• published the article Video Guide to the Infernal Machine, Auction House Maintenance, Blue Posts, Poll - Are You Looking Forward to the Infernal Machi

     

    Video Guide to the Infernal Machine

    TryHardEnmity has made a quick video guide for creating the Infernal Machine. He gives the basic information you need along with video of where to look for each Keywarden. At the end you also get a quick look at The Realm of Discord - King Leoric and Mahgda. We also have a text version of all the information you need here.

     

     


     

    Auction House Maintenance - 10/3/2012

    The US AH will be under maintenance starting tomorrow for about an hour.

     

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    We will be performing maintenance on the gold and real-money auction house on Wednesday, October 3rd, starting at 6:00 a.m. PDT. We anticipate that downtime will be minimal, and that the auction house service will available by approximately 7:00 a.m. PDT.

     


     

    Three Simple Questions

    Three simple questions were asked which got a blue reply. What are your answers to these?

     

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    1.) When you farm? Do you clear everything or run and find champions?

    I kill everything I find while I am out hunting. I like to kill stuff. A lot.

     

    2.) Do you open up normal chests, bodies, barrels, ect?

    I smash anything and everything that can be smashed but only open normal containers if they are right in front of me.

     

    3.) Do you pick up all gold or leave smaller stack sizes to rot?

    Gold will only get me to back track if it is a shiny enough pile, but in general I try to vacuum everything. Sanctuary has enough problems of its own and doesn’t need my litter after all.

     


     

    Poll - Are You Looking Forward to the Infernal Machine?

    With the PTR live and all the information on the Infernal Machine out, are you looking forward to this new system? 



    Posted in: Video Guide to the Infernal Machine, Auction House Maintenance, Blue Posts, Poll - Are You Looking Forward to the Infernal Machi
  • published the article Displaying More Than Five Buffs, No Nerf to Sever, Blue Posts
    Displaying More Than Five Buffs
    Players have wished to see more than just five buffs at a time for some time now. Vaeflare hits the forums saying this is something they want to do, but in a way that works for Diablo

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    We agree that it would be great to be able to view more than five of your active buffs, and we’re currently looking into solutions that would ensure players are able to view buffs that are important to them, while also keeping UI clutter to a minimum. Ideally, we’d like to avoid situations where a portion of your screen is overwhelmed by buff icons (for example, just having your buffs stack across the bottom of your bar) and we’re experimenting with different ways to present that information in a format that works well for Diablo III.




    No Nerf to Sever
    Sever appeared on the "Known issues List" for Patch 1.0.5 which worried some players. However it seems it will not be changed.

    Originally Posted by blizzard (Blue Tracker / Official Forums)

    I just wanted to jump in really quickly to clarify that we have no current plans to change how the Legendary sword Sever or the Rest in Pieces affix functions. I can assure you there is no nerf, and none were ever announced. We were briefly looking into Sever (which is why it appeared in the Known Issues List), but ultimately decided against making any changes.




    Blue Posts

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Imperius vs Diablo
    Indeed... Had Imperius been imbued in a similar way with the essence of the entire Angiris Council, then things would have looked quite different I am sure :-) (Blue Tracker / Official Forums)

    Feedback and Bug Reports
    It's not unusual for multiple threads about a given topic to all be active at the same time. In those situations, we will often reply to one thread and track it, and sometimes we'll follow-up in other threads with a link to our response. If we don't happen to reply to your thread (and instead reply to another thread that's very similar to yours), don't swear it. It's not a slight or anything like that; it's just not feasible for us to respond to every single thread that exists about a specific topic, so we try to consolidate whenever we can.

    Also, just as a sort of general FYI, any posts that we track will appear in the "Latest Blizzard Posts" section in the main forum menu. Normally, we only try to track posts that address game-related questions or concerns, or ones that provide important new information. So, if there's a specific topic you're interested in, definitely take a look at our BlizzTracker, as we may have already responded to that topic in another thread.

    That said, as many players have pointed out, your posts about buff icons were in the Bug Report forum, which is monitored and moderated by our Quality Assurance department. While we've done it in the past, it's extremely rare for us community managers to respond to posts in that forum. Usually, we'll address feedback about the game in one of our discussion forums (like General), since those are the forums under our purview.

    In general, if you have feedback about the way something in Diablo III is designed, drop it one of our discussion forums. This can include everything from talking about why you don't like a certain feature, to how you'd like to see a mechanic improved, to suggesting new things to add to the game.

    On the flip side, if you believe that feature or mechanic isn't behaving correctly according to how it was designed, then definitely place that in our Bug Report forum. Our QA reps may not always respond to every post, but they do catalog your reports and pass them on to our development team. (Blue Tracker / Official Forums)




    Curse Weekly Round Up 9-29-12
    The Curse Weekly Round Up. This week Evan and Lindsay takes the reigns, and for the first time, we get a Game Forecast from our newest, Rob. Round Up topics include: Star Wars: The Old Republic gets an update, Mists of Pandaria gets a nice launch, James brings us some further news on the anticipated Call of Duty Zombies, FIFA 13 kicks ass, Pico brings us a speed run on Minecraft, and lastly, we get a nice Game Forecast for next week.

    Posted in: Displaying More Than Five Buffs, No Nerf to Sever, Blue Posts
  • published the article Ring and Amulets With ilvl 63 Affixes, Monster Power Not To Work In Public Games, Environment Objects , PvP Arenas
    Rings and Amulets To Roll iLevel 63 Affixes and More Information
    With patch 1.0.5 both rings and amulets will now be able to roll level 63 affixes.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Confirmed. In 1.0.5, rings and amulets can roll level 63 affixes.

    Quick question. Does this mean that on MP1 and up a treasure goblin spawned by the puzzle ring proc will be level 63?
    Treasure goblins that spawn from Puzzle Rings will still be level 61 (in all acts of Inferno). This is regardless of Monster Power.

    Legendaries can roll two types of stats. The first type are kind like hard coded ranges. E.g. storm crow always has an int roll between like 90-100. The second are random magical properties. Could you clarify that when a legendary rolls a random magical property, that it is NOT being rolled w.r.t to monster level, but from the 1.04 method.
    On the PTR right now, random Legendary affixes do not benefit from monster level (they still roll with the item level). As I mentioned previously, this is intended and how we believed Legendary items should continue to behave in 1.0.5, along with crafted items and vendor items. Due the feedback we've seen, though, we are currently considering changing how that works, so that the random Legendary affixes (the magical properties you mentioned, not the hard-coded ones) -- can roll at the monster's level.

    It's not settled yet, of course, and it's something we'd want to test it pretty heavily if we do decide to move forward with the change, but it's definitely not something we're opposed to doing.

    Actual xp values on mobs can still vary just like how a bowman has 3600 xp and a stygian crawler is 4500, mob density and clear speed, in terms of the actual loot itself, absolutely none, hope this clears it up for you, and yes i played the ptr extensively and can confirm this 100%
    Play wherever you think is most fun for equal loot reward.

    Nailed it. There will be still be some differences between the Inferno acts (due to the way the monsters are designed), but it's really up to your personal play style right now. If you feel more comfortable farming Act 1, do that. If you like the flow and pace of Act III better, then spend your time there. Since monsters in each act will share the same drop tables in Inferno at MP1 and higher, the idea is for you to play where you want without having to worry explicitly about which monsters drop what and how often. Some acts might be more efficient for you in the end, but that's really for you to decide.




    Monster Power Not To Work In Public Games
    Though you will be able to play with friends with different MP levels in private games, it looks like you will not be doing so in public games.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    It doesn't work for Public Games. If Monster Power is on, you cannot make your game public. Similarly, when making a public game, Monster Power is disabled.

    As you've noted, there are a few issues with allowing MP in Public Games:
    • In general, harder content tends to be less enjoyable with random strangers.*
    • It would make matchmaking more difficult by increasing the number of matchmaking pools (one new pool for each MP level). In turn, that could increase wait times.
    • Issues associated with "leeching" or similar behavior could be exacerbated, especially if under-geared players chose extremely high Monster Power levels for the games they wanted to be matched into.
    Although we love and support co-op, since Monster Power is a new system, we didn't want to open it up to Public Games just yet. We're definitely open to revisiting that idea down the road, though.

    *Your mileage may vary.




    Environment Objects And the Ilvl and Mlvl Change

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    So, two points:
    • Environment objects like chests, barrels, and loose tiles (we call them "gizmos) will all benefit from the iLevel/mLevel change. In patch 1.0.5, items you get from gizmos will now have their affix level determined by the gizmo's level and not the item's level.
    • In terms of Monster Power, gizmos will behave like monsters. At MP1+ in Inferno, gizmos in each act will be bumped up to level 63. (At MP0, nothing changes. They'll just keep their normal level, like monsters do.)
    What about crafting
    Legendary items, vendor items, and crafted items from the Blacksmith will not be affected by the change. These items will have the same stats in 1.0.5 as they do currently in 1.0.4.




    Blue Posts

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    MP Difficulty
    Not at all. I was asking contextual questions to get a better picture of what was happening (if someone is undergeared for a certain MP level, then they may have hard time), and just suggesting that if a specific MP level felt OVERWHELMINGLY difficult, then it's best to report that in the Bug Report so our QA team could take a look.

    In general, though, Inferno on MP1 is going to feel a little different because all the monsters will now be level 63 right from the beginning. For some players, this might make MP1 seem a little too difficult at first if you're not expecting it. (Blue Tracker / Official Forums)

    Patch 1.0.5 Release (or lack of) Date
    I already responded to you via Twitter, but I'll go ahead and reiterate here: we don't have a release date for 1.0.5 to share just yet. :) (Blue Tracker / Official Forums)

    Build Diversity
    Thanks for your understanding and feedback. :)

    We’re always striving to improve the balance of the game, but we’re not trying to do it by explicitly and constantly nerfing the most powerful build simply because it’s popular. The fact remains that we’ve buffed underused skills FAR more than we’ve toned down powerful ones, and our general rule will be to buff rather than nerf whenever possible.

    In terms of Zombie Bears, it doesn’t even come close to causing as many problems as Run Like the Wind did when you consider the life gain and mobility factors the WW build afforded barbarians. Is Zombie Bears the most popular build for witch doctors? Yes. But, as it stands, does that alone make them too powerful? No.

    Zombie Bears isn’t really in the same ballpark of out-of-balance that WW barbarians are/were. The tuning on Zombie Bears isn’t skewed far enough to cause us to have to consider completely reworking Monster Power just to account for the Bears. It’s also not far enough off that the game experience for witch doctor Zombie Bear players significantly and completely trumps all other classes and builds.

    We’re always working towards build diversity, and (like I mentioned previously) we’d rather accomplish that by buffing rather than nerfing. But sometimes when one build/skill is so far out of line, we can’t really buff everything else to its level. In those cases, we’ll nerf when we have to because we believe it’s what’s better for the health of the game. (Blue Tracker / Official Forums)

    Pet AI
    Good news everyone! (Imagine I said that like Farnsworth from Futurama.)

    I spoke with one of our designers and he confirmed that summoned stationary "pets" which behave more like spells -- i.e. Hydras and Sentry Turrets -- will not be affected by this change. They will continue to attack targets as normal.

    This change primarily affects followers, quest NPCs, and mobile pets like Gargantuans, Zombie Dogs, and demon hunter Companions. (Blue Tracker / Official Forums)




    A Few Quick Ingame Looks At Unreleased PvP Arenas
    Malu05 has returned with another great video showing off D3 in a new light. However this time around we get a great quick look at some of the PvP Arenas. We see these at around 1:15 in the video. Make sure to check out his thread here to leave any feedback.

    Posted in: Ring and Amulets With ilvl 63 Affixes, Monster Power Not To Work In Public Games, Environment Objects , PvP Arenas
  • published the article Public Test Realm Patch 1.0.5 Notes for 9/27
    Public Test Realm Patch 1.0.5 Notes for 9/27
    It looks like a new patch is hitting the PTR, the updates in the patch notes can be found below.

    The big change: "The chance for Legendary and set items to drop has been doubled."

