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    posted a message on Class participation in 4 man and solo rankings by ERA

    The most interesting LBs for most players are 4 man LB and Solo LBs.


    Here are the results for top 500 group and top 200 solo rankings for all regions excluding China:


    http://imgur.com/a/C2PWx


    As you can see Demon Hunter and Crusader are the only two classes that had 0% or close to 0% participation in group play for 4 ERAs in total, last 4 ERAs in row. This are also the ERAs with highest group clears. Demon Hunter was dominant in first two ERAs and participated in 3rd Era fairly but Max group Clears in first two eras where 64 and 67 respectively which is nowhere close to what groups where able to do later (130 GR clears in ERA 6 for example). Season 3 ended on August 23 2015 and if I remember correctly ERA 3 ended on same date. So when ERA 7 ends it will be way more than a year since DH and Crusader had their spot in 4 man groups.


    Witch Doctor is the only class that had its spot in 4 man groups each ERA. Just like Demon Hunter, Witch Doctor was never the best solo clear class.


    Monks and Barb had 0% or close to 0% participation in group play in first 3 ERAs but later they had constant spot in groups that gained most Paragons by clearing 100+ GRs. Barbs where dominant in solo play first two ERAs, specially first ERA when they where able to clear GR 60 which is only 4 levels below the best 4 man group with two Demon Hunters.


    Wizard had insane 95% participation in solo rankings for ERA 6. They where also the main DPS in groups in ERA 5 and ERA 6 when we saw higest GRs cleared in history of Diablo 3. Three ERAs Wizard was the best solo class. They still see some above avarage use in groups for ERA 7.


    EDIT: corrected few % by 0.5

    Posted in: Diablo III General Discussion
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    posted a message on Ban wave in EU and US

    Don't know where your info is comming from guys. Go and read my post here:

    http://eu.battle.net/d3/en/forum/topic/17610974126

    The support guy did not even know that happend before I told him. So it seems they are not doing it manualy. I think It is done automatically when your game licence status is changed. Same happend to me before long time ago when my account was hacked for real. I had to wait for maintenance and after it I was back on LB.

    Posted in: Diablo III General Discussion
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    posted a message on Ban wave in EU and US

    @Bagstone


    They are not removed from there as older LBs are already locked like I already wrote.

    Posted in: Diablo III General Discussion
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    posted a message on Ban wave in EU and US

    And here is what I think they are banning for.


    1 click = 1 action in game = you are safe

    number of clicks < number of actions in game = you are banned

    I think they just don't care if you used this or that software or even macro. They just ban you.

    So I think using macro will ban you while using map hack will no ban you sadly.

    They can do this without scanning you memory, in compliance with privacy law.

    If they want to detect someone with Map hack I think they will have to use totally different detection methods.

    Posted in: Diablo III General Discussion
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    posted a message on Ban wave in EU and US

    Problem with no ban wave for non season is TIME. For example some people where banned and their record was removed but only for this season. If you check LB for previous season you can still find them there. This is because LB is locked when season/era ends. Now we know season 6 and current era will end 15th April. We also know there where 4 ban waves for season now. First ban wave was 15 days ago. So I just wonder how much time is left to ban in non season also.


    Word in my clan now is that season players are used to start from 0 so they will most probably buy new game. On the other side are non season players that hate to start from 0 and if they ban them they know they will not come back to the game.

    Posted in: Diablo III General Discussion
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    posted a message on Ban wave in EU and US
    Quote from Bagstone»

    Yeah... on some leaderboards some people maybe gained like 5 ranks or so, but as in previous waves it seems to mostly hit season. It's really hard to check all of that though, the official site is damn slow and I'm at work so can't check in-game :P



    That is because some players pushed non season before they switched to season. You have to look at date of this records. Some people are playing season + non season combined. OFC if they ban your account they ban you from game as a whole.Also someone can be temporary removed from LB because of other reasons even if they never cheated. For example if they lock your account (temporary suspend licence) to protect it from hackers it will remove account from LB until next maintenance. I am 90% sure that strictly non season players where not banned still.
    Posted in: Diablo III General Discussion
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    posted a message on Ban wave in EU and US
    Quote from Bagstone»

    Just checked some leaderboards, the bottom entries climbed about 50ish ranks or so over night... so yeah, the fourth banwave *did* affect the leaderboards.


    If they keep doing this, it would be interesting to compare the top 100 from before the first banwave with the "final" one.

    Did you check non season LB also?
    Posted in: Diablo III General Discussion
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    posted a message on Ban wave in EU and US

    Nothing new on non season LB. Time is running out.

    Posted in: Diablo III General Discussion
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    posted a message on Ban wave in EU and US

    Season only again?

    Posted in: Diablo III General Discussion
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    posted a message on Paragon 10000!

    They can't share data because no one is close to 2.5K Paragon. Bug that was used to gather data about Paragon system was fixed.

    Posted in: Diablo III General Discussion
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    posted a message on Paragon 10000!

    I hope it is extremely exponential after paragon 2500. They probably selected paragon 2500 because they are sure no one will reach it before 2.3 is out.

    Posted in: Diablo III General Discussion
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    posted a message on Physical Cluster - The Ultimate Solo DH Build + Math + Video (Tier 52)
    Quote from Arthurian»
    What about Multi-Shot with Arsenal. Can that still compete with Cluster builds on high 45+ GRs?
    I finished 46 with MS in 10 minutes but gave up.

