I tried M6 ( with garwulf ) and i got sutck in 75-76 grs. BUT the build, i think, is very good for groups (cindercoat), the damage is decent ( 70 - 100 bil EACH final grenade ) and if cluster bombs the damage from the lesser ones is 20 - 30 billion if you sum all of that and the effect area of it, its a pretty decent damage dealer.
if you go with travelers + convention, the damage on the element is insane.
not for the ultimate rift pushing, but decent for a 90+ maybe.
I agree with shapookya, thats also my percepion about the knockback system, pull mobs 1-2 times and them they become immune.
however, when testing i used my support barb with harpoon, and them proceed to fields of misery selected a group of mobs and started harpooning them
first time ok, pulled them, second time also ok... third time... ok onemore time.
so what i am saiyng is that i pulled the same group of mobs all across the fields of misery from left to right ( about 30 harpoons cast ), and with zero resistance, so i think it is bugged.
Angry_Roleplayer
i didnt experienced any resistance at all, maybe its bugged for some of us...
Can someone explain the change to the konckback system ?
Knockbacks now apply a flat 40% increase to crowd control resistances
Monsters cannot be knocked back if they are over 65% crowd control resistant
Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%
I've logged on to the PTR but with my support barb ( Harpoon and stuff ) i did not feel any changes to the grouping mechanics, normal pulling, normal grouping easy as hell
It is bugged ? or the change doesnt affect too much the grouping ?
I´ve expericend a very weird bug play solo and with my friend today.
I was playing my marauder chakram in the new season in a T8 rift, them we both died for no apparent reason. in the chat it displayed:
LeonardFS was Slain by a Sentry.
raz was Slain by a Sentry.
Wait what? my own sentry killed me. them we proceed in the rift and the same bug happend, no mobs close, no source of incoming damage. i walked near my sentry and got hitted for 5,5 million damage.
this bug happend with spitfire turret, polar station and guardian turret.
I agree i`ve also tested, and same conclusion. But for the maths the max discipline on the SOJ should be like +200% dmg for the multishot, wich is in my opinion more than enough to beat the F&R 50% and the 40% (for 75%+ life) ambush on hellfire.
Sincerily i dont know how the dmg for the multishot on the UE is scaled, i think is from the base dmg then, so having a low base dmg wich is basicilly what happens in the endless+hellfire combo, results in a lower dmg.
Guys i was wondering, i saw a SOJ with a MAX. discipline roll ,+ % fire DMG, and elite dmg.
Combining that with Endless walk would result in a bigger dmg output than going with the same old F&R + hellfire(ambush) build ?
Since multishot scale with discipline, more discipline equals more power, and having +10 discipline on the SOJ should compensate the fifth passive,and endless walk should compensate the F&R...
Looking foward for a D3 Expansion and the dice thing was a little bit awkward, so D4? and if everything fails............................. then will be half life 3 confirmed.
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I tried M6 ( with garwulf ) and i got sutck in 75-76 grs. BUT the build, i think, is very good for groups (cindercoat), the damage is decent ( 70 - 100 bil EACH final grenade ) and if cluster bombs the damage from the lesser ones is 20 - 30 billion if you sum all of that and the effect area of it, its a pretty decent damage dealer.
if you go with travelers + convention, the damage on the element is insane.
not for the ultimate rift pushing, but decent for a 90+ maybe.
Based on my items:
http://ptr.d3planner.com/764909846
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Ajax , by pressing shift + o u open the comunities tab, them u click on search to join a community.
As for friends u need to add them in the game in order to play with them.
Aldo be in mind that lvl 5 is the ultra beginning of the game.
Leonardfs
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A hug from brazil, we have another beautyfull night w/o d3. no Hu3 for today
And we are back again!
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Jello, tested on a GR80 same results
Vox, i think is exactly that, and is a little dumb IMO because that changes almost nothing in the game
Thanks,
Leonardfs
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I agree with shapookya, thats also my percepion about the knockback system, pull mobs 1-2 times and them they become immune.
however, when testing i used my support barb with harpoon, and them proceed to fields of misery selected a group of mobs and started harpooning them
first time ok, pulled them, second time also ok... third time... ok onemore time.
so what i am saiyng is that i pulled the same group of mobs all across the fields of misery from left to right ( about 30 harpoons cast ), and with zero resistance, so i think it is bugged.
Angry_Roleplayer
i didnt experienced any resistance at all, maybe its bugged for some of us...
thanks.
LeonardFS
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Hello guys,
Can someone explain the change to the konckback system ?
I've logged on to the PTR but with my support barb ( Harpoon and stuff ) i did not feel any changes to the grouping mechanics, normal pulling, normal grouping easy as hell
It is bugged ? or the change doesnt affect too much the grouping ?
thanks,
LeonardFS
0
yes, only one per season.
including hardcore and softcore
only one
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Guys,
I´ve expericend a very weird bug play solo and with my friend today.
I was playing my marauder chakram in the new season in a T8 rift, them we both died for no apparent reason. in the chat it displayed:
LeonardFS was Slain by a Sentry.
raz was Slain by a Sentry.
Wait what? my own sentry killed me. them we proceed in the rift and the same bug happend, no mobs close, no source of incoming damage. i walked near my sentry and got hitted for 5,5 million damage.
this bug happend with spitfire turret, polar station and guardian turret.
Someone also experienced the same bug?
thanks,
Leonardo
0
Very nice post indeed Thanks !!!
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I agree i`ve also tested, and same conclusion. But for the maths the max discipline on the SOJ should be like +200% dmg for the multishot, wich is in my opinion more than enough to beat the F&R 50% and the 40% (for 75%+ life) ambush on hellfire.
Sincerily i dont know how the dmg for the multishot on the UE is scaled, i think is from the base dmg then, so having a low base dmg wich is basicilly what happens in the endless+hellfire combo, results in a lower dmg.
0
Guys i was wondering, i saw a SOJ with a MAX. discipline roll ,+ % fire DMG, and elite dmg.
Combining that with Endless walk would result in a bigger dmg output than going with the same old F&R + hellfire(ambush) build ?
Since multishot scale with discipline, more discipline equals more power, and having +10 discipline on the SOJ should compensate the fifth passive,and endless walk should compensate the F&R...
Any thoughts on that ?
thanks,
Leonardo