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    posted a message on Blue Magic Find Post
    The current situation is not acceptable. As it is, Magic Find is the definition of selfishness. By sacrificing damage for magic find you penalize your team's killing speed/item drop rate in favor of increasing your own item drop rate. The most ideal situation is to sacrifice as much damage as possible for magic find, and to have party members who sacrifice as little damage as possible for magic find. It's disturbingly similar to the Prisoner's Dilemma.
    Posted in: Diablo III General Discussion
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    posted a message on Demon Hunter Build
    Quote from PantheraOnca

    Quote from Strill


    Yep. Watch this video at 2:10. Hungering arrow pierces a zombie at the top of the screen then turns around and attacks it again.

    Interesting. Although, just to be contrary, all of those re-pierces look like the arrow has acquired a target other than the last pierced enemy and just happens to go through the first getting to the new target.

    In other words, it might be that even with 100% pierce and no other targets the shot will only go through the single monster within range once, but could bounce infinitely in between 2 monsters.

    If it can loop through a creature that is alone on screen, i would tend to think that indigo would end up with more single target damage than golden, but i would need to do some math and i can't right now.
    I've actually done all the math except for Alabaster assuming that it can pierce the same target twice in a row. Here ya go.

    http://diablo.incgamers.com/forums/showpost.php?p=8031590&postcount=8
    Posted in: Demon Hunter: The Dreadlands
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