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  • published the article DiabloFans Introduces Diablo Builds!

     Introducing Diablo Builds

    We are very excited to introduce a new feature to Diablofans: Diablo Builds. 
    Note: The builder currently uses PTR data for skills and runes, letting users theorycraft builds. However items are currently using LIVE stats.

    • A new widget has been added to the front page that lets you sort by class and popularity. 
    • You can now create a build by selecting skills, runes, passives and recommended or required Items.
    • There is an area to write out a full guide for users to rate and comment on.
    • Tagging system to flag your builds as fire, arcane, and so on.
    • Ability to search for builds via type (Fire, Arcane..ect), Items the build needs, and items the build does not use!
    • Please leave any feedback in the feedback post.

     Create Your Own Build!
    All users are now able to create their own builds and share them with everyone! Follow the steps below to get started!

    • Go to the "Create a Build" link in the nav.
    • Select the Class you want to make a build for.
    • Click on an empty Skill slot, and then select the skill, followed by the rune you want for that slot.
      • Remember, the builder is currently using PTR values for the abilities so some skill/rune names might have changed.
    • Now click an empty item slot to add an item, you can search for the name in the search field.
    • Clicking the "Recommended" next to an item will cycle through the options.
    • Next, give your build a title, and write your guide! At the bottom of that, select the Build tags you want to give your build.

     

    Posted in: DiabloFans Introduces Diablo Builds!
  • published the article New PTR Patch - Class Changes, New Item Passives, and More
    • Update 1:11 PM - added new loading screen tooltips
    • Update 1:19 PM - added updated Legendary Gem Passives
    • Update 1:33 PM - added new flavor text
    • Update 1:41 PM - added new/updated Legendary Gem Icons
    • Update 2:24 PM - added more textures and UI items
    • Update 2:39 PM - Patch is now on the launcher
    • Update 2:45 PM - added Urshi's dialogue
    • Update 2:59 PM - added new Crusader Set
    • Update 3:16 PM - added new and changed items and updated Crusader Set Bonuses
    • Update 12:02 AM - added official Patch Notes at the bottom

    New PTR build incoming!

    A new build as appeared on the PTR, check out the datamined changes below.
    The following is datamined, and may contain errors, please keep this in mind!


    New/Updated Legendary Gem Icons and Textures


    New Crusader Set

    DiabloFans Quote:

    • Set Name - Roland's Legacy
    • 2 Piece Bonus - +500 Strength.
    • 4 Piece Bonus - Increases Shield Bash Damage by 100%. Increases Sweep Attack Damage by 100%.
    • 6 Piece Bonus - Every use of Shield Bash or Sweep Attack that hits an enemy grants 20% increased Attack Speed for 3 seconds. This effect stacks up to 5 times.
    • Unique_Helm_Set_01_p1 - Roland's Visage
    • Unique_Shoulder_Set_01_p1 - Roland's Mantle
    • Unique_Chest_Set_01_p1 - Roland's Bearing
    • Unique_Pants_Set_01_p1 - Roland's Determination
    • Unique_Boots_Set_01_p1 - Roland's Stride
    • Unique_Gloves_Set_01_p1 - Roland's Grasp

    New or updated items

    There are some changed to existing items as well as some new items, though we can't tell exactly what changed.

    DiabloFans Quote:

    • p1_Unique_Belt_002 - Vigilante Belt
    • Unique_Mace_2H_012_p1 - Wrath of the Bone King
    • Unique_Bow_005_p1 - Uskang
    • Unique_HandXBow_004_p1 - Balefire Caster
    • Unique_Bow_001_p1 - Etrayu
    • Unique_Polearm_003_p1 - Heart Slaughter
    • Unique_Staff_009_p1 - The Grand Vizier
    • P1_CeremonialDagger_norm_unique_02 - The Dagger of Darts
    • x1_FollowerItem_Enchantress_Legendary_03 - Vadim’s Surge
    • x1_FollowerItem_Scoundrel_Legendary_03 - Slipka’s Letter Opener
    • x1_FollowerItem_Templar_Legendary_03 - Hillenbrand’s Training Sword
    • P1_CruShield_norm_unique_01 - Frydehr’s Wrath
    • P1_Wand_norm_unique_01 - Aether Walker
    • P1_CeremonialDagger_norm_unique_01 - Sacred Harvester
    • P1_CruShield_norm_unique_02 - Unrelenting Phalanx
    • Unique_Quiver_005_p1 - Spines of Seething Hatred
    • P1_fistWeapon_norm_unique_02 - Vengeful Wind
    • Flint Ripper Arrowheads - Renamed to Meticulous Bolts

    New Item Passives

    Remember the following are only tied to rings for testing, and can show up on any item type they pick.

    DiabloFans Quote:

    • p1_ItemPassive_Unique_Ring_943Mystic Ally summons two Mystic Allies that fight by your side.
    • p1_ItemPassive_Unique_Ring_944Soul Harvest now stacks up to 10 times
    • ItemPassive_Unique_Ring_911_x1Your Poison Darts and your Fetishes' Poison Darts now pierce.
    • ItemPassive_Unique_Ring_912_x1Reduces the Arcane Power cost of Meteor by {c_magic}[{VALUE1}*100]%{/c_magic}
    • ItemPassive_Unique_Ring_913_x1 -Reduce the cooldown of Rain of Vengeance by {VALUE1} |4second:seconds; every time you cast a primary skill. 

    Changed Legendary Gem Passives

    DiabloFans Quote:

    • ItemPassive_Unique_Gem_015U_x1 - Now gains .5% increased Armor for ever stack (Down from 1%)
    • ItemPassive_Unique_Gem_010U_x1 - Pets are no longer unkillable and now take X% less damage
    • ItemPassive_Unique_Gem_015_x1 - now gains .5% increased damage (Down from 1%) for 4 seconds (up from 3). Gaining a stack no longer refreshes all existing stacks
    • ItemPassive_Unique_Gem_010_x1 - now increased the damage of your pets instead of the Critical Hit Chance of them.
    • ItemPassive_Unique_Ring_903_x1  - Now increases the maximum stack count of sweeping Winds instead of making it last for 60 seconds
    • Some more gems changed, however we are not able to fully diff some of them.

    Urshi's Dialogue

    DiabloFans Quote:

    • My name is Urshi, and like Orek, I once served the ancient nephalem.
    • When the champions of ages past had proven themselves, I would attempt to improve the clarity of one of their gems.
    • If you have a gem of sufficient quality, I can try to do this for you as well, champion.

    New Flavor Text

    DiabloFans Quote:

    • Unique_Bow_005_p1 - Hewn from the roots of the sacred angaza tree.
    • Unique_Helm_Set_01_p1 - "Time passes, but the memory of my master, and the knowledge of what he did for me, does not fade. In fact, it grows stronger. I swear his name shall never be forgotten." —Meditations on My Redemption
    • Unique_Shoulder_Set_01_p1 - "Many an hour I spent polishing these pauldrons, cursing the name of Roland. Would that I could polish them for him again, and place them on his shoulders one last time." —Meditations on My Redemption
    • Unique_Chest_Set_01_p1 - "My master believed salvation knows no bounds. I was a soul to be saved, so he saved me. That is why I proudly bear his name. The name of a great man." —Meditations on My Redemption
    • Unique_Pants_Set_01_p1 - "My master would not be deterred. My redemption, even in the face of my obstinate nature, testifies to the depth of his faith in his beliefs, and in me." —Meditations on My Redemption
    • Unique_Gloves_Set_01_p1 - "I slew many an opponent with my bare hands before my master rescued me from the fighting pits of Kalden. His gauntlets now sanctify these instruments of death." —Meditations on My Redemption
    • Unique_Boots_Set_01_p1 - "I walk forever in my master’s boots so that I never forget it was my insolence that caused his death. To honor his memory, I live my life in a manner beyond reproach—one that embodies everything it means to be a crusader." —Meditations on My Redemption
    • TieredLootRunKey - This mysterious artifact was once used by the nephalem to prove their worth. Tiered
    • LootrunKey_0 - Can be used to open a portal to the Realm of Trials, if one is bold or foolhardy enough to do so.
    • p1_Unique_WizardHat_003 - Bestows upon the wearer both formidable power and an unsurpassed statement of fashion.
    • p1_Unique_Belt_002 - Thwarting villains and stalking evil doers by the light of the waning moon can be a lonely existence.
    • Unique_Mace_2H_012_p1 - Used by the Skeleton King to punish those who would stand against him.
    • Unique_HandXBow_004_p1 - "Use fire to fight fire, I always say." —Demon Hunter Raykal
    • Unique_Bow_001_p1 - The warrior surveyed the dead and dying arrayed about him. There would be more—many more. He felt as if he were trapped in a tale that would never end.
    • Unique_Polearm_003_p1 - Your enemies will find it difficult to fight without their hearts.
    • Unique_Staff_009_p1 - Protector of the first counselor of Caldeum's Trade Consortium.
    • HealthPotionLegendary_07 - "When you are losing a fight, healing is no help, as you'll just lose that health in turn. No, what you need is a potion that gives you energy. And I know how to make that potion!" -Prisoner Jentulf, in a letter to the King pleading for early release.
    • Consumable_Add_Sockets_1 - After many years of learning from the great smiths of the Barbarian tribes, Ramaladni at last returned to Westmarch. “Friends,” he told the brotherhood of armorers, “I have one word for you. Just one word. Sockets!”
    • x1_FollowerItem_Enchantress_Legendary_03 - Master Vadim found that in his later years, it took him longer to recover from each spellcasting. He created a focus that would allow him to cast much more quickly, but soon after fell prey to dementia and became quite dangerous.
    • P1_CruShield_norm_unique_02 - The best defense is an overwhelming offense.
    • P1_CruShield_norm_unique_01 - Frydehr was near death, his wounds outnumbered only by his foes. It was then that he discovered that the depth of a crusader’s wrath is far greater than anyone had ever suspected.
    • Unique_Quiver_005_p1 - Seeing their enemies flayed serves only to fuel the thirst for revenge that burns within a demon hunter’s breast.
    • P1_fistWeapon_norm_unique_02 - “Some learned people say that evil cannot be overcome through violence. I say there is no other way.” -Akyev the Unyielding
    • P1_CeremonialDagger_norm_unique_01 - “To expand one’s mind with the breath of others is not a thing to be taken lightly. Without the proper training or discipline it soon leads to madness.” -Elder Bayati, Tribe of the Five Hills
    • P1_CeremonialDagger_norm_unique_02 - Nothing infuriates a fetish more than ineffectual darts.
    • P1_Wand_norm_unique_01 - Virgil quickly lashed together remnants of his old broken wands and an unidentified artifact and sanctified them with his own blood, allowing him to teleport to safety and to begin formulating his revenge.
    • x1_FollowerItem_Templar_Legendary_03 - Hillenbrand was a Templar of surpassing dedication, who used his training sword to practice every day and night. Finally, his physical conditioning grew so vast that he could fight for forty straight hours. When lack of sleep finally drove him mad, it required ten of his brothers to fell him.
    • x1_FollowerItem_Scoundrel_Legendary_03 - Thieves have whispered for centuries of the Grand Vizier Slipka, who coul

    New Loading Screen Tips

    DiabloFans Quote:

    X1_LoadscreenTips_Always

    • The cow level is a lie.
    • On very rare occasions, a Treasure Goblin will accidentally open a portal on death.
      Legends say these portals lead to a realm of untold wealth and danger.
    • Join Clans and Communities to find more people to play with.
    • Discover the Cesspools, which can only be found in Nephalem Rifts and Greater Rifts.
    • Blood shards can be spent by interacting with Kadala.
    • The Mystic can enchant an item as many times as you can afford it.
    • Primary or secondary properties preceded by an orange bullet icon {icon:bullet2} are not factored into item comparisons.
    • Shift-click on player names to link them.

    X1_LoadscreenTips_HighLevel

    • Prove your skills in Greater Rifts and compare your progress against others in the Leaderboards.
    • Greater Rifts are accessed with a {c_legendary}Keystone of Trials.
      These drop from Nephalem Rift Guardians on any Torment difficulty.
    • Legendary Gems ({icon:legendarystar}) only drop from Greater Rift Guardians.
    • Urshi can upgrade Legendary Gems ({icon:legendarystar}). 
      She appears when a Greater Rift Guardian is defeated.
    • Leaderboards track and compare your progress in Seasons ({icon:Seasonal}) and Greater Rifts.
    • Nephalem Rifts and Greater Rifts are a good place to look for Legendary Items ({icon:legendarystar}).
    • There are Unique Legendaries ({icon:legendarystar}) that you can only find if you take part in Seasons ({icon:Seasonal}).
    • Keep an eye on your Blood Shards ({icon:x1_shard}). They add up quickly and Kadala offers great rewards.
    • The Mystic can Enchant the Primary Properties of your weapon for a chance to add a socket.

    LoadingscreenTips_always

    • When playing with other people, their pets will appear transparent for better visibility.
    • Weapons with sockets can be incredibly powerful.
    • To easily see the type of item dropped, enable Show Icons for Dropped Items.
      Located in the Options menu under Gameplay.
    • Sanctuary was originally created by rebel angels and demons seeking a refuge from the Eternal Conflict.
    • Stay awhile, and listen.
    • Tyrael founded the mystical Horadrim to combat the Prime Evils.
    • The Horadrim created the waypoints and shrines found throughout Sanctuary.
    • Sanctuary holds ancient secrets, and not all of them have been unearthed.
    • The early nephalem were so powerful that they were worshipped as gods by later generations.
    • Want an easier way to view rare items in your inventory?
      Go to Options, then Gameplay and Enable Rarity Icons for Items
    • Invite friends to join a game by pressing the Invite button next to their names in the Social menu.
    • A player’s stash, artisan levels, recipes, and gold are available to all heroes on the account.
    • Click on another player’s banner to teleport to that player’s current location.
    • Crafting the same item multiple times may yield better results. 
      Every crafted item is different.
    • Banners can be customized in the Main Menu. 
      New components will become available the more you play!
    • Health globes will heal every player in a party.
    • You can increase the difficulty and rewards of Torment mode by playing at higher levels.
    • Resurrect fallen allies by clicking on their grave markers.
    • Press the D key to show or hide all players’ health bars.
    • Right-click on players' portraits to teleport to them.
    • Right-click on unidentified legendary ({icon:legendarystar}) items to reveal their attributes and allow them to be equipped
    • Barbarians, Crusaders, and Monks take 30% less damage than Demon Hunters, Witch Doctors, or Wizards.
    • Select Customer Service in the Game Menu and click on 
      the Battle.net Authenticator link to secure your account!
    • Join a game with other random players by selecting Game Settings from the Main Menu, and then choosing Public Game.
    • Healing is the game's estimation of how much Life you heal per second.
    • Use the Book of Cain to identify multiple legendary items at the same time.

    Class Changes

    Keep in mind the following is datamined.

    Barbarian


    • Berserker Rage : Reworded to "near maximum Fury" instead of "at maximum Fury".
    • Bloodthirst : Healing per point of Fury increased to 3095 (up from 578) and to 4% of Health Globe Bonus (up from 1%).
    • Juggernaut : Now works on Freeze effects but no longer on Charm effects.
    • Bash : Damage increased to 320% (up from 215%).
      • Instigation : Fury generation increased to 9 (up from 8).
      • Pulverize : Shockwave damage increased to 100% weapon damage (up from 70%).
    • Cleave : Fury generation increased to 6 (up from 5).
      • Broad Sweep : Damage increased to 235% weapon damage (up from 210%).
    • Weapon Throw : Damage increased to 275% weapon damage (up from 185%).
      • Mighty Throw : Damage increased to 400% weapon damage (up from 270%).
      • Ricochet : Ricochet distance increased to 20 yards (up from 15 yards).
      • Balanced Weapon : Fury generation increased to 9 (up from 8).
    • Frenzy : Damage increased to 220% weapon damage (up from 155%).
      • Sidearm : Damage of thrown axes increased to 300% weapon damage (up from 130%).
      • Berserk : Has been completely redesigned: Now increases Fury generated to 6. / Frenzy's damage turns into Cold.
    • Call of the Ancients : Duration reduced to 20 seconds (down from 30 seconds). Damage increased to 270% weapon damage (up from 180%).
    • Whirlwind : Movement speed increased to 100% (up from 75%).

    Demonhunter


    • Shadow Power : Life on Hit bonus increased to 12379 (up from 8253).
      • Well of Darkness : Has been completely redesigned: Now reduces the cost to 10 Discipline.
      • Blood Moon : Life on Hit bonus increased to 24758 (up from 16505).
    • Elemental Arrow
      • Screaming Skull : Has been removed and replaced by Immolation Arrow : Shoot a fiery arrow that hits an enemy for 300% weapon damage as Fire and explodes, immolating the ground for 315% weapon damage as Fire over 2 seconds to enemies within 10 yards.
    • Rapid Fire
      • Web Shot : Has been renamed to Frost Shots.
    • Strafe
      • Emberstrafe : Has been removed and replaced by Icy Trail: Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies for 3 seconds.
      • Rocket Storm : Now deals Fire damage instead of Cold.
    • Evasive Fire : Backflip distance has been reduced to 5 yards (down from 15 yards) but the limitation of one backslip per 3 seconds has been removed.
      • Surge : Has been completely redesigned : Increase the backflip distance to 15 yards. / Evasive Fire's damage turns into Lightning.
      • Displace : Has been removed and replaced by Focus: Instead of backflipping, increase Hatred generated to 7. / Evasive Fire's damage turns into Cold.

    Monk

    IMPORTANT - READ FIRST FOR CONTEXT: as blizzard pointed out, monks has some mechanics BUFFED with this patch that do not show up in datamining.

    • Transcendence : Healing per Spirit spent increased to 1568 (up from 248) and to 2% of your Health Globe Healing bonus (up from 0.4%).
    • The Guardian's Path : Dodge chance while dual-wielding increased to 35% (up from 15%).
    • Sixth Sense : Has been completely redesigned: Reduce all non-Physical damage taken by 25%.
    • Guiding Light : Has been removed and replaced by Alacrity : Increase the attack speed of Spirit Generators by 15%.
    • Fists of Thunder : Spirit generation decreased to 20 (down from 22) and damage decreased to 200% weapon damage (down from 255%), third hit damage decreased to 400% (down from 510%).
      • Thunderclap : Shockwave damage increased to 120% weapon damage (up from 105%).
      • Quickening : Spirit generation decreased to 20 (down from 22).
    • Deadly Reach : Damage increased to 260% weapon damage (up from 200%).
      • Scattered Blows : Third hit damage increased to 215% weapon damage (up from 185%).
      • Searing Grasp : Damage increased to 260% weapon damage (up from 200%).
    • Crippling Wave : Damage decreased to 155% weapon damage (down from 175%).
      • Mangle : Damage decreased to 255% weapon damage (down from 265%).
      • Tsunami : Freeze duration reduced to 1 second (down from 1.5 seconds).
      • Rising Tide : Spirit per enemy hit decreased to 2.5 (down from 3.5).
    • Mantra of Healing
      • Heavenly Body : Now increases maximum Life by 20%, instead of Vitality by 10%.
      • Time of Need : Has been completely redesigned : Passive: Mantra of Healing also reduces damage taken by 30% when below 50% Life.
    • Way of the Hundred Fists : Damage decreased to 190% weapon damage (down from 220%).
      • Hands of Lightning : Third hit damage decreased to 423% weapons damage (down from 490%).
      • Windforce Flurry : Third hit damage increased to 500% weapon damage (up from 285%).
    • Dashing Strike : Time between charges increased to 8 seconds (up from 6).
    • Sweeping Wind  : All runes with maximum stack count effects have been reworded to activate at 3 or more stacks.
    • Wave of Light : No longer damages enemies in a line and now deals all its damage at once. Damage dealt reduced to 1045% weapon damage (down from 960%+125%).
      • Wall of Light : No longer increases amount of damage dealt but now always stuns for 1 second. Damage type changed to Physical.
      • Empowered Wave : No longer damages enemies in a line and now deals all its damage at once. Damage dealt reduced to 1045% weapon damage (down from 960%+125%).
      • Shattering Light : Has been completely redesigned : Wave of Light deals an additional 165% weapon damage as Cold in a line.
    • Mantra of Evasion : Has been removed and replaced by Mantra of Salvation : Cost: 50 Spirit / Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds. / Passive: You and your allies within 60 yards gain 20% increased resistance to all elements. / Only one Mantra may be active at a time.
      • Backlash : Has been removed and replaced by Agility : Passive: Mantra of Salvation also increases Dodge Chance by 35%.
      • Perseverance : Has been completely redesigned : Passive: Increases the resistance to all elements bonus to 40%.
    • Lashing Tail Kick : Cost increased to 50 Spirit (up from 30) and damage has been increased to 755% weapon damage (up from 624%).
      • Vulture Claw Kick : Now hits enemies withing 10 yards. Damage increased to 755% weapon damage (up from 524%) and now deals an additional 230% weapon damage as Fire over 3 seconds.
      • Spinning Flame Kick : Damage increased to 755% weapon damage (up from 677%).
      • Sweeping Armada : Has been completely redesigned : Unleash a large roundhouse kick that deals 825% weapon damage as Physical to enemies within 15 yards.
      • Scorpion Sting : Stun chance increased to 100% (up from 85%) and stun duration increased to 2 seconds (up from 1.5 seconds).
    • Tempest Rush
      • The former PH Lightning Rune placeholder name has been renamed to Electric Flied.
    • Epiphany
      • Windwalker : Has been removed and replaced by Insight : Increases the bonus Spirit regeneration from Epiphany to 45.

    WitchDoctor


    • Locust Swarm
      • Diseased Swarm : Has been reworded to work on enemies killed while affected by Locust Swarm, not just killed by the skill itself.
    • Firebomb
      • Pyrogeist : Damage increased to 880% weapon damage (up from 560%).

    Wizard


    • Explosive Blast
      • Obliterate : Damage type changed to from Arcane to Cold.
    • Blizzard
    • Magic Weapon
      • Ignite : Now only has a chance to burn enemies but damage increased to 300% weapon damage (up from 86%).
      • Conduit : Now always restores up to 3 Arcane power (up from 1) per enemy hit.
    • Meteor : Damage increased to 740% weapon damage (up from 610%) initially and 235% (up from 195%) over 3 seconds.
      • Meteor Shower : Damage increased to 277% weapon damage (up from 228%).
      • Comet : Has been completely redesigned : Summon a Comet that deals 740% weapon damage as Cold and freezes chilled enemies for 1 second upon impact. / The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds.
      • Star Pact : Has been completely redesigned : Expend all remaining Arcane Power. Each point of extra Arcane Power spent increases the impact damage of Meteor by 20% weapon damage as Arcane.
      • Lightning Bind : Has been removed and replaced by Thunder Crash : Removes the delay before Meteor comes crashing down. / Meteor's damage turns into Lightning.
    • Familiar
      • Arcanot : Arcane Power generated every second increased to 4.5 (up from 2).
    • Arcane Torrent
      • Disruption : Has been removed and replaced by Flame Ward : You take 15% less damage from attacks while channeling. Every second you channel increases this amount by 5%, up to a maximum total of 25% damage reduction. / Arcane Torrent's damage turns into Fire.

    Crusader


    • Wrathful :Healing per Wrath spend increased to 3301 (up from 825) and to 4% of your Health Globe Healing bonus.
    • Fist of the Heavens
      • Fissure : Damage type changed to Lightning.
    • Shield Bash : Damage reduced to 700% weapon damage (down from 1200%).
      • Pound : Damage increased to 1320% weapon damage (up from 1200%).
    • Judgment
      • Mass Verdict : Wording changed : All enemies are first drawn toward the center of the judged area.

    Official Patch Notes released

    The official Patch Notes for the new PTR Build have been released. We condensed them to only contain the latest changes for you. Check them out below!
    If you want to see the full notes, see the official post.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Below you'll find the preliminary PTR patch notes for patch 2.1.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

    PTR-ONLY CHANGES

    • General
      • Portals to the Treasure Realm can now only spawn in Adventure Mode at level 70
      • Goblin rift portals will now only allow players who were present when the portal was created to enter
    • Greater Rifts
      • Players may now change skills, items and teleport to, or in from other locations after the Greater Rift Guardian has been killed
      • A countdown timer will now be displayed when you start a Rift of Trials
      • Players may now open their inventory while in Greater Rifts, but items cannot be moved or equipped
      • Players participating in a Greater Rift are now restricted from swapping items, skills and passives in town until the rift guardian has been defeated
    • Healing
      • The amount of Life on Hit granted by items and Paragon points has been further increased
    • Items
      • Legendary Gems
        • Legendary gems now start at rank 0
        • Changes have been made to the frequency at which Legendary gems are upgraded
          • Note: Because of this change the power of each upgrade has been reduced, but the overall rate at which gem power is gained through upgrades should remain roughly the same
        • Enforcer
          • Has been redesigned
            • Increases the damage of your pets by 25%
            • Secondary Power: Your pets take 30% reduced damage
      • Bug Fixes
        • Fixed an issue preventing Legendary gems from displaying their name and rank when socketed in an item
        • Damage dealt by pets will now properly contribute to the Firebird's Finery (6) Set Bonus
        • The infinite DoT applied by Firebird's Finery will now properly stack when applied by two different Wizards
        • Fixed an issue that prevented Legendary Gems from contributing to the bonus granted by the Crusader passive Finery
        • Ramaladni's Gift
          • Fixed and issue preventing this item from being used on low level items
    • User Interface
      • Bug Fixes
        • Fixed an issue causing Greater Rift portals to display the names of Nephalem Rifts
    • Bug Fixes
      • Fixed an issue that caused timestamps to be displayed improperly on Leaderboards
      • You can now properly teleport to other players inside a Greater Rift if you have paid the entry cost
      • Fixed an issue that could sometimes prevent The Swami's buff from being applied after Archon ended

    GENERAL

    • Healing Changes
      • The amount of Life per resource spent granted by items has been significantly increased
        • These changes are retroactive and will apply to existing gear
    • Cooldown Reduction now affects the recharge time of skills with charges

