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    posted a message on I will protect you from evil spirits
    I hope you get a beta key.
    I hope I get a beta key.
    Maybe in a flurry of unhindered joy a moderator will see our posts together and think "these boys deserve a break" and grant keys to the both of us.

    If it requires accompanying your rap, I can play guitar and beatbox like a champion.
    Posted in: Diablo III General Discussion
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    posted a message on Does Itemization provide enough Character Customization (uniqueness)?
    I believe that having achievements stating your progress through the game (act V inferno complete, etc) will add flavor to your specific character. Being the ultimate demonslaying badass with pimp gear and the skills to clear inferno like a boss with bling achievements to compliment will be unique.

    I don't care if some sap is using the exact same skills or items similar to mine (random is random) especially if I use my skills better, use better skills at the right time, have a better understanding of the game mechanics as to survive longer.

    Plus hardcore characters. The wannabes can try to copy and emulate but when push comes to shove the big boys will be playing in hardcore inferno and nothing less.
    Posted in: Diablo III General Discussion
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    posted a message on Are builds actually the way to go?
    The way I see it, people will have access to their entire skill set. People will start to get more comfortable with all the different areas of each act, and will begin to build themselves kits of skills to use in certain areas.

    If I know that there is tons of melee mobs that shoot lightning when I hit them and ranged poison dealers in this act (a la act 2 in d2) I'll have a kit already thought up and ready for the situation

    especially in later difficulties, especially since the idea is to farm the entire act since boss runs are a thing of the past.

    I forsee people having kits pre planned and swapping based on whats ahead. How will you know whats ahead? You've cleared it before.
    Posted in: Diablo III General Discussion
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    posted a message on No Build Commitment with Skill Cooldowns of 15 seconds...
    What I don't understand is how people feel a sense of accomplishment from using a certain kit of skills? The accomplishment is from defeating the hardest enemies you can.

    How can people actually want to be rewarded for using the same skills the entire game? What sort of game do these people want to play? This sort of thinking baffles me.

    "You don't get any sense of accomplishment if the guy beside you can just copy your build in 15 seconds"
    What if the 'guy beside you' copies the skills you are using and still dies just as much or can't seem to down the horde as fast? What is it now? Skill? How horrible.

    The idea's of builds are SO diablo 2 era. This is a new game folks, you aren't playing a build you're playing a character that has access to an amazing variety of skills. I'm sure kiddy mode normal or nightmare will allow you to lock in 6 skills and be done with it but when I get to inferno or hardcore I'm going to love the fact that I can use an entire arsenal of abilities.

    'You should be rewarded for choosing a limited number of abilities and never changing regardless of what you face, and punished if you want to try something new' is what I'm seeing. How silly, how naive, how limited.

    It's ridiculous that in the same breath these people can use the word customization.

    Wow.
    Posted in: Diablo III General Discussion
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    posted a message on On "catering to casuals" etc
    Quote from z00tGRUNT

    I'm one of those guys who do like a DEGREE of commitment to a build (not total permanence), but I like commitments to builds specifically because they come with unique strengths and weaknesses. It's cool to be able to have an actual character instead of going: "well, I'm up against some ice-resistant badguys, time to swap out some skills" all the time. You can be sure that I'll be taking advantage of the current system just because it's there (in D2, boss runs aren't the most fun way to play the game, but everyone still did it), but I wish that Blizzard didn't make it QUITE that easy.

    Why commitment to a build? If they keep the current iteration then you can only change skills in town. I see it as a kit that you pick before battle. It's not like you will be leaving in the middle of an onslaught to change runes/skills in combat. You pick out your kit, bring it with you to battle, and if it's not working why shouldn't you be able to change it?

    Do you believe that the skills that you have chosen are what defines your character/makes it unique?

    If the argument is that the skills you use and the gear you have is what makes you unique instead of how you play and your achievements in game, then diablo 2 was the epitome of "cookie cutter". Thousands of enigma using windy druids or hammerdins or zealdins or whatever tree you picked sorcerer. You don't even identify them as individuals but what their build was. By opening up the possibility to use whatever skill you want, you give players a dynamic choice as to how to approach a situation.
    Posted in: Diablo III General Discussion
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    posted a message on Linking ranged attacks to left click doesn't gel in combat
    Quote from Drez

    I hate having to use Left click for abilities in any way. They really should let us use it for moving only with a toggle that adds an extra action bar slot, or which toggles our right mouse skill or something. It's really frustrating indeed for ranged classes. I've always used my LMB to run and switched every skill with hotkeys in D2, I hate not being able to run freely if the place where I wanna go is crowded with monsters, cause I just start shooting instead if I click on an enemy... Also I can't just fire off missiles without a target, only with shift, which isn't the smoothest way, when I'd just gladly toggle my RMB, or use normal hotkey instead...

