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    posted a message on Classes: Least likely to play?
    I was suprised that I disliked playing the demon hunter. And monk wasn't tickling my fancy either.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 2 Patch 1.13d
    lol totally thought this was D3 and was like, "WTF they can already dupe in D3?!"
    Posted in: News & Announcements
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    posted a message on How are servers doing?
    Yeah thanks guys those answers helped a lot. I wonder why they aren't inviting thousands of people to help stress test. Weird.
    Posted in: Diablo III General Discussion
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    posted a message on How are servers doing?
    I have a question for the beta testers out there? I have seen a lot of posts on the bnet forums claiming the current amount of testers is not adequate for "stress testing" blizzard's servers. Since we have to actual number to back that up, I was wondering...

    How often are the D3 servers up? Do you get dropped from games a lot? Is there lag that isn't caused by your system or internets?

    I haven't seen any comments on how well the servers are doing and if that's the point of the beta, then I'd like to get a little info on it.
    Posted in: Diablo III General Discussion
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    posted a message on Beta Key Contest
    Posted in: News & Announcements
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    posted a message on Beta Key Contest
    //www.diablofans.com/gallery/image/4239-beefball/">" width="" height="" alt="" />
    Posted in: News & Announcements
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    posted a message on Beta Key Contest
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    posted a message on Fury Generator/Crit Barb (pvp?)
    Quote from PiousFlea

    The thing about that build is, you really want to be using Frenzy as much as possible. 3 Fury per regular hit, 10 per crit, is huge. You need to generate a sustained 9 Fury/sec to keep WotB up, which is a lot.

    Therefore, it is better to have a Fury spender that can expend all 120 Fury at once, instead of 20 at a time, so that you can go back to generating Fury with Frenzy. Runed Weapon Throw fits this bill precisely.

    Both Furious Charge and Ground Stomp have the ability to generate much more Fury than Leap Attack. However, only Furious Charge is a movement ability. Therefore, I'd take it.

    Therefore, I'd do something like this:
    http://us.battle.net/d3/en/calculator/barbarian#fWYhPT!bYd!ZbbZbb
    Very smart. Runed weapon throw would also give this build some really nice AOE damage. The only problem is that i'm not sure how well it will mesh with pvp, seeing as there won't be hundred's of corpses lying around. But, this could be a sick boss killer build in the works :D
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Fury Generator/Crit Barb (pvp?)
    Quote from krustache

    i like the build, but i'm not sure what would be better between ''into the fray'' runestone or ''marauder's rage'' runestone on the battlerage skill, also i'd switch thrive on chaos for insanity rune on wrath of the berserker skill =)... but i guess we're gonna see it when game comes out =) what u think?

    Those changes could blow my build out of the water honestly, but changing them means you only get Wrath of the Berserker for 15sec. My build focuses on trying to make WotB nearly endless and those 2 rune choices are crucial to that.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Fury Generator/Crit Barb (pvp?)
    http://us.battle.net/d3/en/calculator/barbarian#fbYhPd!bYd!ZZbZba

    This is an aggressive build requiring large uptime from Wrath of the Berserker while sticking to a target and doing fast crit damage.

    Items
    Weapon: Dual wielding axes or maces. (Mighty Weapons?)
    Armor: Crit, cc resist (if possible), movement speed, Lifesteal, and fury generation (if possible)

    Actives
    Frenzy(Crimson): Your basic attack. Generates fury, gives attack speed which means more possible crits. Crits = fury with Battle Rage(Golden). Also, Obsidian may be a good rune choice as well for more movement speed. You have to be close to your enemies to hit them.

    Hammer of the Ancients(Crimson): Your big damage skill and fury dump.

    Battle Rage(Golden): Your self buff to increase damage and crit. I would have runed Indigo but there is no cooldown on this skill so it is better to just pop it every 30sec and instead use a Golden Rune for more fury generation! With high crit chance, this buff should earn you a LOT of fury.

    Overpower(Crimson): Keep this up when you can. With Crimson it gives you a LOT of bonus crit which, when paired with Battle Rage(Golden) helps generate more fury. Plus, the bonus crit chance will keep the proc constant.

    Wrath of the Berserker(Indigo): 15 Seconds of increased Crit Chance, Attack Speed, Dodge Chance, and Movement Speed. Runed with Indigo that 15 seconds can go up. Every 9 fury generated = +1 second to WotB.

    Leap Attack(Alabaster): Escape tool, Initiation, Fury Generator, Stun. This should be all around useful as more of a utility skill to make sure you can stick on your enemy or get out if you have to. This is the only skill I really see as optional because I didn't think to hard about alternatives.

    Passives
    Ruthless: Increase Crit chance and Crit damage. Good you need more crits and you need your crits to do a lot of damage.

    Weapons Master: Axes or Maces = Crit chance. Not sure what mighty weapons are exactly so that may be a far better choice to generate fury. Especially if 1 fury per hit applies to whirlwind. If this is the case my whole build may be thrown out the window.

    Animosity: Fury Generation increase is the main part of this spell but I'm sure the bonus 20% to max fury is nice too.

    Pros: Huge attack speed. Decent Damage. Decent movement. Lots of Crits. Possibly enjoying the benefits of your lvl 29 cooldown endlessly.

    Cons: Low Armor and Resistance. No lifesteal except from items (maybe).

    I figure this is probably more a pvp build, however it may work wonders on boss fights as well. And who knows, it may even tear through large mobs for all I know. Let me know what you think.
    Posted in: Barbarian: Bastion's Keep
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