    CLASSES

    • Barbarian
      • Active Skills
        • Bash
          • Weapon damage increased from 215% to 320%
          • Skill Rune - Instigation
            • Fury generated increased from 8 to 9
          • Skill Rune - Pulverize
            • Shockwave weapon damage increased from 70% to 100%
        • Call of the Ancients
          • Weapon damage increased from 180% to 270%
          • Duration reduced from 30 to 20 seconds
          • Skill Rune - Ancients' Fury
            • Fury gained per hit increased from 3 to 4
          • Skill Rune - The Council Rises
            • Weapon damage increased from 360% to 540%
        • Cleave
          • Weapon damage increased from 150% to 200%
          • Fury generated increased from 5 to 6
          • Skill Rune - Broad Sweep
            • Weapon damage increased from 215% to 235%
        • Frenzy
          • Weapon damage increased from 155% to 220%
          • Skill Rune - Berserk
            • Has been redesigned
              • Damage type changed from Physical to Cold
          • Skill Rune - Sidearm
            • Weapon damage increased from 130% to 300%
        • Weapon Throw
          • Weapon damage increased from 185% to 275%
          • Skill Rune - Balanced Weapon
            • Fury generated increased from 8 to 9
          • Skill Rune - Ricochet
            • Slightly increased bounce range
          • Skill Rune - Mighty Throw
            • Weapon damage increased from 270% to 400%
      • Passive Skills
        • Berserker Rage
          • Changed from maximum Fury to at or above 95% Fury
        • Bloodthirst
          • Life per Fury spent increased from 825 to 3301
          • Health Globe Healing Bonus increased from 1% to 4%
    • Crusader
      • Active Skills
        • Shield Bash
          • Movement speed while charging has been increased by 60%
          • Increased attack animation speed
          • Attack speed animation is now affected by Attack Speed
          • Skill Rune - Pound
            • Weapon damage increased from 1200% to 1320%
      • Passive Skills
        • Indestructible
          • Bug Fixes
            • Fixed an issue that caused players to become immune to crowd control and interrupt effects while the immune buff was active
        • Wrathful
          • Life per Wrath spent increased from 825 to 3301
          • Health Globe Healing Bonus increased from 1% to 4%
    • Demon Hunter
      • Active Skills
        • Companion
          • Skill Rune - Ferret Companion
            • Ferret movement speed has been increased by 150% when picking up gold
        • Elemental Arrow
          • Skill Rune - Frost Arrow
            • Slow effect changed to a Chill effect
          • Skill Rune - Screaming Skull
            • Has been removed
            • Replaced with: "Immolation Arrow"
              • Shoot a fiery arrow that hits an enemy for 300% weapon damage then explodes, immolating the ground for 315% weapon damage over 2 seconds in a 10 yd radius
        • Evasive Fire
          • Removed cooldown on backflip
          • Backflip distance reduced from 15 to 5 yards
          • Skill Rune - Displace
            • Has been removed
            • Replaced with: "Focus"
              • Instead of backflipping, increases Hatred generated by 7
          • Skill Rune - Surge
            • Has been redesigned
              • Increases the backflip distance to 15 yards
        • Rapid Fire
          • Skill Rune - Web Shot
            • Has been renamed "Frost Shots"
        • Shadow Power
          • Life on Hit increased from 8253 to 12379
          • Skill Rune - Blood Moon
            • Life on Hit increased from 16505 to 24758
          • Skill Rune - Well of Darkness
            • Cooldown reduced from 14 to 10 seconds
            • Has been redesigned
              • Now reduces the cost to 10 Discipline
        • Strafe
          • Skill Rune - Emberstrafe
            • Weapon damage increased from 80% to 220% over 2 seconds
            • Has been removed
            • Replaced with: "Icy Trail"
              • Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies by 60%
          • Skill Rune - Rocket Storm
            • Damage type changed from Fire to Cold
      • Passive Skills
        • Cull the Weak
          • Clarified tooltip to state that it includes Chilled enemies
    • Monk
      • Maximum Spirit increased from 150 to 250
      • Active Skills
        • Crippling Wave
          • Increased the Attack Speed scalar of the first and second hits
          • Skill Rune - Rising Tide
            • Has been redesigned
              • Now generates 3.5 2.5 additional Spirit for each enemy hit
          • Skill Rune - Tsunami
            • Every third hit now also Freezes enemies for 1.5 1 second
        • Dashing Strike
          • Charge rate increased from 6 to 8 seconds
        • Deadly Reach
          • Weapon damage increased from 109% to 120% 150%
          • Skill Rune - Keen Eye
            • Has been removed
            • Replaced with: "Searing Grasp"
              • Increases weapon damage dealt to 200% 206%
        • Epiphany
          • Skill Rune - Windwalker
            • Has been removed
            • Replaced with: "Insight"
              • Increases bonus Spirit regeneration from Epiphany to 45 per second
        • Fists of Thunder
          • First and second hit weapon damage increased from 122% to 255% 200%
          • Third hit weapon damage increased from 183% to 510% 400%
          • Increased the Attack Speed scalar of the first and second hits
          • Skill Rune - Quickening
            • Has been redesigned
              • Now increases Spirit generated to 22 20
          • Skill Rune - Thunderclap
            • Shockwave weapon damage increased from 95% to 105% 120%
        • Lashing Tail Kick
          • Weapon damage increased from 624% to 755%
          • Spirit cost increased from 30 to 50
          • Skill Rune - Scorpion Sting
            • Stun chance increased from 85% to 100%
            • Stun duration increased from 1.5 to 2 seconds
          • Skill Rune - Spinning Flame Kick
            • Weapon damage increased from 677% to 755%
            • Increased maximum projectile distance
            • Increased projectile speed
          • Skill Rune - Sweeping Armada
            • Weapon damage increased from 671% to 825%
            • Significantly increased the damage radius
            • Removed the knockback and slow effects
          • Skill Rune - Vulture Claw Kick
            • Has been redesigned
              • Release a torrent of Fire that burns enemies within 10 yards for 755% weapon damage and an additional 230% weapon damage over 3 seconds
              • Deals Fire damage
        • Mantra of Evasion
          • Has been removed
          • Replaced with: "Mantra of Salvation"
            • Passive: You and your allies within 60 yards gain 20% increased resistance to all elements
            • Active: You and your nearby allies gain an additional 20% increased resistance to all elements for 3 seconds
            • Skill Rune - Agility
              • Passive: Mantra of Salvation also increases Dodge Chance by 35%
            • Skill Rune - Hard Target
              • Passive: Mantra of Salvation also increases Armor by 20%
            • Skill Rune - Perseverance
              • Passive: Increases resistance to all elements bonus to 40%
            • Skill Rune - Wind through the Reeds
              • Passive: Mantra of Salvation also increases movement speed by 10%
        • Mantra of Healing
          • Skill Rune - Heavenly Body
            • Has been redesigned
              • Passive: Mantra of Healing also increases maximum Life by 20%
          • Skill Rune - Time of Need
            • Has been redesigned
              • Mantra of Healing also reduces damage taken by 30% when below 50% Life
        • Seven-Sided Strike
          • Skill Rune - Fulminating Onslaught
            • Bug Fixes
              • Fixed an issue that could sometimes cause Fulminating Onslaught to end early even if there were valid targets remaining
        • Wave of Light
          • Removed the additional damage dealt in a line
          • Weapon damage increased from 605% to 835%
          • Reduced delay from 1.4 to 1 second
          • Skill Rune - Empowered Wave
            • Has been redesigned
              • Increases bell weapon damage to 960% 1045% and projectile weapon damage to 125%
          • Skill Rune - Explosive Light
            • Significantly increased the size of the projectiles
          • Skill Rune - Numbing Light
            • Has been removed
            • Replaced with: "Shattering Light"
              • Frozen targets have a 20% increased chance to be critically hit by Wave of Light
              • Has been redesigned
                • Wave of Light is followed up by an additional 165% weapon damage as Cold in a line
          • Skill Rune - Wall of Light
            • Has been redesigned
              • Now has a 40% 100% chance to stun enemies for 1 second
              • Removed knockback
        • Way of the Hundred Fists
          • Weapon damage increased from 192% to 220% 190%
          • Increased the Attack Speed scalar of the first and second hits
          • Skill Rune - Windforce Flurry
            • Wave of wind weapon damage increased from 191% to 285% 500%
      • Passive Skills
        • Chant of Resonance
          • Spirit generated increased from 2 to 4
        • Exalted Soul
          • Spirit generated increased from 2 to 4
          • Maximum Spirit bonus reduced from 100 to 50
        • Guiding Light
          • Has been removed
          • Replaced with: "Alacrity"
            • Increase the attack speed of Spirit Generators by 15%
        • Seize the Initiative
          • Has been redesigned 
            • Damage dealt to enemies above 80% 75% Life will now increase your Attack Speed by 15% 30% for 4 seconds
          • Sixth Sense
            • Has been redesigned
              • Now reduces all non-Physical damage taken by 25%
          • The Guardian's Path
            • Dodge chance increased from 15% to 35%
          • Transcendence
            • Life per Spirit spent increased from 825 to 1568
            • Health Globe Healing Bonus increased from 1% to 2%
    • Wizard
      • Active Skills
        • Arcane Torrent
          • Skill Rune - Disruption
            • Has been removed
            • Replaced with: "Flame Ward"
              • You take 15% less damage from attacks while channeling, increasing by 5% every second up to a maximum of 25% damage reduction
              • Deals Fire damage
        • Blizzard
          • Skill Rune - Grasping Chill
            • Has been removed
            • Replaced with: "Lightning Storm"
              • Enemies affected by Blizzard take 20% 15% increased Lightning damage
              • Deals Lightning damage
        • Familiar
          • Skill Rune - Arcanot
            • Arcane Power regeneration increased from 2 to 4.5 per second
          • Skill Rune - Sparkflint
            • Bug Fixes
              • Fixed an issue that prevented Sparkflint from procing Conflagrate, Firebird's Finery (6) Set Bonus and other Fire related passives
        • Magic Weapon
          • Skill Rune - Conduit
            • Design has been modified
              • Enemies hit by your attacks now restore up to 3 Arcane Power
          • Skill Rune - Ignite
            • Weapon damage increased from 86% to 300%
        • Meteor
          • Impact weapon damage increased from 501% to 610% 740%
          • Molten fire weapon damage increased from 167% to 195% 235% over 3 seconds
          • Skill Rune - Comet
            • Freezing mist weapon damage increased from 197% to 224% over 3 seconds
            • Has been redesigned
              • Summon a Comet that deals 740% weapon damage as Cold on impact and Freezes Chilled enemies for 1 second
              • The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds and chills enemies by 60%
          • Skill Rune - Lightning Bind
            • Has been removed
            • Replaced with: "Thunder Crash"
              • Removes the delay on Meteor
          • Skill Rune - Star Pact
            • Has been redesigned
              • Expend all remaining Arcane Power
              • Each point of extra Arcane Power spent increased the damage of Meteor by 20%
        • Ray of Frost
          • Bug Fixes
            • Fixed an issue that prevented Ray of Frost from hitting short enemies when Light of Grace was equipped
        • Slow Time
          • Bug Fixes
            • Fixed an issue preventing players from having multiple Slow Time bubbles out at once
        • Teleport
          • Skill Rune - Reversal
            • Bug Fixes
              • Fixed an issue that could sometimes prevent you from being returned to your original location
      • Passive Skills
        • Arcane Dynamo
          • Bug Fixes
            • Fixed an issue that prevented Hydra from gaining increased damage from Arcane Dynamo
        • Cold Blooded
          • Bug Fixes
            • Fixed an issue that prevented Hydra from applying Cold Blooded
        • Elemental Exposure
          • Bug Fixes
            • Fixed an issue that prevented Hydra from applying Elemental Exposure

    ITEMS

    • The sell value of Health Potions and dyes has been reduced to 1 gold
    • Amethysts
      • The amount of Life on Hit provided by the top 4 ranks of Amethysts has been significantly increased
        • Imperial increased from 800 to 3000
        • Flawless Imperial increased from 900 to 6400
        • Royal increased from 1000 to 8800
        • Flawless Royal increased from 1100 to 11200
    • Legendary Gems
      • Legendary Gems can be upgraded by speaking with Urshi (a new NPC) inside a Greater Rift
        • Urshi will appear every time a Greater Rift Guardian is defeated and will allow you to upgrade either your Greater Rift Keystone or a Legendary Gem
          • Upgrading a Greater Rift Keystone will allow you to continue on to a more challenging Greater Rift
          • In order to upgrade your Rift Keystone, you must complete the current Greater Rift level within the designated time limit
          • You can earn additional attempts to upgrade your Legendary gems by reaching higher tier Greater Rifts
    • The base damage range of all two-handed melee weapons has been increased by approximately 23-26% 26-30% depending on the speed of the weapon, with slower weapons receiving a slightly higher increase
      • This change affects weapons from level 10 - 70
    • Etrayu
      • Now rolls with +15-20% Cold damage
    • Haunt of Vaxo
      • Now triggers from Stuns performed by pets
    • Heart Slaughter
      • Now rolls with +25-30% Physical damage
    • Rimeheart
      • Has been redesigned
        • 10% chance to instantly deal 1800-2400% weapon damage as Cold to Frozen enemies
    • Stalgard's Decimator
      • Can no longer smart roll for Witch Doctor or Wizard
    • Strongarm Bracers
      • Now triggers from knockbacks performed by pets
    • The Furnace
      • Has been redesigned
        • Increases damage against elites by 40-50%
    • Uskang
      • Now rolls with +15-20% Lightning damage
    • Wrath of the Bone King
      • Now rolls with +25-30% Cold damage
    • Several existing Legendary items have been updated to include a unique Legendary power
      • Monk
        • Vigilante Belt
          • Legendary power added
            • Mystic Ally summons two Mystic Allies to fight by your side
      • Wizard
        • The Grand Vizier
          • Legendary power added
            • Reduces the Arcane Power cost of Meteor by 40%-50%
            • Now rolls +25-30% Meteor damage as a fifth primary affix
      • Note: Existing items will not be affected by these changes. Only new versions of the items will roll with the added Legendary power. 
    • Class-Specific Items
      • Barbarian
      • Crusader
        • New Crusader Armor Set (Name still TBD)
          • (2) Set Bonus
            • +500 Strength
          • (4) Set Bonus
            • +100% Shield Bash Damage
            • +100% Sweep Attack Damage
          • (6) Set Bonus
            • Hitting an enemy with Shield Bash or Sweep Attack grants 20% Attack Speed for 3 seconds, stacking up to 5 times
      • Demon Hunter
        • Balefire Caster
          • Now rolls with +15-20% Fire damage
        • The Shadow's Mantle
          • (4) Set Bonus
            • Has been redesigned
              • Now causes Shadow Power to last forever
              • Now enables all Shadow Power runes
      • Monk
        • Flying Dragon
          • Bug Fixes
            • Fixed an issue preventing this item from correctly granting +100% Attack Speed
        • Gyana Na Kashu
          • Fireball weapon damage increased from 300-400% to 525-700%
        • Incense Torch of the Grand Temple
          • Has been redesigned
            • Reduces the Spirit cost of Wave of Light by 60%-80%
            • Now rolls +25-30% Wave of Light damage as a fifth primary affix
        • The Flow of Eternity
          • Cooldown reduction for Seven-Sided Strike increased from 45-50% to 45-60%
      • Witch Doctor
        • p1_CeremonialDagger_norm_unique_02 (Name still TBD)
          • New Ceremonial Dagger
          • Your Poison Darts and your Fetishes' Poison Darts now pierce
        • The Gidbinn
          • Fetishes spawned by The Gidbinn should now work with the Fierce Loyalty passive and Carnevil's Legendary Power
    • New Seasonal Legendaries
      • Monk
        • Alabaster Gloves
          • New Legendary Gloves
          • Increases the duration of Sweeping Wind to 1 minute
        • p1_fistWeapon_norm_unique_02
          • New Legendary Fist Weapon
          • Increases the maximum stack count of Sweeping Winds by 5-7
      • Witch Doctor
        • Seasonal Legendary not yet implemented
        • p1_CeremonialDagger_norm_season_01 (Name still TBD)
          • New Legendary Ceremonial Dagger
          • Soul Harvest now stacks up to 10 times

    ACHIEVEMENTS

    • Like Stars in the Sky
      • This achievement has been changed to a Feat of Strength
    • Perfect as Tears
      • This achievement has been changed to a Feat of Strength
    • Bug Fixes
      • Champion Subjugators will now properly be counted towards Achievements
      • Fixed an issue preventing some of the criteria for the On the Edge of Reality achievement from being completed in Adventure Mode
      • A Prisoner's Journal should now properly drop after freeing the prisoner from the A Stranger In Need event
      • Players should now properly receive credit when completing Realm of the Banished in Adventure Mode for the Dungeon Master Achievement
      • Fixed an issue that prevented looted follower tokens from progressing the I Got What You Need achievement
      • The Swamp Hawks needed to complete the Stamp the Champs achievement should now properly spawn

    CRAFTING

    • Blacksmith
      • New buttons have been added to salvage all normal, magic, or rare quality items in your inventory at once
        • These buttons unlock when the Blacksmith reaches maximum level
    • Mystic
      • Class-restricted appearances can now be applied to any item of the same slot
        • If an item that has been transmogrified with a class-restricted appearance is equipped on a class that isn't normally able to equip the item to which the appearance belongs, the base appearance will be used instead
        • For example: You can Transmogrify your Barbarian's Vile Ward to look like Raekor's Burden, but if you use that same Vile Ward on your Crusader it will still look like a Vile Ward

    Followers

    • Templar
      • Bug Fixes
        • Fixed an issue that allowed Onslaught to sometimes be cast when out of range

    USER INTERFACE

    • The value of an item's Legendary power will now be displayed in blue on the tooltip
    • Legendary power roll ranges will now be displayed on the tooltip when holding CTRL
    • Clan news will now display when a player was removed from a Clan and who removed the player

    • Bug Fixes
      • Fixed and issue that caused the recharge timer to remain on a specific slot when a skill was moved
      • Crusaders can now properly view their Life per Wrath Spent in the Details pane

     

    Posted in: New PTR Patch - Class Changes, New Item Passives, and More
  • published the article Reaper of Souls™ Coming to Console August 19

    Reaper of Souls™ Coming to Console August 19

    Diablo 3 RoS now has a release date for consoles, as well as a pre-order bonus.

    Originally Posted by Blizzard (Official Forums)

    On August 19, the Angel of Death invades console systems everywhere as Diablo® III: Reaper of Souls™ - Ultimate Evil Edition™ launches on the PS3™, PS4™, Xbox 360®, and Xbox One®. Prepare your living room now, nephalem, because by summer's end you'll face off against Death himself—with up to four players banding together on a single TV screen. 

    Diablo III: Ultimate Evil Edition is filled to the brim with fast-paced action, awe-inspiring heroes, and legendary treasure. It features all the content included in the Reaper of Souls expansion set, as well as Acts I through IV of the original Diablo III for those who have yet to vanquish the Lord of Terror on console.   The Ultimate Evil Edition goes on sale August 19 at select retail locations for a suggested retail price of $59.99 USD for the PS4 or Xbox One and $39.99 for the PS3 or Xbox 360. Keep in mind that this announcement is still fresh and retailers may require several days to get their pre-order pages set up, but here’s an early look at the pre-order bonus item: 

    Wearable at level 1, these devilishly handsome shoulder plates provide bonuses to Vitality, Life per Second, and Cooldown Reduction, and are primed and ready for transmogrification. The key for the Infernal Pauldrons can be found in any launch day copy of Diablo III: Ultimate Evil Edition. (Please note that the Infernal Pauldrons key requires an Internet connection to be redeemed and cannot be transferred across platforms.)   

    We'll have more information on where and how you can pre-order the Ultimate Evil Edition shortly, but in meantime, don't forget to stock up on extra console controllers for your friends. We'll see you soon . . . in Westmarch!

     

    Posted in: Reaper of Souls™ Coming to Console August 19
  • published the article Updated Gambling Drop Rates Spreadsheet, Wyatt Cheng on the Toughness and Healing Stats

    Updated Gambling Drop Rates Spreadsheet

    We have got a few thousand more items added to the spreadsheet. Make sure to check out the updates and also provide your findings. Remeber this is a massive work in progress, and the %s will not be acurate until a lot more data is collected. 


    Wyatt Cheng on the Toughness and healing Stats

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Thanks for spreading awareness! Great write-up.

    Damage, Toughness and Healing are all designed to be rough guides to try and help players make gear choices, but knowledge of the underlying mechanics will always allow players to get the most out of your gear. Savvy players understand that mechanics like "+% damage to skill X" or "Cooldown Reduction %" can provide significant increases to your combat effectiveness. Equipping your character is about much more than just making an abstract number on your character sheet as large as possible.

    Healing is currently an estimation of approximately how much Life the game thinks you probably heal per second. Obviously it's just an estimation because mechanics such as Life Per Kill and Life Per Resource Spent don't translate directly into a Life per second value.

    We've been talking about changing Healing into a "Toughness healed per second" value. This unfortunately makes it even more of an abstract concept, but it would help take into account that your damage mitigation enhances the value of your Life recovery stats. The ultimate goal of the three summary stats is to provide a "quick gut check" of an item's effect on your character, and making this change to Healing could probably help guide people better.
    Posted in: Updated Gambling Drop Rates Spreadsheet, Wyatt Cheng on the Toughness and Healing Stats
  • published the article Diablo 3 Reaper of Souls First Patch - 2.0.4 Datamined Class Changes

    Diablo 3 Reaper of Souls First Patch - 2.0.4 Datamined Class Changes

    A patch has just hit Blizzard's download servers. It looks like this patch should go live with the Tuesday maintenance. This patch should also include the items they can not hotfix.

    Remember the following information is datamined and may contain errors.

    DiabloFans Quote:

    Barbarian


    • Bash Now deals 215% weapon damage (up from 170%). 
      • Onslaught : Now does an additional 100% (up from 80%).
      • Clobber : Now has a 35% chance to stun (up from 30%).
    • Weapon Throw Now deals 185% weapon damage (up from 150%).
    • Frenzy Now deals 155% weapon damage (up from 120%).

    Demon hunter

    • Hungering Arrow Now deals 155% weapon damage (up from 125%). 
    • Evasive Fire Primary enemy is now hit for 200% weapon damage (up from 160%) Secondary enemies are hit for 100% weapon damage (up from 80%).
      • Covering Fire : Increases damage of secondary bolts to 200% weapon damage (up from 160%). 

    Monk


    • Unity Tooltip now states that it has  a maximum of 20% (This was already in affect via a hotfix)

    Witch Doctor


    • Poison Dart Now deals 185% weapon damage (up from 155%). 
    • Corpse Spiders Now deals 324% weapon damage (up from 216%).
    • Haunt Now costs 50 mana (down from 200). Now deals 4000% weapon damage (up from 1465%). Now deals the damage over 12 seconds (up from 6).
    • Firebomb
      • Pyrogeist : Now deals 880% weapon damage (up from 560%). 

    Wizard


    Crusader


    • Lord Commander The cooldown of Steed Charge is now reduced by 25% (changed from 5 seconds),  and Bombardment by 35% (changed from 20 seconds). 
    • Blessed Shield Now deals 340% weapon damage (up from 280%). 
      • Staggering Shield : Now has a 35% chance to stun (up from 25%). 
      • Combust : Now deals 270% weapon damage (up from 105%). 
    • Sweep Attack Now deals 440% weapon damage (up from 400%). 
    • Heaven's Fury
    • Phalanx Now deals 380% weapon damage (up from 295%). 
      • Bowmen : Now deals 160% weapon damage (up from 85%). 
      • Shield Charge : Now deals 180% weapon damage (up from 75%). 
      • Stampede : Now deals 380% weapon damage (up from 295%). Now has a 30% chance to stun (up from 25%).
      • Bodyguard : Now deals 285% weapon damage (up from 200%). 
    • Fist of the Heavens Now deals 340% weapon damage (up from 250%) Each bolt now deals 340% weapon damage (up from 210%). 
      • Fissure : Now deals 400% weapon damage (up from 80%). 
      • Divine Well : Now has an 18 yard distance (up from 12). Now deals 80% weapon damage (up from 14%) 
    • Blessed Hammer
      • Burning Wrath : Scorched ground now deals 150% weapon damage (up from 95%). 
    • Shield Bash The datamined values for base shield bash where pulling up the same as the new pound rune, so they have been removed for now. There is a good chance the base ability was buffed.
      • Crumble : Now deals 660% weapon damage (up from 550%). 
      • Shattered Shield : Now deals 380% weapon damage (up from 325%) plus 335% of your shield's block chance (up from 300%). 
      • Pound : Now deals 740% weapon damage (up from 550%) plus 500% of shield's block chance (up from 150%). 
    • Steed Charge Cooldown is now 16 seconds (down from 25). Now lasts for 1.5 seconds (down from 2).
      • Ramming Speed : Now deals 515% weapon damage (up from 475). 
      • Endurance : Now increase duration to 2 seconds (down from 3)
      • Draw and Quarter : Now deals 185% weapon damage (up from 125%). 
    • Falling Sword
      • Rise Brothers : Possible change here, however diffs have an error and are outputting 0%.
    • Punish Now deals 270% weapon damage (up from 200%).  
      • Retaliate : Now deals 94% weapon damage (up from 70%). 
    • Justice Now deals 240% weapon damage (up from 175%).
    Posted in: Diablo 3 Reaper of Souls First Patch - 2.0.4 Datamined Class Changes
  • published the article Confirmed Drop Chances of Legendary Crafting Mats Per Difficulty on SuperUniques

    Confirmed Drop Chances of Legendary Crafting Mats Per Difficulty on SuperUniques

    TeKoX noticed a Polish Blue post confirming the drop chances of the Legendary Crafting Mats on each difficulty level.

    NormalHardExpertMasterTorment ITorment IITorment IIITorment IVTorment VTorment VI
    5% 6% 7.2% 8.6% 10.4% 12.4% 14.9% 17.9% 21.5% 25.8%

    Wildstar Beta Weekend Key Giveaway

    Curse is giving away 300,000 Wildstar Beta Keys for North America and Europe! The giveaway is open to everyone starting today. These keys are for the beta weekend April 4th to April 6th. 

    Posted in: Confirmed Drop Chances of Legendary Crafting Mats Per Difficulty on SuperUniques
  • published the article Build Selection

    Diablo 3 Class Builds


     






    Posted in: Build Selection
  • published the article The Diablo Characters of "Heroes of the Storm"

    The Diablo Characters of "Heroes of the Storm"

    Hello everyone! We have a quick preview of the Diablo 3 characters that will be in Blizzards next title "Heroes of the storm". Click each picture to be taken to our new site "heroesnexus.com" to get a look at their abilities and talents!

    IMPORTANT NOTE: The following pictures were created using alpha content. This means many of the abilities may change. Also keep in mind There may be more heroes to come before release (and many more to come after).


     


     


     


     

    Posted in: The Diablo Characters of "Heroes of the Storm"
  • published the article The New Diablofans.com is Live

    The New Diablofans.com is Live

    Diablofans has come a long way since the early days when it was known as Diablo3.com. Today we bring great news that the site re-launch is officially here!

    Though the re-launch has gone live today, the changes do not stop here. We have many more great things to come and today is only the start. The site itself should still function the same, but now comes with more features and better performance! Three quick things:

    • Feedback - We are looking for all your feedback. You can post any feedback you have here, or in the feedback thread.
    • Streams -  A lot of you have asked, and now its back and working! We have already populated it with a few popular streamers, however if you would like your stream added, stop by this thread and submit a request.
    • Old Site - If for any reason you need to take a peek at how things use to be you can do so at http://old.diablofans.com - Note that this is only a read-only version of the site
    Posted in: The New Diablofans.com is Live
  • published the article Diablo III - Reaper of Souls: Complete List of Set Bonuses!, Reaper of Souls Blue Post Roundup: Lots of information!
    Diablo III - Reaper of Souls: Complete List of Set Bonuses!
    Hello everyone once again! Today we bring you some more awesome datamined info! One of the best things about Diablo is the loot/items. Sadly items are a little more tricky to datamine - But fear not! Now that the beta is live we finaly have real items to compare our output with, and I am happy to say we now can output items!

    So for today - here is a list of all the set bonuses as they are right now on the beta. Keep in mind these can change at any time!

    IMPORTANT NOTE: There are up to THREE version of each set
    This means you will see some of the sets up to three times. However the X1 Versions are what we will see in-game if it is not legacy. Also some Sets in the "BASE" section are unique to it



    DiabloFans Quote:


    Expansion [x1 Tag]

    Bul-Kathos's Glory
    • 2 pieces: [+130 Strength] [+5 maximum Fury] [You occasionally Whirlwind furiously.]
    Danetta's Creed
    • 2 pieces: [Vault now costs 8 Hatred instead of Discipline.]
    Chantodo's Return
    • 2 pieces: [+130 Intelligence] [Reduces damage from Elites by 7%]
    Shenlong's Noble Path
    • 2 pieces: [+130 Dexterity] [Increases Spirit regeneration by 0.3333333 per second] [Chance to hurl a ball of pure energy when attacking.]
    Manajuma's Ornaments
    • 2 pieces: [+130 Intelligence] [Grants 5 Mana per Kill] [You are surrounded by a deadly Poison Cloud.]
    Natalya's Solace
    • 2 pieces: [Critical Hit chance increased by 7%]
    • 3 pieces: [+130 Dexterity]
    • 4 pieces: [+20 maximum Discipline]
    Immortal King's Legend
    • 2 pieces: [+60 Resistance to all elements]
    • 3 pieces: [Reduces damage from melee attacks by 4%]
    • 5 pieces: [Call of the Ancients last until they die.]
    Tal Rasha's Sacrifice
    • 2 pieces: [Fire skills deal 3% more damage.]
    • 3 pieces: [Lightning skills deal 3% more damage.]
    • 4 pieces: [Cold skills deal 3% more damage.] [Increases Arcane Power regeneration by 2 per second]
    Inna's Grandeur
    • 2 pieces: [+130 Dexterity]
    • 3 pieces: [Increases Spirit regeneration by 0.3333333 per second]
    • 4 pieces: [Gain the base effect of all four Mantras at all times.]
    Zunimassa's Whispers
    • 2 pieces: [+130 Intelligence]
    • 3 pieces: [+55 Resistance to all elements]
    • 4 pieces: [Your Fetish Army lasts until they die.]
    Endless Path
    • 2 pieces: [+100 Vitality] [Critical Hit damage increased by 50% ]
    Legacy of Wicked Dreams
    • 2 pieces: [+15% Extra Gold From Monsters] [15% Better Chance of Finding Magical Items] [This ring sometimes summons a Skeleton when you attack.]
    Blackthorne's Armor
    • 2 pieces: [+100 Vitality]
    • 3 pieces: [Increases damage versus Elites by 6%]
    • 4 pieces: [15% Better Chance of Finding Magical Items] [+15% Extra Gold From Monsters] [Reduces damage from Elites by 7%]
    Born's Command
    • 2 pieces: [Monster kills grant +200 Experience.] [+20% Life]
    Cain's Destiny
    • 2 pieces: [Attack Speed increased by 8%]
    • 3 pieces: [100% Better Chance of Finding Magical Items] [Increases experience rewarded per kill by 50%]
    Captain Crimson's Trimmings
    • 2 pieces: [Regenerates 1945 Life per Second]
    • 3 pieces: [+100 Resistance to all elements]
    Aughild's Dominion
    • 2 pieces: [Reduces damage from melee attacks by 7%]
    • 3 pieces: [Reduces damage from ranged attacks by 7%]
    Asheara's Vestments
    • 2 pieces: [+100 Resistance to all elements]
    • 3 pieces: [+20% Life] [Melee attackers take 3498 Holy Damage per hit]
    Guardian's Jeopardy
    • 2 pieces: [+975 Vitality] [Regenerates 1945 Life per Second]
    Demon's Hide
    • 2 pieces: [Melee attackers take 3498 Fire Damage per hit]
    • 3 pieces: [5.1% Chance to Fear on Hit]
    • 4 pieces: [+15% Damage to Demons] [Chance to reflect projectiles when you are hit by enemies.]
    Sage's Journey
    • 2 pieces: [+975 Intelligence] [+975 Strength] [+975 Dexterity] [+975 Vitality]
    Hallowed Protectors
    • 2 pieces: [Attack Speed increased by 8%] [+100 Resistance to all elements]
    Ninja Set
    • 2 pieces: [Your Spike Traps lure enemies to them.]
    • 4 pieces: [Automatically cast Smoke Screen when you fall below 25% Life. This effect may occur once every 30 seconds.]
    Earthquake Set
    • 2 pieces: [Reduce the cooldown of Earthquake every time it kills an enemy.]
    • 4 pieces: [Cause an Earthquake when you land after using Leap.]
    Thorns Set
    • 2 pieces: [Melee attackers take 4000 Damage per hit]
    • 4 pieces: [Your Thorns damage now hits all enemies in a 15 yard radius.]
    Golden Oxen Set
    • 2 pieces: [+500 Vitality]
    • 4 pieces: [+500 Strength]
    • 5 pieces: [Enables all Furious Charge runes.]



