Wouldn't go too far with that. Only thing significant is that we are months exactly from this happening.
9-17-2013 -> 3-18 2014
Quote from pr3ach3r
yeeaahhh, Itemization bitch!
I don';t think Day is game director (yet), but I would sure like it if he was.
Quote from Benegesserit
Quote from Savages
Quote from magicbitch
Bashiok, dont u think all of those "solutions" are exaggerated? Why not, just once, choose the easy way, what about to forbid gear swaping while you are in combat? There have to be some combat status in D3 am i right?? If there is, this is the best solution.
There is no "combat" system in Diablo. There was some issue that came up during beta (can't remember what it was) but Bashiok posted that there is no combat system and in order to add such a system would require them to do a large overhaul of the game.
This is bullshit. They make you take durability while in combat even when you take or deal no damage. They absolutely can tell you are in combat. If for some mind-warping reason they can't (which again is already proven to be possible by the durability wear-and-tear mechanic), they can simply have a hidden debuff that prevents gear swapping for 10 seconds after taking or dealing damage.
Quote from maka
This is all just because some people are so anal that they do the stupidest things just to get an edge, like swapping gear mid-fight. If you wanna stack MF, do it like normal people, and take the drawbacks that come with it (more MF = less DPS/survivability). Gear-swapping is just people wanting to have their cake and eat it too. It's unacceptable, to me.
There is a pretty decent solution that nobody's mentioned yet (or at least I haven't seen it). Remove the possibility of item swapping during boss fights. I know it doesn't prevent people swapping during fights with elite packs, but it's a start.
I would also like them to bring back charms in some form or another. Just don't make them take up inventory space, that was horrible. Create a dedicated inv space just for them or something.
Was gonna write this but you hit the nail on the head. People don't play in a vacuum, what others do still affects everyone else, via the AH, for example.Quote from Zakaz
Again, your way of playing absolutely does influence my way of playing - it affects the economy, which impacts my time requirement to achieve specific levels of gear or progression, which affects my choice in how I play the game. Stop pretending like your experience is the only experience, ok?
Quote from Harmonica39
Quote from Drkclone
Am I the only one fearing that we will hear soon "Mid 2012"? I like how they are showing changes they have made/are making but a lot of this I feel could of waited till after release or an expansion.
how could they waited to make those changes? these are CORE changes which directly influence the gameplay
Quote from CherubDown
I'll address what I said since there seems to be a problem.
My colegue Molster quickly pointed this out when I first wrote this up. So I was inclined to put a question mark in the title. I figured that would clear up the intent of the short what was to be a blue quote with a twist.
Since D3 was originally slated for this year, and that Bllizzard is working really hard on getting everything in, and the nature of Blizzard Entertainment, it's not ridiculous for me to theorize the system could be scrapped.
I'd also say that Bashiok's quote wasnt perfectly clear either. What testers was he talking about? I took what I could from the quote and delivered what I think to be a reasonable conclusion.
All that, plus I'm in the middle of finals so I threw this all together very quickly. If the wording isn't perfect it's because I'm busy worrying about Computer Architecture and UNIX networking
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I would like to start digging into the numbers and looking for people to do the same. I think playing around with Excel would be the best way to go about it. I have a Vent server (15 max, mainly for a few friends, BUT others can join if you want to discusse out loud and reporting the final thoughts here). PM me I also have a few thoughts on how to measure base stats and percent changes.
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Just had a funny thought of making a "Craig's List" for group findings, where the listing would go away after a week just incase the group fell apart or people stopped playing.
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I was beginning to wonder this myself. It's done in WOW. I think the best way to start out though is to get a tester to level a Barb from 1-13, taking note of:
-Base stat increases
-Base modifier changes (from those stat changes)
A note to keep in mind is to take these changes based on a "naked" Barb, with no gear on (at recording time of course) and no self / group / item buffs.
-We could then plot on a graph each critical piece of information (and potential find how stats influence +%DMG, +%Crit, etc.) taking each one's change at levels 1-13 and see if there's a trend.
-Take those rough levels changes, project it to a level 60, "naked" Barb and work off that instead of guessing.
I got time and Vent server to donate to any you who wants to do this. Having a skill calculator is nice, but a dmg, crit, etc. calculator be soooo much more informative at endgame.
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Just got done reading this whole thing and still not sure about a few things. I'd be willing to work out a worksheet (Excel sheet) with you guys to try and figure this out. It almost seems that there was, all be it moving, tipping point between the builds in one of the posts. I'd like to try a Barb out, in Beta hopefully, but if not, at launch. So I would like to have a good idea of skill/formulas at that point.
If any of you interested hit me up via forum PM, maybe do the other classes too.
P.S. These posts reminded me a little of EJ forums, with out the snootty rules lol
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Here, here!
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Let the man do what he does simply. Not making another name (needed?), another channel, have two different accounts video lists to handle. At most, to make it easy, maybe make good playlist, but that withstanding...not needed like thread.
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Sarcasm lost on you?
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I think the best advice, not so much on how they deal with bugs (hope they kill as many as possible) BUT...
Always be prepared for random server restarts, issues, bugs in the first month, more so first week, no game is perfect...even if made by Blizz.
More on Topic: I do feel a little more skeptical about the issues at launch though; here's wishing for the best.
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Thank's for praise : )
*oh if the wiki guys or site guys want to download and use for either one, go ahead.
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Here is all the avatars in those images that are:
-Cropped best they could be
-All sized at 200px x 200px
-A bonus avatar of the hourglass, because I knew someone would want it.
PLEASE DO NOT DOWNLOAD 501 COPIES PLEASE! this is of my hosting sever. it's a compressed file, but please, if one download is all you need, leave it at that...
Download Rar: ~4MB
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HINT: "I in the fields CROPPING AWAY, just CROPPING AWAY, just CROPPING AWAY..."
EDIT: Made new post to let all know of fully cropped and sized avatars: http://www.diablofans.com/topic/28999-cropped-avatars-from-astions-post/
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IMO, what Illythia said would happen inevitability:
Option A (no notification): Party of three goes through a a few quests, a few places, along the way one person gets a Legendary. No one knows the wiser. Only way if they got to sell it and at that point, it's a 50/50 chance the other two people will see it in the AH or RMAH or not because it's already bought out.
Option B (notification): Same party goes in, Legendary drops. At this point since they ARE VERY LOW drop rates and INTENDED to be badass; you'll whined up being asked to link for all to see. From this point I see several things happeneing:
-"Give me it, it's a upgrade for me, it'd not even of your class!" All be it noobish in saying, there will be noobs. I doudt you'll see many of these people though.
- "Hmmm, that's really cool" Every Legendary Should be cool and have a sense of awe to it, I think everyone will do this.
- "Hmmm, that's really cool"...How much you want for it?!" Like this never happened in WOW, I believe you'll see a fair amount of this.
-"Your a jerk for not giving it to me, because I can use it! *Blacklist*" I saved this one for last because, it WILL happen, but I feel it's not something to base the decision of Pop-up or no pop up, character's profile lighting up, or a rainbow to pop out the receiving character's ass.
The bigger point is not "It's not a decent idea" but having people ask you about it, slows down the game. The loot is per PLAYER, NOT GROUP. In a way, while not being a dick and saying, "It was meant for me/it's MY drop". Your character just got lucky...period and remeber, you OR the other's may not be able to even use it!
So to some up, it not a bad idea, but with the way the loot works, with the points from Illythia; I don't see a functional positive for this, other then adding a cool factor, which the Legendary dropping should be in the first place.