Get an Epic Experience with Premium
  • posted a message on Proposal to reintroduce trading
    Quote from ghostwheel The move to complete account bound was a sound idea but I think we went too far. I think the longevity of the game has suffered as players have reached a point where they are managing the highest level of gameplay with items that can be found within a relatively short period of time (from days to weeks) and feel there's just little to no motivation to continue. Perhaps the item you really want doesn't drop either and players give up waiting for specific items to drop as well.

    Ah, the famous longevity debate. Maybe there is just little to no motivation to continue for you? Do you have one or even more perfectly equipped characters? P800? Achievements? Tried an exotic build (reminds me of Jaetchs Ninja Wizard back in Classic)? Something completely different? Just playing the game for one specific item to drop will probably lead to frustration. Sure, there are some really rare items but during farming sessions may drop interesting loot as well, e.g. excellent gear for other builds (found some awesome Arcane gear for my Wizard although I play Fire).

    Quote from ghostwheel

    Ladder seasons may be a solution to help bring back players but I believe that we should reintroduce trading which is imo a large part of what made the Diablo series special for many people.

    So, trading made the Diablo series special for many people? How many people? The majority? In addition, I do not understand how trading made Diablo special in comparison to other ARPGs which also offer trading. Diablo was and is more than just trading. It is the mixture of all aspects of the game. Some are more important, some are less important for each player. By the way, Ladders are mainly for competition and/or a fresh, new beginning.

    Quote from ghostwheel

    Trading itself would bring back memories of my past when I was a kid in school; we had football stickers back then which we traded with each other for a complete set as well as to build an impressive set of shiny stickers to show off (the silver and gold ones were the most valuable). Trading would imo bring back that aspect of gameplay which is entirely lacking with this version of Diablo.

    Trading has something to do with gameplay? I thought of it as an alternative method of obtaining gear. Gameplay seems to me to be something of attribute, combat, skill mechanics etc. If you have the desire to show off, you can still do that, e.g. Diabloprogress. Just post a gorgeous screenshot of a specific stat from Diabloprogress in addition to your signature.

    Quote from ghostwheel

    Imo players want the rarest of items in their collection and I think it's highly unlikely players are going to find many near perfect rolls - to slowly build your rare collection by trading is something that would help motivate players to continue playing beyond beating the highest gameplay modes.

    So, slowly obtaining almost perfectly rolled gear by trading is fine. Slowly obtaining almost perfectly rolled gear by playing is not so fine respectively not enough? Beating the highest gameplay modes was never an important goal in Diablo. As you stated, obtaining the best gear possible could be a goal. In addition, what a goal is, is entirely subjective.

    Quote from ghostwheel

    So I've been racking my brains for the most viable solution that can be implemented.

    Thanks for enlightening me.

    Quote from ghostwheel

    Here's my proposal :
    - reintroduce trading but allow each account to unlock the bind on account to up to 10 items (or less if Blizzard see's fit)
    - Once the BoA has been lifted on the item. You may only trade that item for another from any player who has also lifted their BoA and you cannot drop or destroy such items. Hardcore characters who lose these collectible items are forever stuck with a lost collectible slot (it's the players call to play with these items afterall, you can always place such items on a trophy character that only wears such items)

    Now the idea behind limiting the number of collectible tradable items is to reduce the incentive of a botter to gather items, hopefully to such an extent that the cost of buying a game outweighs the potential sale of the items. Making it not possible to destroy or drop these collectible items also further reduces the incentive for bots as trading in rubbish items for their sold items will use up the slots until they are all filled with rubbish (resulting in an account that that's worthless to them as a trader and having to go through setting up a brand new account again to level up; all of which takes time as well).

    I think this potential solution may serve as good candidate to reintroduce trading but still preserve the current state of gameplay where all items are BoA as these "collectible" items serve only as an end game for players who wish to hunt for the perfect rolled item to be in their collection.

    This won't stop botting itself either. Open trading of any kind will always attract botting but I believe it's the best way to mitigate the incentive to bot while opening up trading for everybody else who enjoy collecting and trading.

    And what happens after using 10 slots? Buy additional 10 charges for real currency? Get a new game? There are six classes which results in less than two potential items per class. What if class changes or non-retroactive item changes occur? You are probably being stuck with that slot. Players who enjoy collecting can actually play the game. Trading is a nice feature and the current system is not perfect but it is far better than the classic system or such a limited system. If trading is such an important aspect for some players, they should probably play something else. Players who have a strong desire for a trading system may just be pleased by this limited system temporarily.

