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    posted a message on Really upset with Blizzard.
    10k gold to repair.. wow.. thats so much.. Act 1 inferno.. the gold drops in 200-1k piles..... that is roughly 20 piles of gold the size of 500 each... which takes less then 5 mins to find....gg dude and just gtfo now since you've said your piece of disappointment
    Posted in: Diablo III General Discussion
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    posted a message on Possible to use same name for SC and HC character?
    Quote from bhagan

    Even though you are identified by the Battletag, I wouldn't name all of the characters the same. I can see myself jumping on the game to dick around after drinking, only to die and only then realizing that the one I was on was my HC character

    So in your drunken state you won't be able to see the name color difference of white/greyish and red?

    OT: Yah I am slightly concerned over being mistaken for someone else.. but you do have the # portion to tell the difference if it came down to it.
    Posted in: Diablo III General Discussion
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    posted a message on "One of the Chosen" Feat of Strength
    Quote from haticK

    Quote from Puttah

    I don't get it. What exactly is a feat of strength? It sounds like it's a kind of achievement but without being plastered in your achievement list?

    It's an achievement that doesn't give you any points or in-game reward. It's typically something that's really hard to get or unobtainable for whatever reason.

    Ahh but this FoS does give them an in-game reward it gives a banner sigil.
    Posted in: Diablo III General Discussion
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    posted a message on Experience and Time to Reach Level 60
    Its gold only to get it to lvl 4 which is the max for normal difficulty.. nightmare uses gold and pages of training, hell uses gold and tome of blacksmithing, and inferno uses gold and tome of secrets.
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson: I think the fun is in playing the game, not working out how to play it.
    I read the post but quit taking what you, the op, were saying seriously the second I saw you type "Quoting this out of context from an interview".
    Posted in: Diablo III General Discussion
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    posted a message on 63k+ Active Players?
    I wonder if they will do this again next weekend if there are still issues come Monday morning...???
    Posted in: Diablo III General Discussion
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    posted a message on What are you plans for Open beta Weekend?
    Play the game (beta) whenever the server isn't crashing lol.
    Posted in: Diablo III General Discussion
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    posted a message on Why is blizzard making D3 like WoW?
    On the whole wow came from diablo... Check out the sound effects of blunt weapons hitting or missing.. same sound as from diablo 2... Also check out that the druid in wolf form in diablo 2.. when he howls .. it sounds just like the howl a shaman does in ghost wolf form in wow.... hmmmmm.
    Posted in: Diablo III General Discussion
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    posted a message on Adding Recipe lists to Craftsmen pages
    To auto pull Recipe information from their data page into a list format that only displays Recipe Relevant information which of the following actions would need to be done?

    Creation:
    Template:Recipe
    Data:Recipe/{{1}} pages for the Recipes: pages that Apocbot added recently
    Data:Item/{{1}} pages for the new recipe: pages??? (no clue how this would tie in)
    Template:Recipe List

    Modification or Editing of current pages:
    Template:Item List adding the attributes from the new recipe pages?

    Note1: This is not using the Plan: or Design: items.. but using the new Recipe pages that also contain the materials it takes to make it and potentially other attributes.

    Note2: It would be easy to make a table of all the current blacksmith items and even include their material cost similar to what was added to the jeweler page but it wouldn't auto pull.
    Posted in: DiabloWiki
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    posted a message on Systems Questions, Demon Hunter Spotlight, Inferno Poll
    Was that a glimpse of the fourth act there at the end of the ign demon hunter video or was that a know area that looks kinda hellish.
    Posted in: News & Announcements
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    posted a message on No Particle Effects for CE Dyes
    Falcompsx you and several others need to quit jumping to conclusions that Smoke = rogue and cloud = pale. The current files or pictures are data-mined and/or place holders therefore we have no idea what actual colors they are. So if no on the particle effects then its most likely to be some sort of different shade that looks something like smoke or cloud would look like if it was a color.

