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    posted a message on Inferno items Should not be viable for the AH
    Quote from arsonal3

    Quote from Qayinz

    Quote from mindstain

    Why don't you just suggest that any items a wizard gets from drops can't be on the RMAH because they can teleport? Or maybe Blizzard should make it so that Barbarians can use their Whirlwind ability, but they can't get loot because people playing Witchdoctors don't have an equally awesome ability to Whirlwind.

    You tried to mask your intent behind "Inferno items should be a kind of status items, like achievements." What you are really saying is, "I don't want people to be able to buy Inferno items." Why not just be honest and admit that you are biased against the RMAH. Would your "suggestion" apply to the Gold AH as well? So, you are wanting all Inferno end-game items to be Soulbound?

    Why so dramatic? lol. i think the RMAH is an awesome idea.
    But i do think that some things should be earned, for me it feels like buying achievements.
    i think that achievments are pretty much one of the best things in a game is the achivs, and if those items
    were Inferno drops only that are soulbound (i do think thats a good idea actually) it'd be a really amazing
    distinction between the Epic D3 gamers and everyone else.

    Thats it!

    Well the epic D3 players will have achievements on their banner showing what they've done. While someone may have the gear they won't have the accolades. Also I will be wealthy beyond belief =D.

    Lol very true, every time i try to fight against the RMAH because my epeen will shrink in the presence of someone who has bought their gear, i just think to the scenario where the best sword in the game drops, I don't need it, and i feel like making a couple hundred bucks. =D $$$$
    Posted in: Diablo III General Discussion
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    posted a message on Inferno items Should not be viable for the AH
    Quote from Roger

    Why do you worry so much about rich boys buying the best items?

    In PVE you can not play with seriously overpowered characters, in PVP they will be matched to other people with similar gear. Also, they will bore from the game quickly, because if they buy all best items, they will have no interest in playing anymore.

    I could be wrong, but i thought the hidden match making ranks were from win/losses only, not gear. Is gear also a factor? doesn't make sense, considering I could be a brilliant pvper, pop on some bad gear and keep smashing lowbies for fun.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno items Should not be viable for the AH
    Quote from expansionsss

    Quote from proletaria

    Sounds pointless and arbitrary, especially since after some months it's likely that the majority of sales will be of inferno quality.
    The first thing this guy has said that I can agree upon.

    Agreed
    Posted in: Diablo III General Discussion
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    posted a message on The Best of Both Worlds - Why Can't we Have it? (PvP & PvE)
    Ok having read through a lot of all this over the past couple of days and I might be able to shed some light on what's going on, although almost everything that I'll say has already been said, I'm just attempting to put it into one post.

    It's obvious we have a conflict, and while I could go into extreme detail I'll just clump a lot of it together to make it a little smoother. The PVP crowd wants competition AND balance, the PVE crowd doesn't want anything to change (in extreme cases for both), for the most part. As far as the pvp crowd goes, I believe you are meeting with a lot of resistance because you are 'scaring' the pve crowd. Now I know it's not everyone but its my belief that there are enough posts suggesting full overhauls of class skills, complete removal of some skills from the arena, and/or a change on said skills ( this coming from the demand for ranking, which a majority of people i would say believe that goes hand in hand with extreme balancing). Coming from the pve perspective i completely understand why i would just say screw it don't change a thing, aka 'go play pvp somewhere else'. I know i wouldn't want my skills to be split/deleted just for pvp.
    Now to the pve side of people, you need to understand that there is almost jack shit for pvp at the moment, and its easy to understand their frustration. I realize that you as pve'ers don't want to see those awesome skills gone just for pvp ( i know i know another extreme, but I'm just trying to relay what some peoples thoughts are), especially when the argument has been made many times this game is leaning towards pve.

    My solution (stolen from like 25 peoples posts put together) is almost what blizzard has already done: In the case of skills, I would only allow slight changes such as stun/snare/dot duration reduction, and some slight increase in CD's of SOME skills. Now obviously this won't balance the game completely, but I think its enough to satisfy the pvp crowd in terms of SOME sort of balance. I would also add a ranking system of some kind ( Maybe split it, like you can go into ranked or unranked matches), and add a couple different game types. Do PVP'ers agree that this would satisfy (maybe not 100%) what you are looking for? And for PVE'ers, would you agree that this won't dynamically change the game in your opinion, and can you live with it?
    Posted in: PvP Discussion
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    posted a message on The Best of Both Worlds - Why Can't we Have it? (PvP & PvE)
    Quote from lafu-rebu

    Quote from Nuvian

    Quote from lafu-rebu


    That's enough about me. My question is: why can't we have the best of both worlds?