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Barbarian
    • Fury cost from 16 to 9 10
      • ​Current cost is now a flat value per cycle + an additional cost based on attack speed. Changing this slightly so that the new continual cost is 7 flat + 3 per cycle. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.
    Demon Hunter
    • Evasive Fire
      • Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
        • Hardened increases your Armor by 50% 25% for 3 seconds and replaces the backflip
    Wizard
    • Ice Armor
      • Now reduces damage from melee attacks by 8% 12%
      • Skill Rune - Crystallize
        • Armor bonus per stack reduced from 30% to 20%
    • Meteor
      • Skill Rune - Star Pact
        • Proc coefficient reduced from 0.1 to 0.05
      • Skill Rune - Meteor Shower
        • Proc coefficient reduced from 0.25 to 0.10625
      • Skill Rune - Liquefy
        • Proc coefficient reduced from 0.125 to 0.10625
    • Ray of Frost
      • Skill Rune – Sleet Storm
        • Weapon damage increased from 215% to 333% 280%
    • Spectral Blade
      • Proc coefficient reduced from 0.222 to 0.14
      • Skill Rune – Healing Blades
        • Heal amount reduced from 8% to 5% of critical damage done
      • Skill Rune - Thrown Blades
        • Proc coefficient reduced from 0.111 to 0.08
    • Storm Armor
      • Now triggers much more frequently
    Bug Fixes
    • Archon: Teleport
      • Now properly breaks roots when cast
    • Magic Weapon
      • Skill Rune - Blood Magic
        • Blood Magic should now work with damge over time spells (such as Archon: Disintegrate, Ray of Frost, etc)
    • Illusionist
      • Illusionist should now reset the cooldown of Archon: Teleport when it procs
    • Fixed a bug that would sometimes cause followers or quest NPCs to attack idle creatures (such as treasure goblins) if they were the closest target
    Items
    • The chance for Legendary and set items to drop has been doubled
    • Bug Fixes
      • The Hellfire Ring can no longer be dropped on the ground
      • Mara's Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixes
      • Fixed an issue with Nagelring and Unity legendary rings which caused them to not drop
    Monsters
    Elite modifiers have been changed slightly at higher levels:
    • The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effect
    • The minimum stun duration required for Rares and bosses is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effect
    • Lacunis now have a cooldown on their combo attack
    • Monsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards away
    • Arcane Enchanted will now properly reduced their damage based on a players Damage Reduction Against Elites modifier
    Posted in: Public Test Realm Patch 1.0.5 Notes for 9/27
  • published the article Voice of the PvP Vendor, Important Information on Key Drops, Information on Character Copies , Blue Posts
    Voice of the PvP Vendor
    Not only were the strings for a great deal of the PvP announcements in the files, but some of the sounds files are as well. We have a quick look at a view of the voice clips from the PvP Vendor. The last clip seems to be a little different than the rest. The announcement sounds have two voices, one different from the PvP Vendor, and one that sounds the same.



    DiabloFans Quote:


    A1_UniqueVendor_PVP
    • May you ever be victorious!
    • This is how it works—to the winners go the spoils!
    • Winning is about persistence. Persistence and finely-crafted weapons.
    • I've considered giving a little something to the losers, but then I realized I like being rich.
    • Sometimes I travel so much that I almost forget which town I'm in... but I still know a warrior when I see one!
    • All hail the victorious fighter of... Wait... Where are you from again? (forgetful, not dismissive)
    • (The last sound is not listed, and may be old.)





    Important Information on Key Drops
    Lylirra hits the forums with two very important facts about key drops:
    • You will need 5 stacks of NV for the key to even have a chance to drop
    • with 5 stacks and MP 10 the key has a 100% chance to drop

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Currently, both the keys and the demonic organ pieces (Vengeful Eye, Devil's Fang, and Writhing Spine) have higher chances to drop in higher MP levels, all the way up to 100% in MP10.

    I don't want to weigh in on the current argument of whether or not drop chances should be affected by Monster Power level just yet. Obviously, we think it's a good idea and worth trying out, but if you feel differently, then I'd definitely like for you to continue discussing your thoughts on that topic. If you don't like it, tell us why. (Or, if you DO like it, be sure to weigh in too.)

    I killed the act 3 keywarden on MP 10 once and the key didn't drop. (didn't have any NV stack though)
    You'll need five stacks of NV in order for the keys and the demonic organ pieces to drop.

    We felt this was a reasonable requirement, otherwise players could simply farm the keys in a lower MP, then set their game to MP10 and farm bosses for guaranteed drops. With the five stack, players will at least need to be able to kill monsters in that MP level in order to benefit from the increased organ drop chance.




    Information on Character Copies

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    We're reducing the reset period between character copies from 7 days to 72 hours. The change should apply retroactively, so this means that if you copied your characters over last Friday, you should be able to copy them again once the change is implemented.

    So, basically (going forward), once you copy over your characters, you'll be able to copy them again 72 hours later.

    Also, when the character copy becomes available, do we have to delete the current character that's on the PTR prior to copying over again, or will it just over write the current one with the one being copied from the live server?
    You won't need to delete your characters. The copy system will just overwrite your current set automatically. :)

    One more thing to keep in mind that the character copy system uses "snapshots" of your characters to copy over the data from your Diablo III account to your PTR account. At the moment, snapshots are taken once every 24 hours, so if you make some changes to your characters (i.e. buy or sell items) right before you copy them to the PTR, those changes may not get transferred over.

    This is pretty standard, so if you buy a piece of gear that you really love and want to test it out on the PTR, you may want to wait a little bit before you copy your characters over.

    Is the profile update a sign that the snapshot was renewed?
    It's probably a good sign, but I can't give you a 100% guarantee -- not without poking around further. I can try to get that information for you, but it may take some time.




    Blue Posts

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    MP and Act 1
    At MP1 or higher, anything that used to drop only in Act III or Act IV of Inferno can now drop in any Inferno act (so Acts I - IV). (Blue Tracker / Official Forums)

    PTR Issues
    We're still looking into Error 12 and Error 82, by the way. I don't have any updates to share about our progress, but we definitely know that players are still getting those errors and we're working to resolve them as quickly as possible. (Blue Tracker / Official Forums)

    PTR Does Not Effect Live Servers
    The Public Test Realm allows players to play, preview and test upcoming content to give feedback on new features and systems, and to find and report any bugs which may occur.

    But, to coin a phrase, what happens in PTR stays in PTR. In other words, nothing that happens there will affect your live characters, their items, experience etc. It's completely separate, and when the test ends, your PTR characters are deleted. (Blue Tracker / Official Forums)
    Posted in: Voice of the PvP Vendor, Important Information on Key Drops, Information on Character Copies , Blue Posts
  • published the article Item Affixes and Monster Levels, More on Monster Powers, Status of the PTR, 1.0.5 PTR System Changes
    Item Affixes and Monster Levels
    There has been some confusion among players how affixes are now picked for items. Lylirra hits the forums with some information.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Does this mean that items from monsters from act 1 inferno (monster ilvl 61) will roll stats = ilvl 61 even if the item is ilvl63 or 62 or 58 or...
    On the PTR currently, an item's level will determine its base DPS and armor stats, and the monster's level will determine the level of the affixes that roll on the item. There is an exception to this, though:

    If an item's level is higher than the monster's level, the affixes will roll at the item's level instead. We felt this was an important exception to make, because players farming Act I of Inferno without any Monster Power may still get ilevel 62 and 63 items from sub-63 monsters, and we want to make sure that those items are still good.

    Think they are limiting items to 58 and above in Inferno.
    Correct!




    More on Monster Powers
    Lylirra returns to the same thread you reported on yesterday with some more information.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Must be bugged then, because MP1 the bosses tear through my char where normally it was only the rarest of the rare that could do that with my MF set.
    Are you a) playing on your witch doctor and B) using a very similar build to what's in your profile? This is just for context so I can pass on the information (though you might also want to report this in the PTR Bug Report forum).

    I haven't logged on yet to see but does the increase to monster power increase chances for higher end ilvl's drops in Act 1 or 2?
    So, the moment you go into Inferno with any kind of Monster Power (e.g. Monster Power 1 and above), all monsters become level 63, and they can now all drop iLevel 63 items the same way that Act III and Act IV Inferno currently do. However, bumping up Monster Power beyond 1 will not further increase your chance of getting iLevel 63 items.

    So, I am taking from this statement that post 1.05, while running 1+ Monster Power, all monsters in all Acts become level 63 and drop iLevel 58-63 with iLevel 63 stat rolls (per patch notes). I realize that upping the MP does not change the drop rates on specific item levels, but the clause "in the same way that Act III and Act IV currently do" suggests to me that the drop rates become uniform as well, and reflect the current 3 and 4 drop rates on iLevel 61,62, and 63. Is this accurate?
    I'm pretty sure you got it. :)
    As it is currently on the PTR, for Monster Power 1 and above in Inferno, all monsters will a) become level 63 and B) share the same drop tables (for Acts I, II, III, and IV). That's exactly what I meant by "in the same way that Act III and Act IV currently do."




    Status of the PTR

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    We knew that when we brought up the PTR that players would probably still experience some issues with account creation, character creation, or login (or all three). Rather than keep the PTR offline, we wanted to make it available to the public so players could have the opportunity to test out the new content and decided to continue to work on any issues that were reported to us while the test server was up and running. It's definitely not ideal, but for the moment it's better than not having the PTR available at all.

    We're currently looking into a number of issues right now, including but not limited to Error 3005, missing "Create a PTR Account" buttons, and instant disconnects on loading or Retrieving Hero List. All the reports you guys have submitted are being directed right back to our team of engineers and developers who are working towards finding solid solutions. We've also been passing on the workarounds just in case they provide any additional insight.

    Unfortunately, we don't have any additional updates to share right now about the PTR's status or stability, but we'll providing new information as often as we can. In the meantime, if report what you can (or what you want) and we'll make sure those reports get where they need to go.

    A certain gentleman, Wanderer, has stated that the PTR server could only handle as much as 1500 people at once. Is this true? Did you really just provide a server for PTR only capable of handling a miniscule amount of players?
    No, that's not true. While the PTR has a lower capacity than the live game, it's designed to be somewhere around 20,000 concurrent players (not 1500).




    1.0.5 PTR System Changes
    Though Monster Powers and the Infernal Machine are taking the spotlight, they are by no means the only change coming to 1.0.5. With many players not able to login to the PTR KageKaze has you covered with a video showing off some other random changes coming to 1.0.5 such as the ability to reorder your heroes. Make sure to stop by his thread to leave any feedback.

    Posted in: Item Affixes and Monster Levels, More on Monster Powers, Status of the PTR, 1.0.5 PTR System Changes
  • published the article The Full Guide to Obtaining the Infernal Machine, Important Information on Monster Powers, Blizzard Talks WW Barbs, Blizzard on
    Obtaining the Machine by Scyberdragon
    The first thing a player must do to fight the Uber Bosses is to create the Infernal Machine. In order to create the machine you need 3 keys and the plan to craft it.

    • Key 1 - Found on Goat Mutant Key Warden in the Fields of Misery (Act 1)
    • Key 2 - Found on Dune Dervish Key Warden in Dahlgur Oasis (Act 2)
    • Key 3 - Found on Morlu Spellcaster Key Warden in Stonefort (Act 3)
    • Infernal Machine Plan - Found on Terror Demon Key Warden in Silver Spire Lvl 1 (Act 4)
    • The Key Wardens will always spawn in each Inferno game.
    • Monster Level does not matter.
    • You must have a 5 stack of Nephalem Valor for the drops to even have a chance of dropping.
    • If you do it on monster level 10 with your 5 stacks, you are guaranteed the drop.



    Using the Infernal Machine
    After creating the machine, the player has to activate the portal to enter the three realms with the Uber Bosses.
    • The machine needs to be activated in the Heretic's Abode found in New Tristram.
    • The portal will open up one of the three locations randomly.
    • The Realm of Discord - King Leoric and Mahgda.
    • The Realm of Turmoil - Siege Breaker and Zoltun Kulle.
    • The Realm of Chaos - Ghom and Raknoth.
    • The machine only works to open a portal one time.
    • A new machine will need to be crafted each time to open another portal.
    • The portal remains open until the bosses are defeated or you leave game.
    • The Vengeful Eye, Devil's Fang, and Writhing Spine, needed to craft the Hellfire Rings, are not guaranteed drops.



    Screenshots
    Special thanks to Buleh and Moldran on Twitch. All images come from them streaming their games while getting the Infernal Machine and fighting the Uber Bosses.






    Important Information on Monster Powers
    Blizzard confirms some key information on Monster Powers, a new system now active on the 1.0.5 PTR.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    The current difficulty in 1.0.4 is roughly equivalent to Monster Power 2 or Monster Power 3 in 1.0.5. (Monster Power 0 is just the setting the game will default to when you first log in.)

    Is Monster Power 0 = "No Monster Power" in the choose quest options?
    Correct!

    And if so, are the monster levels 61/62/63 for A1/2/3? Or even on 0 are they 63/63/63? Thanks.
    Monster Power is considered "on" once you bump it up to Monster Power 1, at which point all monsters in Inferno become level 63. "No Monster Power" means that the system is technically "off," so monster levels will remain the same and you won't get any of the scaling XP/GF/MF boosts.

    Must be bugged then, because MP1 the bosses tear through my char where normally it was only the rarest of the rare that could do that with my MF set.
    Are you a) playing on your witch doctor and B) using a very similar build to what's in your profile? This is just for context so I can pass on the information (though you might also want to report this in the PTR Bug Report forum)

    I haven't logged on yet to see but does the increase to monster power increase chances for higher end ilvl's drops in Act 1 or 2?.
    So, the moment you go into Inferno with any kind of Monster Power (e.g. Monster Power 1 and above), all monsters become level 63, and they can now all drop iLevel 63 items the same way that Act III and Act IV Inferno currently do. However, bumping up Monster Power beyond 1 will not further increase your chance of getting iLevel 63 items.