    DiabloFans Quote:



    Base [No Tags]

    Bul-Kathos's Children
    • 2 pieces: [+100 Strength] [+5 maximum Fury]
    Danetta's Oath
    • 2 pieces: [+130 Dexterity] [Increases damage versus Elites by 3%]
    Chantodo's Legacy
    • 2 pieces: [+60 Resistance to all elements] [Regenerates 245 Life per Second]
    Shenlong's Defense
    • 2 pieces: [+130 Dexterity] [Increases Spirit regeneration by 0.3333333 per second]
    Manajuma's Ritual
    • 2 pieces: [+130 Intelligence] [Grants 5 Mana per Kill]
    Natalya's Wrath
    • 2 pieces: [Critical Hit chance increased by 7%]
    • 3 pieces: [+130 Dexterity]
    • 4 pieces: [Increases Discipline regeneration by 2 per second]
    Immortal King
    • 2 pieces: [+60 Resistance to all elements]
    • 3 pieces: [Reduces damage from melee attacks by 2%]
    • 5 pieces: [Gain 5 Life per Fury spent] [+5 maximum Fury]
    Tal Rasha's Wrappings
    • 2 pieces: [Adds 3% fire damage]
    • 3 pieces: [Adds 3% lightning damage]
    • 4 pieces: [Adds 3% cold damage]
    Inna's Majesty
    • 2 pieces: [+130 Dexterity]
    • 3 pieces: [Increases Spirit regeneration by 0.3333333 per second]
    • 4 pieces: [Gain 10 Life per Spirit spent]
    Zunimassa's Spirit
    • 2 pieces: [+130 Intelligence]
    • 3 pieces: [+55 Resistance to all elements]
    • 4 pieces: [Grants 10 Mana per Kill]
    Endless Journey
    • 2 pieces: [+100 Vitality] [Critical Hit damage increased by 50% ]
    Legacy of Nighttime Whispers
    • 2 pieces: [+15% Extra Gold From Monsters] [15% Better Chance of Finding Magical Items]
    Blackthorne's Regalia
    • 2 pieces: [+100 Vitality]
    • 3 pieces: [Increases damage versus Elites by 2%]
    • 4 pieces: [5% Better Chance of Finding Magical Items] [+5% Extra Gold From Monsters]
    Born's Aegis
    • 2 pieces: [Monster kills grant +20 Experience.] [+2% Life]
    Cain's Honor
    • 2 pieces: [Attack Speed increased by 2%]
    • 3 pieces: [10% Better Chance of Finding Magical Items]
    Captain Crimson's Attire
    • 2 pieces: [Regenerates 20 Life per Second]
    • 3 pieces: [+20 Resistance to all elements]
    Aughild's Treasured
    • 2 pieces: [Reduces damage from melee attacks by 2%]
    • 3 pieces: [Reduces damage from ranged attacks by 2%]
    Asheara's Bindings
    • 2 pieces: [+30 Resistance to all elements]
    • 3 pieces: [2.5% Damage Dealt is Converted to Life] [Melee attackers take 300 Holy Damage per hit]
    Guardian's Regalia
    • 2 pieces: [+110 Vitality] [Regenerates 130 Life per Second]
    Demon's Carapace
    • 2 pieces: [Melee attackers take 999 Fire Damage per hit]
    • 3 pieces: [1.1% Chance to Fear on Hit]
    • 4 pieces: [+3% Damage to Demons]
    Sage's Wisdom
    • 2 pieces: [+35 Intelligence] [+35 Strength] [+35 Dexterity] [+35 Vitality]
    Hallowed Armaments
    • 2 pieces: [Attack Speed increased by 5%] [+40 Resistance to all elements]
    Bul-Kathos's Glory
    • 2 pieces: [+130 Strength] [+5 maximum Fury] [You occasionally Whirlwind furiously.]
    Danetta's Creed
    • 2 pieces: [+130 Dexterity] [Increases damage versus Elites by 3%]
    Chantodo's Return
    • 2 pieces: [+130 Intelligence] [Reduces damage from Elites by 7%]
    Shenlong's Noble Path
    • 2 pieces: [+130 Dexterity] [Increases Spirit regeneration by 0.3333333 per second] [Chance to hurl a ball of pure energy when attacking.]
    Manajuma's Ornaments
    • 2 pieces: [+130 Intelligence] [Grants 5 Mana per Kill] [You are surrounded by a deadly Poison Cloud.]
    Natalya's Solace
    • 2 pieces: [Critical Hit chance increased by 7%]
    • 3 pieces: [+130 Dexterity]
    • 4 pieces: [+20 maximum Discipline]
    Immortal King's Legend
    • 2 pieces: [+60 Resistance to all elements]
    • 3 pieces: [Reduces damage from melee attacks by 4%]
    • 5 pieces: [Gain 5 Life per Fury spent] [+5 maximum Fury] [Increases Fury Generation by 2]
    Tal Rasha's Sacrifice
    • 2 pieces: [Fire skills deal 3% more damage.]
    • 3 pieces: [Lightning skills deal 3% more damage.]
    • 4 pieces: [Cold skills deal 3% more damage.] [Increases Arcane Power regeneration by 2 per second]
    Inna's Grandeur
    • 2 pieces: [+130 Dexterity]
    • 3 pieces: [Increases Spirit regeneration by 0.3333333 per second]
    • 4 pieces: [Gain 10 Life per Spirit spent] [ Reduces resource cost of Sweeping Wind by 70 Spirit.]
    Zunimassa's Whispers
    • 2 pieces: [+130 Intelligence]
    • 3 pieces: [+55 Resistance to all elements]
    • 4 pieces: [Grants 10 Mana per Kill] [Increases Mana regeneration by 20 per second]
    Endless Path
    • 2 pieces: [+100 Vitality] [Critical Hit damage increased by 50% ]
    Legacy of Wicked Dreams
    • 2 pieces: [+15% Extra Gold From Monsters] [15% Better Chance of Finding Magical Items] [This ring sometimes summons a Skeleton when you attack.]
    Blackthorne's Armor
    • 2 pieces: [+100 Vitality]
    • 3 pieces: [Increases damage versus Elites by 6%]
    • 4 pieces: [15% Better Chance of Finding Magical Items] [+15% Extra Gold From Monsters] [Reduces damage from Elites by 7%]
    Born's Defiance
    • 2 pieces: [Monster kills grant +20 Experience.] [+2% Life]
    Cain's Fate
    • 2 pieces: [Attack Speed increased by 2%]
    • 3 pieces: [10% Better Chance of Finding Magical Items] [Increases experience rewarded per kill by 30%]
    Captain Crimson's Finery
    • 2 pieces: [Regenerates 20 Life per Second]
    • 3 pieces: [+20 Resistance to all elements]
    Aughild's Victory
    • 2 pieces: [Reduces damage from melee attacks by 2%]
    • 3 pieces: [Reduces damage from ranged attacks by 2%]
    Asheara's Uniform
    • 2 pieces: [+30 Resistance to all elements]
    • 3 pieces: [2.5% Damage Dealt is Converted to Life] [Melee attackers take 300 Holy Damage per hit]
    Guardian's Contingency
    • 2 pieces: [+110 Vitality] [Regenerates 130 Life per Second]
    Demon's Skin
    • 2 pieces: [Melee attackers take 999 Fire Damage per hit]
    • 3 pieces: [1.1% Chance to Fear on Hit]
    • 4 pieces: [+3% Damage to Demons] [Chance to reflect projectiles when you are hit by enemies.]
    Sage's Plight
    • 2 pieces: [+35 Intelligence] [+35 Strength] [+35 Dexterity] [+35 Vitality]
    Hallowed Defenders
    • 2 pieces: [Attack Speed increased by 5%] [+40 Resistance to all elements]



    DiabloFans Quote:



    1xx Tag [Possibly Legacy, not sure]

    Bul-Kathos's Glory
    • 2 pieces: [+130 Strength] [+5 maximum Fury] [You occasionally Whirlwind furiously.]
    Danetta's Creed
    • 2 pieces: [+130 Dexterity] [Increases damage versus Elites by 3%]
    Chantodo's Return
    • 2 pieces: [+130 Intelligence] [Reduces damage from Elites by 7%]
    Shenlong's Noble Path
    • 2 pieces: [+130 Dexterity] [Increases Spirit regeneration by 0.3333333 per second] [Chance to hurl a ball of pure energy when attacking.]
    Manajuma's Ornaments
    • 2 pieces: [+130 Intelligence] [Grants 5 Mana per Kill] [You are surrounded by a deadly Poison Cloud.]
    Natalya's Solace
    • 2 pieces: [Critical Hit chance increased by 7%]
    • 3 pieces: [+130 Dexterity]
    • 4 pieces: [+20 maximum Discipline]
    Immortal King's Legend
    • 2 pieces: [+60 Resistance to all elements]
    • 3 pieces: [Reduces damage from melee attacks by 4%]
    • 5 pieces: [Gain 5 Life per Fury spent] [+5 maximum Fury] [Increases Fury Generation by 2]
    Tal Rasha's Sacrifice
    • 2 pieces: [Fire skills deal 3% more damage.]
    • 3 pieces: [Lightning skills deal 3% more damage.]
    • 4 pieces: [Cold skills deal 3% more damage.] [Increases Arcane Power regeneration by 2 per second]
    Inna's Grandeur
    • 2 pieces: [+130 Dexterity]
    • 3 pieces: [Increases Spirit regeneration by 0.3333333 per second]
    • 4 pieces: [Gain 10 Life per Spirit spent] [ Reduces resource cost of Sweeping Wind by 70 Spirit.]
    Zunimassa's Whispers
    • 2 pieces: [+130 Intelligence]
    • 3 pieces: [+55 Resistance to all elements]
    • 4 pieces: [Grants 10 Mana per Kill] [Increases Mana regeneration by 20 per second]
    Endless Path
    • 2 pieces: [+100 Vitality] [Critical Hit damage increased by 50% ]
    Legacy of Wicked Dreams
    • 2 pieces: [+15% Extra Gold From Monsters] [15% Better Chance of Finding Magical Items] [This ring sometimes summons a Skeleton when you attack.]
    Blackthorne's Armor
    • 2 pieces: [+100 Vitality]
    • 3 pieces: [Increases damage versus Elites by 6%]
    • 4 pieces: [15% Better Chance of Finding Magical Items] [+15% Extra Gold From Monsters] [Reduces damage from Elites by 7%]
    Born's Defiance
    • 2 pieces: [Monster kills grant +20 Experience.] [+2% Life]
    Cain's Fate
    • 2 pieces: [Attack Speed increased by 2%]
    • 3 pieces: [10% Better Chance of Finding Magical Items] [Increases experience rewarded per kill by 30%]
    Captain Crimson's Finery
    • 2 pieces: [Regenerates 20 Life per Second]
    • 3 pieces: [+20 Resistance to all elements]
    Aughild's Victory
    • 2 pieces: [Reduces damage from melee attacks by 2%]
    • 3 pieces: [Reduces damage from ranged attacks by 2%]
    Asheara's Uniform
    • 2 pieces: [+30 Resistance to all elements]
    • 3 pieces: [2.5% Damage Dealt is Converted to Life] [Melee attackers take 300 Holy Damage per hit]
    Guardian's Contingency
    • 2 pieces: [+110 Vitality] [Regenerates 130 Life per Second]
    Demon's Skin
    • 2 pieces: [Melee attackers take 999 Fire Damage per hit]
    • 3 pieces: [1.1% Chance to Fear on Hit]
    • 4 pieces: [+3% Damage to Demons] [Chance to reflect projectiles when you are hit by enemies.]
    Sage's Plight
    • 2 pieces: [+35 Intelligence] [+35 Strength] [+35 Dexterity] [+35 Vitality]
    Hallowed Defenders
    • 2 pieces: [Attack Speed increased by 5%] [+40 Resistance to all elements]





    Reaper of Souls Blue Post Roundup
    A lot has been said about Reaper of Souls in the last 2 days, especially since the Friends and Family Beta is out. Here is a pretty big portion of the Blue Posts that have been written and hopefully you'll be able to find answers to some of your questions. If now, you can always ask us here, on the forums, or join us on Twitch when we're back live and we'll do our best to provide you with an answer.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Bounties System Explained
    I read that bounties are non-repeatable quests, so it sounds like once you've exhausted the bounties, there won't be anything left for you to do in the game.
    They're non-repeatable in that particular instance of the game. If you leave the game and create a new one, however, the bounties for each Act repopulate. Which bounties are present are randomly generated each time you create a new game, so there should be a wealth of options to explore (including the fully randomized Nephalem Rifts).(Blue Tracker / Official Forums)

    Level Randomizations
    One of the things Reaper of Souls has a big focus on is offering a lot of variety to players. For example, Act V offers a huge amount of map randomization, Bounties send players to several different locations in any given Act, and Nephalem Rifts offer endless replayability with fully randomized dungeons, monsters, weather, and lighting. The result of that effort is that players explore Sanctuary in new and exciting ways while gaining experience and finding treasure.

    Edit: To answer your question, though, Acts I-IV will not be fully randomized like Act V is, but there will be a wide variety of places to explore for new and old characters. (Blue Tracker / Official Forums)

    The Fate of Pre-RoS Legendaries
    After Blizzcon we now know that all future legendaries are going to become BoA with a brief window of trading available for those in the game where it dropped, but what of the pre-existing legendaries?
    Are they going to remain unbound until enchanted or modified?
    Will they automatically become bound when Loot 2.0 drops?
    This is a good question, and I'm sure you're not the only one wondering about it. We have no plans to make legacy Legendary items bind on account as of current design, and we'll be sure to quickly let you know if that changes. Also, it's probably a good idea for me to clarify that "legacy Legendary" in this case means any Legendary that drops before our pre-expansion patch. (Blue Tracker / Official Forums)

    Difficulty Dependant Achievements
    A quick question here! Though I like the new implementation of the difficulty levels, I'm wondering what will happen to all the achievements like: "Beat Diablo in HC / Armageddon"
    Will they stay in the game (archived) or just be converted to a new achievement like "Beat Diablo in HC / Torment" ?
    Achievements that currently have a difficulty component related to them will be changed into a Feat of Strength for Reaper of Souls. This way you'll still have the recognition of having already completed the task, but we'll have room to implement the new versions too. (Blue Tracker / Official Forums)

    Plans Will Not Scale to Level
    legacy crafts legendary items will it scale to my level??
    lets say i craft cain's set at lvl 70.. will it be lvl 70 item? :o
    Plans will not scale to level. So, a level 70 character crafting an item level 60 pattern will still result in a level 60 item. There will be new higher level patterns available for level 70 crafting.

    The stats on that item, however, is otherwise subject to the smart drop system and will roll stats appropriate to the character crafting it (so, Strength for a Barbarian, Intelligence for a Wizard, and so forth).

    Wait... can I change the stats of my crafts using the mystic? like re-roll
    Crafted gear can be enchanted by the Mystic just like a dropped item can - meaning you can change one of the rolled stats on the item to something else, and that one stat can be rerolled as many times as you wish.

    When you say, "There will be new higher level patterns available for level 70 crafting", do you mean that post-RoS we will be able to find Level 70 versions of existing plans, or that there will be entirely brand new plans of items we haven't seen before?
    Leveling up the Blacksmith in Reaper of Souls will unlock new recipes for 4-6 property items at all new item tiers. In addition, we're bringing forward many of the existing legendary and set crafting plans and upgrading them to level 70. The Cain's Fate set is one such example. When you acquire this new pattern, you can use it to craft the items at level 70 with appropriate level 70 bonuses. As we've talked about before, these items will also smart roll to the character who is currently crafting them (so a Wizard who’s crafting will generate items with Intelligence on them).

    We're also tinkering with some legendary plans to theme them up a bit. Crafting certain items, especially legendaries, should feel like they take a real journey to acquire, and targeted slaying with a variety of goals is an important part of the Diablo experience. To this end, some legendary patterns will require specific materials in order to craft them, and these materials will drop off of certain monsters. If we go back to the Cain's Fate set as an example, one of the crafting materials required is an item that only drops from Maghda. There’s a variety of these kinds of patterns, and I hope you’re as excited as I am about collecting and crafting them all. =)

    *Edited for typo and clarity*

    However, i was kinda let down by the whole Hellfire ring. I mean, you need to find plans for the ring, find plans for the machines, collect 9 keys, make 3 machines, open 3 portals, kill 6 ubers, get 3 organs,...in order to make 1 ring.
    We learned a lot from the Infernal Machines and Hellfire Ring content, and the crafting changes mentioned above are the result of that learning process. In addition, it allows us the opportunity to iterate on this content for Reaper of Souls.

    With that in mind, what do you think works best about the Infernal Machines and Hellfire Ring? If we were to create a level 70 version of this event, are there any changes you’d like to see? (Blue Tracker / Official Forums)

    Crusader-Specific Gear
    Flails are indeed the class-specific item for Crusaders. They're part of the iconic imagery for our newest class, just as the hand crossbow is for the Demon Hunter or Mighty Weapons are for the Barbarian.

    Like many class specific items, Crusader Shields will likely provide unique stats on Legendary versions directly related to the Crusader's skills and passives.
    Indeed. Crusaders also have class-specific shields available to them. (Blue Tracker/ Official Forums)

    The Future of Multiplayer
    Currently, we have MP0-10... It is already super spread out and hard to find a group for things,ESPECIALLY on hardcore mode.
    Now with RoS, we have different game modes and pretty much the same amount of difficulty modes.
    I really worry RoS will suffer the same multiplayer issues the current version has. We need to be able to queue up for multiple difficulties.
    It's true that Reaper of Souls will have a Campaign and Adventure Mode (you can read a bit more about Adventure Mode here), but you should still see a healthy pool of multiplayer games. We anticipate a lot of players will spend most of their farming time in Adventure Mode, which is typically when/where players will want to group up, and you'll be able to join a clan or community for even more social options.

    To answer your question specifically, though, there are nine different difficulty levels (Normal, Hard, Expert, Master [unlocks at level 60], and Tormet I-V [unlocks at level 70]) and currently you’ll only be able to select one difficulty whenever queuing for Public Games. This is because, right now, there’s a pretty significant difficulty jump between each setting. We’ll definitely keep an eye on things, and if finding games becomes a problem then we’ll be sure to communicate that to the developers. (Blue Tracker / Official Forums)

    Enchanting of Current and New Rares
    All of the enchanting pictures are about the legendaries but not rare items. Also, even tho future lvl70 rare items can be enchanted, I'm still not sure whether that will apply to current good rare items such as gloves or ammies.Rares, both current and new, will be able to enchanted. =) Enchanting restrictions currently include:
    • Each item may only have one property slot changed.
    • Special qualities inherent to an item (like Movement Speed on Lacuni Prowlers, for example) cannot be changed.
    • Enchanting an item makes that item Bind on Account.
    Will I be able to add new statistics ?
    Enchanting does not allow you to add another statistic to an item - it only allows you to reroll/exchange a single stat currently on an item for a different stat. Hope that provides a little more clarification about the feature.

    Is that how it will work or I can only have one affix enchanted on each item?
    You may only ever change one property on an item with Enchanting. The property you choose to change, however, can be rerolled as much as you like.

    Say you are a Barbarian and you have an item with 80 strength but would rather have 150 which say is the max roll on that item. Can you do that?
    You can, but bear in mind that would prevent you from rerolling any other stat on that item in the future.

    My account was hacked rolled-back months ago and my gears are now BoA. Can the gears still be enchanted? I know this question may not be a concern for many people.
    Still a legitimate concern! Yes, you should be able to enchant items you currently have, regardless of whether or not they are already Bind on Account. This does not affect their eligibility. (Blue Tracker / Official Forums)

    The Level of Difficulty on Different Difficulties
    My main concern - it is TOO easy on Master difficulty lvl. I was given 199 paragon lvl and equiped a hellfire ring and now any elite pack is killed in less than a second. That is a way too much. Please, give some challenge for high paragon guys like me by allowing to choose higher difficulty levels beyond Master from the start without having to reach lvl 60-70.
    Another issue - it is not clear to me which items a salvageable and which are not. Please make it more clear.
    Crusader's clash sounds from his skills are a bit too harsh and sharp for my ears. Please, make them softer.
    Thanks for the feedback about Crusader sounds, and salvageable items. I'll be sure to pass that feedback a long for you.

    Currently, unlocking difficulties is a little confusing, but there is a way to start your Crusader on higher setting. Normal, Hard, and Expert difficulties are available right at the beginning, but Master and Torment unlock when one of your characters reaches 60 and 70 respectively. However, those difficulties are available for all of your characters once you've unlocked them. I know that playing a character up to 70 might be a little inconvenient for you, but you might find that playing your Crusader on a higher difficulty was worth it.

    We're definitely interested in your feedback on the difficulty settings, though, and I'll be sure to keep an eye on this thread. (Blue Tracker / Official Forums)

    Crusader Weapons
    So what type of 2 handed items will he be able to wield.
    So far we know 2hand flails will be able but what else?
    Swords been seen in 1hand options gameplay viid's.
    Any ideas?
    Also what more types will be able for 1 hand?
    flail / sword been seen. But does an axe, dagge or, mace count aswell?
    We wanted to make the Crusader a walking arsenal of war, so they're able to wield almost any melee weapon that's not class specific. Here's a list of weapons they can use.

    *Note: Crusaders are unable to dual wield, but are able to carry a 2-handed weapon in one hand (and a shield in the other!) when using the Heavenly Strength passive.

    *Edited to add Mace weapons to the list.
    • One or Two-Handed Flail
    • One or Two-Handed Axe
    • One or Two-Handed Sword
    • One or Two-Handed Mace
    • Dagger
    • Polearm
    • Spear
    No mace+shield combo? Seems a bit odd.
    I forgot to add them in my original list. Sorry everyone, bad goatman! (Blue Tracker / Official Forums)
    Posted in: Diablo III - Reaper of Souls: Complete List of Set Bonuses!, Reaper of Souls Blue Post Roundup: Lots of information!
  • published the article Paragon EXP Chart: Levels 1 - 2000, Diablofans Livestream of Reaper of Souls

    Paragon EXP Chart: Levels 1 - 2000
    Hello everyone! It's been a long time since we last talked about Paragon EXP. All the way back in August of 2012 when we first leaked the full EXP chart up to level 100.

    There has been some changes to the first 100 levels, but this time the chart goes up to 2000 (keep in mind, there is no limit). Currently in this chart, once you reach level 1500 - every level there after needs 2,147,483,647 per level.

    This time around, to get level 1000, you will need a total of 726,480,000,000 Exp. Let the grinding begin! (click the picture to see the full sheet!)
     




    Posted Image





    Paragon Points Tabs
    Also remember now with RoS - Paragon levels give your Paragon Points that you can spend!
     

    Posted Image Posted Image Posted Image


    Posted Image




    DiabloFans Reaper of Souls Livestream
    We're streaming the RoS beta Live on Twitch! Tune in to see awesomeness in action! Several legendaries dropped already!

     

    Posted in: Paragon EXP Chart: Levels 1 - 2000, Diablofans Livestream of Reaper of Souls
  • published the article Blizzcon in a Box Contest

    Blizzcon in a Box Contest

    Not able to grab a Blizzcon ticket before they all sold out? Fear not we have the perfect solution here for you today, "Blizzcon in a Box"! Blizzard has stuffed these boxes with everything any group of friends would need to host their own Blizzcon viewing party while watching Blizzcon using the Virtual Ticket. We have multiple ways for you to enter - so keep reading for rules, as well as what the box holds!




    How to Enter and Rules
    • To enter - Design a Blizzcon Viewing Party Game. Describe the game, the objective and the rules. Make sure to give it a name!
    • Winners will be selected at random on Friday, October 25th at midnight EST
    • Winners will be contacted via PM here and will need to respond with their shipping info within 24 hours. Blizzard has given a deadline for handing in all winner's information
    • Due to Shipping times, This contest has to be restricted to only people in North America
    • We reserve the right to disqualify anyone who did something super lazy just to enter the contest
    • You may only enter once per site. More than one entry on this site will disqualify you.
    • You may only win one prize, regardless if you enter on each site.



    What's in the Box
    • A bunch of thundersticks for cheering and annoying neighbors
    • Stickers!
    • About a dozen koozies for… soda. Yeah.
    • A bunch of buttons
    • Temporary tattoos
    • A set of Blizzard paper toys (Diablo, Raynor, Thrall)
    • A few of the Epic Purple Lanyards
    • About a dozen dice bags because nerds
    • 1 instruction sheet (“How to Set Up Your BlizzCon Livestream Party”)
    • And of course a Virtual Ticket code!




    Other Ways to Enter

    You may also enter once in each of the following contests if you so wish. Make sure to read each contests rules on their contest page.
    • Hearthpwn - Draw the Blizzcon hearthstone card in mspaint
    • MMO-Champion - Take a group picture of your viewing party in-game
    Posted in: Blizzcon in a Box Contest
  • published the article Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilities
    Diablo III - Reaper of Souls Datamined Class Changes
    So today we start round two of information - and oh how much more info there is! There are changes for every class. overneathe and I will be formating these as fast as our fingers can go

    IMPORTANT - Chances are none of these will go unchanged before release
    Remember this is not even a beta build - These are NOWHERE near finished / balanced. Expect to see many, many more changes to all of these abilities (and others) before release

    Even Scary changes like the barb change - Blizzard has to test out the ideas - somewhere. That is all this is - testing. This is such an early build, these will be changing so much. Do not go to crazy

    Also Until we format each one of these by hands there can be datamining errors. Please keep this in mind if you see a super super weird number randomly there.

    if a skill or rune is missing - this means it was not changed at all




    This is a Work in Progress Post
    As I said above, we will be posting them as they get formatted. I will do an update log here as we add more.
    • Update 9:54 PM EST - Custom Engineering (DH passive) is clearly bugged




    Barbarian


    DiabloFans Quote:


    Barbarian
    • DiabloWiki.com - Ruthless Ruthless [s]Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%. / Many skills and runes rely on Critical Hits [/s]You deal 40% additional damage to [s]trigger their effects[/s]enemies below 30% health.
    • DiabloWiki.com - Weapons Master Weapons Master Gain a bonus based on the weapon type of your main hand weapon: / Swords/Daggers: [s]15[/s]8% increased damage / Maces/Axes: [s]10[/s]5% Critical Hit Chance / Polearms/Spears: 10% attack speed / Mighty Weapons: 3 Fury per hit
    • DiabloWiki.com - Bloodthirst Bloodthirst [s]Gain 3%[/s]Each point of [s]all damage done as[/s]Fury spent heals you for 165 Life. / Heal amount is increased by 1% of your Health Globe Healing Bonus.
    • DiabloWiki.com - No Escape No Escape [s]Increases[/s]Increase the damage of [s]Ancient Spear and [/s]Weapon Throw [s]by 10%. In addition, a Critical Hit with[/s]and Ancient Spear [s]resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury[/s]by 20% against enemies more than 25 yards away from you.
    • DiabloWiki.com - Relentless Relentless No matter the odds[s],[/s] some warriors simply refuse to fall.
    • DiabloWiki.com - Bash Bash Generate: 8 Fury per attack / Brutally smash an enemy for 165% weapon damage[s] with a 20% chance to Knockback[/s].
      • DiabloWiki.com - Onslaught Onslaught : [s]Add[/s]Each hit adds 2 reverberations that cause 25% weapon damage per strike.[s] Removes the chance for Knockback.[/s]
      • DiabloWiki.com - Punish Punish : [s]Increases[/s]Increase the damage of your skills by 8% for 5 seconds after using Bash. This effect stacks up to 3 times.
      • DiabloWiki.com - Clobber Clobber : [s]Instead of Knockback, each[/s]Each hit has a 35% chance to Stun the [s]target[/s]enemy for 1.5 seconds.
      • DiabloWiki.com - Pulverize Pulverize : [s]Cause[/s]Each hit causes a shockwave that [s]inflicts[/s]deals 38% weapon damage to enemies in a 26 yard line behind the [s]targeted[/s]primary enemy.
    • DiabloWiki.com - War Cry War Cry
      • DiabloWiki.com - Invigorate Invigorate : [s]Increases[/s]Increase maximum Life by 10% and [s]regenerates 620 Life[/s]Life regeneration by 1651 per second while affected by War Cry.
    • DiabloWiki.com - Ignore Pain Ignore Pain
      • DiabloWiki.com - Mob Rule Mob Rule : [s]Extend the effect to nearby allies, reducing damage taken by 65% for 5 seconds[/s]Allies within 50 yards also benefit from Ignore Pain.
      • DiabloWiki.com - Bravado Bravado : [s]When activated, Knockback all enemies within 12 yards[/s]Breaks the effects of Root, Stun, Fear, Immobilized, and [s]deal 50% weapon damage to them[/s]Snare.
      • DiabloWiki.com - Ignorance is Bliss Ignorance is Bliss : While Ignore Pain is active, gain [s]20% of all damage dealt as[/s]289 Life per Fury spent.
    • DiabloWiki.com - Ancient Spear Ancient Spear [s]Generate[/s]Cost: [s]15[/s]20 Fury[s] / Cooldown: 0 seconds[/s] / Throw a spear [s]to pull an enemy back to you, briefly slowing the target's movement by 60%[/s]that pierces enemies and [s]dealing 185[/s]deals 200% weapon damage.
      • stat : [s]Throw a spear with a maximum range of 45 yards, pulling an enemy back to the Barbarian, slowing movement speed and dealing 213% weapon damage.[/s]
      • DiabloWiki.com - Harpoon Harpoon : [s]Pierce through multiple[/s]Add a chain to the spear to drag all enemies [s]in a straight line and drag them all[/s]hit back to you and Slow them.
      • [s]Grappling Hooks" class="wiki-link">[s]Grappling Hooks"/> [s]Grappling Hooks : Throw 3 spears. Each spear will pull back the enemy that it hits[/s]Dread Spear / Expend all remaining Fury to deal an additional 10% weapon damage for every extra point of Fury expended.
      • [s]Dread Spear[/s]Jagged Edge" class="wiki-link">[s]Dread Spear[/s]Jagged Edge"/> [s]Dread Spear[/s]Jagged Edge : [s]Gain Life equal to 60% of[/s]Increase the damage [s]inflicted[/s]to 260% weapon damage.
      • [s]Skirmish[/s]Ranseur" class="wiki-link">[s]Skirmish[/s]Ranseur"/> [s]Skirmish[/s]Ranseur : [s]Increases Fury gained to 30[/s]Enemies hit are carried by the spear and knocked back.
      • DiabloWiki.com - Rage Flip Rage Flip : [s]Enemies[/s]Add a chain to the spear to throw all enemies hit [s]with Ancient Spear are pulled in the opposite direction[/s]behind you and [s]damage is increased to 213% weapon damage[/s]Slow them.
    • DiabloWiki.com - Furious Charge Furious Charge Generate: 15 Fury / Cooldown: 10 seconds / Rush forward knocking back [s]enemies [/s]and [s]inflicting[/s]dealing 195% weapon damage to enemies along [s]the[/s]your path[s] of the charge[/s].
      • stat : [s]Rush forward to inflict 195% weapon damage to enemies at the destination and 195% damage to enemies along the path of the charge.[/s]
      • DiabloWiki.com - Dreadnought Dreadnought : [s]Regain 8% of[/s]All enemies hit are pulled to your [s]maximum Life for each target hit by Furious Charge[/s]destination.
      • DiabloWiki.com - Bull Rush Bull Rush : Any [s]targets[/s]enemies who are critically hit by Furious Charge [s]will be[/s]are stunned for 2.5 seconds.
      • DiabloWiki.com - Stamina Stamina : Generate 8 additional Fury for each [s]target[/s]enemy hit while charging.
      • DiabloWiki.com - Merciless Assault Merciless Assault : Cooldown is reduced by 2 seconds for every [s]target[/s]enemy hit. This effect can reduce the cooldown by up to 10 seconds.
    • DiabloWiki.com - Battle Rage Battle Rage Cost: 20 Fury / Enter a rage which increases your damage by 15% and Critical Hit Chance by 3% for 120 seconds.
      • DiabloWiki.com - Indigo Indigo : Ferocity /[s] While under the effects of Battle Rage,[/s] Critical Hits have a chance to increase the duration of Battle Rage by 2 seconds.
      • DiabloWiki.com - Obsidian Obsidian : Swords to Ploughshares /[s] While under the effects of Battle Rage,[/s] Critical Hits have up to a 5% chance to cause enemies to drop additional health globes.
      • DiabloWiki.com - Into the Fray Into the Fray : [s]While[/s]Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage[s], Critical Hits have a chance to generate 15 additional Fury[/s].
      • DiabloWiki.com - Alabaster Alabaster : Bloodshed /[s] While under the effects of Battle Rage,[/s] Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
    • DiabloWiki.com - Wrath of the Berserker Wrath of the Berserker Enter a berserker rage which raises several attributes for 15 seconds[s].[/s]: / Critical Hit Chance: 10% / Attack Speed: 25% / Dodge Chance: 20% / Movement Speed: 20% / Cost: 50 Fury / Cooldown: 2 Minutes
      • DiabloWiki.com - Striding Giant Striding Giant : [s]Increases[/s]Increase the bonus to Dodge Chance to 60%.
      • DiabloWiki.com - Thrive on Chaos Thrive on Chaos : [s]Every 25[/s]Gain 248 Life per Fury [s]gained[/s]spent while under the effects of Wrath of the Berserker[s] is active adds 1 second to the duration of the effect[/s].
      • DiabloWiki.com - Alabaster Alabaster : Slaughter /[s] While Wrath of the Berserker is active,[/s] Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards while Wrath of the Berserker is active.
    • DiabloWiki.com - Earthquake Earthquake
      • DiabloWiki.com - Aftershocks Aftershocks : Secondary tremors knock enemies back and [s]inflict[/s]deal 65% weapon damage as Fire.
      • DiabloWiki.com - Giant's Stride Giant's Stride : Secondary tremors follow your movement and [s]inflict[/s]deal 65% weapon damage as Fire.
      • DiabloWiki.com - The Mountain's Call The Mountain's Call : [s]Removes[/s]Remove the Fury cost and [s]reduces[/s]reduce the cooldown to 105 seconds.
      • DiabloWiki.com - Path of Fire Path of Fire : Project secondary tremors up to 12 yards ahead of you that [s]inflict[/s]deal 65% weapon damage as Fire.
    • DiabloWiki.com - Leap Leap
      • DiabloWiki.com - Launch Launch : [s]Jump[/s]You jump into the air with such great force that enemies within 8 yards of the origin of the jump are also slowed by 60% for 3 seconds.
    • DiabloWiki.com - Weapon Throw Weapon Throw [s]Cost[/s]Generate: [s]10[/s]5 Fury per attack / Hurl a throwing weapon at an enemy [s]for[/s]dealing 130% weapon damage and [s]Slow the[/s]Slowing movement [s]of the enemy[/s]speed by 60% for 2 seconds.
      • stat : [s]Hurl a throwing weapon at an enemy for 130% weapon damage and slowing the movement of the enemy by 60% for 2 seconds.[/s]
      • DiabloWiki.com - Ricochet Ricochet : [s]Cause the[/s]The weapon [s]to ricochet and hit up[/s]ricochets to 3 [s]targets[/s]enemies within 20 yards of each other.
      • DiabloWiki.com - Throwing Hammer Throwing Hammer : Hurl a hammer with a 50% chance to Stun the [s]target[/s]enemy for 1.5 seconds.
      • [s]Dread Bomb" class="wiki-link">[s]Dread Bomb"/> [s]Dread Bomb : Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point of[/s]Balanced Weapon / Increase Fury [s]expended[/s]generated to [s]all enemies within 12 yards of the target[/s]8.
      • DiabloWiki.com - Stupefy Stupefy : Aim for the head, gaining a 20% chance of causing your [s]target[/s]enemy to be Confused and attack other enemies for 6 seconds.
    • DiabloWiki.com - Rend Rend Cost: 20 Fury / A sweeping strike causes all [s]nearby enemies[/s]enemies within 12 yards to Bleed for 700% weapon damage as Physical over 5 seconds.
      • DiabloWiki.com - Blood Lust Blood Lust : [s]Gain 9[/s]Heal for 0.5% of [s]the damage done by Rend as[/s]your maximum Life per second for each affected enemy.
    • DiabloWiki.com - Frenzy Frenzy Generate: 3 Fury per attack / Swing for 110% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect [s]can stack[/s]stacks up to 5 times[s] for a total bonus of 75% attack speed[/s].
      • stat : [s]Swing for 110% weapon damage. Each swing increases attack speed of Frenzy by 15% for 0 seconds. This effect can stack up to 5 times for a total bonus of 75% attack speed.[/s]
      • DiabloWiki.com - Vanguard Vanguard : [s]While under the effects of Frenzy, you gain[/s]Gain 15% increased movement speed while under the effects of Frenzy.
      • DiabloWiki.com - Smite Smite : [s]Add[/s]Each hit has a 20% chance to call down a bolt of lightning from above, stunning [s]your target[/s]the enemy for 1.5 seconds.
    • DiabloWiki.com - Call of the Ancients Call of the Ancients Cost: 50 Fury / Cooldown: 120 seconds / Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for [s]15[/s]30 seconds. Each deals [s]60[/s]100% weapon damage per swing in addition to bonus abilities. / *Talic wields a sword and shield and uses the Whirlwind skill. / *Korlic wields a massive polearm and uses the Cleave skill. / *Madawc dual-wields axes and uses the Weapon Throw skill.
      • stat : The Ancients improve to inflict [s]60[/s]100% weapon damage with each attack.
      • NYI -Korlic's Might" class="wiki-link">NYI -Korlic's Might"/> NYI -Korlic's Might : [s]Korlic gains the skill Furious Charge which deals 200% of your weapon damage to all enemies in a line.[/s]NYI
      • DiabloWiki.com - The Council Rises The Council Rises : The Ancients [s]inflict 66[/s]deal 110% weapon damage with each attack and [s]have[/s]gain 100% additional Armor.
      • NYI - Madawc's Madness" class="wiki-link">NYI - Madawc's Madness"/> NYI - Madawc's Madness : [s]Madawc gains the skill Seismic Slam which deals 180% of your weapon damage to enemies in an arc.[/s]NYI
      • DiabloWiki.com - Duty to the Clan Duty to the Clan : Increase duration to [s]20[/s]35 seconds.
      • NYI - Talic's Anger" class="wiki-link">NYI - Talic's Anger"/> NYI - Talic's Anger : [s]Talic gains the skill Leap which deals 250% of your weapon damage to enemies in the area of the leap.[/s]NYI
    • DiabloWiki.com - Seismic Slam Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 240% weapon damage and 8 yard Knockback to [s]targets[/s]enemies in a 45 yard arc.
      • stat : [s]Increase damage to 240% weapon damage and knockback to targets in a 45 yard arc.[/s]
      • DiabloWiki.com - Shattered Ground Shattered Ground : Increase damage to 288% weapon damage and [s]increases[/s]increase Knockback distance by 100%.
      • DiabloWiki.com - Stagger Stagger : [s]Add[/s]Each hit has has a [s]70[/s]100% chance of stunning enemies for 1.5 seconds.
      • DiabloWiki.com - Strength from Earth Strength from Earth : [s]Reduce Fury cost to 15 Fury[/s]Gain 2% of your maximum Life for every enemy hit.
      • DiabloWiki.com - Cracking Rift Cracking Rift : Focus the seismic shockwaves along a narrow path to [s]inflict[/s]deal 340% weapon damage to [s]targets[/s]enemies along a 42 yard path.
    • DiabloWiki.com - Whirlwind Whirlwind Cost: 10 Fury / Deliver multiple attacks to everything in your path for 145% weapon damage. / While whirlwinding, you move at 66% movement speed.
      • stat : [s]Inflict 145% weapon damage every 3 seconds.[/s]
      • DiabloWiki.com - Volcanic Eruption Volcanic Eruption : Turns Whirlwind into a torrent of magma that [s]inflicts[/s]deals 189% weapon damage as Fire.
      • DiabloWiki.com - Dust Devils Dust Devils : Generate harsh tornadoes that [s]inflict[/s]deal 40% weapon damage to enemies in their path.
      • DiabloWiki.com - Hurricane Hurricane : [s]Allows[/s]Pull enemies from up to 45 yards away towards you [s]to move at your movement speed [/s]while[s] using Whirlwind[/s] Whirlwinding.
    • DiabloWiki.com - Revenge Revenge Revenge has a 15% chance to become active each time you are hit. / [s]Inflict[/s]Deal 220% weapon damage to all nearby enemies. You heal 5% of your maximum Life for each enemy hit.
      • DiabloWiki.com - Provocation Provocation : [s]Increases[/s]Increase the chance Revenge will become active to 30% each time you are hit by an attack.
      • DiabloWiki.com - Grudge Grudge : [s]Knocks[/s]Knockback enemies[s] back[/s] 24 yards [s]whenever[/s]when using Revenge[s] is used[/s].
      • DiabloWiki.com - Best Served Cold Best Served Cold : [s]After using Revenge,[/s]Increase your Critical Hit Chance [s]is increased [/s]by 10% for 12 seconds after using Revenge.
    • DiabloWiki.com - Overpower Overpower Cooldown: 12 seconds / Deal 165% weapon damage to all targets within 9 yards. [s]Landing a[/s]/ Critical [s]Hit has[/s]Hits have a chance to [s]lower[/s]reduce the cooldown of Overpower by 1 second.
      • DiabloWiki.com - Storm of Steel Storm of Steel : Throw up to 3 axes at nearby enemies [s]which inflict[/s]that each deal 50% weapon damage[s] each[/s].
      • DiabloWiki.com - Revel Revel : [s]Heal 8% of your maximum Life for every enemy hit[/s]Increase damage to 215% weapon damage.
      • DiabloWiki.com - Crushing Advance Crushing Advance : Redirect 35% of incoming melee [s]and ranged [/s]damage back to the attacker for 4 seconds after Overpower is activated.
    • DiabloWiki.com - Rampage Rampage Rampage
      • stat : Increase Strength by 4% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 5 times.
      • desc : "Who's next?" - TEMP
    • DiabloWiki.com - Sword and Board Sword and Board Sword and Board
      • stat : Blocking an attack generates 20 Fury.
      • desc : "Attack me if you dare, I will crush you." - TEMP
    • DiabloWiki.com - Absorb Absorb Absorb
      • stat : Reduce all damage taken by 826.
      • desc : TEMP Flavor Text





    Demonhunter


    DiabloFans Quote:



    Demonhunter
    • DiabloWiki.com - Thrill of the Hunt Thrill of the Hunt Every [s]7[/s]6 seconds, your next skill that costs Hatred will immobilize [s]your target[/s]all enemies hit for 2 seconds.
    • DiabloWiki.com - Vengeance Vengeance Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline [s]whenever[/s]when you are healed by a health globe.
    • DiabloWiki.com - Cull the Weak Cull the Weak [s]Damage[/s]Increase damage against slowed enemies [s]increased [/s]by [s]15[/s]20%.
    • DiabloWiki.com - Brooding Brooding [s]You gain 2% of your maximum[/s]Gain 1.5% Life regeneration per second[s].[/s] for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.
    • DiabloWiki.com - Hot Pursuit Hot Pursuit [s]Whenever[/s]Increase movement speed by 15% when you are at full Hatred[s], movement speed is increased by 15%[/s].
    • DiabloWiki.com - Archery Archery Gain a bonus based on [s]the[/s]your weapon type[s] of your main hand weapon[/s]: / Bow: [s]15[/s]8% increased damage / Crossbow: 50% Critical Hit Damage / Hand Crossbow: [s]10[/s]5% Critical Hit Chance / 2nd Hand Crossbow: 1 Hatred generation
    • DiabloWiki.com - Numbing Traps Numbing Traps Enemies you Slow or hit [s]by[/s]with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 20% for 3 seconds.
    • DiabloWiki.com - Perfectionist Perfectionist [s]Reduces[/s]Reduce the Discipline cost of all skills by 10%. [s]Increases[/s]Increase your Life, Armor, and[s] all of your resistances[/s] resistance to all elements by 10%. / Discipline is used to fuel many of your tactical and defensive skills.
    • DiabloWiki.com - Custom Engineering Custom Engineering [s]The[/s]Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry [s]is increased [/s]by 100%. / [s]Increases[/s]Increase the maximum number of Sentries to 0 and Spike Traps to [s]8[/s]0.
    • DiabloWiki.com - Grenadier Grenadier [s]Increases Hatred generated from Grenades[/s]Increase the damage of grenades by [s]2 and reduces[/s]20%. / Increase the [s]Hatred cost[/s]explosion size of [s]Cluster Arrow[/s]grenades by [s]10.[/s]40%. / Upon death, you drop a giant grenade that explodes for [s]450[/s]1000% weapon damage as Fire.
    • DiabloWiki.com - Sharpshooter Sharpshooter Gain [s]3[/s]4% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
    • DiabloWiki.com - Ballistics Ballistics [s]Damage from[/s]Increase damage of rockets [s]increased [/s]by [s]50[/s]100%. / [s]Rockets are fired from certain skill rune effects[/s]In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.
    • DiabloWiki.com - Multishot Multishot Cost: [s]30[/s]25 Hatred / Fire a massive volley of arrows dealing [s]165[/s]220% weapon damage to all enemies in the area.
      • stat : Volley deals [s]215[/s]286% weapon damage to all enemies in the area.
      • DiabloWiki.com - Full Broadside Full Broadside : Increase the damage of Multishot to [s]215[/s]286% weapon damage.
      • DiabloWiki.com - Burst Fire Burst Fire : [s]Every[/s]Each time you fire, generate a shock pulse that damages nearby enemies within 12 yards for [s]65[/s]200% weapon damage as Arcane.
      • DiabloWiki.com - Arsenal Arsenal : Every [s]use also fires[/s]time you fire, launch 3 rockets at nearby enemies that each deal [s]60[/s]200% weapon damage as Fire[s] each[/s].
      • DiabloWiki.com - Fire at Will Fire at Will : [s]Cost reduced to 15[/s]Reduce the Hatred[s]. Deals 165% weapon[/s] cost to 15. / Multishot's damage [s]as[/s]turns into Lightning.
      • DiabloWiki.com - Suppression Fire Suppression Fire : [s]Every enemy hit grants[/s]Gain 1 Discipline[s].[/s] for each enemy hit. Maximum 6 Discipline gain per Multishot.
    • DiabloWiki.com - Fan of Knives Fan of Knives [s]Cost: 20 Hatred / [/s]Cooldown: [s]10[/s]8 seconds / Throw knives out in a spiral around you, [s]doing[/s]dealing 320% weapon damage to all enemies within [s]10[/s]20 yards[s] of you[/s]. Your knives will also Slow the movement of enemies by 60]% for 2 seconds.
      • stat : Throw knives out in a spiral around you, [s]doing 5[/s]dealing 6 - [s]5[/s]6 Physical damage to all enemies within [s]10[/s]20 yards[s] of you[/s]. Your knives will also Slow the movement of enemies by 60]% for 2 seconds.
      • DiabloWiki.com - Crimson Crimson : [s]Hail of [/s]Knives Expert / [s]Increase[/s]Remove the [s]radius to damage all enemies within 20 yards[/s]cooldown but adds a 30 Hatred cost.
      • DiabloWiki.com - Assassin's Knives Assassin's Knives : [s]Throw[/s]Also throw long-range knives that deal 70% weapon damage to 5 additional [s]targets[/s]enemies.
      • DiabloWiki.com - Fan of Daggers Fan of Daggers : Imbue your knives with a [s]65[/s]100% chance to [s]Stun enemies for 2 seconds[/s]Knockback.
      • [s]Crippling Razors[/s]Pinpoint Accuracy" class="wiki-link">[s]Crippling Razors[/s]Pinpoint Accuracy"/> [s]Crippling Razors[/s]Pinpoint Accuracy : [s]Increase[/s]Double the damage but increase the [s]amount enemies are slowed[/s]cooldown to [s]80% for 2[/s]12 seconds.
      • [s]Retaliate" class="wiki-link">[s]Retaliate"/> [s]Retaliate : Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10[/s]Bladed Armor / Gain 30]% additional armor for 4 seconds.
    • DiabloWiki.com - Bola Shot Bola Shot Generate: 3 Hatred / Shoot out an explosive bola that wraps itself around [s]its target[/s]the enemy. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the [s]target[/s]enemy and an additional 110% weapon damage as Fire to all other [s]targets[/s]enemies within 14 yards.
      • stat : [s]Shoot out an explosive bola that wraps around its target. After 1 second, the bola explodes, dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all targets within 14 yards.[/s]
      • DiabloWiki.com - Volatile Explosives Volatile Explosives : Increase the explosion radius to [s]0[/s]20 yards.
      • DiabloWiki.com - Acid Strike Acid Strike : Shoot 3 bolas that each deal 160% weapon damage as Poison. The bolas no longer explode for area damage to nearby [s]targets[/s]enemies.
      • DiabloWiki.com - Thunder Ball Thunder Ball : When the bola explodes, it deals 160% weapon damage as Lightning and has a 35% chance to Stun the primary [s]target[/s]enemy for 1.5 seconds.
      • DiabloWiki.com - Imminent Doom Imminent Doom : Augment the bola to deal 216% weapon damage as Arcane to the [s]target[/s]enemy and 149% weapon damage as Arcane to all other [s]targets[/s]enemies within [s]0[/s]14 yards, but increases the explosion delay to 2 seconds.
    • DiabloWiki.com - Entangling Shot Entangling Shot
      • DiabloWiki.com - Heavy Burden Heavy Burden : Increase the [s]movement slow[/s]Slow duration to 4 seconds.
      • DiabloWiki.com - Chain Gang Chain Gang : Hit up to 4 [s]targets[/s]enemies.
      • DiabloWiki.com - Shock Collar Shock Collar : Strike [s]targets[/s]enemies with electrified chains that [s]do[/s]deal an additional 70% weapon damage as Lightning over 2 seconds.
      • DiabloWiki.com - Justice is Served Justice is Served : Increase [s]the [/s]Hatred generated to 6[s] per shot[/s].
      • DiabloWiki.com - Bounty Hunter Bounty Hunter : [s]Gain 6% of[/s]Increase the [s]damage dealt as Life.[/s]chance of temporary tooltips on skills. Not Yet Implemented.
    • DiabloWiki.com - Vault Vault [s]Discipline cost reduced to 8.[/s]
      • DiabloWiki.com - Trail of Cinders Trail of Cinders : Leave a trail of fire in your wake that [s]inflicts[/s]deals 300% weapon damage as Fire over 3 seconds.
      • DiabloWiki.com - Acrobatics Acrobatics : [s]Removes[/s]Remove the Discipline cost but [s]adds a 10[/s]add an 8 second cooldown.
      • DiabloWiki.com - Action Shot Action Shot : [s]As you travel[/s]While Vaulting, shoot 4 arrows for 75% weapon damage at nearby [s]targets[/s]enemies. These shots are guaranteed Critical Hits.
      • DiabloWiki.com - Rattling Roll Rattling Roll : [s]All enemies within 8 yards of your destination[/s]Enemies you vault through are knocked [s]back[/s]away and [s]stunned[/s]Stunned for 1.5 seconds.
    • DiabloWiki.com - Spike Trap Spike Trap Cost: 30 Hatred / Lay a trap that arms after [s]1.[/s]2 seconds and triggers when an enemy approaches. The trap [s]does 275[/s]has a 2 second re-arming time and can explode up to 3 times, each time dealing 200% weapon damage to all enemies within 8 yards. / You can have a maximum of 3 Spike Traps active at one time.
      • DiabloWiki.com - Long Fuse Long Fuse : [s]Increases[/s]Increase the arming and re-arming time to [s]2[/s]3 seconds but increases damage to [s]371[/s]270% weapon damage.
      • DiabloWiki.com - Echoing Blast Echoing Blast : [s]Your Spike Traps can explode up[/s]Increase the damage to [s]3 times, dealing 275[/s]240% weapon damage [s]as[/s]and turns the damage into Poison[s] to all enemies within 8 yards each time[/s].
      • DiabloWiki.com - Sticky Trap Sticky Trap : Plant a bomb on an enemy rather than on the ground. [s]If the target dies within 30[/s]After 2 seconds, the bomb explodes dealing [s]404[/s]280% weapon damage to all enemies within [s]16[/s]8 yards.
      • DiabloWiki.com - Scatter Scatter : Simultaneously [s]place all[/s]lay 3 traps.
      • DiabloWiki.com - Lightning Rod Lightning Rod : When the trap is triggered, it releases a pulse of lightning that will bounce to up to 3 enemies for [s]275[/s]200% weapon damage as Lightning.
    • DiabloWiki.com - Grenades Grenades Generate: 3 Hatred / Throw out [s]three[/s]5 grenades that explode for 95% weapon damage as Fire each.
      • DiabloWiki.com - Gas Grenades Gas Grenades : Throw 3 gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional [s]25[/s]75% weapon damage [s]per second [/s]as Poison [s]for[/s]over 3 seconds to enemies who stand in the area.
      • DiabloWiki.com - Cluster Grenades Cluster Grenades : Throw cluster grenades that deal 112% weapon damage as Fire over [s]an 8[/s]a 36 yard radius.
      • [s]Fire Bomb[/s]Grenade Cache" class="wiki-link">[s]Fire Bomb[/s]Grenade Cache"/> [s]Fire Bomb[/s]Grenade Cache : Throw [s]a single grenade[/s]out 5 grenades that [s]deals 124[/s]explode for 95% weapon damage as Fire each.
      • DiabloWiki.com - Tinkerer Tinkerer : [s]Increases[/s]Increase Hatred [s]generation[/s]generated to 6[s] Hatred[/s].
    • DiabloWiki.com - Chakram Chakram Cost: 10 Hatred / Fire a swirling Chakram that [s]does 170[/s]deals 200% weapon damage as Physical to enemies along its path.
      • stat : [s]Fire a swirling projectile that does 2 - 2 Physical damage to enemies along its path.[/s]
      • DiabloWiki.com - Twin Chakrams Twin Chakrams : A second Chakram mirrors the first. Each Chakram deals [s]114[/s]130% weapon damage as Physical.
      • DiabloWiki.com - Boomerang Boomerang : The Chakram path turns into a loop, dealing [s]230[/s]240% weapon damage as Lightning to enemies along [s]the[/s]its path.
      • DiabloWiki.com - Serpentine Serpentine : The Chakram follows a slow curve, dealing [s]230[/s]270% weapon damage as Poison to enemies along the path.
      • DiabloWiki.com - Razor Disk Razor Disk : The Chakram spirals out from the targeted location dealing [s]187[/s]220% weapon damage as Arcane to enemies along the path.
      • DiabloWiki.com - Shuriken Cloud Shuriken Cloud : Surround yourself with spinning Chakrams for [s]120 seconds[/s]2 minutes, dealing [s]34[/s]50% weapon damage per second as Physical to nearby enemies.
    • DiabloWiki.com - Caltrops Caltrops
      • DiabloWiki.com - Carved Stakes Carved Stakes : [s]Reduces[/s]Reduce the cost of Caltrops to 4 Discipline.
      • DiabloWiki.com - Bait the Trap Bait the Trap : Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance[s] with all attacks[/s].
    • DiabloWiki.com - Cluster Arrow Cluster Arrow Cost: [s]50[/s]40 Hatred / Fire a cluster arrow that explodes for [s]225[/s]300% weapon damage as Fire into a series of 4 additional [s]miniature bombs[/s]grenades that each explode for [s]100[/s]135% weapon damage as Fire[s] each[/s].
      • stat : [s]Fire a Cluster grenade that explodes for 230% weapon damage into a series of additional miniature bombs that explode for 100% weapon damage.[/s]
      • DiabloWiki.com - Loaded for Bear Loaded for Bear : [s]Increases[/s]Increase the damage of the explosion at the impact location to [s]304[/s]405% weapon damage as Fire.
      • DiabloWiki.com - Shooting Stars Shooting Stars : Instead of releasing grenades, [s]shoots[/s]release up to 3 rockets at nearby enemies [s]dealing 175[/s]that each deal 300% weapon damage as Physical[s] each[/s].
      • DiabloWiki.com - Cluster Bombs Cluster Bombs : Launch [s]the[/s]a cluster through the air, dropping [s]bombs[/s]grenades in a straight line that each explode for [s]230[/s]280% weapon damage as Fire.
      • DiabloWiki.com - Maelstrom Maelstrom : Instead of releasing [s]grenades, the cluster releases[/s]bombs, release up to 5 shadow [s]energy[/s]tendrils at nearby enemies that [s]deals 165[/s]each deal 225% weapon damage as Physical[s] to nearby enemies[/s]. You [s]will [/s]gain [s]4% of the damage done as[/s]1% Life per enemy hit.
      • DiabloWiki.com - Dazzling Arrow Dazzling Arrow : Enemies hit by the grenades have a [s]55[/s]75% chance to be stunned for 2 seconds[s] and changes the[/s]. / Cluster Arrow's damage [s]to[/s]turns into Physical.
    • DiabloWiki.com - Marked for Death Marked for Death Cost: 3 Discipline / [s]Marks[/s]Mark an enemy. The marked enemy [s]will take[/s]takes 12% additional damage for the next 30 seconds.
      • stat : [s]The marked enemy will take 12% additional damage.[/s]
      • DiabloWiki.com - Crimson Crimson : Grim Reaper /[s] An additional[/s] 12% of damage [s]done[/s]dealt to the [s]target[/s]marked enemy is also divided evenly among all enemies within 20 yards.
      • DiabloWiki.com - Contagion Contagion : When the [s]target[/s]enemy is killed, the [s]ability[/s]mark spreads to [s]2 other nearby targets[/s]the closest 3 enemies within 30 yards. This effect can chain repeatedly.
      • DiabloWiki.com - Valley of Death Valley of Death : Mark an area on the ground of 12 [s]yards wide[/s]yard radius for 15 seconds. Enemies in the area take 12% additional damage.
      • DiabloWiki.com - Mortal Enemy Mortal Enemy : Attacks that you and your allies make against the marked [s]target[/s]enemy generate resources: / *Demon Hunter: 3 Hatred[s].[/s] / *Barbarian: 2 Fury / *Crusader: 2 Wrath / *Monk: 3 Spirit / *Witch Doctor: 16 Mana / *Wizard: 4 Arcane Power
      • DiabloWiki.com - Death Toll Death Toll : [s]Heal attackers[/s]Attackers heal for 1% of the damage done to the marked [s]target[/s]enemy.
    • DiabloWiki.com - Sentry Sentry Cost: 30 Hatred / Cooldown: [s]8[/s]6 seconds / Drop a turret on the ground. The turret [s]begins firing[/s]fires at nearby enemies for 175% weapon damage. Lasts 30 seconds. / You may have 2 turrets active at a time.
      • stat : [s]Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds.[/s]
      • DiabloWiki.com - Chain of Torment Chain of Torment : Create a [s]tether[/s]chain between you and the Sentry and between each sentry that [s]does[/s]deals 125% weapon damage every second to [s]every[/s]each enemy it touches.
      • [s]Vigilant Watcher[/s]Impaling Bolt" class="wiki-link">[s]Vigilant Watcher[/s]Impaling Bolt"/> [s]Vigilant Watcher[/s]Impaling Bolt : [s]Reduces the cooldown of Sentry[/s]The turret now fires a bolt with a 100% chance to [s]6 seconds[/s]pierce.
      • DiabloWiki.com - Spitfire Turret Spitfire Turret : The turret will also fire homing rockets [s]aimed at[/s]at random nearby [s]targets[/s]enemies for 30% weapon damage as Fire.
      • DiabloWiki.com - Aid Station Aid Station : [s]Heals[/s]The turret heals nearby allies for 2% of their maximum Life per second.
    • DiabloWiki.com - Hungering Arrow Hungering Arrow Generate: 3 Hatred / Fire a magically imbued arrow that seeks out [s]targets[/s]enemies for 115% weapon damage and has a 35% chance to pierce through [s]targets[/s]them.
      • stat : [s]Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 50% chance to pierce through targets.[/s]
      • [s]Cinder[/s]Serrated Arrow" class="wiki-link">[s]Cinder[/s]Serrated Arrow"/> [s]Cinder[/s]Serrated Arrow : [s]Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds[/s]Increase Hatred generated to 6.
      • DiabloWiki.com - Shatter Shot Shatter Shot : If the arrow successfully pierces the first [s]target[/s]enemy, the arrow splits into 3 arrows.
      • DiabloWiki.com - Alabaster Alabaster : Spray of Teeth /[s] Successful[/s] Critical Hits cause a burst of bone to explode from the [s]target[/s]enemy, dealing 50% weapon damage to enemies [s]in that area[/s]within 10 yards.
    • DiabloWiki.com - Smoke Screen Smoke Screen Cost: 14 Discipline / Cooldown: 2 seconds / Vanish behind a wall of smoke, becoming momentarily invisible for 1 second.
      • stat : Vanish behind a wall of smoke, becoming momentarily invisible for 1 [s]seconds[/s]second.
      • DiabloWiki.com - Choking Gas Choking Gas : [s]Leave[/s]You also leave behind a cloud of gas that deals 700% weapon damage as Physical to enemies in the area over 5 seconds.
      • DiabloWiki.com - Lingering Fog Lingering Fog : Increase the duration [s]of the effect [/s]to 1.5 seconds.
      • [s]Breathe Deep[/s]Healing Vapors" class="wiki-link">[s]Breathe Deep[/s]Healing Vapors"/> [s]Breathe Deep[/s]Healing Vapors : [s]While[/s]Regenerate 10% Life while invisible[s] you gain 12 Hatred per second[/s].
      • DiabloWiki.com - Special Recipe Special Recipe : [s]Reduce[/s]Remove the[s] cost to 12[/s] Discipline cost but add a 14 second cooldown.
      • DiabloWiki.com - Displacement Displacement : Gain [s]35[/s]60% movement speed [s]when activated[/s]while invisible.
    • DiabloWiki.com - Shadow Power Shadow Power Cost: 14 Discipline / Draw in the power of the shadows, gaining [s]15% of all damage done as[/s]826 Life per Hit for 5 seconds.
      • stat : [s]Draw in the power of the shadows, gaining 15% of all damage done as Life for 5 seconds.[/s]
      • DiabloWiki.com - Night Bane Night Bane : [s]Gain an additional 3 Hatred per second while Shadow Power is active[/s]Slow the movement speed of enemies within 30 yards by 60% for 3 seconds.
      • DiabloWiki.com - Gloom Gloom : Reduce [s]incoming [/s]damage taken by [s]35[/s]25% while Shadow Power is active.
      • DiabloWiki.com - Well of Darkness Well of Darkness : [s]Decreases[/s]Remove the Discipline cost [s]to 12[/s]but add a 14 second cooldown.
      • DiabloWiki.com - Blood Moon Blood Moon : [s]Increases damage done as[/s]Increase Life per Hit gain to [s]25%[/s]1239.
    • DiabloWiki.com - Rain of Vengeance Rain of Vengeance Cooldown: 30 seconds / Fire a massive volley of arrows [s]around you[/s]at an area. Arrows fall from the sky dealing 715% weapon damage over 5 seconds to all enemies in the area.
      • stat : [s]Fire a massive volley of arrows around you. Fires 0 waves of arrows that strike for 220% weapon damage.[/s]
      • DiabloWiki.com - Beastly Bombs Beastly Bombs : Summon 20 Shadow Beasts to drop [s]bombs[/s]grenades on enemies, dealing 245% weapon damage each.
      • DiabloWiki.com - Flying Strike Flying Strike : [s]A[/s]Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 100% weapon damage each and stunning enemies for 2 seconds.
    • DiabloWiki.com - Elemental Arrow Elemental Arrow Cost: 10 Hatred / Shoot a fire arrow that deals 155% weapon damage as Fire to all [s]targets[/s]enemies it passes through.
      • stat : [s]Shoot an elemental charged arrow that deals 130% weapon damage as Fire to all targets it passes through. / Cost: 10 Hatred[/s]
      • DiabloWiki.com - Frost Arrow Frost Arrow : [s]Fire[/s]Shoot a frost arrow that [s]splits into multiple arrows after hitting its target, dealing[/s]hits an enemy for 170% weapon damage as Cold then splits into up to 10 additional frost arrows. [s]Affected enemies[/s]Enemies hit have their movement speed slowed by 60% for 1 second.
      • DiabloWiki.com - Ball Lightning Ball Lightning : [s]Fire[/s]Shoot a [s]slow-moving arrow[/s]ball of lightning that electrocutes enemies along its path for 155% weapon damage as Lightning.
      • DiabloWiki.com - Screaming Skull Screaming Skull : [s]Grants[/s]Shoot a fiery skull for 155% weapon damage as Fire that has a 40% chance to[s] shoot a skull that will[/s] Fear affected enemies for 1.5 seconds.
      • DiabloWiki.com - Nether Tentacles Nether Tentacles : [s]Shadow tentacles deal[/s]Shoot a shadow tentacle that deals 155% weapon damage to enemies along its path and [s]return 3[/s]returns 0.2% of [s]damage dealt as[/s]your maximum Life for [s]you[/s]each enemy hit.
      • DiabloWiki.com - Lightning Bolts Lightning Bolts : [s]Fire[/s]Shoot an electrified [s]bolts[/s]bolt for 155% weapon damage as Lightning that [s]Stun[/s]Stuns enemies for 1.5 seconds on a Critical Hit.
    • DiabloWiki.com - Rapid Fire Rapid Fire [s]Rapidly fire a stream of arrows that deal 73% weapon damage each.[/s]
      • DiabloWiki.com - Bombardment Bombardment : Rapidly fire grenades that explode for [s]414[/s]745% weapon damage as Fire to all enemies within a [s]8[/s]11 yard radius.
      • DiabloWiki.com - Fire Support Fire Support : While channeling Rapid Fire, launch 2 homing rockets every second. Each rocket deals 145% weapon damage as Physical to nearby [s]targets[/s]enemies.
      • DiabloWiki.com - Withering Fire Withering Fire : [s]Reduces[/s]Reduce the initial Hatred cost to 10[s],[/s] and [s]ignites[/s]ignite your arrows, causing them to deal Fire damage.
      • DiabloWiki.com - Web Shot Web Shot : [s]Slows the movement of affected targets[/s]Enemies hit by Rapid Fire are Slowed by 80% for 1 second.
    • DiabloWiki.com - Preparation Preparation Cooldown: 45 seconds / Instantly restore [s]all[/s]30 Discipline.
      • stat : [s]Reduce cooldown to 0 second[/s]Cooldown: 45 seconds / Instantly restore 30 Discipline.
      • DiabloWiki.com - Punishment Punishment : Restore [s]all[/s]125 Hatred for 25 Discipline. Preparation has no cooldown.
      • DiabloWiki.com - Invigoration Invigoration : [s]Increase[/s]Passive: Permanently increase maximum Discipline by 10[s] for 5 seconds when using Preparation[/s].
      • DiabloWiki.com - Battle Scars Battle Scars : Gain 60% Life [s]after[/s]when using Preparation.
    • DiabloWiki.com - Impale Impale Cost: [s]25[/s]20 Hatred / [s]Impale a target[/s]Throw a knife that impales an enemy for [s]265[/s]360% weapon damage.
      • stat : [s]Call forth a massive Ballista to impale a target for 265% weapon damage.[/s]
      • DiabloWiki.com - Overpenetration Overpenetration : The knife [s]will pierce[/s]pierces through all enemies in a straight line.
      • DiabloWiki.com - Impact Impact : [s]Impale[/s]The impact causes Knockback and has a 65% chance to Stun [s]enemies [/s]for 1.5 seconds.
      • DiabloWiki.com - Chemical Burn Chemical Burn : [s]Your target will[/s]The enemy also [s]Bleed[/s]Bleeds for 220% weapon damage as Physical over 2 seconds.
      • [s]Awareness[/s]Ricochet" class="wiki-link">[s]Awareness[/s]Ricochet"/> [s]Awareness[/s]Ricochet : [s]After the initial throw, release multiple blades centered on you, dealing 75% weapon damage[/s]The knife ricochets to [s]all[/s]2 nearby enemies within [s]10[/s]20 yards of each other.
      • DiabloWiki.com - Grievous Wounds Grievous Wounds : Critical Hits [s]cause[/s]deal 100% additional damage.
    • DiabloWiki.com - Companion Companion Cost: 10 Discipline / Cooldown: 30 seconds / Summon a raven companion[s]. Your raven companion will periodically peck[/s] that pecks at enemies for [s]38[/s]100% of your weapon damage as Physical.
      • stat : [s]Summon a Raven companion. Your raven companion will periodically peck at enemies for 0 - 1 damage.[/s]
      • DiabloWiki.com - Spider Companion Spider Companion : Summon a spider [s]instead[/s]companion that attacks for 120% of [s]a raven.[/s]your weapon damage as Physical. / The spider's attacks[s] also[/s] Slow the movement of enemies by 60% for 2 seconds.
      • DiabloWiki.com - Boar Companion Boar Companion : Summon a boar [s]instead[/s]companion that attacks for 60% of [s]a raven.[/s]your weapon damage as Physical. / The boar increases your Life regeneration by [s]310[/s]826 per second[s]. In addition the boar[/s] and increases your [s]resistances[/s]resistance to all damage types by 15%.
      • DiabloWiki.com - Wolf Companion Wolf Companion : Summon a wolf [s]instead of a raven. The wolf[/s]companion that attacks for [s]94[/s]150% of your weapon damage as Physical.
      • DiabloWiki.com - Bat Companion Bat Companion : Summon a bat [s]instead[/s]companion that attacks for 38% of [s]a raven.[/s]your weapon damage as Physical. / The bat grants you 3 Hatred per second.
      • DiabloWiki.com - Ferret Companion Ferret Companion : Summon [s]ferrets instead[/s]a pair of ferret companions that each attack for 50% of [s]a raven.[/s]your weapon damage as Physical. / The ferrets collect gold for you and increase gold found on monsters by 10%.
    • DiabloWiki.com - Strafe Strafe Cost: 12 Hatred / Shoot at random nearby enemies for [s]156[/s]280% weapon damage while moving at 75% of normal movement speed.
      • DiabloWiki.com - Demolition Demolition : Throw out bouncy grenades that explode for [s]187[/s]240% weapon damage to [s]targets[/s]enemies within [s]9[/s]16 yards.
      • DiabloWiki.com - Emberstrafe Emberstrafe : Leave a trail of fire in your wake that [s]inflicts 65[/s]deals 160% weapon damage as Fire over 2 seconds.
      • DiabloWiki.com - Rocket Storm Rocket Storm : In addition to regular firing, fire off homing rockets for [s]60[/s]140% weapon damage as Fire.
      • DiabloWiki.com - Stinging Steel Stinging Steel : Throw out knives rather than arrows that [s]do[/s]deal an extra 100% damage on [s]successful [/s]Critical Hits.
    • DiabloWiki.com - Evasive Fire Evasive Fire Generate: 4 Hatred / [s]Cost: 4 Discipline if you backflip / [/s]Shoot a spread of bolts that hits the main enemy for 130% weapon damage[s].[/s] and two additional enemies for 60% weapon damage. / If an enemy is in front of you at close range, you will [s]also [/s]backflip away 15 yards. You may backflip once per 3 seconds.
      • stat : [s]Shoot for 130% weapon damage.[/s]
      • DiabloWiki.com - Hardened Hardened : Instead of backflipping, your Armor is increased by 25% for 3 seconds.[s] This does not cost Discipline.[/s]
      • DiabloWiki.com - Covering Fire Covering Fire : [s]Shoot a spread[/s]Increase the damage of side bolts [s]that hit up to 3 targets for[/s]to 130% weapon damage[s] each[/s].
      • DiabloWiki.com - Parting Gift Parting Gift : Whenever a backflip is triggered, leave a poison bomb behind that explodes for [s]55[/s]150% weapon damage as Poison in a [s]12[/s]10 yard radius after 0.6 seconds. [s]Turns[/s]/ Evasive Fire's damage is turned into Poison[s] damage[/s].
      • DiabloWiki.com - Surge Surge : [s]Reduces[/s]Remove the [s]cost of[/s]cooldown on the backflip [s]to[/s]but each backflip costs 2 Discipline. [s]Turns[/s]/ Evasive Fire's damage turns into Lightning[s] damage[/s].
    • DiabloWiki.com - Single Out Single Out Single Out
      • stat : Gain 20% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies.
      • desc : TEMP Flavor Text
    • DiabloWiki.com - Awareness Awareness Awareness
      • stat : Gain 4% Dodge Chance every second. This bonus is reset 1 second after you successfully dodge an attack.
      • desc : TEMP Flavor Text
    • DiabloWiki.com - Takeoff Takeoff Takeoff
      • stat : Gain 20% movement speed increase for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.
      • desc : TEMP Flavor Text
    • DiabloWiki.com - Shadow Wall Shadow Wall Shadow Wall
      • desc : Cooldown: 10 seconds / Summon a wall impassable by enemies between two pillars for 6 seconds. Enemies near the pillars are Slowed by 60%.
      • stat :
      • Great Wall" class="wiki-link">Great Wall"/> Great Wall : Increase the maximum width of the wall by 50%.
      • Buffer Zone" class="wiki-link">Buffer Zone"/> Buffer Zone : Enemies between you and the wall are knocked back past the wall when you summon it.
      • Wall of Pain" class="wiki-link">Wall of Pain"/> Wall of Pain : Rather than an impassable wall, summon a shadow wall that Slows the movement speed of enemies by 60% and causes them to take 15% additional damage.
      • Electric Fence" class="wiki-link">Electric Fence"/> Electric Fence : Rather than an impassable wall, create an electric field that discharges 1 second after an enemy enters it, stunning all enemies near the field for 3 seconds.
      • Speed Gate" class="wiki-link">Speed Gate"/> Speed Gate : Gain 30% movement speed for 3 seconds when you pass through the wall.