    But there are ALWAYS solutions, and they really are not that difficult to implement. .


    Not difficult to implant? if it wasn't then pvp wouldn't have kept ruining the pve balance and vice versa i WoW... expecting players that maybe play 2-5 hours per week to adjust to different skill stats/effects every time they switch from pve to pvp kind of goes against the whole idea the Dev's have for the Diablo series.

    You do realize that we're talking about having different ability effects for PvP (if necessary), therefore it would have no effect on PvE. Explain to me what responsibilities the Diablo 3 "PvP team" would have other than designing PvP only ability effects (again, if it's even necessary on an ability-to-ability basis) and maintaining a respectable ladder system. I think they can handle it. Unless of course it really is 2 guys playing darts all day getting paid for it, like I suspect.

    If the Diablo 3 "PvP team" has one tenth as much design talent as the other developers I have a tremendous amount of confidence that PvP in Diablo III has the potential to be absolutely fantastic, while maintaining every bit of it's PvE integrity.

    Having a team dedicated to pvp, along with different pvp only skills?? Pretty much goes against almost every game blizzard has made. They have stated time and time again, and it makes sense, you are wanting 2 completely different games; new skills, different balance and whatnot is splitting the game in half. Pretty much the whole reason right there.
    Posted in: PvP Discussion
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    posted a message on The Best of Both Worlds - Why Can't we Have it? (PvP & PvE)
    Quote from Diisfunk

    Quote from rafraf

    jay wilson said he wants it to be a PvE driven game.. so.. that's all that needs to be said right?
    that means that is right

    Quote from Ophion

    The problem with separating skill effects for PvE and PvP is that it creates confusion, especially for the players that won't PvP very often and therefore won't get used to the PvP specific effects. It is much easier for most players to learn how the skills work if they have near identical effects in PvE. With that said they are not turning their backs to PvP balance completely. Both cooldowns and crowd control durations are adjusted for PvP, but not damage and the basic function of the skill.


    The only thing that makes me a little sad is that they won't support additional PvP modes. I would love to play some Capture the Flag and King of the Hill, but that won't be possible. When the goal is not simply to kill the opponent there are some significant advantages to playing certain classes/builds. I hope that they will come up with some game modes that are balanced enough to be included in the future, even if none of them are of the conventional type we are used to.


    Ughhhhhhh I hate games that are so focused on casuals

    let them god damn learn the game instead of simplifying everything

    how stupid does blizzard think our gaming generation is? I'm guessing 80IQ> average

    Alright bud you need to calm down and understand that almost the entire player base IS casual when compared to the hardcore'rs. like Ophium said it IS way too much confusion, and this IS a video game. Pretend you are Blizz, well you want to make money. Create an extremely complicated game focused to say ~10% of a player base compared to your other games, or create one that panders towards the other 90? Straightforward question i know, but some people still get it wrong.
    Posted in: PvP Discussion
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    posted a message on The Best of Both Worlds - Why Can't we Have it? (PvP & PvE)
    Quote from Ophion

    The problem with separating skill effects for PvE and PvP is that it creates confusion, especially for the players that won't PvP very often and therefore won't get used to the PvP specific effects. It is much easier for most players to learn how the skills work if they have near identical effects in PvE. With that said they are not turning their backs to PvP balance completely. Both cooldowns and crowd control durations are adjusted for PvP, but not damage and the basic function of the skill.


    The only thing that makes me a little sad is that they won't support additional PvP modes. I would love to play some Capture the Flag and King of the Hill, but that won't be possible. When the goal is not simply to kill the opponent there are some significant advantages to playing certain classes/builds. I hope that they will come up with some game modes that are balanced enough to be included in the future, even if none of them are of the conventional type we are used to.

    Personally i would be happy with those games modes even if they WERE imbalanced, it would just prove to be a challenge =)
    Posted in: PvP Discussion
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    posted a message on The Best of Both Worlds - Why Can't we Have it? (PvP & PvE)
    Quote from rafraf

    jay wilson said he wants it to be a PvE driven game.. so.. that's all that needs to be said right?