    Blizzard Talks WW Barbs
    WW Barbs have been hitting the forums day and night talking about what will happen to their build. Blizzard hit the forums to talk about these changes.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Run the Like Wind makes WW/double tornado barb a very strong build by combining multiple benefits into one neat little package: life regeneration, Fury gain, damage, in-combat mobility, and run speed. It's all there. Ask just about anyone (or take a look at the posts in these forums) and they'll tell you WW barbs are incredibly powerful, and it's also one of the first builds people point to when the word "nerf" is mentioned.

    I think most players -- whether they'd admit it publicly or not -- probably agree that the tornadoes left by sprinting (a skill that provides utility, huge mobility, and proc effects including Life On Hit and Into The Fray) shouldn't be so powerful in comparison to other skills that have restrictions on them. Like Hammer of the Ancients, which requires you to stand still, swing, and who's sole purpose is to deal damage. We'd like to bring the skill more in-line with other build options, and we think that from a pure design standpoint the problem is tornadoes triggering procs, most specifically Life on Hit.

    The survivability you get from WW with LoH is definitely an outlier compared to other available builds. This wasn't a huge issue previously, but once we introduced Monster Power it became clear that we needed to make some adjustments. Basically, when we were doing our initial testing for 1.0.5, anything that didn't kill WW barbs in the first second of combat failed to be any sort of real threat, and that applied even after scaling Monster Power up to its higher settings. The amount of damage enemies do at higher Monster Power levels is pretty insane, and while the WW barb was still doing fine, it felt punishingly unfair to every other class and barbarian build.

    This introduced another problem: if a WW barb could heal from empty to full health in half a second, then for any monster to pose a threat it would need to take you from full to dead in less than half a second. We could certainly make damage more spikey, but most players don't enjoy being insta-gibbed, and we tend to agree that going from full health to DEAD without ever seeing your health hit those intermediate values can make combat feel a little shallow. Having times when you want to play more conservatively vs. more aggressively can add depth to combat and make it more interesting, so (in general) we try to avoid creating situations where spikey damage is the norm.

    So, even though we really liked the build, in the end all the data was telling us that WW needed to be changed.

    They like nerfing fun builds.
    Just to give you some history, when we started to troubleshoot how we could better balance Run Like Wind, we didn't want to remove the ability for tornadoes to trigger procs completely. Rather than break the build, we wanted to find ways to reduce the sheer efficiency of it without removing the fundamental mechanics that make it work. We also discussed options outside of adjusting its proc coefficient, too:
    • We looked at just nerfing Sprint's tornado damage, which would allow us to keep the core mechanics without the build being greatly more effective than every other build in the game, but the life regen still made the game too bursty at the higher Monster Power levels.
    • We also looked at reducing the run speed. But, the running speed boost is baked into Sprint, so it felt wrong to consider changing that aspect of the skill. The fact you have in-combat mobility is a fundamental property of leaving tornadoes behind as you sprint, so if we removed that aspect it'd be the same as deleting the skill from the game, and we're not interested in doing that.
    • The last alternative was Fury cost. You gain Fury with WW, but it comes from Battle Rage – Into the Fray. Into The Fray seems to interact just fine with other skills, which really underscores that the real issue is the tornadoes’ ability to proc effects.
    After a lot of internal testing and heated debates, we ultimately decided to address the core of the issue and reduce Run Like Wind's proc coefficient, and we brought it down by a significant amount (from 0.2 to 0.08). We want to make sure whirlwinding is still viable, though, so to compensate, we also dropped down Whirlwind's Fury cost from 16 to 9. This should make it possible for players to still whirlwind continuously, but it lessens the need to have Sprint in order to use Whirlwind at all.

    Of course, we're really looking forward to players jumping on the PTR, testing out the changes first-hand, and sharing their feedback. We're still working out a few kinks with the PTR client, but hopefully we can start getting that feedback pretty soon now. :)




    Blizzard on Energy Twister

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    In 1.0.4, we reduced Energy Twister's proc coefficients from 0.25 to 0.125, and applied that change to four of the five runes. Problem is, we intended that change to apply to all five runes including Storm Chaser, so we're correcting that mistake in 1.0.5 (it's going from 0.5 to 0.125 to match the others). It could probably be considered a bug fix at this point, but for the sake of clarity we're listing it as a normal change in the PTR patch notes. We might change that plan for the live notes, but it really depends on your feedback. :)

    As for why we changed Energy Twister's proc coefficient at all, Wyatt summed that up nicely in his original class preview blog for 1.0.4: http://us.battle.net...n/blog/6939564/
    Posted in: The Full Guide to Obtaining the Infernal Machine, Important Information on Monster Powers, Blizzard Talks WW Barbs, Blizzard on
  • published the article 1.0.5 Datamined Models: Uber Monsters, Portal World, PvP Vendor and more, PTR Aimed for End of Day
    Updated: PTR Aimed to be Back Up by the End of the Day
    Looks like the PTR is going online rather soon!
    Players are reporting in that they are getting d/ced still.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    The PTR is now online and available for play. We're aware that many players are still experiencing persistent issues affecting login and character creation, but we'll be keeping the PTR online for the time being so that we can test and troubleshoot those issues in a live environment. Please be sure to report any problems you encounter in this thread so we can pass them on to our development team as quickly as possible.

    Thank you so much for your patience! We look forward to hearing your feedback.




    Unofficial 1.0.5 Datamining Post
    Before you read this post, make sure to check out the first post which holds a massive amount of information found in the game client. The news post can be found here. Or if you want more info on how to get to the Uber Bosses or craft the new ring you can find information on that here.




    1.0.5 Uber Monsters
    While searching through the strings, we were able to find 4 "other ubers". These monsters are not the bosses, but are new none the less. They appear to be the keywardens that we showed two days ago here. Sadly could not find new textures for any of the bosses, we will have to wait till PTR is live to see what they look like.
    • DuneDervish_B_Unique_Uber - Wielder of the Restless Wind
    • GoatMutant_Ranged_A_Unique_Uber - Evasive Khazra Brute
    • MorluSpellcaster_A_Unique_Uber - Tormentor of the Damned
    • TerrorDemon_A_Unique_Uber - Seething Chaos




    The Uber World
    Most of the 3D tiles I was looking at had issues rendering. The few I did get to see use Act 3 assets which give it that nice hell look. There are definitely some new looking items there as well that carry on that dark blue look, but will not have a full picture till we see it live. (Plus this was looked at through unofficial means, please take it with a grain of salt) Below is a picture of the "Boss Portal Room" (Also known as Uber_PortalWorld - Heretic's Abode)





    Leroic's Garden
    Looks like another PvP Arena was added this time around. If you missed our first previews of some PvP arenas, you can check them out in this news post.





    The PVP Vendor
    Still a lot is unknown about this NPC. We do have some more content on him to share soon however.





    PvP Pre-Game Screen
    This looks to be the screen we will see before a PvP Fight starts.





    New Stash Tab Graphics
    We took note that there were new tab icons for stashes. We have a quick look at them now however!


    DiabloFans Quote:


    ChoseTabArt - Choose new Tab art from below

    Posted in: 1.0.5 Datamined Models: Uber Monsters, Portal World, PvP Vendor and more, PTR Aimed for End of Day
  • published the article PTR is Now Live - More Infernal Machine and Hellfire Ring Information
    Important: The PTR has been taken offline for the weekend.

    Patch 1.0.5 Datamined Information
    Important: Before reading this post, make sure to take a look at all the information we datamined today. This information includes a lot on both Infernal machine and PvP. Take a look at all the information in this post.

    This post will be updated as new information or videos become available from testers. If you have any information to share, please post away in the comments!




    Crafting the Inferno Machine
    The Inferno Machine is crafted from three keys: [Key of Destruction]x1 [Key of Hate]x1 [Key of Terror]x1 [Gold]x1200. For more information on the different zones the Inferno Machine can take you to, check out the dataming thread, which lists all the uber bosses and the zones.





    Finding the Keys - Keywardens
    Anuiran over on reddit has round up 'key' information on how to collect the keys. Currently on the PTR it looks as if Keywardens have a 100% chance to spawn in these areas. However they do not have a 100% chance to drop keys. The plan for the infernal machine drops from the Act 4 monster.
    • First one spawns in Act 1 - Fields of Misery
    • Second one spawns in Act 2 - Dahlgur Oasis
    • Third one spawns in Act 3 - Stonefort
    • Last one Act 4 - Silverspire (Drops the plan)
    He also has a video of a Keywarden





    The Hellfire Rings
    The Hellfire Ring Plan is found off Squirt the Peddler in act 2. The mats from these can be found most likley in the zones the Infernal Machine takes you. The mats needed are: [Vengeful Eye]x1 [Devil's Fang]x1 [Writhing Spine]x1 [gold]x50,000


    There are four version that can be crafted. The rings have the following stats
    • 170-200 Of your stat (Dex/strn/int) or 100 vit
    • 4 random props
    • Increased XP by 35%
    • Chance to launch an explosive ball of Hellfire when you attack



    New Legendary Item Drop Effect and Mail
    Big thanks to Aggressive who was able to get on the PTR and take this picture. Also as we reported datamining post, it looks like "Mail" is in the game in some form, as you can see in this picture as well.

    Posted in: PTR is Now Live - More Infernal Machine and Hellfire Ring Information
  • published the article PTR Patch 1.0.5 Unofficial Changes - PvP Tokens and More
    PTR IS NOW LIVE! : All the information you need is here;

    [b]Update 7:40PM:[/b][b]NotificationAuctionHouseEventTooltip[/b] - Displays a notification whenever an auction house event occurs. - Also added PvP Callouts
    [b]Update 7:27PM:[/b] Lots of images added!
    [b]Update 6:01PM:[/b] added even more information, Pvp Banners Inferno Machine mats needed, new ring stats
    [b]Update 4:35PM:[/b] added even more information, check through!
    [b]Update 4:10PM:[/b] add pvp arenas, Uber Bosses, new monsters
    [b]Update 3:50PM:[/b] Have added a LOT since first post, Infernal Machine item parts and some boss info (more to come on that) also pvp stats, such as PvP_LevelEqualizerBuff

    [b]PTR Patch 1.0.5 Unofficial Changes - PvP Tokens and More[/b]
    [b]IMPORTANT: [/b]Patch 1.0.5 is NOT the PvP Patch, but a lot of the PvP Strings have made it into the client.
    Keep checking back as this page is going to be updated like crazy. Big thanks to overneathe as always with these big patches to help with all the formatting.
    • [b]Infernal Machine[/b] - [Key of Destruction]x1 [Key of Hate]x1 [Key of Terror]x1 [Gold]x1200
    • [b]Hellfire Ring (any type)[/b] - [Vengeful Eye]x1 [Devil's Fang]x1 [Writhing Spine]x1 [gold]x50,000
    • [b]Can now upgrade mats[/b] - EX: Iridescent Tear - [Encrusted Hoof]x10
    Blade Wings HotS CE:




    [b]New Legendary Item Drop Effect & Mail[/b]
    Big thanks to Aggressive who was able to get on the PTR and take this picture. Also as we reported at the bottom, it looks like "Mail" is in the game in some form, as you can see in this picture as well.





    [b]New Items - Possible Infernal Machine [/b]
    We will have more on new items and item changes soon. Will update the post with all that info soon as we have it!


