• 1

    posted a message on DH can't solo an instagib inferno. EVER!
    You talk about the DH being a glass cannon with almost no deffensive spells, so you completely ignored my (no so nice, but pointmaking) post, so here again, now in list form:
    • Shadow power's Gloom -Reduce damage taken
    • Numbing Traps - reduce damage dealt
    • Evasive Fire -Evade fast/teleporting mobs
    • Smoke Screen - invisible
    • Sentry Turret's Guardian turret - reduce damage taken
    • Slows, stuns, immoblilisation and fear
    • Several spellrunes that return life on hit
    • Mother fucking Vault
    • To some extent strafe, because you can hit them, while running around
    • Some + movementspeed
    You said that Vault is worthless against teleporters (which I doubt) and that stuns slows etc. are no good (which I, yet again, doubt).
    So unless you can have some great theory why these things on the list wont work, /thread
    Posted in: Demon Hunter: The Dreadlands
  • 1

    posted a message on The conference call
    Quote from FreddyBenson

    nope and i doubt there will be on, the game wont be delayed, they took stuff out a few weeks ago to get the game out on time

    so annoucing a delay would make the stuff they had taken out pointless, also, bash said runes and new skills are done ( i didnt say ready :) )...which means if there is a delay, what is causing the delay?
    We all know that a korean issue caused the delay, now they only do random stuff to to cover it up, you just have to look at the big picture. :P Now they can come out and say: "See it had nothing to do with the Korean RMAH". But they migh delay it a bit more, just to be sure.
    If you take this seriously, you have no sense of humor
    Posted in: Diablo III General Discussion
  • 2

    posted a message on How to make an Effective Wizard Build.
    Who would've thought I will need at least ONE (1) offensive spell? I go and correct my builds.....
    The rest makes sense, but I'm sure there are builds where FOUR (4) damage dealer spell makes sense as well, due to rune effects.
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Force Diablo 3 Videos & Discussion
    I started watching the exploration and lore(!) vids. Around the half of the second I closed my browser before I hit through my monitor. It's horribe.
    It's fine if you like exploration, but if it was intented to be a lore video as well, then Force should be patient, turn the sound the effects down, don't engage mobs while the lore is going and shut the fuck up. Lores in the second vid were not even opened, let alone listened.
    I dont care about exploration in itself, seen enough of that. But with lore inserted, it could've been a good video series. Sad panda.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Skill System Discussion
    Ok, a long complaining post requires a fairly long aswer. I'll try to point out some things:
    Replayability: So, not counting different genders, if you play all classes on SC and HC, thats 10 chars (which is the character limit). Normally that would be 30 run through the story, but since inferno was introduced, that became 40. Is it interesting, to grind through the story for a 41st time just for a different build? Not for me. Especially because I spent so much time on gearing the other 10 chars. If you want to replay the game one more time: DELETE YOUR F*CKING CHAR AND THERE YOU HAVE IT!
    Access to all skills: No one's stopping you, from being a sadist and creating skill trees for yourself, but spare me plz. Skill-trees kill spell synergies and builds you might not find, if your're forced to the same build. Skill trees create uninnovative builds, because if you go with one line, you're forced, to select those few skills. Also, certain things, like fire damage wizzard might become uneffective at some parts of the game, because fire resistant mobs. Yes, we can have respecs, but what's the difference then? It would only cost gold, and maybe some mats and our time that we could spend on slaying Diablo...
    Connection with a character: I will not get connected to my char, because I place some points in this and that but because I played with him/her for a long time, and I had fun. If I play for like 8 months with my DH called Buttsex, and I'd like to try out something new, then I dont have to create Analintruder, and thats good, because Buttsex has already taken a place in my heart.
    Skill points: If you don't want freedom, break your left hand, and play only with mouse, but dont force me to play with only a few skills. Oh, and blizzard plans to put minutes long CD on the strongest skills, so I'll definitely use some low end skills, just so I don't have to autoatack. Also, Blizz can create more tricky monsters, especially bosses, because if you die, you swap some skills, and thake another shot with that.
    Swapping any time: I can agree with this to a certain degree, that waiting for others, to swap their skills might be boring, but is this better? :OH wait, I need to go back to town, because I got a new skill *1minute later* Re, oh balls , this skill is crap, I gotta go back and respec *5 minutes later* s/he comes back. Great stuff isn't it? Since you CAN use 6 skills, I think later on we only need to swap 1 or 2 skils before a boss fight (if we need to swap at all), because the 6 skill in our build will be runed, therefore better than others.
    Gameplay after we finished Inferno (you didn't mention this, but I think I should): There are always more gearing to do, arena and achievements, so you definitely wont get bored. I don't think we need another playthrough with the same class.
    Feel free to react and hate me, but this is how I see the whole thing.
    PS: I dont think that a "skill-tree, skill point" Diablo would be bad, but I personally feel, that this is way more better.
    Posted in: Diablo III General Discussion
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