I've finally made the transition from T5 to T6 and I uploaded my first attempt at it. It's by no means clean/efficient and I will work towards perfecting it but I think it's still a great start. I've uploaded the whole thing rather than snippets to showcase the true nature of the run. Not using any gimmicks like Unity Ring either. =)
Your bread and butter nuke and every other skill serves to support this. With Fate of the Fell, you shoot two additional beams that deviate from the central beam by about 15 degrees, providing a pseudo-aoe cone effect. Mastering this ability requires positioning and timing, as wasting shots on low density or missing entirely can be costly. For elites, you want to be up close and personal to allow all 3 beams to connect. I am currently critting on elites for 30-35mil each, which can total 90-105mil crits per cast.
Justice (Hammer of Pursuit)
This is the filler spell when you are completely out of wrath and cooldowns. 2-3 shots (alongside regen and Righteousness passive) usually allows for a Heaven's Fury to be used. I prefer this rune due to the 300% damage and no aiming required as I am already micromanaging so many other things.
Shield Glare (Zealous Glare)
This both serves as a quick wrath top up and a defensive ability to hold packs in place while I blast them.
Provoke (Too scared to run)
Same as above but allows for additional positioning. As you can see from the video, I will sometimes herd packs together and then provoke for positioning while stutter step blasting.
Laws of Valor (Unstoppable Force)
A mini akarat champion for when I'm in a tough situation. Don't need to use this as sparingly since the CD will almost always be up when needed inbetween Shield Glare and Provoke.
Akarat's Champion (Prophet)
I use this primarily for "oh sh*t" situations or when I just feel bored and want to mow things down.
The passives I use are fairly standard for this kind of build but it is important to note that Wrathful contributes IMMENSELY to survivability, especially with Health globe bonus on gear.
Yeah, there doesn't need to be a rigorous matchmaking algorithm for brawling initially, even though something as simple as win:loss ratio like hearthstone would suffice for the mean time. But then there would have to be rules surrounding what determines a win or loss (probably best of 5 with respecs/regears in the middle being akin to sideboarding).
But yeah definitely a shame how even simple access to personal dps meters is so taboo, being unable to see breakdown of damage from spells, etc. Anyways, I digress.
Lifesteal does not work at level 70 as far as I am aware.
It doesn't. It's reduced to 0% at level 70.
From levels 61-69, it works at a 10% effectiveness. So if you hit one enemyfor 100k damage and has a 3% lifesteal, instead of recovering 3k life, you would recover 300 life currently (versus 600 life before patch 2.0, when it had 20% effectiveness).
I wonder if that will be enough for people to be incentivized to play more Brawling in RoS.
The lack of people brawling isn't so much due to a lack of incentives as it is a lack of accessibility. Currently there isn't a unified queuing system for pvp. Instead we have to search for subquests with the brawling tag and even then it is just a zone attached to pve rather than being a zone exclusive to pvp and only pvp. A generalised pvp queuing system button. would work wonders
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I've finally made the transition from T5 to T6 and I uploaded my first attempt at it. It's by no means clean/efficient and I will work towards perfecting it but I think it's still a great start. I've uploaded the whole thing rather than snippets to showcase the true nature of the run. Not using any gimmicks like Unity Ring either. =)
Video: http://youtu.be/s5oMgZ-41JQ
Armory:http://us.battle.net/d3/en/profile/isei-1816/hero/44546601
Build:http://us.battle.net/d3/en/calculator/crusader#UlQYdf!YaeS!bcYbbY
Heaven's Fury (Fires of Heaven)
Your bread and butter nuke and every other skill serves to support this. With Fate of the Fell, you shoot two additional beams that deviate from the central beam by about 15 degrees, providing a pseudo-aoe cone effect. Mastering this ability requires positioning and timing, as wasting shots on low density or missing entirely can be costly. For elites, you want to be up close and personal to allow all 3 beams to connect. I am currently critting on elites for 30-35mil each, which can total 90-105mil crits per cast.
Justice (Hammer of Pursuit)
This is the filler spell when you are completely out of wrath and cooldowns. 2-3 shots (alongside regen and Righteousness passive) usually allows for a Heaven's Fury to be used. I prefer this rune due to the 300% damage and no aiming required as I am already micromanaging so many other things.
Shield Glare (Zealous Glare)
This both serves as a quick wrath top up and a defensive ability to hold packs in place while I blast them.
Provoke (Too scared to run)
Same as above but allows for additional positioning. As you can see from the video, I will sometimes herd packs together and then provoke for positioning while stutter step blasting.
Laws of Valor (Unstoppable Force)
A mini akarat champion for when I'm in a tough situation. Don't need to use this as sparingly since the CD will almost always be up when needed inbetween Shield Glare and Provoke.
Akarat's Champion (Prophet)
I use this primarily for "oh sh*t" situations or when I just feel bored and want to mow things down.
The passives I use are fairly standard for this kind of build but it is important to note that Wrathful contributes IMMENSELY to survivability, especially with Health globe bonus on gear.
Thanks guys =D
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But yeah definitely a shame how even simple access to personal dps meters is so taboo, being unable to see breakdown of damage from spells, etc. Anyways, I digress.
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