    It's funny because whenever I play a ranged class in click-to-move games like League of Legends I absolutely HATE it when I want to attack an enemy but instead run right next to my target.
    Posted in: Diablo III General Discussion
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    posted a message on On "catering to casuals" etc
    I don't understand the rage people are expressing on these forums and the official forums about Blizzard "catering to casuals" or "dumbing the game down".

    In fact, the accusation that they are "dumbing the game down" is a little funny. Nobody has played it in its entirety besides employees, so nobody really knows how dynamic the situations in say "Hell" and "Inferno" mode are going to be. Is it really lowering the intelligence of the game if they are giving people access to more variety and the ability to change their character without jumping through any flaming hoops or being severely inconvenienced by having to re-level a brand new character?

    Or is the "dumbing down" coming from the fact that they are including an entirely optional tutorial mode for people that might not have the kind of knowledge and expertise that comes from many hours played, the kind of in-game experience that none of those complaining possess.

    I feel like the earlier parts of the game are of course catered toward casual players. Tutorials, simplified tooltips, easier encounters, easy choices.. These are all things common in early levels of many games. If you want to feel like Billy Badas you should be playing in Inferno or Hardcore mode with the rest of the big kids anyway.

    Griping about lack of character uniqueness? Doesn't that come from gear choices and achievements in-game? There is going to be SO MUCH VARIATION IN GEAR. I don't think people understand that random affix means random, and the number of possible outcomes is going to be huge. So yes, you can invest gold or real money (softcore) for gear, but it's the choices you make about what stats you are using that will set the *meh* players apart from the actually knowledgeable and skilled players.

    Epic battlechest of epicness with +# to critical strike and attack speed is literally miles away from +# to gold radius and dodge, especially with the possiblities of "perfect" items. Random gear is random, the bad players will flaunt the shiny loot while the great players will be making compromises and wearing items that benefit their character and strategy.

    Yes you now have access to all the different types of abilities in the game at any time (level dependent) without having to grind out items to unlock your characters skills. Some scream "dumbing down" I see it as a streamlining and perfecting a system. Now instead of relying on luck or money to determine a skill set, you can look at an encounter and make decisions about what skills and runes to use for a particular problem. Money and chance aren't what is going to decide who succeeds in the hardest of hard difficulties, but intelligent choices and knowledge of your character and the game encounters you are about to face.

    It's not your "build" that will make you unique, but your ability to wield your character as a whole. The players that want desperately to be stuck with only 6 available skills are, in my mind, the simple players that won't be able to adapt to the challenges they face and want for a "one-skillset-fits-all" approach.

    Granted, you'll probably be able to get away with that thought process throughout most of the game, but I can guarantee that the ones taking the most epic of titles, gear, vanity items, achievements, bling, will be the ones that can adapt and use every tool at their disposal while making the right choices with the gear that they use and.

    I don't want to say that I can already determine who will be playing with me in Inferno and Hardcore Inferno, because maybe some of you will surprise me, but the difference between good players and bad players will be evident once this game ships. I think that the bad players are going to be too busy worrying about inconsequential facets of the game to get far. The good players will be unique because we get to play in the hardest playgrounds.

    Thanks.
    Posted in: Diablo III General Discussion
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    posted a message on New class in D3 expansion !
    I'm hoping for the paladin to be honest. I don't think that the follower fills the role of a player at all. Paladi is a heavy armor shield using holy melee/caster.

    To be honest, I'd love to see what they can do with an updated hammer slinging system. Oh man!
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson - Skill and Rune Changes
    I like the changes and they make sense. In my opinion this is much superior to having runes as items or whatever. Plus it solved the problem of unlocking something (now more than one something's) every level!

    I don't understand the complaint of "catering to casuals" because if you want to feel hardcore or badass then you will play hardcore and hang with the badasses.
    Posted in: Diablo III General Discussion
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    posted a message on obsession with being unique
    Quote from bidmal

    Quote from GladHeHasBeta

    after you switch a skill, those skills you are using = a build. DOH! *mind explodes*
    It's not a build... If u play, let's say, Quake and currently swapped to shotgun it's not your build lol...

