• 1

    posted a message on Diablo 3 now runs in DirectX 11, x64 with gsync
    Quote from Q1337 »

    Vsync has nothing to do with that. They used to have a built in 60 fps
    cap which activated when you enabled ingame Vsync, but they removed it
    long ago. The people reporting "huge improvements" most probably got
    other issues resolved due to D3D11 or just have a placebo effect.

    Setting refresh rate to 60hz and running the game at 60 fps obviously
    makes the game run smooth because it runs in sync with 60 game world
    updates. But that is not even the point of discussion. .



    Hi,

    1440p, 144Hz G-Sync user here. GTX980Ti, new gaming rig I custom built and overclocked in March.

    There is a very real, very noticeable difference between the actual frame rate on Live and PTR.

    Live claims to be rendering at 200+ FPS, but looks like 30-60. It looks like crap compared to other games, really. PTR claims to be rendering at 200+, and looks buttery smooth and like it's actually at 144Hz (with g-sync there's no tearing). I play other games as well, and I am used to high FPS and refresh rate, and can immediately see the difference between true 144 FPS and much much lower FPS.


    You're saying there's no difference or that it's placebo effect.

    I'm saying, confidently and with experience, you have no clue what you're talking about and should just stop talking entirely.

    I'm sorry that you have had a less impressive experience at 75Hz on whatever computer you have, but it does not, in any way, discount the hordes of people like myself with better setups who can notice a significant improvement.

    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.