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    posted a message on No new Necromancer Legendary Gems???
    Quote from MugsyAUgo-next

    To support Kallizk's comment, assuming that DiabloWiki is correct:


    Thorns damage is increased by your primary attribute, 1% per point, as any other damage.
    TIL, thanks for the confirmation!
    Quote from Talyn_Rahl

    I was just using Invoker's as an example, to illustrate that you need more than what Necro currently have to make Thorns viable.


    So would LoN Petthorn be viable? Possibly, but with (so far) no runes for any skills that support Thorns (like used in LoN Pony), I still think the damage would be lacking.


    I do agree that thorns most likely won't be viable for some of the same reasons you list. Specifically because there's no thorns dmg modifier on offensive abilities. Would be cool if on command skeleton/skeletal mage, there was one...
    Posted in: Necromancer
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    posted a message on No new Necromancer Legendary Gems???

    @Kal: Really is this true?! Any one test and confirm or any blue posts about that? I thought it was strength specifically.


    @Talyn: there are more viable and better thorns builds than Invokers. The damage boost form main stat is far superior and account for an order of magnitude more dmg output than the dmg buff from Invokers does. E.g LoN Pony bomber or frenzy thorns barb with Hack

    Posted in: Necromancer
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    posted a message on No new Necromancer Legendary Gems???

    Quote from MugsyAUgo-next

    Quote from undefined »
    Don't forget the thorns gem... will probably use that with pet builds that grant the pets your thorns damage.



    Eh, even with the Thorns gem, the Passive and the Legendary, I don't think Thorns wil work for Necro.

    I mean, to make Thorns work you need something like the Invoker's set, which MASSIVELY boosts your thorns damage and gives it an offensive use. I can't see a Necro ThornPet build working, outside of MAYBE LoN, or some other very niche build.

    ^This, also not to mention Necros main stat is intelligence, therefore it will be missing about 15,000% dmg multiplier from the strength (rough estimate of average strength with about 1500 paragon) that a barb or crusader gets. Thorns WILL NOT be a viable build at least for anything remotely high level.

    Posted in: Necromancer
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    posted a message on How to grind paragons fast?

    I disagree with a few of the replies in this thread.


    Overall solo will net you you less experience than group play but you can still hit very respectable exp/hour amounts. A rule of thumb I use for paragon farming (solo or group play regardless) is to do GRs at the highest level possible while clearing and closing the rift between 5-6 minutes.


    to get keys I'd recommend doing T11 or T12 speeds as they are easier in comparison to T13 (obviously) but don't gimp you too much in getting 3 keys to drop per rift.


    overall it won't take you anywhere near 14 hours a day. To hit paragon 1,000. Don't worry!


    paragon 1,000 requires a cumulative 10.3 Trillion experience. I'd think a casual solo player can conservatively get 50billion exp/hour.


    Therefore it would take about 200 hours of rifting.

    Posted in: Diablo III General Discussion
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    posted a message on Damage error

    something else besides your weapon in the screen shots has been changed. I can tell because the intellect difference doesn't add up in the 2 shots based on the int of each weapon.


    Furthermore, maybe your skills/passives changed or fell of too; like magic weapon or familiar?

    Posted in: Diablo III Misc Forums
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    posted a message on Season 9 Meta

    No way any DH build currently comes close to the DPS output of Arachyr's buffed set especially for groups. It's possible in a jam to run a number of things but the overall best 2's, 3's, and 4's comp will always have a clear winner.


    In similar fashion you could run a zDPS DH but it's sub-optimal to barb and monk combo; thus meaning it won't be readily invited if the group has the choice between those options.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Season 9 Meta

    Yeah I know many people say, "play what you want, who cares what the meta is". I understand this stance but, for me personally, if I'm not optimizing the time I play the game it becomes un-fun. In my opinion that's directly tied to what's meta and what can allow me to group and grind paragon most easily.



    It's unfortunate that many classes haven't been in the 4-man meta in years, furthermore that many of those same classes' solo builds have remained unchanged in an equal amount of time (at least up to this coming season):

    LoN Bomber, FoK DH, Gen Monk, Firebirds Wiz, Charge Barb/Frenzy Thorns, other I'm sure I forgot...

