2/20/2012 9:24:23 PM
If runes of a higher level are superior to runes of a lower level the lower level runes will be shunned making people pick high level runes. By disregarding the low level effects for higher level ones everyone is going to be pretty much using the same runes at hell and inferno.Posted in: Diablo III General Discussion
2/20/2012 8:28:48 PM
Posted in: Diablo III General DiscussionQuote from IgnatiusReillyQuote from CorruptDevilWhen they decided to remove runes as an item, the whole idea that cookie cutters were gone from the diablo genre was completely erased. Now they are back and just as bad as before.
I don't see how this could be the case considering runes still fundamentally function in exactly the same way. Care to elaborate?
I mean, if you're arguing that someone with level 7 rune stones is radically different than someone with a level 4, then well, that's a matter of opinion, because a rune stone functions the exact same regardless of what rank it is save for a few extra points of damage. If the old system was going to have drops so rare that you'd never see a Crimson rune, that sounds pretty broken to me.
The game would be better off if the runes were just items again, items that have no stats and dont perma bind to your spells and are interchangeable. It would make the game last alot longer. Now that all we have too look forward to is gear.. it's going to get boring quick.
I stole this from the official forums because it explains the entire thing so damn well and succintly:
That's not the only reason they changed the runesystem, it was a bad system fundamentally because you're basically having a character "collect" his skills. Since it's your skills you're collecting Blizzard can't make them too rare, and because they won't be too rare it'll be a short amount of time before you've finally "collected" all you're skills and have literally zero use for all future "skills" you find.
And once you do have all the "skills" you need having to sort through them all and have them use up inventory space is just unwieldly and inconvenient.
The new methodolgy for skills is 100x better, the UI could use a few tweaks though
I mean, ideally, how long would you want to wait until you found that elusive level 7 runestone? A month? A year? 10 years? And what does that runestone do for you? Gives you a 5% boost in damage? Is that all worth the trade off of dealing with piles of runestones clogging up your precious inventory space? Which would at the least be 125 runestones if you wanted to have the highest level possible of every color available for every skill.
You dont seem to understand that the new runes are static. MEANING they do not get stronger. They do not rank up. They remain at the same statistic that they were at when you unlocked them. There is no advancement in runes getting stronger. But if all runes are equal to each other regardless of what level you are then why keep them locked up to 60? I don't want to wait to make my zombie dogs, fire zombie dogs. Thats stupid. So if they are all about the same as each other why keep them locked? But if they scale to what level you unlock them at then why would I possibly use a level 6 rune over a level 60 rune? It cuts out the customization. Cookie cutters will return and people will be more harshly judged on what skills and rune combinations than ever would have if the runes remained items and had ranks 1-7.
2/20/2012 6:51:17 PM
Posted in: Diablo III General DiscussionQuote from cherdQuote from skritsarnI like this idea Gives u a little bit more reason to think of what build you actually are going for.
But you see, that's the problem. We won't put any though into our builds because there will be no builds! They have attempted to eliminate the cookie cutter issues by making each character class one big cookie cutter. Everyone will have the same stats, the same skills available, the same runes available, and we will all be level 60. The only variable that will differ between any one character and the next will be equipment.
Changes like those made to the rune system make the game more fun over the short-term. You can sit around one day and run through all of the skill/rune combinations and have a great time. But, these kinds of changes take something away from the long-term playability. The aspect of Diablo 2 that kept me playing for years was that I always had some long-term goals to shoot for. Whether it be reaching lvl 99, building a new character for a specific purpose, finding that perfect socketed armor for a runeword, or finding/obtaining the runes themselves. From what I can tell, much of this will be given to us by default in D3. How can I pursue an end goal when I already have everything?
When they decided to remove runes as an item, the whole idea that cookie cutters were gone from the diablo genre was completely erased. Now they are back and just as bad as before.
2/20/2012 6:17:59 PM
I think that its the worst change to date. You guys are happy that you don't need to farm runes and craft them into higher ranks. Yea that is great, more inventory room for junk you'll either keep as trophies or other toons. But you seem to be ignoring the fact that every rune is now static. The damages will not change, the effects will not change.Posted in: Diablo III General Discussion
The old runes gave us less limitations. Levels weren't as much as a prime factor since all runes of the same rank required the same level. We could of played with our builds early on with low rank runes as they would drop more frequently and worked our way on up.
Now we have runes that unlock level by level with no change to its effects regardless of level.
This means our level 6 runes will not grown stronger as we level. They will remain the same. With the runes now defaulted to a rank 3-5 effect. Now if you have a rune you really wanted chances are till we find out whats what they are locked at level 60.
THIS DOES NOT LET YOU PLAY WITH YOUR BUILD. Its makes you focus on other runes you might not want to use instead. Not only that but older runes are probably less viable then higher level runes. With runes at an attuned state of rank 5, why would I want one attuned to a rank 3 rune?
The only thing I have left to look forward to in this game is the story. At least the lore people can have their stuff ripped out and stomped all over.
2/20/2012 1:01:44 AM
KoA, its like fable. Just not as fun.Posted in: Diablo III General Discussion
2/20/2012 12:46:59 AM
All runes are attuned to ranks 3-5 not just 5. Like the other person said. This is a band-aid to rush the game out the door. The only similarity to the rune system now is they call them runes. Thats all nothing more.Posted in: Diablo III General Discussion
2/20/2012 12:43:38 AM
All that old stuff has been ripped out theres nothing left. The cauldron the stone the cube. The companion scrolls. The runes. Its all gone or changed in a bad way.Posted in: Diablo III General Discussion
2/20/2012 12:29:08 AM
Posted in: Diablo III General DiscussionQuote from rajivtmQuote from ChaotikBut as I have been playing the Beta... patch after patch... watching features be ripped out or changed... I am less and less excited about this game.
It's tough to make a call on how good this game will be right now unless you're an internal tester at Blizzard and have played well into the game. I admit I get a little worried sometimes when I see how the game is being tweaked, but I have also played every Blizzard game since Rock N' Roll Racing for SNES. Blizzard has never let me down before and somehow I doubt they will start with D3. Let's talk again in 3 months.
Yea but blizzard north was the branch that made diablo. And they have been gone since 2005.
2/20/2012 12:27:07 AM
Posted in: Diablo III General DiscussionQuote from greatmarssome of you are talking about too many runes or you don't get the rune you want or not easy to use.... i think you are thinking of the Blizzard's runestones system.
-my idea is to make it 1 uncolored rune and it gets destroyed when removed so you will never have colored runes in your inventory so you only need 7 inventory slots.
-if you choose the color you want all by your self then there is no way you will not want the color you choosed??!
-and i don't find anything hard in my idea (you get a rune > you put it in the skill > you choose the color; the end)
If you do something like that you might as well remove the runes an item in all and just let people pick a rune they want like blizzard just did. Only the effects aren't limited by level. I would prefer to grind for my runes.
2/20/2012 12:06:42 AM
I think the changes are awful, the hype has rebounded, and the nostalgia is losing its luster. Yes D3 is not looking as awesome as when it did half a year ago.Posted in: Diablo III General Discussion
The game is starting to look like duke nukem forever. Blizzards ideas were awesome last year. Now I feel as though they are removing the functions we grew accustom to last year. To make it easier for casual players. This game doesn't look as fun as used to.
Jay's right. No one will remember how long it took for this game to come out. We ll remember how they gutted the game constantly and killed it.
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