    Exactly, this is a PVM game almost pure and simple. You should be happy they even implemented an arena style. Now sure i do love pvp but i understand im buying and playing this game to kill monsters with my buddies. I would love to see a ranking of at least win/loss on my toon sheet sure, but the argument that people will re roll just to clear their w/l doesn't hold water with me. With all the time that would be spent to maxing your toon i really think people will just keep playing. And hell what if they do re roll? moar time spent in the game is pretty much the whole goal of the D3 team.

    But aside from some statistics and maybe a couple different game modes, I'm really against having a whole new set of skills JUST for pvp. As stated before it would be extremely complicated, then of course if THOSE don't work out, god forbid, I can just see the Dev team sweating for months trying to balance it all out. Pretty much you are asking for a different game then they are making. I'm sure Blizz would love to have a perfectly balanced game to get the most out of its player base, but with the style and format of D3 its just unreasonable. I predict other pvp modes and maybe some ranking if people whine enough, but don't hold your breath for a balanced pvp alongside brand new talents. What do we have now? ~20 skills per class, x5 with runes. so 100 skills, being able to pick any 6, that's a ridiculous amount of versatility. Anyway, i think the path they are on now is near perfect, i would just be happy that the games finally getting ready to come out =D
    Posted in: PvP Discussion
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    posted a message on Any Players Worried?
    I'm going to go ahead and guess Wizard > DH > Barb > Monk > WD, purely for fastest runs while farmin inferno. I have yet to see a lot of video that shows the monk pwnin face, instead it seems he has a hard time but i'll have to wait till beta to decide that.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Beta Update
    Quote from Autumn

    Remember the denying of the gamescom mural? Bash could be trolling, he did say that it was "unlikely".

    Very true, it seems he's their go-to for trolololol'ing
    Posted in: News & Announcements
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    posted a message on Inferno difficulty confirmed!
    Not seeing a single blue post, quote or video, we're not bein trolled are we?

    EDIT: apparently there was an elusive first page i missed, my b
    Posted in: Diablo III General Discussion
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    posted a message on Path of Exile
    quick question on the subject of poe, why was the article taken off this website? or was it just moved from the main page.
    Posted in: Other Games
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    posted a message on Rune Effects - Slow Time
    Quote from Verity

    Quote from BarlowEnter

    Well I saw non stop teleportation in the demo vod. It's about how runes effect teleport, turning it into an attack skill.

    I don't think just because it's an "attack skill" the cooldowns gone. Theey probably just removed the cd in the demo video to pace it up.

    I'm also pretty sure that teleport won't be commonly used for damage, even with the option to put a rune which does that. Basically it's just the same old teleport, but with some added damage around you when you teleport. Probably nothing major, but a nice bonus. We'll have to see though, who knows.. teleport might become the new frozen orb :sorcerer:.

    I don't have the quote handy but blizzard was saying something along the lines of how, and everyone knows this part, that they don't want to waste a ton of time balancing pvp by making spells less fun, but they did add that some things were balanced, like cooldowns added and damage reduced on certain things.
    If you watch the wizard pvp clips on youtube you will see that tele has like idk, an 8 second CD or so, while in all the pvm clips there isn't a cooldown. It was just slightly nerfed for pvp, in pvm i believe you can spam it, it just eats a lot of your resource.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard's Disintegrate skill flawed and overpowered?
    Quote from Peace

    Quote from Seluhir

    I think the concept of disintegrate is really cool, and looks cool as well. The concept of the mage being so in control of his/her power that she can create a beam that follows her will exactly is just amazing. It's just the type of fantastic power display that is so Diablo in my opinion.

    Edit: Also we haven't seen how it looks with runes, so that's another huge thing to consider.

    That double beam is a rune.

    As far as OP goes, I think it should be usable, but not OP. Along with Ray of Frost it makes up the aimed DoT. You'll only be able to get monsters in straight lines, and some could move out of it (unless snared). Also recall that the damage of the beam decreases (by 20%) along the line after it passes through each consecutive monster. A monster at the end of a beam that had already passed through 3 monsters would only be taking 40% damage.

    Just a quick bit on the % less per monster, it won't technically be 40% damage on that last monster, because each reduction is of the whole. So the math would be say 100 damage, the next monster takes -20% which would be 80, but minus another 20% for another monster would actually be 20% from the last target, or 20% of 80, or about 64 dmg. then take 20% of 64 off, to be about 51 damage.

    Edit: This of course occurring if blizzard is using the same math I've seen them use on pretty much all their other games.
    Posted in: Wizard: The Ancient Repositories
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