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    posted a message on Diablo III Inferno Booster Pack Giveaway - Week 8
    us server pal
    Posted in: Diablo III General Discussion
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    posted a message on Surviving Inferno - Monk Edition
    Quote from Boundary

    snip

    As of right now we have 5 viable passives I do agree, I think its just opinion as of right now which one is better, because of course we are waiting for release.

    and with your last point I agree completely.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on How Far Would My Build Be Viable?
    Quote from Findulidas

    I think the main problem of sanctuary is that it doesnt seem to protect from ranged mobs.
    That and the runes for Serenity are pretty much boss.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Surviving Inferno - Monk Edition
    Quote from Boundary

    As I already mentioned this will ultimately be decided by how the mechanics of Instant Karma are. If the damage is reflected flat without taking armour/resistance/dodge into account it clearely is superior to Reap What You Sow despite the only 50% chance. Reap is capped by your max health, where Karma has no such limit. And if the mechanics play out this way then 170k damage reflected is always superior to ~ 5-10k damage to every enemy.
    But if armour/resistance/dodge influence the reflected damage (and armour in the end reduces the damage by a lot - as we still don't know), then yes, then Reap is superior to Instant Karma.
    So this is one of the skills where we clearely can't say much before release and only take wild guesses at the mechanics.

    On Transcendence: Yes, this is realy a nice passive. Especially when we take into account the spirit-heal from gear. I guess only Exalted comes from Inferno, so we can have ~220 life per 10 Spirit spend (taking middle) on up to 3 items, effectively doubling Transcendence before Inferno.
    Transcendence is strong but i just dont think we have the room for it, the other passives just seem stronger although I agree Spirit-heal gear will be strong

    I really doubt instant karma is gonna be reflecting that much damage, and if the damage reflection is minimal is think that the increase in duration rune would probably be the strongest.
    I re-looked at your build and j/w is it worth taking out are you not afraid of burst damage during cc without pacifism?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Surviving Inferno - Monk Edition
    Quote from 1up_Mush

    This is my inferno monk build:

    Inferno transcendence monk

    Basically, i will be boosting spirit regeneration to maximize spirit dumping skills and thus healing with transcendence.

    I think that WOTHF spirited salvo is some uber good generator in between fights. You can just quickly fill up your spirit and heal up between fights just by spamming the generator in thin air or so i think since spirit generation comes from activation of the skill.
    Transcendence seems weak but we dont know yet, I've revised my build and am thinking something like this:
    http://us.battle.net...Zcgk!ZeU!aZYYZc Its mostly a mix between damage and defense I think full def is bad because you will just slowly die in inferno, and its always good to have some source of damage.

    Also with the Serenity and Conviction you can deal some pretty nice aoe even though its your defensive cd. I think Reap what you sown is better then Instant karma due to Serenity only lasting 3 seconds and there being a 50% chance of instant karma procing while Reap will always do damage.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on How Far Would My Build Be Viable?
    I would switch Inner sanctuary to Serenity, Serenity overall just seems more powerful.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Surviving Inferno - Monk Edition
    http://us.battle.net/d3/en/calculator/monk#UbVdXk!dUg!cbcccc I think my build would survive the inferno as a monk.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Witch Doctor Build - Hell/Inferno
    Use draining spirit rune on your haunt imo that should be enough mana regen you dont need a slow when you are running Grasp of the dead.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Hammer of the Ancients ?
    Hammer has a low fury cost and a high crit chance with a red runestone it hits quite hard in a small radius infront of you. Also it works really well with cleave*
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Followers Being Updated on Community Site
    Quote from maka

    Skill-wise, I think the Templar is looking like he's going to be the most useful merc. Even if you're a barb you can use him nicely; if you're a ranged char, he'll probably be your first and only choice, every time.
    The Enchantress looks pretty appealing for a barbarian, for solo play just because of Reflect missile. Let alone charm is an offensive CC. The main difference between the Enchantress and the Templar and imo the enchantress seems better its either being healed through damage or crowd controlling the source of the damage thus stopping it.
    Posted in: Diablo III General Discussion
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    posted a message on WD idea
    I am wondering if "Leeching Beasts"(alabaster rune for zombie dogs) Sacrifice and Blood ritual all work together that would be quite interesting.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD builds
    My build is pretty straight forward http://www.diablofans.com/page/tools/diablo3-skill-calculator/d3-witchdoctor.html#80,179,176,178,73,83:85,91,94:e,b,e,a,c,e it revolves around using sacrifice and big bad voodoo/mass confusion with the help of my gargantuan to get a mass of zombie dogs and then just sacrifice those for more carnage.
    Posted in: Witch Doctor: The Mbwiru Eikura
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