    Edit I: Tried to fix formatting and errors.
    Edit II: Made it worse. Still got problems with the "new" system. GZ for 8 years, Enty. ;)
    Posted in: Diablo III General Discussion
  • posted a message on Am i the only one not excited by 2.1?
    These kind of threads can only mean one thing: it's summer.
    Posted in: Diablo III General Discussion
  • posted a message on 2.1 Firebird builds
    Quote from Lunity
    Did they confirm that you can stack up a full Firebirds set and it will take on the changes for when they finally release 2.1 ?

    I have the set laying, and with pretty decent stats also, but not using, and just want to be sure they will be usable at some point :)

    Yes, the set bonus change is retroactive.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on 2.1 Oficial Patch Launch on 8/12 ?
    Posted in: Diablo III General Discussion
  • posted a message on PTR "Good" Fortune
    ITT: Masochism.
    Posted in: Diablo III General Discussion
  • posted a message on I got 5 RORGS with very minimal effort and so can you!!
    Posted in: Diablo III General Discussion
  • posted a message on New ladder season to play or not to play
    Quote from 4EverGamer
    I was thinking about playing seasonal until I saw the legendaries that are slated to be ladder only and then I changed my mind. They just don't entice me at all. Especially since my main is a witch doctor and they haven't revealed anything for that class yet. And even if they do, I just feel the number of items being introduced is a bit underwhelming.

    I use to play D2 and I remember always looking forward to the beginning of a new ladder season. I just don't have that same enthusiasm right now. Am I the only one? Does anyone else share these thoughts?

    Maybe you have forgotten the amount of introduced Ladder only items of D2 over the years? Maybe you have forgotten the main reason of Ladder mode (competition)? Maybe D3 is not D2? Maybe you have incomplete remembrance? Maybe your preferences have changed? Maybe you confuse a patch with an expansion or a whole new game? Maybe we have had enough of these threads? Maybe we should just play the game?
    Posted in: Diablo III General Discussion
  • posted a message on So how do people 'progress' in this game
    First of all, welcome to the forums. Secondly, this thread will probably generate a lot of debate about how to play the game, what is good, what is bad etc. So be warned. ;)

    According to your question: I would recommend to play the campaign once on a challenging difficulty level. Take your time, die a few times, experiment skills and lower the difficulty at higher levels in order to still have fun while progressing. After hitting 70, most players do bounties in order to obtain Rift Key Fragments for Rifts. Rifts have increased drop chances and are - most of the time - full of mobs. In addition, if you want to visit the Uber bosses, try to do them on the highest difficulty possible because the drop chances of organs are higher but most builds resp. gear setups do not use the Hellfire ring. This may change with 2.1 and the introduction of the new amulet which grants you a randomly rolled passive skill.

    Of course, this is highly subjective. Let the games begin.
    Posted in: Diablo III General Discussion
  • posted a message on PTR Season HC - World First Videos
    Quote from bitauren

    Quote from Depthsofhell heh gotta love diablos negative community attitude. Such good people :0

    Mods already deleted tons of "negative" post.
    Just saying there's a reason why there's so much negativity here.
    OP bragging about being World First on something as pathetic as PTR HC and thinking he's good, all the while logging on fake and newly created accounts to give himself some more admiration as everyone else calls him out for his sad attempt of being acknowledged.

    It is doubtful that the mods have already deleted negative posts because usually they leave a comment if they intervene in a thread and remove inappropriate content resp. posts. Nonetheless, I agree with you about the reason of negativity. Over the past years we - the forum users here - have seen several threads like this claiming a meaningful accomplishment. Most of them are not of importance; especially not on the Public Test Realm. I would even go so far and speculate that World Firsts and similar things are of any meaning in a game like Diablo because achieving a certain goal is often not dependent on skill; just resilient endurance.

    According to the "negative community attitude": I do not know if that is true or not. If one wants to experience positive community attitude, I would recommend visiting the class forums; e.g. threads in the Barbarian, Demon Hunter, Wizard sub forum.
    Posted in: Diablo III General Discussion
  • posted a message on Reason to play Seasons
    Pointless debate is pointless. If you like the ladder (season) and what it offers, play it. If you do not, do not play it. There is no reason in arguing. I am glad that there are no superior rewards which force me to play the season. If others want to compete about X, farm item Y, get Transmog template Z and enjoy it, it is their matter. There is simply no reason to say that one mode is worse resp. better than the other; just different interests.
    Posted in: General Discussion
  • To post a comment, please or register a new account.