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    posted a message on Venom Hydra is STRONG
    Anyone here also using this all the time? Really, I've been running solo up to Act 3 Hell now and it's indispensable especially on bosses. The poison stacks! Now it's like 4k-5k damage per tick when enemies don't move much.Try it and look at the damage you're dishing out. Please don't change this Blizzard <3
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Lots of Armors and Weapons
    Quote from EvilStarship

    Quote from isei8388

    This seems relevant

    HAHAHAHA quite true hahaha
    Posted in: Diablo III General Discussion
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    posted a message on Question regarding "spread" attack spells
    What happens when I cast Plague of Toads (for example) at point-blank range? There's no monster collision in D3 right so can I cast this or some spell like Multishot to an enemy's face for the win?
    Posted in: Theorycrafting and Analysis
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    posted a message on Witch Doctor Summons in the Late Game
    Quote from ronage19

    I don't think the wd's pets are overpowered for late game. They may have high hp but I think they still can die from tough mobs in Inferno. You can resummon them at any time, unlike the necromancer needed a corpse, so I think they will die quiet often. So the wd will have to decide if he/she wants to cast dot's or save mana for more summons. I think they are balancing them by making the wd resummon them often in Inferno.
    That's what I'm saying. You would have to resummon them often in Inferno to keep it balanced because if they can "naturally" tank stuff at that stage then they would need to have so much HP, hence the OP point of view I was referring to.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Witch Doctor Summons in the Late Game
    Quote from godsend1989

    Quote from Mirrikim


    1. Average HP for a character = 20k
    2. Average damage an enemy inflicts = 2k
    3. So maybe you die in 10 hits. Reasonable as a WD :)

    Btw this is not wow ffs where did u got those numbers lol.
    I know, relax. Change those numbers to whatever suits you. I'm just trying to explain my point in the damage scaling on the late game and relate it to how much the zombie dogs can tank.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Witch Doctor Summons in the Late Game
    I see your point. If they are meat shields, then don't you think that's a bit overpowered? Let me provide some examples. These are surely not the case, but I just want to explain my point further. Let's say that on Inferno:

    1. Average HP for a character = 20k
    2. Average damage an enemy inflicts = 2k
    3. So maybe you die in 10 hits. Reasonable as a WD :)

    But here comes your summons... and they march forward into a group of 15-20 monsters. How much HP would the WD's zombie dogs have then to become good meat shields? That group of monsters will be churning out around 30k damage/sec so what, 100k HP for each dog? 200k? They would die after 1-2 mobs that way. So to become good meat shields they should have like 300k-400k which I think is too much. See, you just have 20k HP and then each of your dogs has 300k? Looks weird. That's like 1 million HP per cast of Summon Zombie Dogs.

    But then again, if the dogs do not have "meat shield" amounts of HP and you would have to Sacrifice them all the time, that's okay. I'm just thinking KEEPING your summons constantly alive will not be possible. Unless maybe your skill and item build is very, very specialized on summoning.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Witch Doctor Summons in the Late Game
    Hmm...

    • Melee - You don't have a lot of choices, really. As long as you're powerful enough (HP and damage) then you're good.
    • Ranged - You can always hit and run. And you also depend on your weapon damage.
    • Caster - Hit and run as well. Clump up enemies together, etc.
    • Summoner - ???

    I'm thinking of rolling out a WD as my main character (which of course I want to be the most powerful) but I'm starting to think about the viability of the summons in the late game. Come to think about it, it's hard to think that zombie dogs, for example can just kill stuff on Inferno easily. I don't know about you but when I imagine how tough monsters can be on higher difficulties and the damage they put out, it feels like the summons would just melt away especially because they just charge into mobs of monsters without any micro/evasion or whatever. Now here's the thing:

    • Due to the lack of skill required to manage an army (you just summon those things and sit back lol), a balanced game would have to compensate and make them "weaker" if you know what I mean. Don't tell me you expect just getting an army and just walking through Inferno like no problem.
    • I don't think it's possible otherwise. Your summons must SURVIVE and it's just absurd if they are expected to die frequently and that's what would make things "harder", right? Besides, the cooldowns are long on those skills as far as I know. OR MAYBE Sacrifice would be your bread-and-butter spell late game?

    Now I'm not talking about the late game WD per se, just the summoning aspect of the class. What do you guys think?
    Posted in: Witch Doctor: The Mbwiru Eikura
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