    Monk


    DiabloFans Quote:



    Monk
    • DiabloWiki.com - Fleet Footed Fleet Footed [s]Increases[/s]Increase movement speed by 10%.
    • DiabloWiki.com - Exalted Soul Exalted Soul [s]Increases[/s]Increase maximum Spirit by 100 and [s]increases[/s]increase Spirit Regeneration by 1 per second. / Spirit fuels your defensive and offensive abilities.
    • DiabloWiki.com - Transcendence Transcendence Every point of Spirit spent heals you for [s]62[/s]165.1 Life. / Heal amount is increased by 1% of your Health Globe Healing Bonus.
    • DiabloWiki.com - Seize the Initiative Seize the Initiative The Monks of Ivgorod are trained to move like water ??? flowing freely into open spaces and crashing hard against their foes.
    • DiabloWiki.com - Beacon of Ytar Beacon of Ytar [s]Reduces[/s]Reduce all cooldowns by 20%.
    • DiabloWiki.com - Guiding Light Guiding Light [s]Whenever[/s]When you use a direct heal skill on another player you and the other player deal 20% more damage for 15 seconds.
    • DiabloWiki.com - Combination Strike Combination Strike Each different Spirit Generator [s]ability[/s]skills you use increases your damage by 8% for 3 seconds.
    • DiabloWiki.com - Near Death Experience Near Death Experience When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. / This effect [s]cannot occur twice in succession within[/s]has a 60 [s]seconds.[/s]second cooldown. / When Near Death Experience is on cooldown, your Health Globe Healing Bonus, Life per Second and Life per Hit are increased by 35%.
    • DiabloWiki.com - Fists of Thunder Fists of Thunder Generate: [s]6[/s]8 Spirit per attack / [s]Unleash[/s]Teleport to your target and unleash a series of extremely fast punches that deal [s]110[/s]145% weapon damage as Lightning. / Every third hit deals 275% weapon damage [s]to[/s]as Lightning split between all enemies in front of you and [s]knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due[/s]releases chain lightning, dealing 73% weapon damage as Lightning to [s]the high attack speed[/s]up to 3 additional enemies.
      • stat : Damage increased to [s]110[/s]145% weapon damage as Lightning.
      • DiabloWiki.com - Thunderclap Thunderclap : [s]Teleport to the target and release[/s]Release an electric shockwave with every punch that hits all enemies within 6 yards of your primary [s]target[/s]enemy for 35% weapon damage as Lightning and causes knockback with every third hit.
      • DiabloWiki.com - Bounding Light Bounding Light : Every third [s]punch[/s]hit also releases chain lightning[s] instead of knocking enemies back. Each lightning strike inflicts[/s], dealing 73% weapon damage as Lightning to up to 3 additional enemies.
      • DiabloWiki.com - Static Charge Static Charge : Your primary [s]target[/s]enemy is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.
      • DiabloWiki.com - Quickening Quickening : Critical Hits generate an additional 15 Spirit for each [s]target[/s]enemy hit.
      • DiabloWiki.com - Lightning Flash Lightning Flash : [s]Increases[/s]Increase your chance to Dodge by 16]% for 2 seconds after each hit.
    • DiabloWiki.com - Deadly Reach Deadly Reach Generate: [s]6[/s]7 Spirit per attack / Project lines of pure force over a short distance for 110% weapon damage[s].[/s] as Physical. / Every third hit [s]extends 25 yards[/s]has a 30% chance to knock up enemies.
      • DiabloWiki.com - Foresight Foresight : [s]The[/s]Every third [s]strike[/s]hit also increases the damage of all your attacks by 18% for 30 seconds.
      • DiabloWiki.com - Piercing Trident Piercing Trident : [s]Increases the area of effect of the[/s]The second and third [s]strikes[/s]hits gain increased area of effect.
      • DiabloWiki.com - Scattered Blows Scattered Blows : [s]The[/s]Every third [s]strike is replaced with an attack that will [/s]hit [s]up to 6 nearby[/s]randomly damages enemies within [s]15[/s]25 yards for 170% weapon damage as Lightning.
      • DiabloWiki.com - Strike from Beyond Strike from Beyond : Critical Hits generate an additional 10 Spirit for each [s]target[/s]enemy hit.
      • DiabloWiki.com - Keen Eye Keen Eye : [s]The[/s]Every third [s]strike[/s]hit also increases your Armor by 50% for 4 seconds.
    • DiabloWiki.com - Breath of Heaven Breath of Heaven [s]Cost: 25 Spirit / [/s]Cooldown: 15 seconds / A blast of divine energy heals you and all allies within 12 yards for [s]6202[/s]16515 - [s]7442[/s]19818 Life. / Heal amount is increased by 100% of your Health Globe Healing Bonus.
      • stat : [s]Heal increases to 6202 - 7442 Life, and damage increased to 1 - 2 Holy damage.[/s]
      • DiabloWiki.com - Circle of Life Circle of Life : [s]Increases[/s]Increase the healing power of Breath of Heaven to [s]8063[/s]21469 - [s]9675[/s]25763 Life. / Heal amount is increased by 100% of your Health Globe Healing Bonus.
    • DiabloWiki.com - Cyclone Strike Cyclone Strike [s]NYI[/s]
      • DiabloWiki.com - Sunburst Sunburst : [s]Changes the blast into[/s]Blast enemies with an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.
      • DiabloWiki.com - Implosion Implosion : [s]Increases[/s]Increase the distance enemies will be pulled towards you to 34 yards.
      • DiabloWiki.com - Soothing Breeze Soothing Breeze : Cyclone Strike heals you and all allies within 24 yards for [s]1240[/s]3303 Life. / Heal amount is increased by 20% of your Health Globe Healing Bonus.
      • DiabloWiki.com - Eye of the Storm Eye of the Storm : [s]Reduces[/s]Reduce the Spirit cost of Cyclone Strike to 30 Spirit.
      • DiabloWiki.com - Wall of Wind Wall of Wind : [s]After[/s]Increase Dodge Chance by 20% for 3 seconds after using Cyclone Strike[s], gain a 20% chance to dodge attacks for 3 seconds[/s].
    • DiabloWiki.com - Serenity Serenity [s]Cost: 10 Spirit / [/s]Cooldown: 20 seconds / You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
      • DiabloWiki.com - Peaceful Repose Peaceful Repose : When activated, Serenity heals you for [s]6202[/s]16515 - [s]7752[/s]20644 Life. / Heal amount is increased by 100% of your Health Globe Healing Bonus.
      • DiabloWiki.com - Indigo Indigo : Instant Karma /[s] While Serenity is active,[/s] 50% of all projectiles and melee attacks are reflected back at the enemy attacker while Serenity is active.
      • DiabloWiki.com - Ascension Ascension : [s]Increases[/s]Increase the duration of Serenity to 4 seconds.
      • DiabloWiki.com - Tranquility Tranquility : [s]Extends[/s]Extend the protective shield to allies within 45 yards for 1 second, and makes them immune to control impairing effects [s]like[/s]including Slow and Frozen.
      • DiabloWiki.com - Reap What Is Sown Reap What Is Sown : When Serenity ends, the shield explodes[s], dealing[/s] and deals 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
    • DiabloWiki.com - Crippling Wave Crippling Wave Generate: 7 Spirit per attack / Unleash a series of large sweeping attacks that [s]cause 110[/s]deal 125% weapon damage as Physical to all enemies in front of you. / Every third hit [s]damages all[/s]also dazes enemies around you [s]and dazes them[/s]within 11 yards, slowing their movement speed by [s]30[/s]60% and attack speed by 20% for 3 seconds.
      • stat : [s]Damage increased to 110% weapon damage. Dazed enemies' movement slowed by 60% for 3 seconds.[/s]
      • DiabloWiki.com - Mangle Mangle : Increase damage to [s]143[/s]163% weapon damage as Physical.
      • DiabloWiki.com - Tsunami Tsunami : [s]The[/s]Increase the range of Crippling Wave's third [s]strike is increased[/s]attack to 17 yards[s] and the effect of the movement speed reduction is increased to 60%[/s].
      • DiabloWiki.com - Concussion Concussion : Enemies hit by Crippling Wave [s]inflict[/s]deal 20% less damage for 3 seconds.
      • DiabloWiki.com - Rising Tide Rising Tide : Critical Hits generate an additional 5 Spirit for each [s]target[/s]enemy hit.
    • DiabloWiki.com - Mantra of Healing Mantra of Healing Cost: 50 Spirit / Recite a Mantra that causes you and your allies within [s]40[/s]60 yards to gain increased Life regeneration by [s]620[/s]1651 Life per [s]second[/s]Second. The [s]Mantra lasts[/s]heal amount is increased by 100% of your Life per Second. Lasts 3 minutes. / For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to [s]930[/s]2477 damage. [s]/ This[/s]Absorb amount is [s]a Mantra. You can only have[/s]increased by 15% of your Health Globe Healing Bonus. / Only one Mantra may be active at a time.
      • stat : [s]Life regeneration increased to 620.2 Life per second.[/s]
      • DiabloWiki.com - Sustenance Sustenance : [s]Increases[/s]Increase the Life regeneration granted by Mantra of Healing to [s]1240[/s]3303 Life per [s]second.[/s]Second. / Heal amount is increased by 100% of your Life per Second.
      • DiabloWiki.com - Boon of Inspiration Boon of Inspiration : Mantra of Healing also heals [s]186[/s]495 Life when hitting an enemy. Heal amount is increased by 100% of your Life per Hit.
    • DiabloWiki.com - Way of the Hundred Fists Way of the Hundred Fists Generate: [s]8[/s]7 Spirit per attack / Unleash a rapid series of punches that [s]strikes[/s]strike enemies for 140% weapon damage as Physical.
      • DiabloWiki.com - Fists of Fury Fists of Fury : [s]Affected targets will take[/s]Perform a short dash to the first enemy and deal an additional 100% weapon damage as Holy over 5 seconds[s]. Also adds a short dash[/s] to [s]the first strike[/s]enemies you hit.
      • DiabloWiki.com - Hands of Lightning Hands of Lightning : [s]Increases[/s]Increase the number of hits in the second strike from 7 to 10, increasing damage to 200% weapon damage as Physical.
      • DiabloWiki.com - Windforce Flurry Windforce Flurry : [s]The[/s]Every third [s]strike[/s]hit also generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.
    • DiabloWiki.com - Mantra of Conviction Mantra of Conviction Cost: 50 Spirit / Recite a Mantra that causes all enemies within [s]20[/s]30 yards of you to take 12% additional damage. The Mantra lasts 3 minutes. / For 3 seconds after activation, the effect is increased to 24% additional damage. / [s]This is a Mantra. You can only have[/s]Only one Mantra may be active at a time.
      • stat : [s]Aura effect increases to 12% for 180 seconds.[/s]
      • DiabloWiki.com - Overawe Overawe : [s]Increases[/s]Increase the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
      • DiabloWiki.com - Dishearten Dishearten : [s]Slows[/s]Slow the movement of enemies within [s]20[/s]30 yards by [s]30[/s]60%.
      • DiabloWiki.com - Reclamation Reclamation : [s]You and your allies have a 30% chance to be healed for 279 - 341 Life when using melee attacks on[/s]When an enemy [s]under the effects of[/s]affected by Mantra of Conviction is killed, your allies nearby gain 1% of maximum Life and 1% of maximum resources.
      • DiabloWiki.com - Intimidation Intimidation : Enemies affected by Mantra of Conviction deal [s]10[/s]15% less damage.
    • DiabloWiki.com - Sweeping Wind Sweeping Wind Cost: 75 Spirit / Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to [s]2 times[/s]3 stacks for a total of 60% weapon damage[s] to nearby enemies[/s].
      • stat : [s]Increase damage to 0% weapon damage.[/s]
      • DiabloWiki.com - Fire Storm Fire Storm : [s]Increases[/s]Increase the radius of the vortex to 14 yards and changes the damage dealt to Fire.
      • DiabloWiki.com - Master of Wind Master of Wind : [s]Increases[/s]Increase the duration of the vortex to 20 seconds.
    • DiabloWiki.com - Mantra of Retribution Mantra of Retribution Cost: 50 Spirit / Recite a Mantra that causes you and your allies within [s]40[/s]60 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage [s]sustained[/s]taken. [s]The effect lasts for[/s]Lasts 3 minutes. / For 3 seconds after activation, the effect on you increases to 80% of the damage sustained. / [s]This is a Mantra. You can only have[/s]Only one Mantra may be active at a time.
      • stat : [s]Aura strength increased to 40% of the damage inflicted.[/s]
      • DiabloWiki.com - Retaliation Retaliation : [s]Increases[/s]Increase the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
      • DiabloWiki.com - Transgression Transgression : [s]Increases[/s]Mantra of Retribution also increases attack speed by 8% for you and your allies[s] by 8%[/s].
      • DiabloWiki.com - Collateral Damage Collateral Damage : [s]An attacker that is[/s]Enemies damaged by Mantra of Retribution [s]has[/s]have a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.
    • DiabloWiki.com - Exploding Palm Exploding Palm Cost: 40 Spirit / Cause a [s]target[/s]enemy to Bleed for 745% weapon damage as Physical over 9 seconds. If the [s]target[/s]enemy dies while bleeding, it explodes and deals 50% of [s]the target's[/s]its maximum Life as Physical damage to all nearby enemies.
      • stat : [s]Cause a target to Bleed for 745% weapon damage as Physical per second for 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.[/s]
      • DiabloWiki.com - Impending Doom Impending Doom : [s]Increases[/s]Increase the duration of the Bleed effect to deal 745% weapon damage as Physical over 15 seconds.
      • DiabloWiki.com - Creeping Demise Creeping Demise : [s]Also reduces your target's movement speed[/s]Enemies hit are Slowed by 80% for 3 seconds.
      • DiabloWiki.com - The Flesh is Weak The Flesh is Weak : [s]Also causes the target to[/s]Enemies hit take 12% additional damage for 9 seconds.
      • DiabloWiki.com - Strong Spirit Strong Spirit : If the [s]target[/s]enemy explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
      • DiabloWiki.com - Essence Burn Essence Burn : Instead of bleeding, the [s]target[/s]enemy will burn for 745% weapon damage as Fire over 9 seconds. If the [s]target[/s]enemy dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
    • DiabloWiki.com - Seven-Sided Strike Seven-Sided Strike Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing 1777% weapon damage over 7 [s]hits[/s]strikes.
      • stat : [s]Strike nearby enemies 0 times which each hit for 0% weapon damage.[/s]
      • DiabloWiki.com - Sudden Assault Sudden Assault : Teleport to the [s]target, increasing[/s]enemy and increase damage [s]done[/s]dealt to 2310% weapon damage over 7 strikes.
      • DiabloWiki.com - Several-Sided Strike Several-Sided Strike : [s]Increases[/s]Increase the number of strikes to 9.
      • DiabloWiki.com - Sustained Attack Sustained Attack : [s]Reduces[/s]Reduce the cooldown of Seven-Sided Strike [s]to 23[/s]by 7 seconds.
      • DiabloWiki.com - Fulminating Onslaught Fulminating Onslaught : Each strike explodes, dealing 254% weapon damage as Holy in a 7 yard radius around the [s]target[/s]enemy.
    • DiabloWiki.com - Wave of Light Wave of Light Cost: 75 Spirit / [s]Focuses[/s]Focus a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
      • stat : [s]Damage increased to 8 - 8 Holy damage.[/s]
      • DiabloWiki.com - Wall of Light Wall of Light : [s]Increases[/s]Increase damage of the initial strike to 1202% weapon damage as Holy and adds a knockback.
      • DiabloWiki.com - Empowered Wave Empowered Wave : [s]Reduces[/s]Reduce the cost of Wave of Light to 40 Spirit.
    • DiabloWiki.com - Mantra of Evasion Mantra of Evasion Cost: 50 Spirit / Recite a Mantra that grants you and your allies within [s]40[/s]60 yards a 15% [s]chance to dodge attacks for[/s]bonus Dodge Chance. Lasts 3 minutes. / For 3 seconds after activation, a second effect grants an additional 15% [s]chance to dodge attacks[/s]Dodge Chance. / [s]This is a Mantra. You can only have[/s]Only one Mantra may be active at a time.
      • stat : [s]Aura increases dodge by 50%.[/s]
      • DiabloWiki.com - Perseverance Perseverance : [s]Mantra of Evasion also reduces[/s]Reduce the duration of all control impairing effects [s]like Slow or Frozen [/s]by 20%.
      • DiabloWiki.com - Hard Target Hard Target : [s]Mantra of Evasion also increases[/s]Gain 20% additional Armor[s] by 20%[/s].
      • DiabloWiki.com - Wind through the Reeds Wind through the Reeds : [s]Mantra of Evasion also increases[/s]Increase movement speed by 8%.
    • DiabloWiki.com - Lashing Tail Kick Lashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick that [s]knocks enemies back and [/s]deals 470% weapon damage as Physical.
      • DiabloWiki.com - Vulture Claw Kick Vulture Claw Kick : Release a torrent of fire that burns nearby enemies for 517% weapon damage as Fire[s] and causes Knockback[/s].
      • DiabloWiki.com - Hand of Ytar Hand of Ytar : Attack enemies at long range[s], slowing the movement speed of affected targets[/s]. / Enemies hit are Slowed by 80% for 2 seconds.
      • DiabloWiki.com - Sweeping Armada Sweeping Armada : [s]Increases Knockback distance by 150% and slows the movement speed of struck enemies[/s]Damage done is increased to 611% weapon damage as Physical. / Enemies hit are knocked back and Slowed by 60% for 2 seconds.
      • DiabloWiki.com - Scorpion Sting Scorpion Sting : Enemies hit have a 50% chance to be stunned for 1.5 seconds[s] instead of being knocked back[/s].
    • DiabloWiki.com - Tempest Rush Tempest Rush Cost: 15 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies dealing 155% weapon damage while running, knocking them back, and hobbling them, [s]slowing[/s]Slowing their movement by 60% for 2 seconds. [s]Also deals 155[/s]/ You run 25% [s]weapon damage[/s]faster while [s]running[/s]channeling Tempest Rush.
      • stat : [s](Tooltip Under Construction)[/s]
      • DiabloWiki.com - Bluster Bluster : Enemies knocked back [s]have their damage[/s]deal 20% reduced [s]by 20%[/s]damage for the duration of the effect.
      • DiabloWiki.com - Tailwind Tailwind : [s]Increases[/s]Increase the movement speed bonus of Tempest Rush by 25%.
      • DiabloWiki.com - Slipstream Slipstream : [s]Reduces[/s]Reduce damage taken by 25% while running[s] by 25%[/s].
      • DiabloWiki.com - Northern Breeze Northern Breeze : [s]Reduces[/s]Reduce the channeling cost of Tempest Rush to 8 Spirit.
      • DiabloWiki.com - Flurry Flurry : [s]Increases[/s]Increase the potency of the hobbling effect, [s]slowing[/s]Slowing enemy movement by 80%.
    • DiabloWiki.com - Mystic Ally Mystic Ally
      • DiabloWiki.com - Water Ally Water Ally : Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and [s]slows[/s]Slows the movement of affected [s]targets[/s]enemies by 60% for 2 seconds.
      • DiabloWiki.com - Eternal Ally Eternal Ally : [s]Imbue the[/s]The ally is imbued with the essence of life. When the ally dies, it has a 100% chance to be reborn after 3 seconds. In addition, the physical damage of the ally's basic attack is increased to 60% of your weapon damage per swing.
    • DiabloWiki.com - Blinding Flash Blinding Flash [s]Cost: 10 Spirit / [/s]Cooldown: 15 seconds / Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
      • stat : [s]Blind duration increased to 4 seconds.[/s]
      • DiabloWiki.com - Self Reflection Self Reflection : [s]Increases[/s]Increase the duration enemies are blinded to 4 seconds.
      • DiabloWiki.com - Searing Light Searing Light : [s]Increases[/s]Increase the chance elite enemies will miss attacks to 60%.
    • DiabloWiki.com - Dashing Strike Dashing Strike Cost: [s]25[/s]50 Spirit / Quickly dash [s]at the targeted enemy or location[/s]up to 50 yards, striking enemies along the way for [s]303[/s]535% weapon damage [s]and rooting the target for 1 second[/s]as Physical.
      • stat : [s]Damage increased to 303% weapon damage.[/s]
      • [s]Soaring Skull[/s]Barrage" class="wiki-link">[s]Soaring Skull[/s]Barrage"/> [s]Soaring Skull[/s]Barrage : [s]Launch yourself[/s]The last enemy you dash through [s]the air and slow all enemies along your path by 60[/s]is obliterated with a barrage of strikes, taking an additional 1337% [s]for[/s]weapon damage as Physical over 2 seconds.
      • DiabloWiki.com - Way of the Falling Star Way of the Falling Star : [s]After striking an enemy, your[/s]Gain 25% increased movement speed [s]is increased 25% [/s]for 3 seconds when using Dashing Strike.
      • DiabloWiki.com - Blinding Speed Blinding Speed : [s]Receive a[/s]Gain 20% increased chance to Dodge for 3 seconds when using Dashing Strike.
      • DiabloWiki.com - Quicksilver Quicksilver : [s]Reduces[/s]Reduce the cost of Dashing Strike to [s]10[/s]30 Spirit.
      • DiabloWiki.com - Flying Side Kick Flying Side Kick : Perform a flying kick that has a [s]60[/s]100% chance to Stun [s]your target[/s]enemies hit for 1[s].5 seconds[/s] second.
    • DiabloWiki.com - Inner Sanctuary Inner Sanctuary [s]Cost: 30 Spirit / [/s]Cooldown: 20 seconds / Create a runic circle of protection on the ground for 5 seconds that [s]cannot be passed[/s]reduces all damage taken by [s]enemies[/s]35% for all allies inside.
      • stat : [s]Duration increased to 5 seconds.[/s]
      • [s]Forbidden Palace[/s]Intervene" class="wiki-link">[s]Forbidden Palace[/s]Intervene"/> [s]Forbidden Palace[/s]Intervene : [s]You and your[/s]Dash to the target location, granting a shield that absorbs up to 2477 damage for 3 seconds to allies [s]standing in the area of effect of[/s]within 11 yards and then creating Inner Sanctuary[s] deal 15% additional damage[/s]. / Absorb amount is increased by 100% of your Health Globe Healing Bonus.
      • [s]Consecration" class="wiki-link">[s]Consecration"/> [s]Consecration : Increases the duration of[/s]Sanctified Ground / Inner Sanctuary duration is increased to 7 seconds and cannot be passed by enemies.
      • [s]Circle[/s]Temple of Protection" class="wiki-link">[s]Circle[/s]Temple of Protection"/> [s]Circle[/s]Temple of Protection : [s]You and your allies standing in the area of effect of[/s]Projectiles cannot pass through Inner Sanctuary [s]take[/s]and ally resource generation and regeneration is increased by 35%[s] less damage[/s].
      • DiabloWiki.com - Safe Haven Safe Haven : [s]You and your allies standing in the area of effect of[/s]Allies inside Inner Sanctuary [s]regenerate 1550[/s]are healed for 4129 every second. / Heal amount is increased by 100% of your Life per [s]second[/s]Second.
      • [s]Sanctified Ground[/s]Forbidden Palace" class="wiki-link">[s]Sanctified Ground[/s]Forbidden Palace"/> [s]Sanctified Ground[/s]Forbidden Palace : [s]When[/s]Enemies inside Inner Sanctuary [s]expires, it becomes sanctified ground for 6 seconds, slowing the[/s]take 30% increased damage and have their movement [s]of all enemies that move through it[/s]speed reduced by [s]80[/s]60%.
    • DiabloWiki.com - Mythic Rhythm Mythic Rhythm Mythic Rhythm
      • stat : Using a Spirit Generator grants increased Spirit generation from Spirit Generators by 2, stacking up to 3 times. / Using a damaging Spirit Spender consumes all stacks and has its damage increased by 8% for each stack consumed.
      • desc : TEMP Some quote from a Monk.
    • DiabloWiki.com - Momentum Momentum Momentum
      • stat : Moving 30 yards increases your damage by 20% for 4 seconds.
      • desc : TEMP Some quote from a Monk.
    • DiabloWiki.com - Epiphany Epiphany Epiphany
      • desc : Cooldown: 120 seconds / You have an Epiphany, restoring all of your Spirit, reducing the Spirit cost of your skills by 50% and enabling your melee attacks to instantly dash to your target for 20 seconds.
      • stat :
      • Earth" class="wiki-link">Earth"/> Earth : NYI
      • Water" class="wiki-link">Water"/> Water : NYI
      • Air" class="wiki-link">Air"/> Air : NYI
      • Fire" class="wiki-link">Fire"/> Fire : NYI
      • Lightning" class="wiki-link">Lightning"/> Lightning : NYI