    DiabloFans Quote:


    • [b]BugWings[/b] - Grants a regal and imposing pair of wings.
    • [b]Key_Destruction[/b] - Can be combined with other keys to create a machine of infernal power.
    • [b]Key_Hate[/b] - Can be combined with other keys to create a machine of infernal power.
    • [b]Key_Terror[/b] - Can be combined with other keys to create a machine of infernal power.
    • [b]RedPortalDevice[/b] - Can be used inside a tainted abode to open portals to realms of pure evil
    • [b]DemonOrgan_SpineCord[/b] - Can be combined with other demonic body parts to create a ring of incredible power.
    • [b]DemonOrgan_Tooth[/b] - Can be combined with other demonic body parts to create a ring of incredible power.
    • [b]DemonOrgan_Eye[/b] - Can be combined with other demonic body parts to create a ring of incredible power.
    • [b]CraftingPlan_Smith_Smith_RedPortalDevice[/b] - Teaches the blacksmith how to craft an Infernal Machine, an item that can open portals to realms of pure evil.
    • [b]CraftingPlan_Jeweler_ShardRing[/b] - Teaches the Jeweler how to combine three demonic body parts into a Hellfire Ring.
    [b]New Ring Proc[/b]
    • [b]ItemPassive_Unique_Ring_024 - [/b] Chance to launch an explosive ball of Hellfire when you attack
    [b]Info Text[/b]
    • [b]BugWings[/b] - Your mind expands, as though you are connecting with millions of over other minds across the distant stars.
    • [b]Key_Destruction[/b] - The metal used to forge this warped and twisted key bears the mark of Baal’s realm, but its contours suggest it is not complete.
    • [b]Key_Hate[/b] - Simply touching this key fills one with a venomous hatred for all things. What power would be unleashed were this key to be combined with its brothers?
    • [b]Key_Terror[/b] - Could this key really allow its bearer access to a plane of unholy terror? Perhaps if its missing counterparts were found...
    • [b]RedPortalDevice[/b] - Clashing gears and foul magic grind away within this cursed construct. Its malevolent passage can only be unleashed inside a house of the damned.
    • [b]DemonOrgan_SpineCord[/b] - This mass of bone and nerve constantly twists and moves, grasping for muscle and sinews that are no longer there.
    • [b]DemonOrgan_Tooth[/b] - This jagged tooth originally served to rend flesh from bones, but now appears to have been modified for some unknown purpose.
    • [b]DemonOrgan_Eye[/b] - The baleful gaze of this viscous orb is quite unsettling. It waits for... something.
    • [b]CraftingPlan_Smith_Smith_RedPortalDevice[/b] - This stained, yellowing parchment is covered with bizarre schematics of some fiendish device.
    • [b]CraftingPlan_Jeweler_ShardRing[/b] - Unholy drawings depict the use of demonic body parts to create an item of unbelievable power.
    • [b]Unique_Ring_024_104[/b] - Crafted of trophies ripped from vanquished foes, none can deny the bravery of a hero who wears a Hellfire Ring.
    [b]New Rings[/b]
    These rings look to be crafted. IMPORTANT: mouse over the link (Do no click) to see tooltip. The proc is listed above, if you cant view the tooltip, it has the following stats:
    - Your pick of (str, int, dex,vit)
    - 4 random props
    - 35% exp
    Proc seen below




    [b]PvP Items[/b]





    [b]PvP Banners[/b]
    More to come, here are some.





    [b]PvP Strings[/b]
    There are loads of PvP strings in these files. It will take time to format and post them all, please keep checking back!


    DiabloFans Quote:


    [/b]
    • [b]PvP_LevelEqualizerBuff_0[/b] - Arena Combat
    • [b]PvP_LevelEqualizerBuff_0_desc [/b]- Some of your attributes have been increased to help you combat higher level players.
    • [b]TIP008 [/b]- To the victor go the spoils! Earn gold, experience, and PvP tokens from Team Deathmatch games.
    • [b]TIP015 - [/b]Visit Gryffith the Warmaster at New Tristram’s Slaughtered Calf Inn to redeem PvP tokens for items.
    • [b]PVP[/b] - Redeem PvP Tokens
    • [b]PVPTokenLabel [/b]- Available PvP Tokens:
    • [b]RedeemPVPTokens[/b] - Redeem 100 PvP Tokens
    • [b]PVPRedeemButtonLabel[/b] - Redeem %d PvP Tokens for items!
    • [b]PVPVendorDescript[/b] - Spend tokens to get fat loots! Spend tokens to get fat loots! Spend tokens to get fat loots! Spend tokens to get fat loots! Spend tokens to get fat loots! Spend tokens to get fat loots! Spend tokens to get fat loots! Spend tokens to get fat loots!
    • [b]TIP004[/b] - Death is never permanent in PvP, so bring your hardcore characters!
    • [b]PvPButton[/b] - PvP
    • [b]PvPDialogTitle[/b] - Deathmatch!
      [b]PvPDialogMessage[/b] - Queue for DeathMatch? Two teams of four fight in a 10-minute, arena style battle. Parties of less than 4 will be matched into a full team.
      [b]PvPDialogMessageParty[/b] - Queue for DeathMatch? Two teams of four fight in a 10-minute, arena style battle. Invited by {s1} Remaining Time: {s2}
    • [b]Queue [/b]Queue This is the verb. It will appear on a confirmation button in response to the question "Do you want to queue for PvP?
    • [b]PvPDialogCountdown [/b] {s1}:{s2} This is a time string displaying a countdown in minutes:seconds
    • [b]PvPCheckCanceled [/b]string1: Queueing for DeathMatch was canceled by {s1}.
    • [b]Accolades[/b] - Accolades
    • [b]MatchSummary[/b] - Match Summary
    • [b]GameStartingIn[/b] - Game Starting In
    • [b]TeamDeathmatch[/b] - TEAM DEATHMATCH
    • [b]Takedowns[/b] - Takedowns
    • [b]PVPXPGained[/b] - Renown:
    • [b]ExperienceRewardLabel[/b] - Experience:
    • [b]GoldRewardLabel[/b] - Gold:
    • [b]PVPTokensRewardLabel[/b] - PvP Tokens:
    • [b]MailNotification[/b] - {s1} Messages Pending.
    [b]PvP Arenas[/b]
    • [b]PvP_Cald_Swr_Arena[/b] - The Fetid Pools
    • [b]PvP_caOut_Arena[/b] - Pit of the Condemned
    • [b]PvP_Keep_Arena[/b] - [temp] Bastion's Forge
    • [b]PvP_Neph_Arena[/b] - Altar of Courage
    [b]PvP Titles[/b]
    • [b]Title_00[/b] - Scout
    • [b]Title_01[/b] - Grunt
    • [b]Title_02[/b] - Sergeant
    • [b]Title_03[/b] - Senior Sergeant
    • [b]Title_04[/b] - First Sergeant
    • [b]Title_05[/b] - Stone Guard
    [b]Banner Accents[/b]
    See Section below




    [b]PvP Banners[/b]
    We don't have the pictures just yet, but these are the names, and what you need to do to unlock them


    DiabloFans Quote:


    • [b]banner_PVP_sigilAccent_GetXKills [/b]- pvp Get X Kills
    • [b]banner_PVP_sigilAccent_EnterDeathmatch [/b]- pvp Enter DM
    • [b]banner_PVP_sigilAccent_CalloutBloodbath [/b]- pvp Bloodbath callout
    • [b]banner_PVP_sigilAccent_CalloutSavior [/b]- pvp savior callout
    • [b]banner_PVP_sigilAccent_CalloutAvenger [/b]- pvp avenger callout
    • [b]banner_PVP_sigilAccent_DoXAmountofHealingoYourselfandAllies [/b]- pvp heal
    • [b]banner_PVP_sigilAccent_GainXPVPRank_Barbarian [/b]- pvp rank barb
    • [b]banner_PVP_sigilAccent_XKills_Barbarian [/b]- pvp kills barb
    • [b]banner_PVP_sigilAccent_GainXPVPRank_Wizard [/b]- pvp rank wizard
    • [b]banner_PVP_sigilAccent_XKills_Wizard [/b]- pvp kills wizard
    • [b]banner_PVP_sigilAccent_GainXPVPRank_Witchdoctor [/b]- pvp rank wd
    • [b]banner_PVP_sigilAccent_XKills_Witchdoctor [/b]- pvp kills wd
    • [b]banner_PVP_sigilAccent_GainXPVPRank_Monk [/b]- pvp rank monk
    • [b]banner_PVP_sigilAccent_XKills_Monk [/b]- pvp kills mon
    • [b]banner_PVP_sigilAccent_GainXPVPRank_Demonhunter [/b]- pvp rank dh
    • [b]banner_PVP_sigilAccent_XKills_Demonhunter [/b]- pvp kills dh
    • [b]banner_basic_sigilAccent_HeartofSwarm_01 [/b]- Leader of the Swarm
    • [b]banner_PVP_sigilMain_GetXKills[/b]- pvp get x kills
    • [b]banner_PVP_sigilMain_Xgames[/b] - pvp win x games
    • [b]banner_PVP_sigilMain_GetXXXXXPvPAssists[/b] - pvp get assists
    • [b]banner_PVP_sigilMain_Xdamage[/b] - pvp x damage
    • [b]banner_PVP_sigilMain_FightinEachMap[/b] - pvp fight maps
    • [b]banner_PVP_sigilMain_FightinEachMap_alt_01 [/b]- pvp fight maps
    • [b]banner_PVP_sigilMain_CalloutMassacre[/b] - pvp callout massacre
    • [b]banner_PVP_sigilMain_CalloutAnnihilation [/b]- pvp callout annihilation
    • [b]banner_PVP_sigilMain_CalloutSurvivor[/b] - pvp callout survivor
    • [b]banner_PVP_sigilMain_CalloutFirstBlood[/b] - pvp callout first bloo
    • [b]banner_PVP_sigilMain_KillXUnDying[/b] - pvp kill x undying
    • [b]banner_PVP_sigilMain_KillanEnemyAfterYouDie[/b] - pvp kill enemy after dead
    • [b]banner_PVP_sigilMain_ClassAchievement_Barbarian[/b] - pvp class barb
    • [b]banner_PVP_sigilMain_ClassAchievement_Wizard[/b] - pvp class wizard
    • [b]banner_PVP_sigilMain_ClassAchievement_Witchdoctor[/b] - pvp class wd
    • [b]banner_PVP_sigilMain_ClassAchievement_Monk[/b] - pvp class monk
    • [b]banner_PVP_sigilMain_ClassAchievement_Demonhunter[/b] - pvp class dh
    • [b]banner_PVP_sigilMain_GainXPVPRank_Barbarian[/b] - pvp gain rank barb
    • [b]banner_PVP_sigilMain_GainXPVPRank_Wizard [/b]- pvp gain rank wizard
    • [b]banner_PVP_sigilMain_GainXPVPRank_WDoc[/b] - pvp gain rank wd
    • [b]banner_PVP_sigilMain_GainXPVPRank_Monk[/b] - pvp gain rank monk
    • [b]banner_PVP_sigilMain_GainXPVPRank_DHunter [/b]- pvp gain rank dh
    • [b]banner_basic_sigilMain_HeartofSwarm_01[/b] - Hydralisk





    [b]PvP Accolades[/b]
    overneathe took the time to format this long list up.


    DiabloFans Quote:


    [b]Wizard[/b]
    • [b]WizardArchonKills_name[/b] - Archon Master
    • [b]OnDeathWizardTeleportCasts_name[/b] - Teleporter
    • [b]WizardTeleport_name[/b] - Teleporter
    • [b]WizardSlowTime_name[/b] - Time Traveler
    • [b]WizardDiamondSkin_name[/b] - Diamond Skin
    • [b]WizardMagicMissile_name[/b] - Missile Launcher
    • [b]WizardElectrocute_name[/b] - Electrocuted
    • [b]WizardWaveOfForce_name[/b] - Diplomatic Immunity
    • [b]WizardShockPulse_name[/b] - Shocking
    • [b]WizardSpectralBlade_name[/b] - Spectral Blade
    • [b]WizardRayOfFrost_name[/b] - Icicle
    • [b]WizardArcaneOrb_name[/b] - Orbital Destruction
    • [b]WizardArcaneTorrent_name[/b] - Torrential
    • [b]WizardDisintegrate_name[/b] - Poof
    • [b]WizardFrostNova_name[/b] - Ice Fortress
    • [b]WizardEnergyTwister_name[/b] - The Twist
    • [b]WizardHydra_name[/b] - Multi-headed
    • [b]WizardMeteor_name[/b] - Meteorologist
    • [b]WizardBlizzard_name[/b] - Northern Winds
    • [b]WizardExplosiveBlast_name[/b] - Living Bomb
    • [b]WizardMirrorImage_name[/b] - Illusionist
    [b]Barbarian[/b]
    • [b]BarbarianAncientSpear_name[/b] - Spear Fishing
    • [b]BarbarianBash_name[/b] - Skull Basher
    • [b]BarbarianCallOfTheAncients_name[/b] - Elder Respect
    • [b]BarbarianCleave_name[/b] - Cleavage
    • [b]BarbarianWrathOfTheBerserker_name[/b] - Imposing Presence
    • [b]BarbarianEarthquake_name[/b] - Ground Shaker
    • [b]BarbarianFrenzy_name[/b] - Frantic
    • [b]BarbarianFuriousCharge_name[/b] - Stampede
    • [b]BarbarianGroundStomp_name[/b] - Iron Foot
    • [b]BarbarianHammerOfTheAncients_name[/b] - Hammer Time
    • [b]BarbarianIgnorePain_name[/b] - Ignorant
    • [b]BarbarianLeap_name[/b] - Almost Flying
    • [b]BarbarianOverpower_name[/b] - Overpowering
    • [b]BarbarianRend_name[/b] - Bloodbath
    • [b]BarbarianRevenge_name[/b] - Revenge
    • [b]BarbarianSeismicSlam_name[/b] - Seismic Slammer
    • [b]BarbarianSprint_name[/b] - Drive By
    • [b]BarbarianWeaponThrow_name[/b] - Lumberjack
    • [b]BarbarianWhirlwind_name[/b] - Tasmanian Devil
    [b]Demon Hunter[/b]
    • [b]DemonHunterBolaShot_name[/b] - Bola Avenger
    • [b]DemonHunterCaltrops_name[/b] - Hazard Maker
    • [b]DemonHunterChakram_name[/b] - Spinster
    • [b]DemonHunterClusterArrow_name[/b] - Chunky Bits
    • [b]DemonHunterElementalArrow_name[/b] - Extra Crispy
    • [b]DemonHunterEntanglingShot_name[/b] - Tangled
    • [b]DemonHunterEvasiveFire_name[/b] - Backpeddling
    • [b]DemonHunterFanOfKnives_name[/b] - Need a Fork?
    • [b]DemonHunterGrenades_name[/b] - Munitions Expert
    • [b]DemonHunterHungeringArrow_name[/b] - Big Appetite
    • [b]DemonHunterImpale_name[/b] - Wicked Aim
    • [b]DemonHunterMarkedForDeath_name[/b] - Spotter
    • [b]DemonHunterMultishot_name[/b] - Endless Arrows
    • [b]DemonHunterPreparation_name[/b] - Prepared for Battle
    • [b]DemonHunterRainOfVengeance_name[/b] - Sun Blotter
    • [b]DemonHunterRapidFire_name[/b] - Suppression
    • [b]DemonHunterSentry_name[/b] - Sentry
    • [b]DemonHunterShadowPower_name[/b] - Power Up
    • [b]DemonHunterSmokeScreen_name[/b] - Assassin
    • [b]DemonHunterSpikeTrap_name[/b] - Watch Your Step
    • [b]DemonHunterStrafe_name[/b] - Unloading
    • [b]DemonHunterVault_name[/b] - Acrobat
    [b]Monk[/b]
    • [b]MonkBlindingFlash_name[/b] - Razzle Dazzle
    • [b]MonkBreathOfHeaven_name[/b] - Inspired
    • [b]MonkCripplingWave_name[/b] - Tsunami
    • [b]MonkCycloneStrike_name[/b] - Eye of the Storm
    • [b]MonkDashingStrike_name[/b] - Blurred
    • [b]MonkDeadlyReach_name[/b] - Thousand Foot Fist
    • [b]MonkExplodingPalm_name[/b] - Dim Mak
    • [b]MonkFistsOfThunder_name[/b] - Thunder and Lightning
    • [b]MonkInnerSanctuary_name[/b] - Can't Touch This
    • [b]MonkLashingTailKick_name[/b] - Shaolin Golf
    • [b]MonkSerenity_name[/b] - Bubble Heart
    • [b]MonkSevenSidedStrike_name[/b] - Lucky Seven
    • [b]MonkSweepingWind_name[/b] - Passing Gas
    • [b]MonkTempestRush_name[/b] - Tempest Rush
    • [b]MonkWaveOfLight_name[/b] - Particle Accelerator
    • [b]MonkWayOfTheHundredFists_name[/b] - Ten Thousand Fists
    [b]Witch Doctor[/b]
    • [b]WitchdoctorAcidCloud_name[/b] - Polluter
    • [b]WitchdoctorBigBadVoodoo_name[/b] - Voodoo Master
    • [b]WitchdoctorCorpseSpiders_name[/b] - Arachnid
    • [b]WitchdoctorFirebats_name[/b] - Festival of Fire
    • [b]WitchdoctorFirebomb_name[/b] - Bottled Surprise
    • [b]WitchdoctorGraspOfTheDead_name[/b] - string1: Undertaker
    • [b]WitchdoctorHaunt_name[/b] - Spooked
    • [b]WitchdoctorHex_name[/b] - Fetish Fan
    • [b]WitchdoctorHorrify_name[/b] - Boo!
    • [b]WitchdoctorLocustSwarm_name[/b] - Darkness Approaches
    • [b]WitchdoctorMassConfusion_name[/b] - Mosh Pit
    • [b]WitchdoctorPlagueOfToads_name[/b] - Croak
    • [b]WitchdoctorPoisonDart_name[/b] - Deadly Brew
    • [b]WitchdoctorSacrifice_name[/b] - Disposable
    • [b]WitchdoctorSoulHarvest_name[/b] - Bountiful Harvest
    • [b]WitchdoctorSpiritBarrage_name[/b] - All Hallow's Eve
    • [b]WitchdoctorSpiritWalk_name[/b] - Spirit Walk
    • [b]WitchdoctorWallOfZombies_name[/b] - Thriller
    • [b]WitchdoctorZombieCharger_name[/b] - Dance of the Dead
    [b]Misc[/b]
    • [b]Unstoppable_name[/b] - Unstoppable
    • [b]TeamLowestDamageTaken_name[/b] - Catch Me If You Can
    • [b]GameHighestDamageMitigated_name[/b] - Can't Touch This
    • [b]TeamHighestDamageMitigated_name[/b] - Can't Touch This
    • [b]GameLowestDamageTaken_name[/b] - The Quick and the Dead
    • [b]GameBestKillDeathRatio_name[/b] - Tipping the Scales
    • [b]TeamBestKillDeathRatio_name[/b] - Tipping the Scales
    • [b]GameHighestCritDamage_name[/b] - Critically Acclaimed
    • [b]TeamHighestCritDamage_name[/b] - Critically Acclaimed
    • [b]GameBestTakedownDeathRatio_name[/b] - Happy Violence
    • [b]TeamBestTakedownDeathRatio_name[/b] - Happy Violence
    • [b]GameHighestTakedowns_name[/b] - Raise Your Weapon
    • [b]TeamHighestTakedowns_name[/b] - Raise Your Weapon
    • [b]GameHighestDamageWhileStealthed_name[/b] - Neither Seen nor Heard
    • [b]GameFirstBlood_name[/b] - Thirst Blood
    • [b]TeamHighestAssists_name[/b] - Wingman
    • [b]TeamHighestKills_name[/b] - The Feared
    • [b]TeamLowestDeaths_name[/b] - Juggernaut
    • [b]TeamHighestDamageDone_name[/b] - Steamroller
    • [b]GameHighestKills_name[/b] - The Feared
    • [b]GameHighestAssists_name[/b] - Wingman
    • [b]GameLowestDeaths_name[/b] - Juggernaut
    • [b]TeamHighestDamageTaken_name[/b] - Punching Bag
    • [b]GameHighestAttacks_name[/b] - Trigger Happy
    • [b]TeamHighestAttacks_name[/b] - Trigger Happy
    • [b]GameHighestDamageDone_name[/b] - Steamroller
    • [b]GameHighestDamageTaken_name[/b] - Punching Bag
    • [b]GameHighestHealingDone_name[/b] - Medic
    • [b]TeamHighestHealingDone_name[/b] - Medic
    • [b]GameHighestHealingReceived_name[/b] - ICU
    • [b]TeamHighestHealingReceived_name[/b] - ICU
    • [b]OnDeathWinningTeam_name[/b] - Winning Team
    • [b]OnDeathHighDamageDone_name[/b] - OnDeathHighDamageDone
    • [b]OnDeathHighHealingDone_name[/b] - OnDeathHighHealingDone
    • [b]OnDeathEnemiesKilled_name[/b] - OnDeathEnemiesKilled
    • [b]OnDeathAvenger_name[/b] - Avenger
    • [b]OnDeathKillstreak_name[/b] - Streaker
    • [b]OnDeathLongestLife_name[/b] - A little longer
    • [b]OnDeathGoldStar_name[/b] - Gold Star
    • OnDeathGoldStar_desc - You're still special!
    • [b]OnDeathExtraPraise1_name - OnDeathExtraPraise1[/b]
    • OnDeathExtraPraise1_desc - Your killer's banner wasn't very cool.
    • [b]OnDeathExtraPraise2_name - OnDeathExtraPraise2[/b]
    • OnDeathExtraPraise2_desc - Everybody's gonna die sometime.
    • [b]OnDeathExtraPraise3_name - OnDeathExtraPraise3[/b]
    • OnDeathExtraPraise3_desc - I'm sure nobody noticed.
    • [b]OnDeathExtraPraise4_name - OnDeathExtraPraise4[/b]
    • OnDeathExtraPraise4_desc - It's better than losing to a six pool.
    • [b]OnDeathExtraPraise5_name - OnDeathExtraPraise5[/b]
    • OnDeathExtraPraise5_desc - Baiting the enemy into overconfidence is a valid tactic.
    • [b]OnDeathExtraPraise6_name - OnDeathExtraPraise6[/b]
    • OnDeathExtraPraise6_desc - You'll get them next time.
    • [b]OnDeathExtraPraise7_name - OnDeathExtraPraise7[/b]
    • OnDeathExtraPraise7_desc - They've got gear; you've got skill.
    • [b]OnDeathExtraPraise8_name - OnDeathExtraPraise8[/b]
    • OnDeathExtraPraise8_desc - You took a hit for the team.
    • [b]OnDeathExtraPraise9_name - OnDeathExtraPraise9[/b]
    • OnDeathExtraPraise9_desc - It's not over till it's over.
    • [b]OnDeathTakedowns_name[/b] - OnDeathTakedowns
    • [b]OnDeathAssists_name[/b] - OnDeathAssists
    • [b]OnDeathCloseGame_name[/b] - OnDeathCloseGame
    • [b]OnDeathMostTeamAssists_name[/b] - OnDeathMostTeamAssists
    • [b]OnDeathMostTeamKills_name[/b] - OnDeathMostTeamKills
    • [b]OnDeathMostTeamTakedowns_name[/b] - OnDeathMostTeamTakedowns
    • [b]GameMostWizardKills_name[/b] - Whippin' on Some Wizard
    • [b]GameMostBarbarianKills_name[/b] - Barbaric Tendencies
    • [b]GameMostWitchDoctorKills_name[/b] - One Hundred Percent in the Witch Doctor
    • [b]GameMostDemonHunterKills_name[/b] - Hunter-Killer
    • [b]GameMostMonkKills_name[/b] - Monk-y Business
    • [b]GameWinShorthanded_name[/b] - Napoleon Complex
    • [b]GamePlayShorthanded_name[/b] - Understaffed
    • [b]GameLongestKillStreak_name[/b] - Stayed Awhile
    • [b]TeamLongestKillStreak_name[/b] - Stayed Awhile
    • [b]GameHighestStuns_name[/b] - Got My Stunnaz On
    • [b]TeamHighestStuns_name[/b] - Got My Stunnaz On
    • [b]GameHighestFreezes_name[/b] - Ice to Meet You
    • [b]TeamHighestFreezes_name[/b] - Ice to Meet You
    • [b]GameHighestBlinds_name[/b] - Blind Justice
    • [b]TeamHighestBlinds_name[/b] - Blind Justice
    • [b]GameHighestFears_name[/b] - Fear Factor
    • [b]TeamHighestFears_name[/b] - Fear Factor
    • [b]GameHighestImmobilizes_name[/b] - Stay!
    • [b]TeamHighestImmobilizes_name[/b] - Stay!
    • [b]GameHighestKnockbacks_name[/b] - Knock, Knock
    • [b]TeamHighestKnockbacks_name[/b] - Knock, Knock





    [b]New Monsters[/b]


    DiabloFans Quote:



    [b]Uber Bosses[/b]
    May not be a full list just yett[/b]
    • [b]Uber_SkeletonKingRed[/b] - Mockery of Life
    • [b]Uber_SkeletonKingBlue - [/b]King Blutarch
    • [b]Uber_Maghda[/b] - Soulless Heathen
    • [b]Uber_Gluttony[/b] - Gaping Maw of Hell
    • [b]Uber_Despair[/b] - Vicious Blademaster
    • [b]Uber_SiegebreakerDemon[/b] - Unrelenting Devastator
    • [b]Uber_ZoltunKulle[/b] - Depraved Zealot
    [b]Other Ubers[/b]
    • [b]DuneDervish_B_Unique_Uber[/b] - Wielder of the Restless Wind
    • [b]GoatMutant_Ranged_A_Unique_Uber[/b] - Evasive Khazra Brute
    • [b]MorluSpellcaster_A_Unique_Uber[/b] - Tormentor of the Damned
    • [b]TerrorDemon_A_Unique_Uber[/b] - Seething Chaos
    [b]Others[/b]
    • [b]creepMob_A_MedicalCamp_Unique[/b] - Demon of Frozen Horrors
    • [b]demonTrooper_A_Reinforcements_Unique[/b] - Eater of Manflesh
    • [b]FallenChampion_B_PrisonersEvent_Unique[/b] - Unmerciful Slavemaster
    • [b]FallenGrunt_A_Rakanishu_Unique[/b] - Fallen Demigod
    • [b]FallenGrunt_C_RescueEscort_Unique[/b] - The Bonechewer
    • [b]FleshPitFlyer_B_FarmhouseAmbush_Unique[/b] - Scourge of the Harvest
    • [b]Ghoul_A_NephMonument_Unique[/b] - Nephalem Traitor
    • [b]Ghoul_E_BlazeOfGlory_Unique[/b] - Molten Defiler
    • [b]Scavenger_B_MinerEvent_Unique[/b] - Fortune Hoarder
    • [b]Shield_Skeleton_A_NephChamp[/b] - Ancient Hero
    • [b]Skeleton_D_Fire_BlacksmithEvent_Unique[/b] - Horror of the Flame
    • [b]Triune_Berserker_B_RestlessSands_Unique[/b] - Brute of the Coven
    • [b]TriuneCultist_A_VendorRescue_Unique[/b] - Vizier of the Coven





