A lot of your DPS is coming from Attack Speed, which doesn't effect Rend. One hit rend kills come from high weapon damage and high crit damage. You'll also want enough crit chance to crit fairly reliably. Because of that, Ruthless and Weapon Master are more or less required for decent efficiency.
Try picking up an IK Belt so you can replace Bloodthirst with Brawler. The attack speed on WH doesn't help you with rend. 30% extra damage from Brawler will really help with your rend damage.
Right now, your Rend crit damage is just above 2.6 Mil with Battle Rage, Brawler, and Ruthless active. That's good for farming MP8-MP9. If you want to do MP10, you'll want to shoot for 3.5 Mil or so. The trick is balancing enough attack speed to maintain fury gen while getting high weapon damage. Oh, and staying alive.
- 7/13/2013 3:58:49 PM Posted in: Barbarian: Bastion's Keep
2/26/2013 6:38:44 PM
I haven't been able to find anything like it. The only Daibos in the same DPS range were the set Daibo.Posted in: US Servers Trading
1.22 Attacks per second
+314 Min Damage
+ 322 Max Damage
11% Increased Attack Speed
I know it's not godly because no Dex and no base crit damage, but I have no basis for comparison on the AH.
2/24/2013 9:48:16 PM
This math has been done before. They're almost identical in the end.Posted in: Demon Hunter: The Dreadlands
Devouring has slightly higher damage potential, but puncturing is more reliable. Puncturing has a smaller proc coefficient than devouring, so for proc considerations it's basically a wash.
11/12/2012 9:22:05 PM
My bad, I guess I never looked at it before. Sure enough, all the runes give 15% movement speed for their duration (except displacement, which is 35%). Tactical advantage provide yet another 60% bonus on top of that (additive).Posted in: Demon Hunter: The Dreadlands
I'm gonna go ahead and nominate Smoke Screen for the least informative tooltip ever.
11/11/2012 12:47:09 AM
^ that. You have the tactical advantage passive. If you also use the movement speed rune for smoke screen, you move even faster.Posted in: Demon Hunter: The Dreadlands
11/11/2012 12:42:51 AM
Unless I'm mistaken, your analysis is based on the premise of one attack (i.e. one critical hit chance) per shot, correct?Posted in: Demon Hunter: The Dreadlands
Unfortunately, the vast majority of Demon Hunters are using skills that hit more than once per projectile, meaning the critical hit chances per second is far higher than a simple shot/second analysis. That should result in a much lower average CHC than otherwise predicted.
11/4/2012 3:33:14 PM
A problem with this analysis is that it's only assuming a single target. Unless I'm mistaken about the methodology, anyway.Posted in: Demon Hunter: The Dreadlands
Since most Demon Hunters are using abilities that hit many targets at a time (ball lightning), or at least have multiple attacks (devouring arrow), the critical chances per second is far higher than shots per second. This will drastically reduce how high Sharpshooter is allowed to stack before resetting. The model used here is only appropriate for modeling the effectiveness of Sharpshooter against a single target using a single damage source attack, such as impale, evasive fire, or multishot.
10/31/2012 2:17:30 AM
I mean... good on ya, but it's hard to be impressed by an Azmodan kill with 200k DPS gear.Posted in: Demon Hunter: The Dreadlands
Blue weapon or not, the rest of your gear more than makes up for it.
10/31/2012 2:13:16 AM
Seems like if you just add 3% to your numbers, you'd get pretty close.Posted in: Demon Hunter: The Dreadlands
10/27/2012 11:54:28 AM
It's going to depend a bit on what build you use. If you're using big hatred spenders like Cluster Arrow, you're going to want to use Manticore. If you're using Elemental Arrow or Chakram, faster weapons can be nice for spamming the field.Posted in: Demon Hunter: The Dreadlands
I have a similar Windforce and Manticore, and I prefer the Windforce playstyle because of its speed. That said, The manticore is like 20k DPS better due to the crit damage. Your cutoff point is going to depend on your critical chance. If you have 30% or so, the difference will be smaller, but as you climb up to 40 or 50% crit chance, Manticore's extra crit damage just blows everything else away. So right now I'm using the Manticore, trying to get used to the slower attack speed.
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