- CorruptDevil
- Registered User
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Member for 12 years, 7 months, and 13 days
Last active Wed, Feb, 22 2012 22:47:44
- 0 Followers
- 286 Total Posts
- 6 Thanks
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Oct 24, 2011CorruptDevil posted a message on Beta Key Contest #4the other picture contests i can somewhat agree they were original and funny. but this one i just can't agree with. i know the contest isn't supposed to be based on humor and that all you need to do is put in captions. but there were so much better pictures than this winner. i honestly don't even care anymore lol.Posted in: News
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Oct 17, 2011CorruptDevil posted a message on Beta Key Contest #3i decided to throw in my picture for this one cuz it seemed to fitPosted in: News
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Oct 6, 2011CorruptDevil posted a message on Diablo III in Spacelol. ok i agree now a lil bit. Some of those kills were outraegous on how they made zombies and others fly. The height is waaay out there, I also don't understand why something like hammer of the ancients sends an enemy flying into the air when they are being slammed into the ground, even enemies being hit off the side of the skill should go flying backwards, but not upwards. Same with leap.Posted in: News
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Sep 20, 2011CorruptDevil posted a message on Closed Beta Beginsforce isnt going to stream yet, he apparently tweeted this already (bad quality) so hes going to do commentary HD videos firstPosted in: News
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Sep 13, 2011CorruptDevil posted a message on Official Diablo III Site Gets Updatedi haven't seen anything about guns on the DH pagePosted in: News
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Yea but blizzard north was the branch that made diablo. And they have been gone since 2005.
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If you do something like that you might as well remove the runes an item in all and just let people pick a rune they want like blizzard just did. Only the effects aren't limited by level. I would prefer to grind for my runes.
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The game is starting to look like duke nukem forever. Blizzards ideas were awesome last year. Now I feel as though they are removing the functions we grew accustom to last year. To make it easier for casual players. This game doesn't look as fun as used to.
Jay's right. No one will remember how long it took for this game to come out. We ll remember how they gutted the game constantly and killed it.
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The problem isn't the idea of changing runes. But having to achieve a higher level just to use another rune. So instead of unlocking every type of skill mechanic at 20 just by finding a rune. Now I may have to wait till 55 to see a certain rune i really wanted. Or 60.
Because blizzard already said they aren't scaling runes to level or rank. All runes are pre-set to what effects were between the ranks of 3-5 runes.
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I see no reason to think your post has a point. Your just trolling people who have a problem with the changes. If you don't thats great. Ignore what we are saying or try to throw a proper rebuttle against my opinion.
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Instead of being able to get runes prior to 60 and still get the rune effects that we wanted. This is kind of forcing people to get to 60 or they might not get to experience the rune effects they want. I think they overly accepted the peoples wants to have something rewarded every time they leveled to fuel them to 60 and pushed it on the runesystem as a way to fix any problems with the runes that they had. Because as far as I know, equipping and changing out runes was probably one of the biggest problems when they were still items.
People cried that they wanted some kind of reward for leveling, so blizzard gave them the runes. I don't think that was a good idea. 60 will be a long strenuous task that a lot of people won't reach. It wont be D2 99 but it will still take a while.
I see no justification for a lot of the changes they have made, except to appease to a casual audience who will likely quit the game at normal and that will only take a few days, two weeks tops. I don't think blizzard wants to focus on their core audience who made them who they are today. And they are following the business bandwagon of focusing on the casual player.
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People were confused enough with how they might of implemented runes into the game and how they would work. And now instead of treating them like gems, its like they again put focus on casual players to make it stupid simple. Hey click this rune thats what it does now. Instead of inserting a rune into the skill and changing the mechanics.
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Second problem, too much transitioning. The moment you gather whats going on the guy blacks the screen out and moves to another scene. And then does it again the moment you figure out whats up.
Third problem, the zoom effect is over used. There is no need to focus in on every event in the video. It felt like he was trying to use a technic a lot of other people use and honestly its not that dazzling.
Fourth problem, that wrippling effect. Am I supposed to be drunk when watching that section?
My own little picky piece. I don't understand why the guy put the barb, wizard, and witch doctor in the video if he only focused the demon hunter. It was ok to see them I guess.
A few good points though. The quality was good I didn't kick it up any because I didn't need to.
The video didn't seem to be too laggy so no problems with skips other than the transitions he put in.
He did well not putting ugly text at the beginning announcing the video and maker. But then he did it at the end with some cheesy text saying you ll regret not buying the game.
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not true. you can take your install cds from anu blizzard game and install it on every pc in the world if you wanted. the only thing that matters is who the game is registered too. The cd key only works for one person so its binded to that bnet account.
The information can be passed around as much as possible but without your own key you cant do anything with it. Its not the game that matters its the key.