    [b]PvP Callouts[/b]

    DiabloFans Quote:


    [b]Conv_PVP_Callout_AllFoesDead.txt[/b]
    • [b]Line1[/b] - Ace!
    • [b]Line1F[/b] - Ace!
    • [b]Line2[/b] - Champion!
    • [b]Line2F [/b]- Champion!
    • [b]Line3[/b] - Magnificent!
    • [b]Line3F[/b] - Magnificent!
    • [b]Line4[/b] - Spectacular!
    • [b]Line4F [/b]- Spectacular!
    • [b]Line5[/b] - The field is clear!
    • [b]Line5F[/b] - The field is clear!
    • [b]Line6[/b] - Cleared!
    • [b]Line6F[/b] - Cleared!
    [b]Conv_PVP_Callout_Avenger.txt[/b]
    • [b]Line1[/b] - For honor!
    • [b]Line1F[/b] - For honor!
    • [b]Line2[/b] - Blood for blood!
    • [b]Line2F[/b] - Blood for blood!
    • [b]Line3[/b] - A righteous death!
    • [b]Line3F[/b] - A righteous death!
    • [b]Line4[/b] - Avenger!
    • [b]Line4F[/b] - Avenger!
    • [b]Line5[/b] - Payback!
    • [b]Line5F[/b] - Payback!
    [b]Conv_PVP_Callout_FirstKill.txt[/b]
    • [b]Line1[/b] - Blood has been spilled!
    • [b]Line1F[/b] - Blood has been spilled!
    • [b]Line2[/b] - First to fall!
    • [b]Line2F[/b] - First to fall!
    • [b]Line3[/b] - First blood!
    • [b]Line3F[/b] - First blood!
    [b]Conv_PVP_Callout_KillBonus.txt[/b]
    • [b]Line8[/b] - Glorious!
    • [b]Line8F[/b] - Glorious!
    • [b]Line9[/b] - Excellent!
    • [b]Line9F[/b] - Excellent!
    • [b]Line10[/b] - Dominating!
    • [b]Line10F[/b] - Dominating!
    • [b]Line11[/b] - Killing spree!
    • [b]Line11F[/b] - Killing spree!
    • [b]Line12[/b] - Maniac!
    • [b]Line12F[/b] - Maniac!
    • [b]Line13[/b] - Massacre!
    • [b]Line13F[/b] - Massacre!
    • [b]Line14[/b] - Rampage!
    • [b]Line14F[/b] - Rampage!
    • [b]Line15[/b] - Impressive!
    • [b]Line15F[/b] - Impressive!
    • [b]Line16[/b] - Bloodbath!
    • [b]Line16F[/b] - Bloodbath!
    • [b]Line17[/b] - Godlike!
    • [b]Line17F[/b] - Godlike!
    • [b]Line18[/b] - Unstoppable!
    • [b]Line18F[/b] - Unstoppable!
    • [b]Line19[/b] - Annihilation!
    • [b]Line19F[/b] - Annihilation!
    • [b]Line20[/b] - Slaughterhouse!
    • [b]Line20F[/b] - Slaughterhouse!
    • [b]Line21[/b] - With honor and valor!
    • [b]Line21F[/b] - With honor and valor!
    • [b]Line22[/b] - Nobly done!
    • [b]Line22F[/b] - Nobly done!
    • [b]Line23[/b] - The wrath of the Hells!
    • [b]Line23F[/b] - The wrath of the Hells!
    • [b]Line24[/b] - First sword of the realm!
    • [b]Line24F[/b] - First sword of the realm!
    • [b]Line25[/b] - The unbowed champion!
    • [b]Line25F[/b] - The unbowed champion!
    • [b]Line26[/b] - Blessed by the Heavens!
    • [b]Line26F[/b] - Blessed by the Heavens!
    • [b]Line27[/b] - Blessed by the Light!
    • [b]Line27F[/b] - Blessed by the Light!
    • [b]Line28[/b] - The angels smile on you!
    • [b]Line28F[/b] - The angels smile on you!
    • [b]Line29[/b] - Strength and cunning!
    • [b]Line29F[/b] - Strength and cunning!
    • [b]Line30[/b] - Blood and glory!
    • [b]Line30F[/b] - Blood and glory!
    [b]Conv_PVP_Callout_KillEvent.txt[/b]
    • [b]Line1[/b] - Takedown!
    • [b]Line1F[/b] - Takedown!
    • [b]Line2[/b] - Killing blow!
    • [b]Line2F[/b] - Killing blow!
    • [b]Line27[/b] - Assist!
    • [b]Line27F[/b] - Assist!
    • [b]Line28[/b] - Execution!
    • [b]Line28F[/b] - Execution!
    • [b]Line29[/b] - Assassination!
    • [b]Line29F[/b] - Assassination!
    • [b]Line30[/b] - A fine kill!
    • [b]Line30F[/b] - A fine kill!
    • [b]Line31[/b] - Masterfully done!
    • [b]Line31F[/b] - Masterfully done!r
    • [b]Line32[/b] - Slayer!
    • [b]Line32F[/b] - Slayer!
    • [b]Line33[/b] - Executioner!
    • [b]Line33F[/b] - Executioner!
    • [b]Line34[/b] - Well struck!
    • [b]Line34[/b] - Well struck!
    [b]Conv_PVP_Callout_MultipleKillsFast.txt[/b]
    • [b]Line8[/b] - Double kill!
    • [b]Line8F[/b] - Double kill!
    • [b]Line9[/b] - Triple kill!
    • [b]Line9F[/b] - Triple kill!
    • [b]Line10[/b] - Quad kill!
    • [b]Line10F[/b] - Quad kill!
    • [b]Line11[/b] - And another one!
    • [b]Line11F[/b] - And another one!
    • [b]Line12[/b] - That's three!
    • [b]Line12F[/b] - That's three!
    • [b]Line13[/b] - There's a fourth!
    • [b]Line13F[/b] - There's a fourth!
    • [b]Line14[/b] - It doesn't stop!
    • [b]Line14F[/b] - It doesn't stop!
    • [b]Line15[/b] - Nothing can stop you!
    • [b]Line15F[/b] - Nothing can stop you
    [b]Conv_PVP_Callout_MultipleKillsNoDeaths.txt[/b]
    • [b]Line1[/b] - Kill streak!
    • [b]Line1F[/b] - Kill streak!
    • [b]Line2[/b] - Immortal!
    • [b]Line2F[/b] - Immortal!
    • [b]Line3[/b] - Thrasher!
    • [b]Line3F[/b] - Thrasher!
    • [b]Line4[/b] - Force of nature!
    • [b]Line4F[/b] - Force of nature!
    • [b]Line5[/b] - Act of the gods!
    • [b]Line5F[/b] - Act of the gods!
    • [b]Line6[/b] - Akarat's chosen!
    • [b]Line6F[/b] - Akarat's chosen!
    • [b]Line7[/b] - Invincible!
    • [b]Line7F[/b] - Invincible!
    [b]Conv_PVP_Callout_OtherKills.txt[/b]
    • [b]Line1[/b] - Hat trick!
    • [b]Line1F[/b] - Hat trick!
    • [b]Line2[/b] - Bull's-eye!
    • [b]Line2F[/b] - Bull's-eye!
    [b]Conv_PVP_Callout_Payback.txt[/b]
    • [b]Line8[/b] - Revenge!
    • [b]Line8F[/b] - Revenge!
    • [b]Line9[/b] - Vengeance!
    • [b]Line9F[/b] - Vengeance!
    • [b]Line10[/b] - Back from the grave!
    • [b]Line10F[/b] - Back from the grave!
    • [b]Line11[/b] - Counterblow!
    • [b]Line11F[/b] - Counterblow!
    • [b]Line12[/b] - Retribution!
    • [b]Line12F[/b] - Retribution!
    [b]Conv_PVP_Callout_Savior.txt[/b]
    • [b]Line1[/b] - Guardian angel!
    • [b]Line1F[/b] - Guardian angel!
    • [b]Line2[/b] - Strength in loyalty!
    • [b]Line2F[/b] - Strength in loyalty!
    • [b]Line3[/b] - Divine intervention!
    • [b]Line3F[/b] - Divine intervention!
    • [b]Line4[/b] - A timely intervention!
    • [b]Line4F[/b] - A timely intervention!
    • [b]Line6[/b] - Savior!
    • [b]Line6F[/b] - Savior!
    [b]Conv_PVP_Callout_Survivor.txt[/b]
    • [b]Line1[/b] - Survivor!
    • [b]Line1F[/b] - Survivor!
    • [b]Line2[/b] - Survival!
    • [b]Line2F[/b] - Survival!
    • [b]Line3[/b] - Iron heart!
    • [b]Line3F[/b] - Iron heart!
    • [b]Line4[/b] - Disciplined!
    • [b]Line4F[/b] - Disciplined!
    • [b]Line5[/b] - Blessed one!
    • [b]Line5F[/b] - Blessed one!
    • [b]Line6[/b] - A narrow escape!
    • [b]Line6F[/b] - A narrow escape!
    [b]Conv_PvP_Vendor_InTown.txt[/b]
    • [b]Line1[/b] - [/b] - May you ever be victorious!
    • [b]Line1F[/b] - May you ever be victorious!
    • [b]Line3[/b] - This is how it works—to the winners go the spoils!
    • [b]Line3F[/b] - This is how it works—to the winners go the spoils!
    • [b]Line2[/b] - Winning is about persistence. Persistence and finely-crafted weapons.
    • [b]Line2F[/b] - Winning is about persistence. Persistence and finely-crafted weapons.
    • [b]Line4[/b] - I've considered giving a little something to the losers, but then I realized I like being rich.
    • [b]Line4F[/b] - I've considered giving a little something to the losers, but then I realized I like being rich.
    • [b]Line5[/b] - Sometimes I travel so much that I almost forget which town I'm in... but I still know a warrior when I see one!
    • [b]Line5F[/b] - Sometimes I travel so much that I almost forget which town I'm in... but I still know a warrior when I see one!
    • [b]Line6[/b] - All hail the victorious fighter of... Wait... Where are you from again?
    • [b]Line6F[/b] - All hail the victorious fighter of... Wait... Where are you from again?
    [b]Conv_PvP_Vendor_InTown1.txt[/b]
    • [b]Line0[/b] - Welcome, friend! I only sell my goods to the greatest champions in the land. Prove yourself in battle against other warriors, and I will reward you well.
    • [b]Line0F[/b] - Welcome, friend! I only sell my goods to the greatest champions in the land. Prove yourself in battle against other warriors, and I will reward you well.





    [b]Infernal Machine[/b]
    Lots of strings here, this is being updated, this is not the full list yet.
    It also looks like it costs 50k gold to craft.


    DiabloFans Quote:



    [b]Uber Boss Worlds[/b]
    • [b]Uber_BossWorld1[/b] - Realm of Discord
    • [b]Uber_BossWorld2[/b] - Realm of Chaos
    • [b]Uber_BossWorld3[/b] - Realm of Turmoil
    • [b]Uber_PortalWorld[/b] - Heretic's Abode
    [b]Other Ifno[/b]
    • [b]Uber_Portal0_Info_Text[/b] - Your party will teleport in when everyone has accepted
    • [b]Uber_Portal0_Join_Instruction[/b] - Triggered by {s1}
    • [b]Uber_Portal1_Join_Instruction[/b] - Triggered by {s1}
    • [b]Uber_Portal1_Info_Text [/b]- Your party will teleport in when everyone has accepted
    • [b]Uber_Portal2_Join_Instruction[/b] - Triggered by {s1}
    • [b]Uber_Portal2_Info_Text[/b] - Your party will teleport in when everyone has accepted
    • [b]Uber_Portal0_Encounter_Name[/b] - Boss: The Realm of Discord
    • [b]Uber_Portal0_Taunt_Text[/b] - Defeat the King of the Dead and the Merciless Witch!
    • [b]Uber_Portal1_Encounter_Name - Boss:[/b] The Realm of Chaos
    • [b]Uber_Portal1_Taunt_Text[/b] -Defeat the Foul Desecrator and the Vile Executioner!
    • [b]Uber_Portal2_Encounter_Name[/b] - Boss: The Realm of Turmoil
    • [b]Uber_Portal2_Taunt_Tex[/b]t - Defeat the Savage Behemoth and the Undying One!