    So you think all those customization is illusionary and redundant? Ok:
    1) let's get rid of builds: we'll have access to all skills w/o penalties on switching (like destroying runes or smth else Blizz may come up with)
    2) let's get rid of classes: why start new character for every class? just give all skills to one Humanoid class. We will have x100500 more possible sets of skills then!
    3) let's get rid of levels: "oh, i've finally got to lvl 60" "so what, i have 10 lvl 60 characters" "oh that's shitty then"
    4) let's get rid of hardcore modes, every1 can just delete their characters after death... what's the point of different mode
    5) let's get rid of different difficulties (combines perfectly with 3rd): every1 will farm inferno anyway in the end... why create more kinda the same levels u have to go through if u wanna farm Inferno, pfff
    ....
    what will we have? some arcade-like action. it won't be Action RPG anymore. some llike those and play counter-strike/mario/other_arcades.
    Those things like different levels u have to go through, different difficulties, different classes/builds you have to put some effort to to get them working... It's not just about illusionary uniqueness, it's about the joy of process playing RPG which includes planning of character.
    And i'm sure Blizzard will do smth about it, that's why they weren't satisfied with that version of rune-system they presented before.

    I'm not sure what I just read. I think you are jumping a little far towards conclusion island.

    Edit - commented on a post from the beginning of a *15 page thread* whoops. Back to the OP's topic, D2 didn't have any sort of extra special amount of customization (I currently have the game installed and play occasionally, I'm up to date). The only difference was the enormous number of flaming loops you had to jump through if you wanted to change something about your character. If by accident you put a talent point in the wrong place or simply wanted to play a different tree you had to re roll that class completely. I personally didn't like that system (the changes in the patch helped, but by no means a perfect system yet).

    I don't think that skill swapping should be able to be accomplished in combat, but the fact that you have all of the skills available to your class doesn't make the game un-unique.

    Personally I think that how you use your skills, when you use certain skills to be effective and player skill will be the defining factor in "uniqueness". Because lets face it, if you can't play the game you won't be able to clinch the shiniest of loot (except when these items are made available on the AH) and even with gear if you lack skill you won't be able to hang with the big boys in inferno and HC inferno.

    Diablo 2 wasn't the epitome of unique by any means and anyone that makes that claim doesn't remember the game correctly or is mis-informed.
    Posted in: Diablo III General Discussion
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    posted a message on Why do *you* want to play Beta
    I want to play beta for a couple of reasons!
    I played Diablo 1 and Diablo 2 and Lord of Destruction, and I loved them! I still have LoD installed on my computer, but haven't really logged on since the last ladder reset.
    I'm so excited, as I'm sure everyone else is, about Diablo 3 coming out. I'm interested in seeing how the game looks and feels.

    I'm impatient!!
    Posted in: Diablo III General Discussion
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    posted a message on Collector's Edition to come with IN-GAME ITEMS
    Source: Official Diablo 3 Website

    Diablo III - Aesthetic Artifacts
    Call forth glowing angel wings, unfurl an exclusive banner, and dye your armor sets with the Bottled Cloud or Bottled Smoke items.

    Banner, wings, and exclusive "bottled cloud" and "bottled smoke" dye..

    All aesthetic, all badass

    Edit - fixed my link
    Posted in: Diablo III General Discussion
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    posted a message on What your character will look like at level 60 (possible spoiler?)
    So I'm cruising through the temporary data and looking at all the possible items and it's obvious that the level 10 blacksmith gear with 6 random stats will be amazing come endgame, albeit a gamble to get the right combination of 6 stats. That's where the auction houses come in but that's another story. The point is that crafted level 60 gear will be easy to obtain and powerful. I imagine we'll be wearing pieces from this set for a while until we manage to replace it with drops from inferno (except possibly pieces with Magic Find % on them, I can see those being very useful but again that's another thread)

    I threw together a rough and dirty compilation of the best inferno crafted gear for all classes, then did a quick forum search and found some screenshots from the beta client of the sets (all except the wizard one).

    I'll do some more searching tonight to try to find the missing set, plus I'll have more time to throw together a class-specific helm, offhand and crafted weapons compilation.

    This isn't new info by any means, but I found it interesting and thought I'd share: This is what your character is going to look like at level 60 in Diablo 3 XD

    First off this is what the gear will look like for each class:


    Here are some screenshots I found:

    Barbarian

    Demon Hunter

    Monk

    Witchdoctor
    Posted in: Diablo III General Discussion
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    posted a message on I smell WoW
    IIRC they changed the DH because they specifically stated they didn't want any class to be "moveless" and the old DH mechanics would allow you to be out of both resources with nothing to do.
    Posted in: Diablo III General Discussion
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    posted a message on Going into D3 Hardcore inferno right after hell regardless of gear
    Yeah right. I see people talking about inferno like it's going to be easy. This makes me chuckle. IIRC there was a video explaining monster AI and the mobs get smarter, path more effectively, are more aggressive and have faster/more efficient reaction times as you get into the harder difficulties (as well has more health and do more damage)

    The monsters in inferno are going to be, well, monsterous.

    I imagine inferno is going to chew up and spit out overzealous hardcore characters without mercy and feed on players' tears.
    Posted in: Diablo III General Discussion
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