I am going to make the attempt to be America's first level 2 in Diablo 3 with America's launch. I believe with my internet speed, short password, and hours of login practice in the beta, I will surpass every one else and be the first one on the servers to even kill a minion.
I know what you're thinking, that reaching a level on your character before anyone, is highly skilled and sounds very hard and time consuming, but I have practiced off of beta knowledge for months now, and have many spreadsheets detailing log in times and possible errors that could happen. This will put me ahead of all others.
If you would like to see the first level 2, watch me at www.twitch.tv/xstretchx
/sarcasm
Ps. Kripparian will fail.
What will be your world first while playing diablo 3?? World first at beating SK with one leg behind your head?
- maela
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Member for 12 years, 7 months, and 21 days
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Stretchystrong posted a message on America's first level 2!!Posted in: Diablo III General Discussion -
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trocadero_fuerte posted a message on System ChangesYes, it's a good change for item diversity between classes, but at what cost?Posted in: News & Announcements
-Tying defense and barbarian damage in the same stat is really dangerous. The hardest hitting Barbarians will be harder to kill. There is no trade off between damage reduction and attack power. Same goes for Hunters and Monks, as well (dodge being a great defensive stat currently). Doctors and Wizards got the short end of that stick; health globe bonus is nice, but not nearly as helpful as preventing the damage up front.
-There were much better ways to force class/item diversity than this. More/varied resource related affixes, especially weird ones (gain health per Fury spent was a great example). Class only stat bonuses, "+13 Attack (Wizard only)," which I admit is inelegant, but similar to what they're doing anyway.
-On that same track, it sounds like they're going to do this anyway, but here goes. They introduce skill modifier affixes. "+5% additional weapon damage Cleave, Barbarian only." Not only that, they can target specific aspects of the skills, so a single skill might have multiple affixes available. "+4% additional weapon damage Grasp of the Dead, Witch Doctor only." "+0.4 seconds additional duration Grasp of the Dead, Witch Doctor only." These would have to be handcrafted and tightly regulated, to avoid weird stacking exploits. This REALLY makes gear class diverse, but does so in a much more interesting way. And it makes the choices less boring than "+ all skills" from D2.
-This also leads to a way to save the Mystic. Take away all +stat enchants. They're boring. Give her weird enchants, like the resource enchants, proc effects (on hit/crit/etc), skill enchants (from above), etc. Maybe that's what they wanted to do, but tabled it for an expansion. Okay, I can live w/ that. But they started out of the gate shaky (having so many boring gems/enchants which overlapped) that I honestly wonder.
-On Precision. They could have fixed this easily by A) adding more +critical damage sources in the game, readjusting the point Precision to % chance critical hit formula, and C) readjusting the power of the Attack stat. It's not very clear whether critical strike chance is a flat % or the usual rating system (meaning you need more as you gain in levels to get the same % critical strike chance). Hopefully they keep the rating system in, otherwise we have the weird "obsolete gear is best in slot" problem from before.
Conclusion: They need to separate damage from defensive stats, especially if some defensive stats (Armor/Dodge) are way better than others (Health Globes). There needs to be a choice between defense and offense. They could have promoted class/item diversity through other, more clever, and frankly better ways. The system they had in place was a great foundation to build from. This adds more problems than it solves, and is inelegant and cluttered compared to what they had. Also, the skill/rune overhaul seems ominous as well. I'm worried they'll screw up a really good thing. -
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Valkray posted a message on So how strong is WoW for you?with out a man bad guy its a different look on the game, we'll see how it turns out on the gameplay aspects of it. On the other hand lore wise the game is dead. Its far from playable for me when it comes to lore, not simple because of panda, no i always respected panda, The game is dying. BLizzard has done something no other video game francise has managed to do. Game so hard that it slowly kills it self, its amazing, sad and amazing. ALmost like watching a star burn out.Posted in: Warcraft & WoW -
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Calavera666 posted a message on Simplified Skill TooltipsPosted in: News & Announcements -
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Kickin_It posted a message on Real Reason why Blizz doesn't support Player InteractionPosted in: Diablo III General Discussion
Blizzard wants your money. The more you interact with other players, the better you are at RMAH, the less money they make. QQQQ
removed pic due to a few people not liking it, no biggie -
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Graphite posted a message on Prove to me that your God exists.I believe in God. I am a Christian. Don't ask for a denomination or such because I find that meaningless. The way I see it is you either believe or you do not. What makes people believe in a God is usually done through their upbringing. It depends on what people around you believe and who you respect most as most people attain to be similar to the ones they respect.Posted in: General Discussion (non-Diablo)
For proof of my God I'll tell you now is impossible for me to do. I do not have proof that one would call hard evidence. Anyone that tries to prove the existence of God is wasting their time. The only way to find out what is the truth is to wait until you have died and see what happens afterwards.
Maybe God is not real and religion was a complete waste of our lives and when we die everything for us ceases to exist and it all becomes darkness. Maybe we do go to Heaven of Hell. All I can say is that I am interested to see what happens and I do believe that I will get to see God someday. Of course I am in no hurry to rush the processes. - To post a comment, please login or register a new account.
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So how does this relate to Diablo... well basically the designers of the game can make scripted events as challenging or simple as they desire. What blizzard is going for these days is something that is accessible to the majority of players with more than one brain cell. As a mainly PvE player I get really frustrated when things are changed to make that content more simple... I truly hope Inferno is ridiculously hard... but I am doubtful it will be because then it would limit the replayability of diablo for the majority of players.
One of the main reasons I dislike pvp is due to the differences in latency (now supposedly d3 does away with that so maybe it will work)... if someone has 50ms and you have 400ms you are at a distinct disadvantage even if you are a better player.
The whole calling each other names because of someone's preference while playing a game for fun is completely stupid. Do you go to a soccer match and start calling the players scrubs because they don't play football? People need to get over themselves and stop basing their self worth on making others feel bad.
my 2c
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In all this no matter how many universes there were you eventually have to come back to a beginning... at least as we understand time and space. Thus from a human perspective there has to have been something to kick start all of this... was it a divine creator... possibly (In fact I personally think so)... or was it something else... if so what is that something else?