    Cherub... bad sarcasm... *shakes head* lol
    Posted in: Diablo III General Discussion
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    posted a message on [Item Game] will it be enough?
    Just wanted to throw this in there as it hasn't been mentioned yet.... but do remember that Gems.. to get the equivalent of a Perfect in D2 will take a lot more gems to finally get a Radiant Star gem..... just thought I'd throw this out there... Charms always seemed like a long term min-max to me.. and that is the roll that the higher level gems are playing atm.
    Posted in: Diablo III General Discussion
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    posted a message on I cannot believe I was banned Forever
    Hahahahahaha Snaks42...... literally I fell out of my chair at the wall part.
    Posted in: Off-Topic
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    Here is my Witch Doctor Build requiring level 51,
    Here it is at level 32, and
    Here it is at level 22 (any lower and the build starts too lose to much of its shape and key components)

    The build is meant for Hardcore or Softcore PvE and goes for surviving while still being able to kill things at a reasonable pace. All lower level iterations are important in my eyes as... how the hell are you going to get lvl 51 or your final build if you don't have a build or way to get there?

    Below is my reasoning for each skill and passive in the final build:
    1. Haunt (Consuming Spirit) acts as a long term dot and as a long term dot also a constant source of incoming HP and maybe even from multiple sources.
    2. Spirit Barrage (The Spirit is Willing) ,but the flesh is spongy and bruised. This spell acts as a single target nuke and is runed with the resource rune in order to make the spell more spam-able. [Captain Zapp Brannigan quote for the win!]
    3. Soul Harvest (Swallow Your Soul) This spell is my damage booster spell and also a positive mana regen as long as at least 2 mobs are hit each time it is cast.
    4. Grasp of the Dead (Groping Eels) Short cool down Crowd Control and also a relatively Cheap Damage per cost AoE damage spell
    5. Acid Cloud (Acid Rain) Large AoE Poison Nuke Spell is a a way to sum up this choice. It has a high cost and runed to increase it's range this one is meant to be used for those large packs of mobs and drop their numbers quickly so I can pick of the single ones separately.
    6. Gargantuan (Big Stinker) Acts as a constant tank and aid while also passively having an AoE poison effect.
    7. Passive: Jungle Fortitude All around Damage Reduction to me and pets by 20%
    8. Passive: Circle of Life This ability would allow me to have more distractive pets that also do 9% weapon damage per hit.
    9. Passive Bad Medicine Acts as another Damage Reduction ability by causing mobs to deal 20% less damage when they get bombed by Acid Cloud or Big Stinker.
    The build would have a start up time to most of its damage as it is a fairly heavy dot build along with a slight focus on dogs and gargantuan as distractions.

    Basic set up would be:
    • Start off with Soul Harvest, keeping in mind to try and get 3 dogs as soon as possible so stay within 12 yards on weak packs
    • For Weak AoE groups drop Grasp of the Dead and Acid Cloud the group and finish off stragglers with Spirit Barrage
    • For Strong AoE groups Grasp, Haunt up a few of the stronger ones, Acid Cloud spam to kill off smaller guys, and finally Spirit Barrage down the remaining
    • For Single Target (like a boss or stronger single type enemy) Haunt them, Grasp with the back of the circle where they are about to walk and then drop Acid Cloud inside the grasp circle to lay down the Nuke and dot damage and spam Spirit Barrage while continuing to reapply Grasp, and Cloud in his Path and Haunt when it falls off. (Likely that putting the +20% slow on Grasp instead of the +12% damage rune would be better for kiting purposes)
    Total Damage from the build considering 100% up time of all abilities on a single target should be in the ball park of 1090-1350% weapon damage per second including the Damage Booster and assuming ~700% damage before damage buff. This could vary because:
    1. 100% up time is almost never possible for dots and/or buffs.
    2. Dots are included thus have a rev time till they deal full damage. (roughly 15 seconds for at least one cycle)
    3. Other unknown mechanics that we don't know about and bad math.
    Note on total damage; No, I did not sit there and figure out exactly how much damage is possible as it really isn't accurate in a real situation thus why i just kinda eyeballed it.
    Posted in: Diablo III General Discussion
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    posted a message on Witch Doctor Nerfs
    Sacridoc int no longer up health globe heal it increases resistance.

    Also Kagekaze the casting of spell on the dogs was something that existed before beta ever really started and it was something that was rolled in with skill runes... Specifically the locus swarm one is Zombie dogs with the Rabid Dogs rune,
    Posted in: Witch Doctor: The Mbwiru Eikura
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