Quote from LevitateHowever much I don't care about pvp I actually think it could add flavour to an otherwise pointless game.
What is the purpose? Farm gear to sell so you get gold and buy gear that you later use to ... uh.. farm gear? And then what? I've killed Diablo a number of times already. Killing the same "bosses" over and over isn't my idea of having fun. I guess Blizzard's definition of having fun is different from mine these days.
I think I've extended my D3 binge a bit too long. Time to play something else for 6 months.
This has been said, but I feel the need to reiterate. Welcome to the Franchise, perhaps you should have done some historical research before hopping on the 'OMG D3 OUT AFTER 10 YEARS OF DEVELOPMENT!?'
It just boggles my mind, the game really has come leaps and bounds from launch with the new systems, revamped unique/set items, etc. They just need to factor PvP into the mix with some new twists.
There also shouldn't be some kind of filter on the type of gear levels being normalized when PvP'ing. In D2 if you couldn't match up to others in PvP games, the general idea was go back to farming. Farm up wealth, and create a great PvP character. This can be offset however by some kind of matchmaking that takes into account your hero paragon/gear levels and matches you against equally strong characters. I can imagine this would be fairly complex however, and perhaps that is what is holding everything up. I'm sure everyone will be pretty happy with some kind of SC2 esque MMR system that matches people against one another. Also, perhaps they are implementing game modes other than team deathmatch. I recall seeing datamined files related to keywords such as 'DotA' or others indicative of some kind of 'MOBA' game.