- Skills that deal Physical damage should no longer benefit from items that increase elemental skill damage.*
BuCan't confirm it at this moment though.
But it's not how the smart loot works.Quote from st0rmie
I'm 99% positive about 2.0 so far..
..but like Zero andSeifa I think the smart loot is just a bit too frequent. I played a spell on a level 40-something WD I was levelling, and it seemed that virtually every drop was a yellow with massive int and vit. I don't think this really does much for the game - it just makes massive primary stat + vitality the baseline for a drop, and the handful of items that don't have it will be instantly worthless.
Wasn't it just postponed for another 4 hours?
PoE's gameplay is 10 years old. It feels and reacts very similiar to D2. Even though it's very well designed and thought through gmae when you actually play it, it's much less fun than D3.Quote from Seedersj
I can understand that viewpoint. But really I just don't get how someone could say D3 is a better game with a straight face. Path even has races which bring a fantastic competitive edge to the game.
You only have a guaranted legendary though levels 1 to 60 AFAIK.Quote from daisychopperIf the "guaranteed legendary from the first-time boss kills" stays in the game, you might be able to abuse it that way. Similar to Hellforge rushing in D2; power-level a character just to get his drops. I guess it depends on how long it takes to get from 61-70, but if you had a level 70 game and a lot of +exp, those last nine levels might go very quickly.Quote from Bagstone
I don't know why you think they should fix it, to be honest. Care to elaborate why you think it needs to be fixed? It's a decision you make yourself, whether to level up repeating the story, level up playing bounties, or level up by getting dragged by a highlevel player.