    I tested Physical yesterday and finished 48 easy in 12 minutes. For now it seems good.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Physical Cluster - The Ultimate Solo DH Build + Math + Video (Tier 52)
    I have one last question Wudijo. In video we can see that you use Ballsitics passive on your Hellfire amulet. But we cant see other passives. My question is are you using Steady Aim or Single out passive in that video?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Physical Cluster - The Ultimate Solo DH Build + Math + Video (Tier 52)
    @Wudijo

    "So I did take a closer look at your video and I want to share my thoughts with you:
    In your particular rift, you encountered a lot of small worthless monsters, like those skeletons, but also big valuable creatures like savage beasts and punishers, and indeed did you fight 5+ monsters for quite some time. However, it was an open space map and a pretty long rift, so the density wasn't the best overall."

    If you like I can help you with Excel project/calculator if you wish. I had all actual damage numbers (crit non cirt) in excel for pre patch sentry builds and combos. I think good calculation has to include monster type, HP, and amount of progress they give. The key here is progress per HP killed is not same for all monsters (it seems).I saw post on official forums about it not long time ago. Some guy listed all monsters and pregress % they give. 0.5% progress is not bad if you get it fast. That needs to be taken into account.

    "Nearly none of your elite packs had you fighting more than 3 or 4 targets at a time (see 2:45, 4:00, 6:00, 7:20), and those punishers and leftover skeletons easily account for 1/3 or even more of the fight length in most cases (see 0:50, 1:40, 4:30, 5:00, 7:05)."

    I don't know how you can see this because I can't see it when I look at my own video :). Few of the packs are offscreen all the time.

    "In addition to that, it took you about 1:50 to kill one of the easy go-to single-target-only RGs on tier 47, and you even managed to refresh your BotP exactly 5 seconds before he spawned.I've taken a look at your profile and can see that you items are comparable to mine, your gems are even higher than mine, and paragon is almost the same, so we can assume that we have pretty much exactly the same potential damage output (discounting your advantage in ancient items). You used Steady Aim to clear the rift, yet I can use Single Out / Taeguk / Shooting Stars and kill the RG in approximately the same time on tier 52 (+/- 10 sec), which is a little more than double the HP of tier 47, while not losing out on the trash (perhaps even gaining) and certainly not on elites."

    It is not a secret cold is bad for single target. But in your video you got perfect boss for Physical build. You fought Stonesinger and he has health link with his adds. And there are total of 3 targets. I would kill him faster with same cold build on 52 then I killed Choker on 47. Using Single Out is only good for single target and don't forget there is a hard cap for crit chance at 75%. BotP at max is still less damage then Taeguk at lvl 60.

    I think any good calculation must take into account HP of small monsters, Boss, and Big monsters and progress they give. To have a good approximation about time spent fighting 1, 2, 3 ,4 or 5 targets you need to take into account possible targets HP.

    Simple calculation shows that if you fight 5 targets 40% of time, 4 targets 20% of time, 3 targets 10% of time, 2 targets 10% of time and 1 target 10% of time and if all targets give same progress per HP killed cold does more damage overall. But it seems that is not the case.

    900*5*0.4+900*4*0.2+900*3*0.1+900*2*0.1+900*1*0.1=1800+720+270+180+90=3060% for cold
    1200*3*0.4+1200*3*0.2+1200*3*0.1+1200*2*0.1+1200*1*0.1=1440+720+360+240+120=2880% for physical

    Until someone (including me) pass 52 using other build I will consider your research as correct.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Physical Cluster - The Ultimate Solo DH Build + Math + Video (Tier 52)
    Quote from wudijo»


    Quote from bozocv»
    @Thornagol

    I saw his video and almost 100% of the time, before boss, he is fighting 5+ monsters. I know you can kill 3 monsters faster with Shooting Stars but you have more then 3 monsters to fight almost all the time. Also, some bosses spawn minions.

    Also LfB > SS for single target because you use it with Cindercoat.
    You have to consider that the weak enemies die a lot quicker than the big guys, leaving me with 1-3 targets quite often. Watch out for that and you'll see that they survive a long time, probably 20-40% of the total fight length of each individual pull. Also, it's difficult to make LfB work in solo.
    It all comes down to map type, monster type and monster density you get. For many Grifts cold is still better. I finished 48 solo in 13 min 22 sec using Cold build, I did not use any Pylon for boss fight and I got rift full of Winged Assassins, Exarch, Archers with good density. I died few times. Boss was Choker I think, he is not hard but is much harder then Stonesinger. I also did not use teaguk but bane of powerfull so I lost some potential damage there. I don't have shoulder with Area Damage so lost some damage there also. That was good enough for 38th rank EU and I did not even push that hard. It was so so Grift from my 4th try. I did not record that exact run but I recorder easy GR47 few days later.

    VIDEO here: http://www.youtube.com/watch?v=wzu8GFPdv20

    I can't think of big monster that gives you good progress and that is so dangerous for you. For example: Punisher, Executioner, Mallet lord, Unburied, Disentombed Hulks all give good progress and present 0 danger to you. If you get only 3 of them then why no push forward and find +2 monsters for more overall damage? Also best monster you can get are Bears and you find more then 5 of them always. Champion packs (most HP) also have boss + minions > 3.

    At the end I would say we agree that Physical is better in some Greater Rifts but we don't agree Physical is better ~10% for almost all Greater rifts.

    In my opinion "hidden" benefit of Haxing Pants is that you can keep Teaguk up more easy then with Prides Falls. At least it is case with me after 15 min testing. Maybe when I get used to this a bit more I will change my mind.

    I did not suggest LfB for solo, it is just disaster for solo. Cold and Physical gives you guaranteed damage while LfB is too situational. I just said that for single target LfB is still better then Physical which is true.
    Posted in: Demon Hunter: The Dreadlands
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