    WitchDoctor


    DiabloFans Quote:



    WitchDoctor
    • DiabloWiki.com - Jungle Fortitude Jungle Fortitude [s]Reduces[/s]Reduce all damage taken by you and your pets by 15%.
    • DiabloWiki.com - Circle of Life Circle of Life [s]Whenever[/s]When an enemy dies within 12 yards, there is a 30% chance that a Zombie Dog will automatically emerge. / The range of this effect is increased by [s]items that increase [/s]your gold pickup radius.
    • DiabloWiki.com - Spiritual Attunement Spiritual Attunement Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. / Mana [s]is the fuel you use to cast[/s]fuels your offensive and defensive skills.
    • DiabloWiki.com - Gruesome Feast Gruesome Feast [s]Whenever[/s]When you are healed by a health globe,[s] you[/s] gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus [s]can stack[/s]stacks up to 5 times.
    • DiabloWiki.com - Bad Medicine Bad Medicine [s]Whenever[/s]When you deal Poison damage to an enemy, [s]their[/s]its damage is reduced by 20% for 3 seconds.
    • DiabloWiki.com - Zombie Handler Zombie Handler You can have [s]4[/s]1 additional Zombie [s]Dogs[/s]Dog summoned at one time. The [s]health[/s]healths of your Zombie Dogs and Gargantuan [s]is[/s]are increased by 20%.
    • DiabloWiki.com - Spirit Vessel Spirit Vessel [s]Reduces[/s]Reduce the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. / In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. / This effect [s]cannot occur twice in succession within[/s]has a 90 [s]seconds[/s]second cooldown.
    • DiabloWiki.com - Fetish Sycophants Fetish Sycophants [s]Whenever[/s]When you cast a physical realm spell, you have a 5% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. / Physical realm spells are: / *Poison Dart / *Plague of Toads / *Zombie Charger / *Corpse Spiders / *Firebats / *Firebomb / *Locust Swarm / *Acid Cloud / *Wall of Zombies
    • DiabloWiki.com - Vision Quest Vision Quest When you deal damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds.
    • DiabloWiki.com - Fierce Loyalty Fierce Loyalty [s]All your[/s]Your pets [s]get[/s]gain 100% of the benefit of your Thorns and Life regeneration items.
    • DiabloWiki.com - Grave Injustice Grave Injustice [s]Whenever an enemy dies within 8 yards, regain[/s]Gain 2% of your maximum Life and Mana and reduce the cooldown [s]on[/s]of all of your [s]abilities is reduced[/s]skills by 1 second[s]. This[/s] when an enemy dies within 8 yards. / The range is extended by items that increase your gold pickup radius.
    • DiabloWiki.com - Tribal Rites Tribal Rites [s]The[/s]Reduce the cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion [s]abilities are reduced[/s]skills by 25%.
    • DiabloWiki.com - Summon Zombie Dogs Summon Zombie Dogs
      • DiabloWiki.com - Leeching Beasts Leeching Beasts : Your Zombie Dogs heal [s]50[/s]you for 100% of [s]the damage they deal as[/s]your Life [s]divided evenly between themselves and you[/s]On Hit with every attack.
    • DiabloWiki.com - Poison Dart Poison Dart [s]Cost: 10 Mana / [/s]Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
      • DiabloWiki.com - Flaming Dart Flaming Dart : Ignite the dart[s] so that it deals[/s], dealing 180% weapon damage as Fire at once.
      • DiabloWiki.com - Splinters Splinters : Shoot 3 Poison Darts that each deal 60% weapon damage as Poison[s] each[/s].
      • DiabloWiki.com - Numbing Dart Numbing Dart : Toxins in the Poison Dart [s]reduce[/s]Slow the [s]target's movement speed[/s]enemy by 60% for 2 seconds.
    • DiabloWiki.com - Corpse Spiders Corpse Spiders [s]Cost: 5 Mana / [/s]Throw a jar with 4 spiders that attack nearby enemies for a total of 120% weapon damage as Physical before dying.
      • stat : [s]Increases damage done by spiders to 0 - 0 Physical damage.[/s]
      • DiabloWiki.com - Blazing Spiders Blazing Spiders : [s]Summon[/s]Throw a jar with fire spiders that deal a total of 156% weapon damage as Fire.
      • DiabloWiki.com - Spider Queen Spider Queen : [s]Summon[/s]Throw a jar with a spider queen that births spiderlings, dealing 630% weapon damage as Poison over 15 seconds. / You may [s]only [/s]have one spider queen summoned at a time.
      • DiabloWiki.com - Leaping Spiders Leaping Spiders : [s]Summon[/s]Throw a jar with jumping spiders that leap up to 25 yards to reach their [s]target[/s]enemy and attack for a total of 144% weapon damage as Physical.
      • DiabloWiki.com - Widowmakers Widowmakers : [s]Summon[/s]Throw a jar with widowmaker spiders that return 3 Mana to you per hit.
      • DiabloWiki.com - Medusa Spiders Medusa Spiders : [s]Summon[/s]Throw a jar with paralyzing spiders that have a 25% chance to Slow enemies[s]' movement[/s] by 60% with every attack.
    • DiabloWiki.com - Haunt Haunt Cost: 98 Mana / Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 6 seconds. If the [s]target[/s]enemy dies, the spirit will haunt another nearby enemy. / An enemy can only be affected by one Haunt at a time.
      • stat : [s]Increases damage to 35 Arcane damage over 6 seconds.[/s]
      • DiabloWiki.com - Consuming Spirit Consuming Spirit : The spirit returns [s]155[/s]413 Life per second.
      • DiabloWiki.com - Lingering Spirit Lingering Spirit : If there are no [s]targets[/s]enemies left, the spirit will linger for up to 10 seconds looking for new enemies.
      • DiabloWiki.com - Grasping Spirit Grasping Spirit : Slow the movement of haunted [s]targets[/s]enemies by 30%.
      • DiabloWiki.com - Resentful Spirit Resentful Spirit : Summon a vengeful spirit that [s]does[/s]deals 383% weapon damage as Arcane over 2 seconds.
    • DiabloWiki.com - Grasp of the Dead Grasp of the Dead
      • DiabloWiki.com - Groping Eels Groping Eels : [s]Increases[/s]Increase the damage done to 416% weapon damage as Physical.
      • DiabloWiki.com - Rain of Corpses Rain of Corpses : Corpses also fall from the sky, dealing 80% weapon damage as Physical over 8 seconds to nearby enemies.
      • DiabloWiki.com - Unbreakable Grasp Unbreakable Grasp : [s]Increases[/s]Increase the Slow amount to 80%.
      • DiabloWiki.com - Desperate Grasp Desperate Grasp : [s]Reduces[/s]Reduce the cooldown of Grasp of the Dead to 6 seconds.
      • DiabloWiki.com - Death Is Life Death Is Life : Enemies who die while in the area of Grasp of the Dead have a 10% chance to [s]produce[/s]drop a health globe or summon a Zombie Dog.
    • DiabloWiki.com - Hex Hex
      • DiabloWiki.com - Painful Transformation Painful Transformation : Hex causes the [s]target[/s]enemy to Bleed for 12% weapon damage as Physical.
      • DiabloWiki.com - Unstable Form Unstable Form : Hexed [s]targets[/s]enemies explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.
      • DiabloWiki.com - Hedge Magic Hedge Magic : The Fetish Shaman will periodically heal allies for [s]1861[/s]4954 Life.
      • DiabloWiki.com - Jinx Jinx : Hexed [s]targets[/s]enemies take 20% additional damage.
    • DiabloWiki.com - Soul Harvest Soul Harvest
      • DiabloWiki.com - Siphon Siphon : Gain [s]2171[/s]5780 Life for every [s]enemy [/s]harvested enemy.
      • DiabloWiki.com - Languish Languish : [s]Reduces[/s]Reduce the movement speed of harvested enemies by 80% and attack speed by 50% for 3 seconds.
      • DiabloWiki.com - Swallow Your Soul Swallow Your Soul : Gain [s]39[/s]mana and increase maximum Mana by 5% for [s]every[/s]each enemy harvested.
    • DiabloWiki.com - Sacrifice Sacrifice Banish your Zombie Dogs and cause them to explode, each dealing 275]% of your weapon damage as Physical to all enemies within 12 yards. / Only summoned Zombie Dogs may be sacrificed.
      • stat : [s]Deals 3 - 3 Physical damage to enemies within 12 yards.[/s]
      • DiabloWiki.com - Provoke the Pack Provoke the Pack : [s]Each sacrificed Zombie Dog increases your[/s]Gain 5% increased damage [s]by 5%[/s]done for 30 seconds for each Zombie Dog you sacrifice.
      • DiabloWiki.com - For the Master For the Master : Gain [s]6202[/s]16515 Life for each Zombie Dog you sacrifice.
      • DiabloWiki.com - Pride Pride : [s]Regain[/s]Gain 294 Mana for each Zombie Dog you sacrifice.
    • DiabloWiki.com - Locust Swarm Locust Swarm Cost: 196 Mana / Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. / The locusts will jump to additional nearby enemies.
      • stat : [s]Deal 0 Poison damage per second for 8 seconds.[/s]
      • DiabloWiki.com - Searing Locusts Searing Locusts : Engulf the [s]target[/s]enemy with burning locusts that deal 468% weapon damage as Fire over 8 seconds.
      • DiabloWiki.com - Pestilence Pestilence : Locust Swarm has a 100% chance to jump to two additional [s]targets[/s]enemies instead of one.
      • DiabloWiki.com - Cloud of Insects Cloud of Insects : [s]Increases[/s]Increase the duration of the swarm to 10 seconds.
    • DiabloWiki.com - Spirit Barrage Spirit Barrage Cost: 108 Mana / Bombard [s]a target[/s]an enemy with a spirit blast that deals 230% weapon damage as Physical.
      • stat : [s]Each bolt deals 1 - 16 Physical damage. / Cost: 108 Mana[/s]
      • DiabloWiki.com - Phlebotomize Phlebotomize : [s]Regain 3% of damage dealt with Spirit Barrage as Life[/s]Enemies hit have a 100% chance to be Charmed for 2 seconds.
      • DiabloWiki.com - Well of Souls Well of Souls : An additional 3 spirits seek out other [s]targets[/s]enemies and deal 65% weapon damage as Physical.
      • DiabloWiki.com - The Spirit Is Willing The Spirit Is Willing : Gain 44 Mana [s]every[/s]each time Spirit Barrage hits.
    • DiabloWiki.com - Horrify Horrify
      • DiabloWiki.com - Face of Death Face of Death : [s]Increases[/s]Increase the radius of Horrify to 24 yards.
      • DiabloWiki.com - Phobia Phobia : [s]Increases[/s]Increase the duration horrified enemies run in Fear to 6 seconds.
      • DiabloWiki.com - Ruthless Terror Ruthless Terror : Gain [s]27[/s]2695% Mana for every horrified enemy.
      • DiabloWiki.com - Stalker Stalker : [s]Increases[/s]Increase movement speed by 20% for 4 seconds after casting Horrify.
    • DiabloWiki.com - Firebomb Firebomb [s]Cost: 10 Mana / [/s]Lob an explosive skull that deals 110% weapon damage as Fire to all enemies within 8 yards.
      • stat : [s]Increases damage to 1 - 1 Fire damage to all enemies within 8 yards. / Cost: 10 Mana[/s]
      • DiabloWiki.com - Roll the Bones Roll the Bones : [s]Allows the[/s]The skull [s]to[/s]can bounce up to 2 times.
      • DiabloWiki.com - Pyrogeist Pyrogeist : Create a column of flame that spews fire at the closest enemy for 640% weapon damage as Fire over 6 seconds. / You may only have one Pyrogeist active at a time.
      • DiabloWiki.com - Flash Fire Flash Fire : Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional [s]targets[/s]enemies. Damage is reduced by 15% per bounce.
    • DiabloWiki.com - Acid Cloud Acid Cloud
      • DiabloWiki.com - Acid Rain Acid Rain : [s]Increases[/s]Increase the initial area of effect of Acid Cloud to 24 yards.
      • DiabloWiki.com - Slow Burn Slow Burn : [s]Increases[/s]Increase the duration of the acid pools left behind to deal 300% weapon damage as Poison over 6 seconds.
      • DiabloWiki.com - Kiss of Death Kiss of Death : Spit a cloud of acid that [s]inflicts[/s]deals 127% weapon damage as Poison, followed by 165% weapon damage as Poison over 3 seconds.
    • DiabloWiki.com - Gargantuan Gargantuan
      • DiabloWiki.com - Humongoid Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple [s]targets[/s]enemies for 130% of your weapon damage as Physical.
      • DiabloWiki.com - Wrathful Protector Wrathful Protector : Summon a more powerful Gargantuan [s]that only lasts[/s]to fight for you for 15 seconds. The Gargantuan's fists burn with fire, dealing 110% of your weapon damage as Fire and knocking enemies back.
    • DiabloWiki.com - Mass Confusion Mass Confusion
      • DiabloWiki.com - Mass Hysteria Mass Hysteria : Up to 6 enemies who [s]aren't[/s]are not Confused [s]are[/s]become Stunned for 3 seconds.
      • DiabloWiki.com - Unstable Realm Unstable Realm : [s]Reduces[/s]Reduce the cooldown of Mass Confusion to 45 seconds.
      • DiabloWiki.com - Devolution Devolution : Enemies killed while Confused have a 50% chance [s]of spawning[/s]to spawn a Zombie Dog.
    • DiabloWiki.com - Spirit Walk Spirit Walk
      • DiabloWiki.com - Jaunt Jaunt : [s]Increases[/s]Increase the duration of Spirit Walk to 3 seconds.
    • DiabloWiki.com - Fetish Army Fetish Army Cooldown: 120 seconds / Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical.
      • stat : Fetishes fight by your side for 20 seconds. Fetish dagger-wielders attack for 0 - [s]0[/s]1 Physical damage. / Cooldown: 120 seconds
      • DiabloWiki.com - Legion of Daggers Legion of Daggers : [s]Increases[/s]Increase number of dagger-wielding Fetishes summoned by 3.
      • DiabloWiki.com - Tiki Torchers Tiki Torchers : Summon an additional 2 Fetish casters who breathe fire in a cone in front of them [s]that deals[/s]and deal 15% of your weapon damage as Fire.
      • DiabloWiki.com - Devoted Following Devoted Following : [s]Decreases[/s]Decrease the cooldown of Fetish Army to 90 seconds.
    • DiabloWiki.com - Zombie Charger Zombie Charger
      • DiabloWiki.com - Zombie Bears Zombie Bears : Summon zombie bears that stampede towards your [s]target[/s]enemy. Each bear deals 236% weapon damage as Poison to enemies in the area.
      • DiabloWiki.com - Explosive Beast Explosive Beast : Summon an explosive Zombie Dog that streaks toward [s]your target[/s]the enemy before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards.
    • DiabloWiki.com - Firebats Firebats Call forth a swarm of fiery bats to burn enemies in front of you for [s]0[/s]1 - [s]0[/s]1 Fire damage per second.
      • DiabloWiki.com - Dire Bats Dire Bats : Summon fewer but larger bats that travel up to 40 yards and [s]hit for[/s]deal 220]% weapon damage as Fire.
      • DiabloWiki.com - Vampire Bats Vampire Bats : [s]Gain 2.5% of damage done by the bats as Life[/s]Firebats no longer has a channeling cost.
    • DiabloWiki.com - Plague of Toads Plague of Toads [s]Cost: 12 Mana / [/s]Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.
      • DiabloWiki.com - Toad of Hugeness Toad of Hugeness : Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. / Adds a 5 second cooldown to Plague of Toads.
      • DiabloWiki.com - Toad Affinity Toad Affinity : [s]Removes[/s]Remove the Mana cost of Plague of Toads.
      • DiabloWiki.com - Addling Toads Addling Toads : Mutate to yellow [s]frogs[/s]toads that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.
    • DiabloWiki.com - Big Bad Voodoo Big Bad Voodoo
      • DiabloWiki.com - Jungle Drums Jungle Drums : [s]Increases[/s]Increase the duration of the ritual to 30 seconds.
    • DiabloWiki.com - Wall of Zombies Wall of Zombies Cost: 103 Mana / Cooldown: 20 seconds / Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 800% weapon damage as Physical over 5 seconds.
      • stat : [s]A line of zombies emerges from the ground, attacking anybody standing nearby for 1 - 3 Physical damage per second for 5 seconds.[/s]
      • DiabloWiki.com - Barricade Barricade : [s]Increases[/s]Increase the width of the Wall of Zombies.
      • DiabloWiki.com - Pile On Pile On : Summon a tower of zombies that falls over, dealing 550% weapon damage as Physical to any enemies it hits[s] and knocks them back[/s]. Reduces the cooldown to 10 seconds.
    • DiabloWiki.com - Creeping Death Creeping Death Creeping Death
      • stat : Your Haunt and Locust Swarm abilities last almost forever.
      • desc : "He ran from darkness and from fire. On the tenth day he stopped running."
    • DiabloWiki.com - Physical Attunement Physical Attunement Physical Attunement
      • stat : You gain 60 Physical Resistance for every enemy within 8 yards. / The range of this effect is increased by your gold pickup radius.
      • desc : "When needed, you can always draw upon the help of those around you."
    • DiabloWiki.com - Midnight Feast Midnight Feast Midnight Feast
      • stat : You can have 1 additional Zombie Dog summoned at one time. The damage of your Zombie Dogs and Gargantuan is increased 50%.
      • desc : Only a fool tries to cheat death. The wise offer a fair trade.
    • DiabloWiki.com - Carrion Swarm Carrion Swarm Carrion Swarm
      • desc : Summons a swarm of carrion insects at target location for 10 seconds with a 21 yard radius. The swarm envelops any creature that it touches causing enemies to take 50% increased damage for 10 seconds. When an enemy dies while under the effects of the swarm it spreads to nearby enemies.
      • stat : Carrion Swarm
      • Rune A" class="wiki-link">Rune A"/> Rune A : Reduce the movement speed of affected enemies by 30%.
      • Rune B" class="wiki-link">Rune B"/> Rune B : Gain 5% Mana for each afflicted enemy.
      • Rune C" class="wiki-link">Rune C"/> Rune C : Enemies that die while under the effect of the swarm have a 20% chance to drop a health globe.
      • Rune D" class="wiki-link">Rune D"/> Rune D : Increase the radius of the swarm by 150%.
      • NYI - Rune E" class="wiki-link">NYI - Rune E"/> NYI - Rune E : NYI





    Wizard


    DiabloFans Quote:



    Wizard
    • DiabloWiki.com - Power Hungry Power Hungry [s]Gain 30 Arcane Power whenever you are[/s]Being healed by a health globe[s].[/s] causes the next Arcane Power Spender you cast to be cast for free. / You can have up to 5 charges of Power Hungry.
    • DiabloWiki.com - Glass Cannon Glass Cannon [s]Increases[/s]Increase all damage done by 15%, but [s]decreases[/s]decrease Armor and resistances by 10%.
    • DiabloWiki.com - Prodigy Prodigy When you [s]deal damage with[/s]cast a Signature spell, you gain 4 Arcane Power. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
    • DiabloWiki.com - Astral Presence Astral Presence [s]Increases[/s]Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
    • DiabloWiki.com - Illusionist Illusionist [s]Whenever[/s]When you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image, Slow Time, and Teleport are [s]automatically [/s]reset. / When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
    • DiabloWiki.com - Conflagration Conflagration Fire damage dealt to enemies applies a burning effect, increasing [s]all damage done[/s]their chance to [s]them[/s]be critically hit by [s]10[/s]5% for 3 seconds.
    • DiabloWiki.com - Galvanizing Ward Galvanizing Ward [s]Increases the duration of your Armor spells by 120 seconds. [/s]As long as [s]an Armor spell is active,[/s]you have not taken damage in the last 5 seconds you gain [s]620 Life per second. / The following skills are improved: / *Energy Armor / *Ice Armor / *Storm Armor[/s]a protective shield that absorbs the next 12386 damage.
    • DiabloWiki.com - Blur Blur [s]Decreases[/s]Decrease melee damage taken by 20%.
    • DiabloWiki.com - Evocation Evocation [s]Reduces[/s]Reduce all cooldowns by 15%.
    • DiabloWiki.com - Arcane Dynamo Arcane Dynamo When you [s]deal damage with[/s]cast a Signature spell, you[s] may[/s] gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
    • DiabloWiki.com - Unstable Anomaly Unstable Anomaly When you receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. / This effect [s]cannot occur twice in succession within[/s]has a 60 [s]seconds[/s]second cooldown.
    • DiabloWiki.com - Spectral Blade Spectral Blade This is a Signature spell. Signature spells are free to cast. / Summon a spectral blade that strikes all enemies up 15 yards in[s] your path[/s] front of you for 165% weapon damage as Arcane.
      • stat : [s]Increase damage to 1 - 1 Physical damage per hit. / Cost: 0 Arcane Power[/s]
      • [s]Deep Cuts[/s]Flame Blades" class="wiki-link">[s]Deep Cuts[/s]Flame Blades"/> [s]Deep Cuts[/s]Flame Blades : [s]Enemies[/s]Each enemy hit [s]by[/s]increases the[s] blade will Bleed for an additional 45% weapon[/s] damage [s]over 3[/s]of your Fire spells by 1% for 5 seconds.
      • DiabloWiki.com - Thrown Blade Thrown Blade : [s]Extends[/s]Extend the reach of Spectral Blade to 20 yards.
      • [s]Impactful[/s]Ice Blades" class="wiki-link">[s]Impactful[/s]Ice Blades"/> [s]Impactful[/s]Ice Blades : [s]Hits Slow the movement of[/s]Chilled enemies [s]by 80[/s]have a 10% [s]for 1 second[/s]chance to be Frozen and Frozen enemies have a 10% increased chance to be critically hit by Spectral Blade.
      • DiabloWiki.com - Siphoning Blade Siphoning Blade : [s]Every enemy hit grants[/s]Gain 3 Arcane Power for each enemy hit.
      • [s]Healing[/s]Barrier Blades" class="wiki-link">[s]Healing[/s]Barrier Blades"/> [s]Healing[/s]Barrier Blades : [s]Whenever the blades do[/s]With each cast, gain a protective shield for 1 second that absorbs 826 damage[s], you are healed for 5% of the damage done[/s].
    • DiabloWiki.com - Shock Pulse Shock Pulse
      • DiabloWiki.com - Fire Bolts Fire Bolts : Cast 3 bolts of fire that each deal 195% weapon damage as Fire.
      • DiabloWiki.com - Piercing Orb Piercing Orb : Merge the bolts in a a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
      • DiabloWiki.com - Lightning Affinity Lightning Affinity : [s]Every target hit by a pulse restores[/s]Gain 3 Arcane Power for each enemy hit.
    • DiabloWiki.com - Ice Armor Ice Armor Cost: 25 Arcane Power / Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts [s]120 seconds[/s]4 minutes. /[s] This is an Armor spell.[/s] Only one Armor [s]spell can[/s]may be active at a time.
      • stat : [s]Surround yourself in a barrier of ice that increases armor by 800%, causing 0 - 0 Cold damage to attackers, chilling them for 0 second(s). / Duration: 120 seconds[/s]
      • DiabloWiki.com - Frozen Storm Frozen Storm : A whirling storm of ice builds around you[s] that deals 30[/s], dealing 10% weapon damage as Cold [s]over 3 seconds after casting Ice Armor[/s]every second.
      • DiabloWiki.com - Crystallize Crystallize : [s]Whenever[/s]When you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect [s]can stack[/s]stacks up to 3 times.
    • DiabloWiki.com - Wave of Force Wave of Force Cost: 25 Arcane Power[s] / Cooldown: 12 seconds[/s] / Discharge a wave of pure energy that [s]repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and [/s]deals [s]200[/s]150% weapon damage as [s]Physical[/s]Arcane to nearby enemies.
      • stat : [s]Increases damage to 2 - 2 Physical damage.[/s]
      • [s]Forceful[/s]Impactful Wave" class="wiki-link">[s]Forceful[/s]Impactful Wave"/> [s]Forceful[/s]Impactful Wave : [s]Increases damage to 260% weapon damage as Physical, but reduces Knockback.[/s]Wave of Force repels projectiles, knocks back nearby enemies and Slows them by 60% for 3 seconds. / Wave of Force gains 6 second cooldown.
      • [s]Exploding Wave[/s]Electric Feel" class="wiki-link">[s]Exploding Wave[/s]Electric Feel"/> [s]Exploding Wave[/s]Electric Feel : Enemies hit [s]have a 40% chance to cause a smaller[/s]by Wave of Force [s]that deals 100[/s]take 20% [s]weapon[/s]increased damage [s]as Physical and knocks back enemies caught in its wake[/s]from Lightning for 4 seconds.
      • [s]Teleporting[/s]Heat Wave" class="wiki-link">[s]Teleporting[/s]Heat Wave"/> [s]Teleporting[/s]Heat Wave : [s]Enemies caught in[/s]Increase the [s]wave are teleported[/s]damage to [s]a random location[/s]195% weapon damage as Fire.
      • [s]Force Affinity[/s]Arcane Attunement" class="wiki-link">[s]Force Affinity[/s]Arcane Attunement"/> [s]Force Affinity[/s]Arcane Attunement : [s]Reduce casting cost to 15[/s]Each enemy hit increases the damage of your next Arcane [s]Power and the cooldown is reduced to 9 seconds[/s]spell by 3%.
      • [s]Impactful Wave[/s]Debilitating Force" class="wiki-link">[s]Impactful Wave[/s]Debilitating Force"/> [s]Impactful Wave[/s]Debilitating Force : [s]Increases the distance enemies are knocked back and Stuns all affected enemies[/s]Enemies hit deal 10% reduced damage for [s]2[/s]3 seconds.
    • DiabloWiki.com - Mirror Image Mirror Image Cooldown: 15 seconds / Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. [s]The images may[/s]Spells cast [s]some[/s]by your Mirror Images will deal 40% of the [s]same[/s]damage of your own spells[s] as you, but those spells deal no damage[/s].
      • stat : [s]Images lifetime increased to 7 seconds and health increased to 25% of your Life. / Cooldown: 15 seconds[/s]
      • DiabloWiki.com - Mirror Mimics Mirror Mimics : Spells cast by your Mirror Images will [s]do 10[/s]deal 40% of the damage of your own spells.
      • DiabloWiki.com - Duplicates Duplicates : Summon 5 Mirror Images that each have 25% of your Life[s] each[/s].
      • DiabloWiki.com - Extension of Will Extension of Will : [s]The[/s]Increase the duration of [s]your [/s]Mirror [s]Images is increased[/s]Image to 10 seconds and their Life [s]is increased [/s]to 29% of your Life.
      • DiabloWiki.com - Mocking Demise Mocking Demise : When a Mirror Image is destroyed, it explodes, [s]doing[/s]dealing 45% weapon damage as [s]Physical and has[/s]Arcane with a 50% chance to Stun for 2 seconds.
    • DiabloWiki.com - Frost Nova Frost Nova
      • DiabloWiki.com - Cold Snap Cold Snap : [s]Reduce[/s]Reduce the cooldown of Frost Nova to 9 seconds.
      • DiabloWiki.com - Deep Freeze Deep Freeze : [s]If Frost Nova hits at least 5 targets, you gain[/s]Gain a 15% bonus to Critical Hit Chance for 12 seconds if Frost Nova hits 5 or more enemies.
    • DiabloWiki.com - Electrocute Electrocute
      • DiabloWiki.com - Lightning Blast Lightning Blast : Create streaks of lightning that pierce through [s]targets, hitting all [/s]enemies for 86% weapon damage as Lightning.
      • DiabloWiki.com - Chain Lightning Chain Lightning : [s]Increases[/s]Increase the maximum number of enemies that can be electrocuted to 15.
      • DiabloWiki.com - Arc Lightning Arc Lightning : Blast a cone of lightning that [s]causes[/s]deals 115% weapon damage as Lightning to all affected [s]targets[/s]enemies.
      • DiabloWiki.com - Surge of Power Surge of Power : Gain 4 Arcane Power for [s]every[/s]each enemy hit[s] by Electrocute[/s].
      • DiabloWiki.com - Forked Lightning Forked Lightning : Critical Hits release 4 charged bolts in random directions, dealing 55% weapon damage as Lightning to any [s]targets[/s]enemies hit.
    • DiabloWiki.com - Arcane Orb Arcane Orb Cost: [s]35[/s]30 Arcane Power / Hurl an orb of pure energy that explodes [s]when it hits[/s]on contact, dealing 200% weapon damage as Arcane to all enemies within [s]10[/s]15 yards.
      • stat : Increases damage to 2 - [s]2[/s]4 Arcane damage to all enemies in the blast area. / Cost: [s]35[/s]30 Arcane Power
      • DiabloWiki.com - Obliteration Obliteration : Increase the [s]damage[/s]speed of the [s]explosion[/s]orb and its damage to[s] deal[/s] 260% weapon damage as Arcane, but reduce the area of effect to 8 yards.
      • [s]Arcane Nova[/s]Spark" class="wiki-link">[s]Arcane Nova[/s]Spark"/> [s]Arcane Nova[/s]Spark : [s]Modify the[/s]Lob an electrified orb [s]to deal[/s]over enemies that zaps them for 200% weapon damage as [s]Arcane to all enemies within 20 yards[/s]Lightning and increases the damage of the next Lightning spell you cast by 1% for every enemy hit.
      • [s]Tap the Source[/s]Scorch" class="wiki-link">[s]Tap the Source[/s]Scorch"/> [s]Tap the Source[/s]Scorch : [s]Reduce casting cost[/s]Launch a burning orb that leaves behind a trail of Fire, dealing 100% weapon damage as Fire to [s]20 Arcane Power.[/s]enemies it pierces through and 150% weapon damage as Fire when it explodes. The wall of Fire left behind deals 300% weapon damage as Fire over 5 seconds.
      • [s]Celestial[/s]Frozen Orb" class="wiki-link">[s]Celestial[/s]Frozen Orb"/> [s]Celestial[/s]Frozen Orb : [s]The[/s]Create an orb [s]will pierce through targets, damaging any enemy[/s]of frozen death that shreds an area with ice bolts, dealing up to 100% weapon damage as Cold to enemies it [s]passes[/s]pierces through and up to 150% weapon damage as Cold when it bursts.
    • DiabloWiki.com - Energy Twister Energy Twister Cost: [s]35[/s]25 Arcane Power / Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.
      • stat : [s]Increase damage to 4 Arcane damage per second.[/s]
      • DiabloWiki.com - Gale Force Gale Force : [s]Increases the damage of[/s]Enemies hit by Energy Twister [s]to 468[/s]take 30% [s]weapon[/s]increased damage [s]as Arcane[/s]from Fire for 6 seconds.
      • DiabloWiki.com - Storm Chaser Storm Chaser : [s]Casting[/s]Each cast of Energy Twister grants you a [s]Wind[/s]Lightning Charge. You can store up to 3 [s]Wind[/s]Lightning Charges at a time. Casting a Signature spell releases all [s]Wind[/s]Lightning Charges as a [s]giant Energy Twister[/s]bolt of Lightning that deals 75% weapon damage as [s]Arcane[/s]Lightning per [s]Wind[/s]Lightning Charge. / Energy Twister's damage turns into Lightning. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
      • DiabloWiki.com - Mistral Breeze Mistral Breeze : [s]Reduces[/s]Reduce the casting cost of Energy Twister to [s]20[/s]10 Arcane Power. / Energy Twister's damage turns into Cold.
      • DiabloWiki.com - Wicked Wind Wicked Wind : [s]Twisters[/s]Energy Twister no longer [s]travel[/s]travels but [s]spin[/s]spins in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in [s]them[/s]it.
    • DiabloWiki.com - Explosive Blast Explosive Blast Cost: 20 Arcane Power / Cooldown: 6 seconds / Gather an infusion of energy around you that explodes after 1.5 seconds[s], causing[/s] for 225% weapon damage as [s]Physical[/s]Arcane to all enemies within 12 yards.
      • stat : [s]Increases damage done to 2 - 14 Physical damage.[/s]
      • DiabloWiki.com - Short Fuse Short Fuse : Immediately release the energy of Explosive Blast for 225% weapon damage as [s]Physical[/s]Fire.
      • DiabloWiki.com - Obliterate Obliterate : [s]Increases[/s]Increase the explosion radius to 18 yards[s] for 225% weapon damage as Physical[/s].
      • DiabloWiki.com - Time Bomb Time Bomb : Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 315% weapon damage as [s]Physical[/s]Arcane.
      • DiabloWiki.com - Unleashed Unleashed : [s]Reduces[/s]Reduce the casting cost of Explosive Blast to 10 Arcane Power.
      • DiabloWiki.com - Chain Reaction Chain Reaction : [s]A[/s]Instead of a single explosion, release a chain of 3 consecutive explosions[s] cascade off you[/s], each [s]causing[/s]dealing 97% weapon damage as [s]Physical[/s]Fire.
    • DiabloWiki.com - Diamond Skin Diamond Skin Cooldown: 15 seconds / Transform your skin to diamond for 6 seconds, absorbing up to [s]10853[/s]0 damage from incoming attacks.
      • stat : Increases damage absorbed to [s]10853[/s]0 damage. / Cooldown: 15 seconds
      • DiabloWiki.com - Mirror Skin Mirror Skin : [s]Reflects[/s]Reflect 100% of damage absorbed back at the attacker.
      • DiabloWiki.com - Enduring Skin Enduring Skin : [s]Increases[/s]Increase the duration of Diamond Skin to 9 seconds.
      • DiabloWiki.com - Crystal Shell Crystal Shell : [s]Increases[/s]Increase the maximum amount of damage absorbed to [s]21707[/s]0 damage.
      • DiabloWiki.com - Prism Prism : [s]Reduces[/s]Reduce the Arcane Power cost of all [s]spells[/s]skills by 7 while Diamond Skin is active.
      • DiabloWiki.com - Diamond Shards Diamond Shards : When Diamond Skin [s]wears off[/s]fades, diamond shards explode in all directions dealing 210% weapon damage as [s]Physical[/s]Arcane to nearby enemies.
    • DiabloWiki.com - Slow Time Slow Time Cooldown: 15 seconds / Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the [s]movement[/s]speed of enemy projectiles by 90%.
      • stat : [s]Warp time and space, slowing nearby monsters and projectiles by 60% for 8 seconds.[/s]
      • DiabloWiki.com - Indigo Indigo : [s]Miasma[/s]Point of No Return / Enemies that enter or leave the Slow Time [s]effects cling to enemies[/s]area are stunned for [s]3[/s]2 seconds[s] after they have left the bubble[/s].
      • DiabloWiki.com - Time Shell Time Shell : [s]Increases[/s]Increase the potency of the movement speed reduction to 80%.
      • [s]Perpetuity" class="wiki-link">[s]Perpetuity"/> [s]Perpetuity : Reduces the cooldown of[/s]Time and Space / Slow Time is now cast at your target location up to [s]0 seconds[/s]60 yards away.
    • DiabloWiki.com - Hydra Hydra Cost: 15 Arcane Power / Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. [s]You may only have[/s]/ Only one Hydra may be active at a time.
      • [s]Venom[/s]Blazing Hydra" class="wiki-link">[s]Venom[/s]Blazing Hydra"/> [s]Venom[/s]Blazing Hydra : Summon a [s]poison breathing[/s]Blazing Hydra that leaves a pool of [s]acid that causes[/s]fire, dealing 18% weapon damage per second as [s]Poison[/s]Fire to enemies who remain in the pool.
      • DiabloWiki.com - Arcane Hydra Arcane Hydra : Summon an Arcane Hydra that spits Arcane Orbs[s], which[/s] that explode on impact, [s]causing[/s]dealing 60% weapon damage as Arcane to enemies near the explosion.
    • DiabloWiki.com - Blizzard Blizzard Cost: 40 Arcane Power / Call down shards of ice to pelt an area of 12 yard radius, dealing 510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
      • stat : [s]Call down shards of ice to pelt an area, dealing 5 - 5 Cold damage per second for 8 seconds.[/s]
      • DiabloWiki.com - Unrelenting Storm Unrelenting Storm : [s]Increases[/s]Increase the duration of Blizzard to deal 680% weapon damage as Cold over 8 seconds.
      • DiabloWiki.com - Stark Winter Stark Winter : [s]Increases[/s]Increase the [s]size[/s]area of effect of Blizzard to [s]cover[/s]a 22 [s]yards, dealing 510% weapon damage as Cold over 6 seconds[/s]yard radius.
      • DiabloWiki.com - Grasping Chill Grasping Chill : After the Blizzard ends, the ground is covered in a low-lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
      • DiabloWiki.com - Snowbound Snowbound : [s]Reduces[/s]Reduce the casting cost of Blizzard to 20 Arcane Power.
    • DiabloWiki.com - Storm Armor Storm Armor Cost: 25 Arcane Power / Bathe yourself in electrical energy, periodically shocking a nearby enemy for 100% weapon damage as Lightning. Lasts [s]120 seconds[/s]4 minutes. /[s] This is an Armor spell.[/s] Only one Armor [s]spell can[/s]may be active at a time.
      • stat : [s]Bathe yourself in electrical energy, causing an electric shock to damage attackers for 1 - 1 Lightning damage. / Duration: 120 seconds[/s]
      • DiabloWiki.com - Scramble Scramble : [s]Increases[/s]Increase your movement speed by 25% for 3 seconds [s]whenever[/s]when you are hit by melee or ranged attacks.
    • DiabloWiki.com - Magic Missile Magic Missile This is a Signature spell. Signature spells are free to cast. / Launch a missile of magic energy, [s]causing[/s]dealing 125% weapon damage as Arcane.
      • stat : [s]Increases missile damage to 1 - 1. / Cost: 0 Arcane Power[/s]
      • DiabloWiki.com - Charged Blast Charged Blast : [s]Increases[/s]Increase the damage of Magic Missile to 163% weapon damage as Arcane.
      • [s]Penetrating Blast[/s]Conflagrate" class="wiki-link">[s]Penetrating Blast[/s]Conflagrate"/> [s]Penetrating Blast[/s]Conflagrate : Missiles[s] have a 100% chance to[/s] pierce through [s]their target and hit additional [/s]enemies and cause them to burn for 30% weapon damage as Fire over 3 seconds.
      • [s]Attunement[/s]Glacial Spike" class="wiki-link">[s]Attunement[/s]Glacial Spike"/> [s]Attunement[/s]Glacial Spike : [s]Whenever Magic Missile hits[/s]Cast out a [s]target you gain[/s]shard of ice that explodes on impact, causing enemies within 4[s] Arcane Power[/s].5 yards to take 88% weapon damage as Cold and be frozen for 1 second. / Enemies cannot be frozen by Glacial Spike more than once every 5 seconds.
      • DiabloWiki.com - Seeker Seeker : Missiles track the nearest enemy[s] and their[/s]. Missile damage is increased to 138% weapon damage as Arcane.
    • DiabloWiki.com - Magic Weapon Magic Weapon [s]Damage of weapon is increased by 10% Physical damage. / Duration: 300 seconds[/s]
      • [s]Venom[/s]Ignite" class="wiki-link">[s]Venom[/s]Ignite"/> [s]Venom[/s]Ignite : Attacks [s]poison[/s]burn enemies, dealing 15% weapon damage as [s]Poison[/s]Fire over 3 seconds.
      • DiabloWiki.com - Force Weapon Force Weapon : [s]Increases[/s]Increase the damage bonus of Magic Weapon to 15% damage[s],[/s] and [s]gives up to[/s]grants a 2% chance to Knockback any enemies hit.
      • [s]Blood Magic[/s]Deflection" class="wiki-link">[s]Blood Magic[/s]Deflection"/> [s]Blood Magic[/s]Deflection : [s]Attacks recover[/s]When you perform an attack, gain a protective shield for 1[s].5% of[/s] second that absorbs 826 damage[s] caused as Life[/s].
    • DiabloWiki.com - Meteor Meteor Cost: [s]50[/s]40 Arcane Power / Summon an immense Meteor that plummets from the sky, [s]causing[/s]crashing into enemies for 260% weapon damage as Fire[s] to all enemies it crashes into[/s]. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
      • stat : [s]Increases impact damage to 3 - 3 Fire damage. / Increases molten fire damage to 1 - 1 Fire damage over 3 seconds.[/s]
      • [s]Molten Impact[/s]Pulsar" class="wiki-link">[s]Molten Impact[/s]Pulsar"/> [s]Molten Impact[/s]Pulsar : [s]Increases the damage of the Meteor impact to 390% weapon damage as Fire and the molten fire to 90[/s]Summon a Pulsar that deals 1820% weapon damage as Fire [s]over 3[/s]on impact. The Pulsar also taunts and damages nearby enemies for 490% weapon damage as Fire every second for 6 seconds. / Adds a 24 second cooldown.
      • DiabloWiki.com - Meteor Shower Meteor Shower : Unleash a volley of 7 [s]smaller[/s]small Meteors that each strike for 104% weapon damage as Fire.
      • DiabloWiki.com - Comet Comet : [s]Transforms the Meteor to ice[/s]Summon a Comet that deals 312% weapon damage as Cold[s].[/s] and has a 20% chance to freeze enemies for 1 second upon impact. / The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
      • DiabloWiki.com - Star Pact Star Pact : [s]Reduces[/s]Reduce the[s] casting[/s] cost of Meteor to [s]35[/s]30 Arcane Power[s] and the[/s]. / Meteor's damage [s]type to[/s]turns into Arcane.
      • [s]Liquefy[/s]Lightning Bind" class="wiki-link">[s]Liquefy[/s]Lightning Bind"/> [s]Liquefy[/s]Lightning Bind : If the initial impact[s] of the Meteor[/s] causes a Critical Hit, the [s]molten fire[/s]electrified Meteor duration is increased to 8 seconds[s].[/s] and enemies are rooted for 3 seconds. / Meteor's damage turns into Lightning.
    • DiabloWiki.com - Disintegrate Disintegrate Cost: 18 Arcane Power / [s]Thrust[/s]Channel a beam of pure energy forward, dealing 220% weapon damage as Arcane and disintegrating enemies it kills.
      • DiabloWiki.com - Intensify Intensify : [s]Damage increases slowly over time to inflict a maximum of 286% weapon[/s]Enemies hit by Disintegrate take 30% increased damage [s]as[/s]from Arcane for 4 seconds.
      • DiabloWiki.com - Chaos Nexus Chaos Nexus : [s]When casting[/s]While channeling the beam you become charged with energy [s]that spits out[/s]and discharge at nearby enemies [s]doing[/s]dealing 44% weapon damage as Arcane.
    • DiabloWiki.com - Ray of Frost Ray of Frost Cost: 16 Arcane Power / Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 280% weapon damage as Cold [s]to the first enemy it hits, slowing the target's[/s]and Slows their movement by 60% for 4 seconds.
      • stat : [s]Increase damage to 3 - 4 Cold damage per second.[/s]
      • DiabloWiki.com - Snow Blast Snow Blast : [s]Using continuously on a single target increases[/s]Enemies hit by Ray of Frost take 30% increased damage [s]over 1.5[/s]from Cold for 4 seconds[s] to inflict a maximum of 364% weapon damage as Cold[/s].
      • DiabloWiki.com - Sleet Storm Sleet Storm : Create a swirling storm around you that grows up to a 22 yard radius, dealing 364]% weapon damage as Cold to all enemies caught within it.
      • DiabloWiki.com - Numb Numb : Increase the Slow amount[s] the target's movement is slowed[/s] to 140% for 4 seconds.
      • DiabloWiki.com - Black Ice Black Ice : Enemies killed [s]with[/s]by Ray of Frost leave behind a patch of ice that deals 504% weapon damage as Cold to enemies moving through it over 3 seconds.
    • DiabloWiki.com - Energy Armor Energy Armor Cost: 25 Arcane Power / Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts [s]120 seconds[/s]4 minutes. /[s] This is an Armor spell.[/s] Only one Armor [s]spell can[/s]may be active at a time.
      • stat : [s]Absorbs 2000% of all damage taken. Drains 0 Arcane Power for every 1% of your maximum Life absorbed. / Duration: 120 seconds[/s]
      • DiabloWiki.com - Prismatic Armor Prismatic Armor : [s]Increases all of[/s]Energy Armor also increases your [s]resistances by[/s]resistance to all damage types 25%[s] while Energy Armor is active[/s].
      • DiabloWiki.com - Energy Tap Energy Tap : Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20[s] while it is active[/s].
      • DiabloWiki.com - Force Armor Force Armor : [s]While Energy Armor is active, incoming[/s]Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
      • DiabloWiki.com - Absorption Absorption : You have a chance to gain 4 Arcane Power [s]whenever[/s]when you are hit by a ranged or melee attack.
      • DiabloWiki.com - Pinpoint Barrier Pinpoint Barrier : [s]Increases[/s]Energy Armor also increases your [s]chance to critically hit[/s]Critical Hit Chance by 5%[s] while Energy Armor is active[/s].
    • DiabloWiki.com - Familiar Familiar Cost: 20 Arcane Power / Summon a [s]companion[/s]Familiar that[s] will attack[/s] attacks your [s]targets[/s]enemies for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies[s] and lasts for[/s]. Lasts 5 minutes.
      • stat : [s]Increases Familiar's damage to 0 - 1 Arcane damage. / Pet Duration: 300 seconds[/s]
      • DiabloWiki.com - Sparkflint Sparkflint : Summon a fiery Familiar that [s]increases the[/s]grants you 12% increased damage[s] of all attacks by 12% while Familiar is active[/s].
      • DiabloWiki.com - Vigoron Vigoron : [s]While the Familiar[/s]This rune is [s]active, you regenerate 620 Life per second.[/s]scheduled to be redesigned. It currently does nothing.
      • DiabloWiki.com - Ancient Guardian Ancient Guardian : Summon a protective Familiar. When you are below 50% Life the Familiar will [s]fully [/s]absorb damage from 1 attack every 6 seconds.
    • DiabloWiki.com - Arcane Torrent Arcane Torrent
      • DiabloWiki.com - Disruption Disruption : [s]Targets[/s]Enemies hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
      • DiabloWiki.com - Cascade Cascade : Enemies [s]killed[/s]hit by Arcane Torrent have a [s]100[/s]30% chance to fire a new missile at a nearby enemy dealing 285% weapon damage as Fire. / Arcane Torrent's damage turns into Fire.
      • DiabloWiki.com - Arcane Mines Arcane Mines : [s]Instead of firing projectiles, lay[/s]Lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 340% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
      • DiabloWiki.com - Power Stone Power Stone : [s]Every[/s]Each missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.
      • DiabloWiki.com - Death Blossom Death Blossom : Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to 670% weapon damage as Arcane.
    • DiabloWiki.com - Archon Archon Cost: 25 Arcane Power / Cooldown: 120 seconds / Transform into a being of pure [s]Arcane[/s]arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities[s],[/s] and your Armor and resistances are increased by 40%. [s]Every[/s]/ Each enemy killed while in Archon form [s]adds 1 second to[/s]increases your damage by 3% for the remaining duration of Archon.
      • stat : [s]Increases Archon duration to 10 seconds. Increases armor and resistances while in Archon form by0%. Increases the damage of all Archon attacks. / Cost: 25 Arcane Power / Cooldown: 0 seconds[/s]
      • DiabloWiki.com - Improved Archon Improved Archon : [s]Increases[/s]Increase the damage of all Archon abilities by 25%.
      • DiabloWiki.com - Slow Time Slow Time : Archon form can cast Slow Time [s]that lasts for[/s]with a 20 second cooldown and a 15 [s]seconds[/s]second duration.
      • DiabloWiki.com - Teleport Teleport : Archon form can [s]now [/s]cast Teleport with a [s]cooldown of [/s]10 [s]seconds[/s]second cooldown.
      • DiabloWiki.com - Pure Power Pure Power : [s]Decreases[/s]Decrease the cooldown of Archon to [s]0[/s]100 seconds.
      • DiabloWiki.com - Arcane Destruction Arcane Destruction : An explosion erupts around you when you transform, [s]causing[/s]dealing 1600% weapon damage as Arcane to all enemies within 15 yards.
    • DiabloWiki.com - Teleport Teleport [s]Cost: 15 Arcane Power / [/s]Cooldown: 16 seconds / Teleport through the ether to the selected location up to [s]0[/s]35 yards away.
      • stat : Teleport to the selected location up to [s]0[/s]35 yards away. / Cost: [s]15[/s]0 Arcane Power / Cooldown: 16 seconds
      • DiabloWiki.com - Calamity Calamity : [s]Casts[/s]Cast a [s]low power[/s]short range Wave of Force upon arrival, dealing 265% weapon damage as [s]Physical[/s]Arcane to all nearby enemies[s].[/s] and stunning them for 1.5 seconds.
    • DiabloWiki.com - Paralysis Paralysis Every 10th cast of a Lightning [s]damage dealt to[/s]spell Stuns all enemies [s]has up to a 8% chance to Stun the target[/s]hit for 1.5 seconds.
    • DiabloWiki.com - Temporal Flux Temporal Flux [s]Temporal Flux[/s]Arcane Aegis
      • stat : [s]Whenever you deal[/s]Dealing Arcane damage[s], enemies are slowed by 60%[/s] grants you a shield that absorbs 826 damage for [s]3 seconds[/s]1 second.
    • DiabloWiki.com - Unwavering Will Unwavering Will Unwavering Will
      • stat : Standing still for 2 seconds increases the following attributes: / *Armor: 20% / *All Resistances: 20% / *Damage: 10%
      • desc : TEMP Some quote from a Wizard.
    • DiabloWiki.com - Audacity Audacity Audacity
      • stat : You deal 20% additional damage to enemies within 15 yards.
      • desc : TEMP Some quote from a Wizard.
    • DiabloWiki.com - Elemental Exposure Elemental Exposure Elemental Exposure
      • stat : Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from all sources for 5 seconds. Each different damage type applies a stack, stacking up to 4 times. / Elemental damage from weapons contributes to Elemental Exposure.
      • desc : TEMP Some quote from a Wizard.
    • DiabloWiki.com - Black Hole Black Hole Black Hole
      • desc : Cost: 20 Arcane Power / Cooldown: 8 seconds / Conjure a Black Hole at the target location that draws enemies to it and deals 208% weapon damage as Arcane over 2 seconds to all enemies within 20 yards.
      • stat :
      • Supermassive" class="wiki-link">Supermassive"/> Supermassive : Increases the Black Hole radius to 20 yards and damage to 208% weapon damage as Lightning over 2 seconds.
      • Event Horizon" class="wiki-link">Event Horizon"/> Event Horizon : The Black Hole also absorbs enemy projectiles and enemy objects within 15 yards.
      • DiabloWiki.com - Obsidian Obsidian : NYI Fire Damage
      • Spellsteal" class="wiki-link">Spellsteal"/> Spellsteal : Enemies hit by Black Hole deal 10% reduced damage for 3 seconds. Each enemy hit by Black Hole grants you 1% increased damage for 3 seconds.
      • Absolute Zero" class="wiki-link">Absolute Zero"/> Absolute Zero : Each enemy you hit grants 2% increased damage for the next Cold spell you cast. / Black Hole's damage turns into Cold.