    [b]String Changes[/b]
    Other great info here, such as "tab art" for your stash.


    DiabloFans Quote:


    • [b]ChoseTabArt[/b] - Choose new Tab art from below
    • [b]NotificationAuctionHouseEventTooltip[/b] - Displays a notification whenever an auction house event occurs.
    • Exquisite" chests in A4 have been turned into "Resplendant"
    • A few random strings about "mail" as well as a few UI graphics, nothing else yet, this could be some old files, or it could mean mail.

    Posted in: PTR Patch 1.0.5 Unofficial Changes - PvP Tokens and More
  • published the article Patch 1.0.5 PTR is Now Downloading
    Patch 1.0.5 PTR is Now Downloading
    Keep checking back to Diablofans as we will have all the undocumented changes that we can find. If you missed the the 1.0.5 PTR Patch notes or information on how to download the installer, make sure to check that out now.

    The full download size looks to be around 8.2 gigs

    Server Status: Offline

    Posted in: Patch 1.0.5 PTR is Now Downloading
  • published the article Patch 1.0.5 PTR Patch Notes - 1.0.5 Coming to the PTR
    Note: “Appear Offline” Option Coming Soon to Battle.net

    Patch 1.0.5 Coming to the PTR
    The PTR client installer can now be downloaded on the US battle.net page, however it will not run at this time. Go to your account page, click Diablo III, then at the bottom click "Create a PTR Account", once this is done, you will be able to download the PTR client installer.


    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Patch 1.0.5 will soon be available for testing on the PTR. Once the PTR is up and ready, we'll enable posting in this forum and the PTR Bug Report forum so you can share your feedback and report any issues you may experience while playing.

    In the meantime, be sure to check out the patch 1.0.5 PTR patch notes and the information below to find out how to set up your PTR account.

    How to Participate:

    To participate in the public test, you must have a Diablo III game license attached your Battle.net account that's in good standing (i.e. it hasn't been suspended or banned). While the 1.0.5 PTR will only be in available in English, French, German, and Korean languages, accounts from all regions are eligible to participate.

    You will also need to create a PTR account by logging in to your Battle.net Account Managementpage. We will be enabling PTR account creation soon (we'll provide an update once it's available), and once it's up you'll simply need to select your Diablo III game license and then click "Create a PTR account." After you've created your account, you'll be able to download the client from the Diablo III landing page, or from your Games Download page in Account Management.

    Please note that will not be able to log in to the PTR client until it's live.

    Character Copy:

    The option to copy your existing Diablo III characters from your live account to the PTR will become available once the PTR is live. Only one region per account can be copied at a time, however, so if you choose to copy characters from your account in a different region please note that any previously copied PTR characters will be lost.

    We'll be providing more details, including an FAQ, once the 1.0.5 PTR is available, so stay tuned!





    Official 1.0.5 PTR Patch Notes

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    PATCH FEATURES

    New System: Monster Power
    Similar to the "Players 8" command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they’ll receive scaling bonuses to experience (for heroes levels 1-59) as well as boosts to Magic Find and Gold Find (for heroes in Inferno) which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.

    New Event: Infernal Machine
    The Infernal Machine is a device that will allow level 60 players to battle "uber” versions of some of Sanctuary's most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring

    GENERAL
    • Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:
      • When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time
      • Opening a Resplendent Chest will grant one stack of Nephalem Valor
    • Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty
      • If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event's location
    • Major in-game events in Inferno difficulty that involve a special chest or Unique monster (ex: ) will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion
      • Several events have had Unique monsters added to them for this purpose
    • Experience Shrines can now appear in Inferno difficulty
    • Two new shrines have been added to all difficulty levels:
      • Empowered Shrine – Increased resource regeneration and reduced cooldowns
      • Fleeting Shrine – Increased movement speed and pickup radius
    • Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy
    • The reduction of snare effects against Elite monsters has been reduced (in the player’s favor):
      • Normal: 20% to 0%
      • Nightmare: 30% to 15%
      • Hell: 40% to 25%
      • Inferno: 40% to 25%
    • Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here!
    AUCTION HOUSE
    • Search parameters will now save when switching between the gold and real-money auction house
    • An additional sortable column has been added to the results window
      • This column will have a drop-down box populated with each of the Preferred Stats that players indicated for their search (only one Preferred Stat can be selected at a time)
    • The Preferred Stat list is now sorted alphabetically
    • A button has been added to allow players to quickly reset Preferred Stat filters to "None"
    • Players can now search for +Damage on off-hand items
    • When searching for items to purchase, an option to "autofill" stats based on what the player is currently wearing has been added
    • Similarly, when selling an item, a "Find Similar" button has been added to allow players to quickly search for items currently up for auction that have similar stats
    • Bug Fixes
      • When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before falling back to using an open slot in your inventory
      • The color-coding for the "Quality" drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories
      • Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly
    BATTLE.NET
    • The "Friend of Friend" feature for finding and adding Real ID friends is now available for Diablo III
    • A new item delivery system has been added that will allow Blizzard to send items directly to players (you may see us testing this feature over the course of the PTR)
    • Achievements
      • An Achievement button has been added to the in-game hotbar
      • Players can now link Achievements in chat
    • Banners
      • Players can now customize their banner in-game while in town
      • Each banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.)
      • New unlocked banner rewards are now highlighted so they can be found more easily
    • Chat
      • Players can now change font color (per channel) and size
      • Clicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearing
      • Several additional improvements have been made to in-game chat to increase usability
    BOSSES
    • Azmodan
      • Bug Fixes
        • Azmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunned
    CLASSES
    • General
      • Defensive bonuses provided by certain class skills have been reduced. To learn more about these changes and why they were made, click here!
    • Barbarian
      • Active Skills
        • Battle Rage
          • Duration increased from 30 seconds to 120 seconds
        • Hammer of the Ancients
          • Increased Critical Hit chance is now based on the amount of Fury the player has when Hammer of the Ancients is activated:
          • For every 5 Fury a player has, Hammer of the Ancients has a 1% increased Critical Hit chance
          • Skill Rune – Smash
            • The radius of Smash has been slightly increased to help resolve an issue that caused Hammer of the Ancients to occasionally miss targets immediately in front of the player
          • Skill Rune – The Devil's Anvil
            • Movement speed reduction increased from 60% to 80%
        • Leap
          • Skill Rune – Iron Impact
            • Now grants 100% bonus armor per enemy hit for 3 seconds
        • Overpower
          • Cooldown reduced from 15 seconds to 12 seconds
        • Rend
          • Rend should now more reliably hit enemies that are running away
          • Skill Rune – Mutilate
            • Mutilate has been redesigned to slow enemies by 60% for the duration of Rend
        • Sprint
          • Skill Rune – Run Like the Wind
            • Proc coefficient reduced from 0.2 to 0.08
        • Threatening Shout
          • Cooldown reduced from 15 seconds to 10 second
          • Skill Rune – Grim Harvest
            • Now also has a chance to drop a health globe
        • War Cry
          • Cooldown reduced from 30 seconds to 20 seconds
          • Fury generated reduced from 30 to 20
          • Skill Rune – Charge!
            • Fury generated reduced from 60 to 40
          • Skill Rune – Impunity
            • Bonus resistance reduced from 50% to 20%
        • Whirlwind
          • Fury cost from 16 to 9
          • Skill Rune – Blood Funnel
            • Healing increased from 1% to 2% of Maximum Life per Critical Hit
      • Passive Skills
        • Animosity
          • Bonus Fury regeneration increased from 10% to 20%
        • Inspiring Presence
          • Healing increased from 1% to 2% Maximum Life per second
        • Unforgiving
          • Fury regeneration has been quadrupled, increased to 2 Fury every 1 second (up from 1 Fury every 2 seconds)
    • Demon Hunter
      • Active Skills
        • Bola Shot
          • Explosion radius increased from 7 yards to 17 yards
          • Skill Rune – Volatile Explosives
            • Explosion radius increased from 14 yards to 20 yards
        • Chakram
          • Chakram will now always fire a projectile, regardless of distance or if an enemy is targeted
        • Companion
          • Added a 30-second cooldown
          • Reduced each Companion's attack cooldown from 1.5/2 seconds to 1 second
          • Weapon damage increased from 30% to 38%, but they can no longer critically hit
          • Companion's damage now scales with attack speed
          • Skill Rune – Wolf Companion
            • Wolf Companion has been redesigned to be a more durable pet:
            • Now has comparable durability to one Zombie Dog
            • New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage
          • Skill Rune – Spider Companion
            • Spider Companion has been redesigned to be a more durable pet:
            • Has slightly more durability than the Wolf Companion
            • New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds
          • Skill Rune – Boar Companion
            • Boar Companion has been redesigned to be a more durable pet:
            • Has more durability than the Spider Companion
            • New attack: Single-target attack that hits for 38% weapon damage
            • Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter
        • Evasive Fire
          • Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
            • Hardened increases your Armor by 50% for 3 seconds and replaces the backflip
          • Skill Rune – Parting Gift
            • Weapon damage increased from 45% to 55%
            • Poison bomb delay reduced from 1.2 seconds to 0.6 seconds
        • Sentry
          • Cost changed from 10 Discipline to 30 Hatred
          • Increased from weapon damage from 55% to 88%
          • Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
          • Sentry can no longer critically hit
          • Skill Rune – Spitfire Turret
            • Weapon damage increased from 8% to 15%
          • Skill Rune – Vigilant Watcher
            • Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration
          • Skill Rune – Chain of Torment
            • Weapon damage increased from 80% to 100%
        • Shadow Power
          • Base spell changed from 20% Life Steal for 3 seconds to 15% Life Steal for 5 seconds
          • Skill Rune – Night Bane
            • Changed from 4 Hatred per second for 3 seconds to 3 Hatred per second for 5 seconds
          • Skill Rune – Blood Moon
            • Changed from 30% Life Steal for 3 seconds to 25% Life Steal for 5 seconds
          • Skill Rune – Gloom
            • Changed from 65% damage reduction for 3 seconds to 35% damage reduction for 5 seconds
          • Skill Rune – Shadow Glide
            • Changed from 40% movement speed increase for 3 seconds to 30% movement speed increase for 5 seconds
        • Spike Trap
          • Skill Rune – Sticky Trap
            • Explosion radius increased from 8 yards to 16 yards
          • Skill Rune – Bandolier has been replaced with a new rune: "Echoing Blast"
            • Echoing Blast gives your Spike Traps three charges with a minimum delay of 1 second between each explosion, and deals damage as Poison
        • Strafe
          • Movement speed increased from 65% to 75%
          • Hatred cost reduced from 16 to 12
          • Skill Rune – Equilibrium has been replaced with a new rune: "Emberstrafe"
            • Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds
          • All rune variants now allow you to walk through enemies while active
        • Vault
          • Can now be used while under the effect of roots, including Jailer (and will break the effect)
          • Skill Rune – Trail of Cinders
            • Reduced damage from 1500% to 300% weapon damage over 3 seconds
            • Trail can now stack
          • Skill Rune – Acrobatics
            • Cooldown reduced from 15 seconds to 10 seconds
      • Passive Skills
        • Custom Engineering
          • Adds the ability to have a third Sentry turret out a time
          • Now also increases the maximum number of Spike Traps you can have out to 6
        • Numbing Traps
          • Damage reduction reduced from 25% to 20%, but now also works with Grenades and Sentry
        • Perfectionist
          • Now also increases Life, Armor, and Resistances by 10%
        • Thrill of the Hunt
          • Thrill of the Hunt has been redesigned:
          • Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. This does not affect Sentry.
          • Now displays a buff icon when ready to use
    • Monk
      • Active Skills
        • Breath of Heaven
          • Skill Rune – Infused with Light
            • Bonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 seconds
        • Dashing Strike
          • The strike animation after dashing now scales with attack speed
        • Mantra of Evasion
          • Skill Rune – Wind Through the Reeds
            • Run speed bonus increased from 5% to 8%
      • Passive Skills
        • Beacon of Ytar
          • Cooldown reduction increased from 15% to 20%
        • Near Death Experience
          • Cooldown reduced from 90 seconds to 60 seconds
        • Pacifism
          • Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)
        • Resolve
          • Damage reduction reduced from 25% to 20%
        • Seize the Initiative
          • Conversion of Dexterity to Armor reduced from 100% to 50%
    • Witch Doctor
      • Active Skills
        • Spirit Barrage
          • Skill Rune – Well of Souls
            • Will now seek out targets up to 40 yards (up from 25 yards)
        • Wall of Zombies
          • Cooldown reduced from 25 seconds to 20 seconds
          • Skill Rune – Pile On
            • Changed from 745% weapon damage with a 25-second cooldown to 500% weapon damage with a 10-second cooldown and the radius has been slightly increased
      • Passive Skills
    • Wizard
      • Active Skills
        • Archon: Slow Time
          • Slow increased from 30% to 60%
        • Blizzard
          • Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)
        • Energy Armor
          • Armor bonus reduced from 65% to 35%
          • Skill Rune – Prismatic Armor
            • Resistance bonus reduced from 40% to 25%
        • Familiar
          • Skill Rune – Ancient Guardian
            • Health threshold increased from 35% to 50%
          • Skill Rune – Dartling has been replaced with a new rune: "Vigoron"
            • Vigoron regenerates Life every second for the wizard
        • Hydra
          • All runes now properly benefit from Arcane Dynamo's five-stack damage buff
          • Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall
        • Ice Armor
          • Now reduces damage from melee attacks by 8%
        • Magic Missile
          • Base weapon damage increased from 110% to 125%
          • Skill Rune – Charged Blast
            • Weapon damage increased from 143% to 162%
          • Skill Rune – Split
            • Weapon damage increased from 50% to 56%
            • Angle of damage reduced from 30 degrees to 20 degrees
          • Skill Rune – Seeker
            • Weapon damage increased from 121% to 138%
          • Skill Rune – Penetrating Blast
            • Pierce chance increased from 70% to 100%
        • Meteor
          • Delay between cast and impact reduced from 2 seconds to 1.25 seconds
          • Arcane Power cost reduced from 60 to 50
        • Ray of Frost
          • Movement speed reduction increased from 30% to 60%
          • Duration of slow increased from 3 seconds to 4 seconds
          • Arcane Power cost reduced from 20 to 16 per period
          • Skill Rune – Numb
            • Movement speed reduction increased from 60% to 80%
          • Skill Rune – Cold Blood
            • Arcane Power cost reduced from 12 to 10 per period
          • Skill Rune – Sleet Storm
            • Weapon damage increased from 215% to 333%
            • Proc scalar reduced from 0.25 to 0.1875
          • Skill Rune – Black Ice
            • Weapon damage increased from 193% to 387% over 3 seconds
        • Slow Time
          • Cooldown reduced from 20 seconds to 15 seconds
          • Movement speed reduction increased from 30% to 60%
          • Skill Rune – Time Shell
            • No longer reduces the size of Slow Time
          • Skill Rune – Perpetuity
            • Now reduces cooldown to 12 seconds (from 16 seconds)
        • Spectral Blade
          • Weapon damage increased from 135% to 165%
          • Angle of damage increased from 60 degrees to 90 degrees
          • Range increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards)
          • Skill Rune – Deep Cuts
            • Weapon damage from Bleed increased from 35% to 45% over 3 seconds
          • Skill Rune – Healing Blades
            • Removed Critical Hit requirement
        • Storm Armor
          • Ability has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemies
          • Skill Rune – Reactive Armor
            • Redesigned to deal 70% weapon damage as Lightning to ranged and melee attackers
          • Skill Rune – Strike Back has been renamed "Thunder Storm"
            • All other runes remain unchanged
        • Teleport
          • Now breaks roots
          • Skill Rune – Reversal
            • Now ignores line of sight when returning to the casting location
        • Wave of Force
          • Cooldown reduced from 15 seconds to 12 seconds
          • Skill Rune – Force Affinity
            • Cooldown from 12 seconds to 9 seconds
      • Passive Skills
        • Unstable Anomaly
          • Increased health threshold from 20% to 30%
          • Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds
    CRAFTING
    • Crafting materials can now stack to 500
    • Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the ground
    • Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged into
      • Example: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materials
      • This is being done to accommodate the change of item affixes rolling at the monster’s level rather than the item's level (detailed further in the Items section below)
    • Crafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1
    • Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1
    FOLLOWERS
    • Templar
      • Skills
        • Heal
          • Now heals both the Templar and the player when cast
          • Can now be cast when the player is below 75% health (up from 50%)
        • Inspire
          • Mana regeneration bonus increased from 2 to 4 Mana per second
        • Intervene
          • Cooldown reduced from 60 seconds to 30 seconds
          • Affected radius increased from 6 yards to 10 yards
          • Removed the health threshold for when Intervene can be cast
            • Spell will now cast whenever the player is hit and off cooldown, regardless of the player's currently health %
        • Intimidate
          • Now also reduces the movement speed of enemies that the Templar hits by 60% for 3 seconds
    • Scoundrel
      • Basic ranged attack weapon damage increased from 25% to 40%
      • Skills
        • Hysteria
          • Cooldown reduced from 6 seconds to 5 seconds
        • Poison Bolts
          • Weapon damage of initial hit increased from 40% to 100%
          • Poison now deals 40% weapon damage over 2 seconds (instead of over 3 seconds)
    • Enchantress
      • Skills
        • Disorient
          • Affected radius increased from 4 yards to 6 yards
          • Cooldown reduced from 45 seconds to 25 seconds
        • Mass Control
          • Cooldown reduced from 60 seconds to 30 seconds
        • Powered Armor
          • Armor bonus reduced from 15% to 5%
        • Reflect Missiles
          • Reflect Missiles has been replaced with Missile Ward
            • Missile Ward reduces incoming damage from ranged attacks by 6%
    • Bug Fixes
      • Magic Find and Gold Find values inherited from Followers should now respect the 300% cap
      • Followers will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.)
    ITEMS
    • The cast time for identifying Rare items has been reduced to 1 second
    • The cast time for identifying Legendary items has been increased to 4 seconds
    • The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been added
    • Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
    • Class-specific items will now drop more often
    • Items below iLevel 58 no longer drop in Inferno difficulty
    • Square-quality gems no longer drop in Inferno difficulty
    • Monk class Skill bonuses can now roll on shields
    MONSTERS
    • Additional health per monster in multiplayer games has been reduced from 75% to 70%
    • Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster Power
    • Sand Shark AI has been improved:
      • Sand Sharks can now use an "Under Sand Attack" while burrowed. The "Under Sand Attack" causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage.
      • Sand Sharks can now walk toward you while above ground, which gives players more time to DPS them.
    • Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Opressor fire breath attacks should now do reduced damages to pets and followers
    • Two-handed skeleton executioners have had their escape radius reduced
    • The "coolup" has been increased on the Fallen Lunatic’s suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explode
    • Bug Fixes
      • Damage caused by the Reflects Damage affix can no longer be dodged
      • Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed)
      • The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time
      • Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic
      • Heralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or "winding up")
    BUG FIXES
    • Shrines will now buff all players that are within the shrine’s radius or in the same level area
    • Nephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected from
    • The damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shield
    • Fixed a bug where buffs on other players weren’t displaying correctly in the party UI
    • Fixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party members
    • Fixed a crash that could sometimes occur when mousing over the tooltip for crafting materials
    • Removed the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radius
    Posted in: Patch 1.0.5 PTR Patch Notes - 1.0.5 Coming to the PTR
  • published the article Even More 1.0.5 Information, Whirlwind Demon Hunter Build, Diablo III: Heroes Rise, Darkness Falls Ebook
    Even More 1.0.5 Information
    It looks like even more interviews are showing up around the web. This time d.163.com translated another interview with a few bits of new information.
    • According to the Translation, it looks like we will need to set Monster Powers to level 2 or 3 to be at the same level that Inferno is at now.
    • The PTR Button that we saw light up on the client is no indication that anything will be up on the PTR any time soon.
    • Speaking about Inferno - " most people believe it is too difficult, and a small number of people think that is too easy."
    • They are still working on PvP
    • The rest goes on with information we already know - Higher Monster Powers, the better the loot...ect