    Posted in: Diablo III General Discussion
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    posted a message on Season 9 Meta

    With the damage buff to arachyrs and the GR density changes I think gen monks fall out

    Posted in: Diablo III General Discussion
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    posted a message on Season 9 Meta

    So with the recent PTR hotfix to Barber at this point in time it appears that the build will no longer be viable thus putting the next season meta into disarray.


    I was wondering what everyone thinks the new META for 2's, 3's, and 4's will be next season as a result?


    I'm going with:


    4-man:

    zDPS Barb

    zDPS Monk

    2x DPS WD with Arachyr's set.


    3-man:

    zDPS Barb

    zDPS Monk

    WD Arachyr's


    2-man:

    zDPS monk

    WD Arachyr

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Ptr Wastes set changes

    IK is better unassumigly because it doesn't require the sue of zodiac to keep up WotB.


    Being able to use skull grasp coe and compass rose or using skull and FandR are better dmg overall by far.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Ptr Wastes set changes

    It's about a 10% nerf to the overall set damage. Furthermore the fact that they moved the damage of the set from the tornados to actual WW means that using 1-hand weapons isn't necessarily the best anymore.


    which begs the question why not just use IK set since the damage multiplier is the exact same.


    IMHO the best WE set isn't really wasted anymore.

    Posted in: Diablo III General Discussion
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    posted a message on Blizzcon 2016: Necromancer

    Actually we have allreaddy everyone but Druid from D2.

    Amazon = DH

    Paladin = Crusader

    Barb = barb

    Assassin = monk

    Necro = wd

    Sor = wiz

    Druid = (no druid yet)

    I don't agree with this TBH
    Amazon javelin tree isn't represented at all in D3.
    Paladin melee portion of the combat tree is more similar to Monk than anything else.
    Assassin Trap and Martial Arts Tree isn't at all in the game, DH Caltrops, or Monk LTK etc aren't nearly the same IMHO.
    WD have no bone skills or curses like Nercos did in D2 and although poison is a popular rune choice for certain WD abilities the said skills aren't similar to things like poison nova.
    There are no druids but some of their signature spells have a D3 equivalent.
    Armageddon = bombarment (Sader) or rain of vengence (DH)
    Summon bear = Gargantuan (WD)
    Summon Wolves = zombie dogs (WD)
    Tornado = Tornado (wizard)

    All in all I think the most unrepresented classes in D2 are javelin Amazon builds, Assassin Trap and Martial Arts trees, and both Summon and Bone necromancer builds. I think adding a class that just used javelins would limit build design options- same for a trap assassin type class. That said I think a Diablo 2 like necro class could bring back a lot of the fan favorite abilities like Teeth, Bone Spear or Spirit, Psn Nova. Curses for zDPS builds, hell even bone walls/prisons for collecting rift density.
    Posted in: Diablo Wallpaper and OS Art
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    posted a message on Strange "new" class

    maybe you're right Dashell23 but the image noticeably changes between seasons 1 and 2 in my opinion. Season 1 it's clearly a monk but seasons 2-8 it doesn't look the same to me at all.


    Season 1:

    http://bnetcmsus-a.akamaihd.net/cms/blog_header/uq/UQNXKOHSAWWA1409562984853.jpg


    Season 2:

    http://bnetcmsus-a.akamaihd.net/cms/blog_header/KRV6UMVSYVX21423868693794.jpg

    Posted in: Diablo III General Discussion
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    posted a message on Strange "new" class

    Hey-ho))) This^ is not "new" class, BUT!

    I surprised that nobody talking about THIS> http://www.diabloii.net/wp-content/uploads/2015/08/blizzcon-2015-media1.jpg

    Is it female crusader with face of female necromancer??? So... It must be something teaser-like, doesn't it? SO WHY THERE IS NO DISCUSSION ABOUT NEW CHAR ON PICTURE???

    Guy posted walls of text about his theory and mentions that picture starting on page 4
    http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/215226-what-will-happen-at-blizzcon?page=4
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Strange "new" class

    I agree, there is a male monk in the #4 spot, you can see many differences

    Posted in: Diablo III General Discussion
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