I would be very glad, if I wouldn't loose my NV-stacks just to check the AH (and resume my origin game after that).
Currently I'm "bound" to it for the whole evening (or at least 1-3 hours depending from which quest point you start) and have no way to gather my AH-earnings or put this new found VERY nice ring to the AH or to check the prices for something that someone wants to sell via the common chat.
Of course it would be ok to add an AH-NPC to every act if this is easier ...
- Arcia
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Member for 12 years, 7 months, and 26 days
Last active Sat, Mar, 23 2019 19:28:51
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Gerta posted a message on Scheduled Maintenance, Puzzle Ring - So Many Goblins, Build Diversity & Skill hotswapping. PollPosted in: News & Announcements -
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deathnightwc3 posted a message on Developer Blog - 1.0.4 Systems PreviewSome people here seem way to jumpy, looking for any reason to be hostile.Posted in: News & Announcements
OT: Some of these changes I love, especially MF and GF not being shared in groups. -
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snowhammer posted a message on Developer Blog - 1.0.4 Systems PreviewOf course this post will come with many many people saying "They said inferno would be hard, now its nerfed to the ground!"Posted in: News & Announcements
Well.. I agree somewhat, but when you read between the lines, I think what they are actually saying is this:
"Look guys, inferno was a bad idea - we meant it to be a flat always hard difficutly, we found out that wouldn't work in testing, but we knew we couldn't remove it because people would have a fit if we removed ANOTHER feature. A side problem was our original intent for END GAME was inferno - well with inferno not working out how we wan't we no longer have an end game - but we're working on that. Here are some changes to make the game play more like it should with out the concept of inferno - stay tuned for more changes to totally fix the game"
Thats what I read. I think the part of me that wants to see a hard game is sad at how easy a time I'll have on my monk in Inferno - It will be face melting hilarity.. but then.. thats what D2 was and I loved it! I don't need 5 min champ pack fights - I need fun REWARDING demon melting fun. I think this all sounds like a good first step to that goal.
The Weapon Damage on i lvl 61-62 increase thing is AWESOME. Not only will it make finding weapons more exciting, it will make crafting weapons worthwhile.
So, this is a great first step - I feel like this hits the nail on the head as far as a "look the game is messed up, we can't make it perfect fast (ie in 1 patch) but we are doing these things to make it as good as possible in its current state"
Bravo imo - looking forward to playing again. -
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Darkrealmx posted a message on Message from Mike Morhaime to Diablo PlayersWell I have trusted Mike and his group for 13 years worth of gaming. So why stop now. I am sure they will make the adjustments that matter. And I am very excited to see them actually buff something on skills.Posted in: News & Announcements
The legendary issue is overdue at this point. To be honest, they should have known that going into this game given past experiences.
The acknowledgement of the lag issues and the lack of hardware to handle the load is pretty forthcoming. I trust Mike. I believe he will lead the team back to where it needs to be.
So, if I could tell him thank you, I would. - To post a comment, please login or register a new account.
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So http://eu.battle.net/d3/es/profile/Arkan-2651/hero/383988 in Spanish is http://eu.battle.net/d3/en/profile/Arkan-2651/hero/383988 in english.
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