    Whirlwind Demon Hunter Build
    TheBirdOfPreyRoG has posted a fun Whirlwind build for Demon Hunters. You can check out his post for all the information you need to make this spec work for you, and with Patch 1.0.5 around the corner, it may be a good time to look for new specs that are not using Trail of Cinders. Check out his thread here and leave any feedback!

    The video below is made by another player by the name of PhobosDiablo who enjoys showing off the some of the different builds out there. People should keep in mind this build was made to be different and aimed at players who want to have fun trying something new and don't need "The best or most effective build".






    Diablo III: Heroes Rise, Darkness Falls Ebook
    People are reporting that a new Digital Ebook is now available for pre-order. You can find this title over on amazon, as well as I-tunes via a google search. (However the I-tunes version currently does not show up when clicking the link)

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    A collection of terrifying tales based on the award-winning video game!

    A bold demon hunter risks becoming her own worst enemy while tracking down her sinister prey…A haunted barbarian returns to his shattered homeland to face a harrowing past…A lone monk scours evil from an ancient forest where the line between friend and foe has vanished…A gifted but impetuous wizard finds out that great knowledge and power come with a price…A proud young witch doctor makes a chilling discovery that shakes his faith to its core…A desperate playwright embarks down a dark path of madness and depravity in his quest for fame…An unscrupulous wagon driver learns that his sole passenger is harboring a terrifying secret…

    These are stories from the world of Sanctuary, a land of mystery and dread that serves as the backdrop for Blizzard Entertainment’s award-winning Diablo video game series. Although these narratives focus on different characters and settings, they are bound together by the web of horror and suspense that is intrinsic to the Diablo universe. In this gothic fantasy realm, terror is a constant. It comes in many forms, from grotesque horned demons to the deepest fears of mortal hearts and minds. Brace yourself for this collection of exciting and frightening tales that will keep you on the edge of your seat from start to finish.
    Posted in: Even More 1.0.5 Information, Whirlwind Demon Hunter Build, Diablo III: Heroes Rise, Darkness Falls Ebook
  • published the article More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll Recap
    More Information on Patch 1.0.5 Systems
    gamer.com.tw has posted an article giving even more information on the 1.0.5 systems than we got yesterday. Keep in mind this article is in Chinese and has been translated. Please keep this in mind. You can check out the full article with a google translation here.
    • You will be able to set Monster Powers from 0 to 10 before the game starts. The higher the number the more life and attack the monsters will have. Elite packs may even drop more loot than normal. This also increases gold reward and loot quality
    • "players will be back in the game world in every corner to find to the mysterious clues and objects, and then piece together the challenges purgatory system."
    • "Purgatory device to challenge the players to have reached 60 to be eligible to enter. The official pointed out that this copy will be a completely new architecture, although there will be no new Boss and monsters"
    • It "bears unique treasures waiting for players to come to explore, including the legendary ring new 1.05."
    • These rings will be Bind on Account, and can not be traded!



    Diablo 3: Finding a Voice
    With the recent blue post on the voices of Diablo III, now is a good time to check out "Diablo III: Finding a voice" if you have not seen it.





    Should Skill Swapping Reset NV Buff - Poll Recap
    A few days ago we held a poll based off a blue post. We asked if you think Skill Swapping should reset the NV buff. Though over 12,000 people thought it should, it looks like 26,000 people thought it should not reset the buff. What are your thoughts on the outcome?

    Posted in: More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll Recap
  • published the article Wyatt Cheng and Jay Wilson on 1.0.5, Blizzard Comic Contest Winner, Curse Weekly Roundup
    Wyatt Cheng and Jay Wilson on 1.0.5
    IGN was able to talk to both Wyatt and Jay about patch 1.0.5. Below are some quick highlights from the article about the new features coming in 1.0.5. Make sure to check out the full article over on IGN.
    • "The goal of the system is to allow players set a monster power level, and the higher they set the level the bigger the bonuses they'll get to magic find, experience and loot drops -- but the harder the game will be."
    • Monster Power will work in all difficulties, including Normal.
    • "At level 60 players can find various objects to put together a device that will allow them to fight more powerful bosses hidden throughout the game,"
    • PvP will be ready when it's ready. They want to make it the best they can. "the original hope was this year, but they're focused on making its quality up to their standards."



    Blizzard Comic Contest Winner

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    And the comic contest winner for August, 2012, is ... Heather Scoggins (Theodel).

    The talented winner will receive a DC Unlimited StarCraft® Premium Series 2: Tychus Findlay Action Figure. Congratulations! In September, we’ll be giving away a SteelSeries Diablo® III Headset to the winner of the next Blizzard Comic Contest.


    Keep those comics coming, and you might be the next artist to take home a prize! Also, be sure to set aside some time to check out our Warcraftand StarCraft comic sections.




    Diablo III Inferno Booster Pack Winners
    The winners for this weeks Booster Pack have been selected! Congratulations to our US winner Nacho_ijp and our EU winner Pebaar. If you did not win this week, fear not! The contest will return again on Friday for another chance at free loot.





    Curse Weekly Roundup
    In this weeks roundup: the November 18th launch of the WiiU, Guild Wars 2 for hitting the mark of 2 million copies sold, The first set of games are pushing in under the Steam Greenlight project, Endermen and Blue Cave Spiders come to XBox 360, Terraria comes to XBLA and PSN, and finally NVIDIA Geforce GTX 660 and 650 have arrived!

    Posted in: Wyatt Cheng and Jay Wilson on 1.0.5, Blizzard Comic Contest Winner, Curse Weekly Roundup