i very doubt there are going to be bounties, rifts
i am also not sure if its going to be enjoyable to play on mp3 :/
- 12/2/2013 3:03:47 AM Posted in: Diablo III General Discussion
12/1/2013 6:28:20 PM
i see a lot of confusion in this postPosted in: Diablo III General Discussion
OP talks bout patch that will hit servers around 1 month BEFORE datadisc.
there wont be raised level, and no act 5
what we get is upgraded loot (but still level 60)
shared paragon level
if MP1-10 gets changed in to torment version is questionable but i would say NO
11/30/2013 12:44:54 AM
and by the way with itemisation in ROS it's almost impossible to play complete glass canon. Items that drop are so near to perfect( at least compared to vanilla) that only rings/amulets/gloves/weapons can be without toughness but other items always have decent amout of: resists,armor,vitaPosted in: Diablo III General Discussion
i hope they decrease effect of SMART DROP because now its not just smart it's genius!
11/29/2013 11:14:15 PM
thing like jailer and vortex now deal quiet alot of damage and there is no effective way to prevent it u need some toughness !Posted in: Diablo III General Discussion
11/29/2013 2:09:39 PM
Posted in: Diablo III General DiscussionQuote from KamiseiI've always been bothered by the massive amount of loot spam on the screen that is just too cluttering, so I wouldn't mind MF being removed even though I would benefit from the MF perks from paragon points myself.
removing magic find wont help since magic find only increases quality (quality levels are:grey,white,yellow,gold)
more MF u have less grey,white,blue and more yellow,gold but total count is still same
only "bonus item" increase total amount of items (1% mp1, 26%mp4, 59%mp7, 100%mp10)
11/29/2013 2:01:49 PM
Posted in: Diablo III General DiscussionQuote from vingorQuote from BagstonePeople were constantly switching gear because 300% magic find was just something you couldn't neglect when killing a monster; after all, it's 3 times more loot!
This is incorrect. Magic find affects the stats roll and number of affix. Bonus loot does increase loot drop, not magic find.
no u are completely wrong magic find has nothing to do with number of affixes and size of those affixes
The effect that MF has on increasing the number of possible affixes on rare items appears to be minimal and close to neglible
magic find increase number of rare/legendary items u find(100% is not exactly 100% more but diminishing is very small)
Bonus loot is mechanic to promote killing white mobs(since it works only on nonelite) and works multiplicative with magic find. That is why u find bigger portion of loot from white mobs the higher MP u play on
very detailed magic find post http://www.diablofan...stical-insight/
11/29/2013 11:15:18 AM
item thatPosted in: Diablo III General DiscussionQuote from Solmyr77From what I've seen, there are items that generate health globes, which leads to the exact same situation as with life leech: Attack a lot of mobs and never drop health
But aside from that, no idea. I suppose, I won't make the mistake of going melee first again come RoS.
item that generated insane amount of globes has been nerfed
i have feel that stacking life regen, life on hit, life on kill. Is not as effective as it should be, most players ignore healing stats and stack only toughness and damage
11/29/2013 11:07:55 AM
magic find is kinda broken in current state (blizz tried to make high MF gear useless by varios things and was successful but in process whole thing become mess)Posted in: Diablo III General Discussion
but from what i seen in ROS only source of MF is paragon (2-100%) and unique ring (50-80%) mf as affix seems to be removed i dont remember single item with MF(with exception of nagelring)
100% from paragon in my opinion is justified players should be rewarded for progress
50-80% nagelring can be OK if ring wont have other stats but in beta u can get good rolled stats on top of MF
There is one important thing that OP forgot to mention in beta 50% of legendaries i seen come from q rewards "horadric cache" and it's not affected by MF and also u can gamble once again not affected by MF
11/29/2013 10:48:58 AM
Posted in: Diablo III General DiscussionQuote from thePJwell what i'm missing in this post is the droprates
MF is only important if there is a good value on droprates, if for example legendary drop chance is 0,01% an increase of 300%MF making it 0,03% is still a very small chance.
But if it is values like 1% vs 3% then it's a huge difference....
no, it's no difference at all u get 3x more in both scenarios only difference is in general rarity of legendaries
i dont care if i get 1 legendary per day or per 5minute as long as everyone do same
11/28/2013 1:50:04 AM
battletag is in my signature (GURGO#2170)Posted in: Looking For Group
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