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    posted a message on Hellcat Waistguard

    I tried M6 ( with garwulf ) and i got sutck in 75-76 grs. BUT the build, i think, is very good for groups (cindercoat), the damage is decent ( 70 - 100 bil EACH final grenade ) and if cluster bombs the damage from the lesser ones is 20 - 30 billion if you sum all of that and the effect area of it, its a pretty decent damage dealer.


    if you go with travelers + convention, the damage on the element is insane.


    not for the ultimate rift pushing, but decent for a 90+ maybe.


    Based on my items:
    http://ptr.d3planner.com/764909846

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Newbie

    Ajax , by pressing shift + o u open the comunities tab, them u click on search to join a community.


    As for friends u need to add them in the game in order to play with them.


    Aldo be in mind that lvl 5 is the ultra beginning of the game.


    Leonardfs

    Posted in: Diablo III General Discussion
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    posted a message on another DOS attack (again)

    A hug from brazil, we have another beautyfull night w/o d3. no Hu3 for today :(


    And we are back again!

    Posted in: Diablo III General Discussion
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    posted a message on Knockback on the PTR

    Jello, tested on a GR80 same results


    Vox, i think is exactly that, and is a little dumb IMO because that changes almost nothing in the game :(


    Thanks,

    Leonardfs

    Posted in: Diablo III General Discussion
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    posted a message on Knockback on the PTR

    I agree with shapookya, thats also my percepion about the knockback system, pull mobs 1-2 times and them they become immune.


    however, when testing i used my support barb with harpoon, and them proceed to fields of misery selected a group of mobs and started harpooning them

    first time ok, pulled them, second time also ok... third time... ok onemore time.


    so what i am saiyng is that i pulled the same group of mobs all across the fields of misery from left to right ( about 30 harpoons cast ), and with zero resistance, so i think it is bugged.


    Angry_Roleplayer


    i didnt experienced any resistance at all, maybe its bugged for some of us...


    thanks.

    LeonardFS

    Posted in: Diablo III General Discussion
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    posted a message on Knockback on the PTR

    Hello guys,


    Can someone explain the change to the konckback system ?


    • Knockbacks now apply a flat 40% increase to crowd control resistances
    • Monsters cannot be knocked back if they are over 65% crowd control resistant
    • Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%

    I've logged on to the PTR but with my support barb ( Harpoon and stuff ) i did not feel any changes to the grouping mechanics, normal pulling, normal grouping easy as hell


    It is bugged ? or the change doesnt affect too much the grouping ?


    thanks,

    LeonardFS

    Posted in: Diablo III General Discussion
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    posted a message on season journey

    yes, only one per season.


    including hardcore and softcore


    only one :(

    Posted in: Diablo III General Discussion
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    posted a message on Sentry Friendly Fire bug ?

    Guys,


    I´ve expericend a very weird bug play solo and with my friend today.


    I was playing my marauder chakram in the new season in a T8 rift, them we both died for no apparent reason. in the chat it displayed:


    LeonardFS was Slain by a Sentry.

    raz was Slain by a Sentry.


    Wait what? my own sentry killed me. them we proceed in the rift and the same bug happend, no mobs close, no source of incoming damage. i walked near my sentry and got hitted for 5,5 million damage.


    this bug happend with spitfire turret, polar station and guardian turret.


    Someone also experienced the same bug?


    thanks,

    Leonardo

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on UE fire Endless walk + SOJ vs F&R + hellfire

    Very nice post indeed Thanks !!!

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on UE fire Endless walk + SOJ vs F&R + hellfire

    I agree i`ve also tested, and same conclusion. But for the maths the max discipline on the SOJ should be like +200% dmg for the multishot, wich is in my opinion more than enough to beat the F&R 50% and the 40% (for 75%+ life) ambush on hellfire.


    Sincerily i dont know how the dmg for the multishot on the UE is scaled, i think is from the base dmg then, so having a low base dmg wich is basicilly what happens in the endless+hellfire combo, results in a lower dmg.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on UE fire Endless walk + SOJ vs F&R + hellfire

    Guys i was wondering, i saw a SOJ with a MAX. discipline roll ,+ % fire DMG, and elite dmg.


    Combining that with Endless walk would result in a bigger dmg output than going with the same old F&R + hellfire(ambush) build ?


    Since multishot scale with discipline, more discipline equals more power, and having +10 discipline on the SOJ should compensate the fifth passive,and endless walk should compensate the F&R...


    Any thoughts on that ?


    thanks,

    Leonardo

    Posted in: Demon Hunter: The Dreadlands
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