use, otherwise low chance of getting extra souls. Again, I don't see why this is suddenly a bad thing.
    Let's face it, the real value of ANY legendary that isn't useful to us is a Forgotten Soul. Primals don't change how we value useless Legendaries. Would you rather they keep the 'real value of useless primals' to 1 soul?

    Posted in: Diablo III General Discussion
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    posted a message on upcoming changes primal 14/2 pluepost
    Quote from Greengo-next

    Also getting just 15 souls from salvaging it is a joke.

    I don't know how you can see this as a joke, it's literally free, extra souls from a random chance drop.
    Posted in: Diablo III General Discussion
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    posted a message on Primal? I can't even get Ancients I want

    But what is the alternative? What ARPG would you say has a successful loot drop system that works with Diablo 3's style of play?


    As much as I hate the idea of grinding endlessly and praying to the RNG gods for the perfect ancient whatever-I-need, that's sorta been the ultimate point of the game. Outside of pushing higher GRs and fishing for the perfect rifts, there's nothing much to do but grind Paragon otherwise.


    It's really not that hard to find and roll a full ancient set given you're dedicated enough to roll them through the cube. Bounties and GR run for a week and you have all the mats you need to roll all of what you need into ancients. Blood Shards and Legendaries you come across on the way will surely help as well. Once you're there, there's practically nothing else to upgrade cept augments, paragon or... rolling a new character/build and doing it over again.

    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Legendaries

    They're not mutually exclusive. It's a nerf to paragon AND an increase in power creep.

    Posted in: Diablo III General Discussion
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    posted a message on Upcoming Necromancer Update

    I tend to be curious what people are expecting in terms of end-game content as well. I never really found Diablo 2's end-game to be appealing, but I was also a lot younger when it came out.


    To me, GR's, Rifts and Bounties are a lot more variety in content than what D2 offered. The bloody Foothills and Baal runs are all I really remembered. I didn't do any specific mob farming, but i know that was a thing too. Is that the kind of content being missed in D3? The only real difference I see is that Diablo 2 offered open-ended gameplay that let you farm in the world rather than be pushed towards 'instanced' content of Adventure mode.


    While I do have criticisms on bounties, rifts and GR's getting tiresome, I don't know what the alternative to that would be. I just know I don't want to go back to farming named mobs and rare spawns for specific loot.

    Posted in: Diablo III General Discussion
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    posted a message on Upcoming Necromancer Update

    It requires the same polish that we'd come to expect from a Blizzard product. This includes all facets of the character, from visuals of armor to spell effects to all the voice acting required from act 1-5. Anything less is unacceptable.


    As for games like Heroes of the Storm, a lot of their heroes have been in development for much longer than we know. Characters that are being released now like Zul'jin and Varian were in development since the alpha. It was also the reason why we ended up getting like 7 Warcraft Assassin types in a row. It's not like they could toss out a SC2 or Diablo hero in between, because the work for their heroes was already planned out ahead of time.


    Even if it takes similar time to develop as what we'd expect from an expansion, that's generally what goes into game dev considering all the iterations and internal approvals that need to be made. It doesn't take much less time to make one sausage link than it does a whole package.

    Posted in: Diablo III General Discussion
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    posted a message on Upcoming Necromancer Update

    I can see where the disconnect happens when they show off some polished material at Blizzcon, and we're left to wonder why things take so long to actually get here.


    As a 3d artist who has worked in the games industry, I can say that Blizzard showing off a playable Necro is not a normal thing in game dev. Usually all features are left in an unpolished, bug-ridden development state that is not ready for people to see, let alone play at a con. Sausages don't look like sausages until the final step, but Blizzard's magic is making you think they're naturally produced.


    The Necromancer is still in alpha. They're still designing its abilities as they even explained in the QnA. They just roughly know what direction they want to take everything, but they're not settled on any of the particulars like how many golem types there would be, what the different runes on Revive will be or if the Necro will be able to have zDPS support roles. I don't think it's as far along as we think it is just because we saw it playable with a handful of spells at Blizzcon. This isn't even factoring the internal balance that they have to go through, and we don't even know if it will go through a closed beta for testing.

    Posted in: Diablo III General Discussion
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    posted a message on What follower do you use?

    I take templar with windfury/wyrdward/freeze deflection all the time. Specced with CDR, I get plenty of heals, plenty of extra CC and a mini tank I can hide behind to soak up solo boss projectiles. I use templar on all my characters.

    Posted in: Hardcore Discussion
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    posted a message on Upcoming Necromancer Update

    Necromancer will have its story covered the same way all the other characters did, through their interactions with the existing NPCs through the campaign. We didn't get a Crusader-only area in the old acts, and frankly we didn't need it to understand what or why the Crusaders exist now. We'll just have to wait and see how much unique NPC interaction there will be, and whether we'll get some new NPC lines.


    I doubt they're going to do a new expansion later if they're doing character packs now.

    Posted in: Diablo III General Discussion
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