    Crusader


    DiabloFans Quote:


    • X1_Crusader
      • DiabloWiki.com - Heavenly Strength Heavenly Strength Heavenly Strength
        • stat : You can wield a 2-handed weapon in your main hand while holding a Shield in your offhand. / Your maximum movement speed is reduced by 10%.
        • desc : "I want both."
      • DiabloWiki.com - Hold Your Ground Hold Your Ground Hold Your Ground
        • stat : Your block chance is increased by 5%. / Your dodge chance is decreased to 0%.
        • desc : "Why would I want to dodge that?"
      • DiabloWiki.com - Indestructible Indestructible Indestructible
        • stat : Gain 1% Armor for every 5% Life missing.
        • desc : I am invincible!
      • DiabloWiki.com - Vigilant Vigilant Vigilant
        • stat : Increase Life regeneration by 413. / Increase total Life regeneration by 3%. / Reduce all non-Physical damage taken by 2%.
        • desc : "Constant vigilance!"
      • DiabloWiki.com - Against All Odds Against All Odds Against All Odds
        • stat : When surrounded by 4 or more enemies within 15 yards, you gain 10% Critical Hit Chance for 5 seconds.
        • desc : "Tenacity is measured by one's endurance against overwhelming odds."
      • DiabloWiki.com - Long Arm of the Law Long Arm of the Law Long Arm of the Law
        • stat : Increase the passive proc effect duration of all Laws by 100%. / Laws are: / *Laws of Fate / *Laws of Hope / *Laws of Justice / *Laws of Valor
        • desc : "I am the law!"
      • DiabloWiki.com - Wrathful Wrathful Wrathful
        • stat : Gain 5% Wrath regeneration for 3 seconds when you block.
        • desc : "Wrawr."
      • DiabloWiki.com - Wrecking Ball Wrecking Ball Wrecking Ball
        • stat : Gain 0 Thorns.
        • desc : "Hit me."
      • DiabloWiki.com - Finery Finery Finery
        • stat : Gain 0 resistance to all elements for every different color gem socketed into your gear. / If you have 5 different color gems socketed into your gear, you gain another 0 resistance to all elements.
        • desc : "Shiny."
      • DiabloWiki.com - Holy Cause Holy Cause Holy Cause
        • stat : Increase the amount of Holy damage on your weapon by 10%. / The proc effect of Holy weapons is increased by 10%.
        • desc : "Let Heaven's might be unleashed upon the wicked."
      • DiabloWiki.com - Sweep Attack Sweep Attack Sweep Attack
        • desc : Cost: 25 Wrath / Sweep a mystical flail in a wide arc through enemies 20 yards before you, dealing 230% weapon damage to all enemies caught in the arc.
        • stat :
        • Magnetic Arc" class="wiki-link">Magnetic Arc"/> Magnetic Arc : Increase the range of the arc to 10 yards. All enemies caught in the arc are pulled toward you.
        • Flogging" class="wiki-link">Flogging"/> Flogging : Enemies hit by the attack will also catch on fire for 50% weapon damage over 5 seconds.
        • Holy Shock" class="wiki-link">Holy Shock"/> Holy Shock : Gain 5% of the damage dealt by the sweep as Life.
        • Trip Attack" class="wiki-link">Trip Attack"/> Trip Attack : Enemies hit by the sweep attack have a 20% chance to be tripped, stunning them for 5 seconds.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Fist of the Heavens Fist of the Heavens Fist of the Heavens
        • desc : Cost: 25 Wrath / Call a lightning bolt down from the sky, dealing 220% weapon damage to any enemy within 8 yards. When the lightning bolt hits the ground, it splits into 6 piercing charged bolts that fire outward, dealing 50% weapon damage to enemies they pass through.
        • stat :
        • Tempest of the Heavens" class="wiki-link">Tempest of the Heavens"/> Tempest of the Heavens : Summon a lightning storm that covers an area of 8 yard radius for 4 seconds, dealing 80% weapon damage to enemies who move underneath it.
        • Reverberation" class="wiki-link">Reverberation"/> Reverberation : The bolt detonates with a shockwave on impact, causing all enemies hit to be thrown away from the blast and slowed by 50% for 6 seconds.
        • Lightning Rod" class="wiki-link">Lightning Rod"/> Lightning Rod : The lightning bolt no longer splits on impact. Instead, enemies struck are turned into living lightning conduits who pulse with charged bolts that pierce and deal 75% weapon damage to enemies they pass through. This effect lasts for 5 seconds or until the enemy dies.
        • Well of Retribution" class="wiki-link">Well of Retribution"/> Well of Retribution : Create a well of holy lightning at the target location for 4 seconds that will electrocute enemies within 25 yards dealing 10% weapon damage as Holy.
        • This rune is not yet implemented." class="wiki-link">This rune is not yet implemented."/> This rune is not yet implemented. : If you have ideas please email them to Andrew Chambers .
      • DiabloWiki.com - Heaven's Fury Heaven's Fury Heaven's Fury
        • desc : Cost: 80 Wrath / Call down a furious ray of Holy power that deals 200% weapon damage as Holy per second for 3 seconds to all enemies caught under it.
        • stat :
        • Double Double" class="wiki-link">Double Double"/> Double Double : This rune is not yet implemented.
        • Blessed Ground" class="wiki-link">Blessed Ground"/> Blessed Ground : This rune is not yet implemented.
        • Split Fury" class="wiki-link">Split Fury"/> Split Fury : This rune is not yet implemented.
        • Thou Shalt Not Pass" class="wiki-link">Thou Shalt Not Pass"/> Thou Shalt Not Pass : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Phalanx Phalanx Phalanx
        • desc : Cost: 35 Wrath / Summon powerful avatars who charge forward to the targeted destination. / Enemies caught in the path of the charge are knocked back, take 200% weapon damage, and have a 0% chance to be stunned for 1 seconds.
        • stat :
        • Archers" class="wiki-link">Archers"/> Archers : The summoned avatars wield bows and attack enemies at range as they walk dealing 10 - 100 damage.
        • Shield Charge" class="wiki-link">Shield Charge"/> Shield Charge : The Avatars charge very quickly to the targeted destination, pushing enemies in their way backwards. At the end of the destination, they all perform a shield bash, damaging the enemies at that location dealing 100% weapon damage.
        • Stampede" class="wiki-link">Stampede"/> Stampede : Summon warhorses that charge and stampede over the enemy, dealing 300% damage and stunning enemies for 2 seconds.
        • Shield Bearers" class="wiki-link">Shield Bearers"/> Shield Bearers : The avatars no longer walk forward, but plant at the summoned location, blocking all enemies from moving through. The crusader and his allies can pass through the avatars unharmed.
        • NYI" class="wiki-link">NYI"/> NYI : NYI
      • DiabloWiki.com - Falling Sword Falling Sword Falling Sword
        • desc : Cost: 25 Wrath / Cooldown: 25 seconds / Launch yourself into the heavens and come crashing down on your enemies, dealing 400% weapon damage to everything within 15 yards of where you land.
        • stat :
        • Superheated" class="wiki-link">Superheated"/> Superheated : The ground you fall on becomes holy for 60 seconds, dealing 100% weapon damage per second to all enemies who pass over it.
        • Part the Clouds" class="wiki-link">Part the Clouds"/> Part the Clouds : You build a storm of lightning as you fall, which covers the area you land on for 5 seconds, causing lightning strikes to attack enemies under the storm dealing 60% weapon damage and stunning them for 2 seconds.
        • Rise Brothers" class="wiki-link">Rise Brothers"/> Rise Brothers : You land with such force that avatars of your order are summoned forth to fight by your side for 60 seconds.
        • Rapid Descent" class="wiki-link">Rapid Descent"/> Rapid Descent : Reduce the cooldown by 1 second for each enemy hit. Reduces the damage to 200% weapon damage.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Laws of Justice Laws of Justice Laws of Justice
        • desc : Cooldown: 30 seconds / Active: Recite a Law, granting you and your allies 900 All Resistances for 5 seconds. / Passive: Whenever you block, there is a chance you and your allies resistances will increase by 300 for 5 seconds.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Blessed Hammer Blessed Hammer Blessed Hammer
        • desc : Cost: 10 Wrath / Summon a blessed hammer that spins around you, dealing 125% weapon damage to any enemy hit. Hammers have a 100% chance to pierce.
        • stat :
        • Multi-Hammer" class="wiki-link">Multi-Hammer"/> Multi-Hammer : The first time the Hammers hit an enemy, they explode, creating 2 smaller hammers that spin out in random directions dealing 25% weapon damage.
        • Lightning Hammers" class="wiki-link">Lightning Hammers"/> Lightning Hammers : The hammers are charged with lightning, which occasionally arcs between the hammer and the crusader as it spirals through the air. Enemies hit by the lightning will take 50% weapon damage.
        • Infinite Hammers" class="wiki-link">Infinite Hammers"/> Infinite Hammers : The first time they impact with an enemy there is a 25% chance that a new hammer will be created at the location of the monster that was hit.
        • Hammer Time" class="wiki-link">Hammer Time"/> Hammer Time : Throw 2 large hammers that travel in opposite directions around you, damaging enemies that they pass through. The 2 hammers will collide after spinning around you once, exploding and dealing 75% weapon damage at the collision point.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Retaliation Retaliation Retaliation
        • desc : Cooldown: 15 seconds / Build up a massive explosion, unleashing it after 3 seconds, dealing 265% weapon damage, plus 10% shield armor value as damage as holy to all enemies within 15 yards.
        • stat :
        • Reciprocate" class="wiki-link">Reciprocate"/> Reciprocate : 100% of damage taken when the explosion is building up is converted into damage.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Blessed Shield Blessed Shield Blessed Shield
        • desc : Cost: 25 Wrath / Hurl a celestial shield at enemies, dealing 200% weapon damage and 10% of shield block amount as damage. The shield will ricochet to 1 targets nearby.
        • stat :
        • Staggering Shield" class="wiki-link">Staggering Shield"/> Staggering Shield : Blessed Shield has a 100% chance to stun the first enemy hit for 4 seconds. For each additional strike, Blessed Shield has a 20% decreased chance to stun.
        • Deadly Nimbus" class="wiki-link">Deadly Nimbus"/> Deadly Nimbus : Your shield is empowered, increasing your Block Chance by 20% and Armor by 50%. When you block this power is unleashed in an explosion dealing 210% weapon damage to all nearby enemies.
        • Divine Aegis" class="wiki-link">Divine Aegis"/> Divine Aegis : When the shield hits an enemy, your Armor is increased by 20% and Life regeneration is increased by 20% for 4 seconds.
        • Shattering Throw" class="wiki-link">Shattering Throw"/> Shattering Throw : Not yet implemented.
        • Piercing Shield" class="wiki-link">Piercing Shield"/> Piercing Shield : The shield no longer bounces, but pierces through all enemies, knocking them aside.
      • DiabloWiki.com - Shield Bash Shield Bash Shield Bash
        • desc : Cost: 25 Wrath / Bash all enemies in front of you with your shield, dealing 270% weapon damage as holy, plus 10% shield block amount as damage as holy. / Enemies struck have a 20% chance to be stunned, increased by 25% of your shield's block chance. / The skill can also be used to reflect projectiles.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • Shattered Shield" class="wiki-link">Shattered Shield"/> Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies, dealing 50% weapon damage and 10% of your shield's armor value as damage.
        • Shield Cross" class="wiki-link">Shield Cross"/> Shield Cross : Shields erupt from you in a cross formation. Enemies hit by any of the shields will take 40% weapon damage and 10% of your shield's armor value as damage.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Steed Charge Steed Charge Steed Charge
        • desc : Cooldown: 15 seconds / You are picked up by magical steed, allowing you to ride through enemies without being noticed or blocked for 3 seconds.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Judgment Judgment Judgment
        • desc : Cooldown: 20 seconds / Pass judgment on all enemies in an area, rooting them in place for 4 seconds.
        • stat :
        • Penitence" class="wiki-link">Penitence"/> Penitence : This rune is not yet implemented.
        • Huddle Up" class="wiki-link">Huddle Up"/> Huddle Up : This rune is not yet implemented.
        • Freeze" class="wiki-link">Freeze"/> Freeze : This rune is not yet implemented.
        • Resolved" class="wiki-link">Resolved"/> Resolved : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Shield Glare Shield Glare Shield Glare
        • desc : Cooldown: 12 seconds / Light erupts from your shield, blinding all enemies 30 yards in front of you for 4 seconds.
        • stat :
        • Divine Verdict" class="wiki-link">Divine Verdict"/> Divine Verdict : Blinded enemies take 15% more damage from all sources for 4 seconds.
        • Uncertainty" class="wiki-link">Uncertainty"/> Uncertainty : Enemies caught in the glare have a 30% chance be charmed and fight for you for 6 seconds.
        • Emblazoned Shield" class="wiki-link">Emblazoned Shield"/> Emblazoned Shield : Enemies with health lower than 25% have a 50% chance to explode when blinded, dealing 20% weapon damage to enemies within 8 yards.
        • Zealous Glare" class="wiki-link">Zealous Glare"/> Zealous Glare : Gain 5 Wrath for every enemy blinded.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Akarat's Champion Akarat's Champion Akarat's Champion
        • desc : Cost: 50 Wrath / Cooldown: 120 seconds / The crusader is so empowered with zeal that he ignites, burning all enemies who touch his fiery form.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Consecration Consecration Consecration
        • desc : Cooldown: 20 seconds / Consecrate the ground 13 yards around you for 10 seconds. You and your allies heal 2890 - 3716 Life per second while standing on the consecrated ground. / Heal amount is increased by 25% of your Life per Second.
        • stat :
        • Aegis Purgatory" class="wiki-link">Aegis Purgatory"/> Aegis Purgatory : The consecrated ground becomes sacred, and enemies cannot enter or leave sacred ground. You and your allies gain 20 resistance to all elements while standing on sacred ground.
        • Well of Healing" class="wiki-link">Well of Healing"/> Well of Healing : A healing well with 6 charges is summoned at the targeted location but the radius of consecrated ground is reduced to 13 yards.
        • Bathed in Light" class="wiki-link">Bathed in Light"/> Bathed in Light : Increase the radius of the consecrated ground to 24 yards. 50% of damage taken by allies in the consecrated ground is redirected to you.
        • Shattered Ground" class="wiki-link">Shattered Ground"/> Shattered Ground : Enemies standing on consecrated ground will take 10% weapon damage as fire and 10% thorns damage per second.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Bombardment Bombardment Bombardment
        • desc : Cooldown: 60 seconds / Call in an assault from afar, raining balls of burning pitch and stone onto enemies around you, dealing 400% weapon damage. The bombardment continues on randomly targeted monsters nearby for the next -22 seconds.
        • stat :
        • Tar Pit" class="wiki-link">Tar Pit"/> Tar Pit : Barrels of tar are thrown and crash down, creating black sticky pools that slow monsters caught in it by 60%.
        • Moo-Splat" class="wiki-link">Moo-Splat"/> Moo-Splat : Instead of hurling burning balls of pitch, the carcasses of dead and diseased animals (cows) are thrown. When they land, their poisoned parts are scattered across the battlefield, leaving the area poisoned for a 5 seconds doing 250% weapon damage per second.
        • Mine Field" class="wiki-link">Mine Field"/> Mine Field : Mines are scattered onto the battlefield, which will explode when an enemy walks over them dealing 250% weapon damage
        • Holy Hand Grenade of Akkarat" class="wiki-link">Holy Hand Grenade of Akkarat"/> Holy Hand Grenade of Akkarat : A timed bomb is thrown on the battlefield which will explode after 5 seconds dealing 250% weapon damage in a holy cross formation.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Punish Punish Punish
        • desc : Generate: 5 Wrath per attack / Smash your enemy for 130% weapon damage, plus 10% of your shield's block amount as damage. Your strikes heighten your battle senses, increasing your block chance by 2% for 3 seconds.
        • stat :
        • Retaliate" class="wiki-link">Retaliate"/> Retaliate : When you block, your attacker takes 10% weapon damage and 10% of your Thorns damage.
        • Celerity" class="wiki-link">Celerity"/> Celerity : When you block, your attack speed is increased by 15% for 3 seconds.
        • Rebirth" class="wiki-link">Rebirth"/> Rebirth : When you block, your Life regeneration is increased by 500% for 3 seconds.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Scourge Scourge Scourge
        • desc : Generate: 5 Wrath per attack / Scourge your enemies for 120% weapon damage. Striking an enemy surrounds it in hallowed threads which have a chance to jump to 3 nearby enemies.
        • stat :
        • Bound Fate" class="wiki-link">Bound Fate"/> Bound Fate : Damage done to any shackled enemy is evenly distributed amongst all shackled enemies.
        • Razor's Edge" class="wiki-link">Razor's Edge"/> Razor's Edge : Root enemies caught by the hallowed threads.
        • Empowered Wrath" class="wiki-link">Empowered Wrath"/> Empowered Wrath : The chains explode after 1 seconds dealing 85% weapon damage.
        • Shackling Leech" class="wiki-link">Shackling Leech"/> Shackling Leech : Increase Life regeneration by 5% for every enemy surrounded by threads.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Slash Slash Slash
        • desc : Generate: 5 Wrath per attack / Ignite the air 5 yards in front of you with Holy fire, causing 135% weapon damage to all enemies caught in it.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Provoke Provoke Provoke
        • desc : Generate: 50 Wrath / Cooldown: 20 seconds / Taunt all nearby enemies, causing them to focus their attention on you for 5 seconds.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Laws of Hope Laws of Hope Laws of Hope
        • desc : Cooldown: 30 seconds / Active: Recite a Law, increasing resource regeneration for you and your allies by 20% for 5 seconds. / Passive: Whenever you pick up a health globe, you and your allies' resource regeneration rate will be increased by 10% for 5 seconds.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Laws of Valor Laws of Valor Laws of Valor
        • desc : Cooldown: 30 seconds / Active: Recite a Law, granting you and your allies 174 Strength and 15% increased Attack Speed for 5 seconds. / Passive: Whenever you deal a critical strike against an enemy, there is a chance you and your allies will gain 66 Strength and 5% increased Attack Speed for 5 seconds.
        • stat :
        • Invincible" class="wiki-link">Invincible"/> Invincible : Activating you will gain 0 Life on Hit for 30 seconds. / Whenever you crit, you will gain 10 Life over 5 seconds.
        • Frozen in Terror" class="wiki-link">Frozen in Terror"/> Frozen in Terror : Whenever you crit, enemies within 0 yards have a 0% chance to be stunned for 3 seconds. Activating the skill increases the chance by 0%.
        • Cool Down" class="wiki-link">Cool Down"/> Cool Down : Whenever you crit, the cooldown of laws of valor will be reduced by 3 second. / Activating the skill increases cooldown reduction to 4 seconds.
        • Critical" class="wiki-link">Critical"/> Critical : Whenever you crit, instead of gaining attack speed, you will gain 50% increased critical hit damage to 0% / • Activating the skill increases the crit hit damage
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Laws of Fate Laws of Fate Laws of Fate
        • desc : Cooldown: 30 seconds / Active: Recite a Law, increasing you and your allies movement speed by 10% for 5 seconds / Passive: Whenever you dodge, there is a chance you and your allies will gain 5% increase to movement speed for 5 seconds.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Iron Skin Iron Skin Iron Skin
        • desc : Cooldown: 30 seconds / Your skin turns to iron, absorbing 65% of all incoming damage for 5 seconds.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Justice Justice Justice
        • desc : Generate: 5 Wrath per attack / Hurl a hammer of justice at your enemies, dealing 140% Holy weapon damage.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Bird of Prey Bird of Prey Bird of Prey
        • desc : Cost: 25 Wrath / Active: Order the Gyrfalcon to enrage, increasing the damage it deals for a short time. / Passive: Summon a Mystical Gyrfalcon to fight by your side.
        • stat :
        • Immolate" class="wiki-link">Immolate"/> Immolate : Active: Order the Gyrfalcon to charge a location, burning the ground it passes. Enemies standing in burning ground will take 20% weapon damage per second.
        • Flock" class="wiki-link">Flock"/> Flock : Active: The Gyrfalcon and his flock swarm the targeted location, dealing 20% weapon damage to all enemies within 15 yards.
        • Boon" class="wiki-link">Boon"/> Boon : Active: The Gyrfalcon covers you in a protective aura, reducing all incoming damage by 20% for 25 seconds.
        • Staggering Cry" class="wiki-link">Staggering Cry"/> Staggering Cry : Active: The Gyrfalcon emits a piercing shriek, stunning all enemies between it and the targeted location for 3 seconds.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.



    Posted in: Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilities
  • published the article [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and more
    [SPOILERS AHEAD] Diablo III Expansion Datamining Post
    We have a wild treat today - a LOT of strings for the upcoming expansion. However before you read any of this you need to read these VERY IMPORTANT points.
    • SPOILERS AHEAD - We have lore, new quest objectives, New Story, Bosses, you name it.
    • THINGS WILL CHANGE BEFORE LIVE - This is clearly a super early not ready for release build - A lot of class strings are even missing.
    • DATAMINING CAN HAVE ERRORS - We are dealing with unknown and new formats, stuff can be crazy.



    This is a Work in Progress Post - Keep F5'ing
    The amount of info here is nuts. We still have LOADS of more info. We will keep a update log right here. F5 away! Me and Overneathe have been working none stop, and still have many hours ahead!


    Guilds, Clans, Ladders, and Seasons!
    Keep in mind this is from a super super super early build and some or all of this could just be them testing things out.


    DiabloFans Quote:


    • BestLadderRankValue - Best Ladder Rank
    • BestLadderParagonValue - Best Ladder Paragon Level
    • GuildLadderRank - Clan Ladder
    • RankSeasonHero - Seasonal
    • HardcoreSeasonHero - Hardcore Seasonal
    • SeasonHero - Seasonal
    • HardcoreSeasonHero - Hardcore Seasonal
    • Bnet_Profile.txt -
    • BestLadderRankValue - Best Ladder Rank
    • BestLadderParagonValue - Best Ladder Paragon Level
    • GuildLadderRank - Clan Ladder Rank
    • HardcoreDeaths - Hardcore Deaths
    • LadderTab - Ladder
    • ParagonLevel - Paragon Level {s1}
    • SeasonParagonLevel - Season Paragon Level
    • SeasonProfileOverall - Overall
    • SeasonProfile - Season {s1}
    • FriendGuildLabel - Clan: {s1}
    • CreatingHeroStatus - Creating Hero...
    • FriendNoteLabel - Friend Note: {s1}
    • ClanNoteLabel - Clan Note: {s1}
    • FilterInputHelpLabel -
    • GuildTitle - Clan ({s1})
    • GuildButton - {c_white}{s1} |4Member:Members; Online
    • GuildInvitesTitle - Clan Invites ({s1})
    • NoClanButton - Start
    • NoClanText - You are not currently in a Clan. To find a clan to join or to create a clan, begin here.
    • NoClanTitle - No Clan
    • OverlayAddGroupButton - Find Group
    • GroupTitle - Groups ({s1})
    • GuildRequestTitle - Clan Requests ({s1})
    • GroupRequestTitle - Group Requests ({s1})
    • GroupInvitesTitle - Group Invites ({s1})
    • OverlayCreateGroupButton - Create Group
    • GuildInviteReceived - You have received an invitation from {s1} to join clan {s2}.
    • GuildInviteReceived_NoInviter - You have received an invitation to join clan {s1}.
    • GroupInviteReceived - You have received an invitation from {s1} to join group {s2}.
    • GroupInviteReceived_NoInviter - You have received an invitation to join group {s1}.
    ​Update - Even More on Clans - Clan chats
    • FooterButtonGuild - Clan {c:FFF3AA55}({HOTKEY})
    • FooterButtonGuildDescription - View your clan.
    • InviteToGuildDisabled_AlreadyMember - This player is already a clan member.
    • InviteToGuildDisabled_NoPermission - Your clan rank does not have permission to invite others.
    • InviteToGuildDisabled_PlayerOffline - Players must be online to receive clan invites.
    • InviteToGuildDisabled_AlreadyInvited - This player is already invited to the clan.
    • SetAsGuildLeaderDisabled_MustBeOfficer - Only officers can be selected as a new clan leader.
    • RequestGuildInviteDisabled_StarterEdition - Clan feature is unavailable in Starter Edition.
    • RequestGuildInviteDisabled_NotLookingForMembers - This clan is not looking for new members.
    • GuildInviteReceived - You have received an invitation from {s1} to join clan {s2}.
    • GuildInviteReceived_NoInviter - You have received an invitation to join clan {s1}.
    • GroupInviteReceived - You have received an invitation from {s1} to join group {s2}.
    • GroupInvieReceived_NoInviter - You have received an invitation to join group {s1}.
    • GuildChannelLabel - Clan
    • GuildOfficerChannelLabel - Clan Officers
    • ButtonSave - Save
    • ButtonDiscard - Discard
    • ButtonRemove - Remove
    • GroupOfficerChannelLabel - {s1} (Officers)
    • ButtonKick - Kick
    • FriendGuildLabel - Clan: {s1}
    • CreatingHeroStatus - Creating Hero...
    • FriendNoteLabel - Friend Note: {s1}
    • ClanNoteLabel - Clan Note: {s1}
    • FilterInputHelpLabel -
    • GuildTitle - Clan ({s1})
    • GuildButton - {c_white}{s1} |4Member:Members; Online
    • GuildInvitesTitle - Clan Invites ({s1})
    • NoClanButton - Start
    • NoClanText - You are not currently in a Clan. To find a clan to
    • join or to create a clan, begin here. -
    • NoClanTitle - No Clan
    • OverlayAddGroupButton - Find Group
    • GroupTitle - Groups ({s1})
    • GuildRequestTitle - Clan Requests ({s1})
    • GroupRequestTitle - Group Requests ({s1})
    • GroupInvitesTitle - Group Invites ({s1})
    • OverlayCreateGroupButton - Create Group
    • InviteToGuild - Invite to Clan
    • PromoteGuildMember - Promote Clan Member
    • DemoteGuildMember - Demote Clan Member
    • KickFromGuild - Kick from Clan
    • SetGuildNote - Set Clan Note
    • SetAsGuildLeader - Transfer Clan Leadership
    • LeaveGuild - Leave Clan
    • NewsPost_Edit - Edit News Post
    • NewsPost_Delete - Delete News Post
    • NewsPost_MakeSticky - Make Sticky
    • NewsPost_RemoveStickiness - Remove Stickiness
    • NewsPost_ReportFor - Report Post For:
    • ReportInappropriateNewsPost - Inappropriate News Post
    • RequestClanInvite - Request Clan Invite
    • Guild - Clan
    • DisbandGuild - Disband Clan





    [Spoilers Ahead] New Bosses and New Models
    Below you can find the strings for the new bosses. However if you give the banner a little click, you will be greeted with some AWESOME new models of bosses, creatures, legendaries and such. Please note the model page is a work in progress. Refresh this page for a change log update when we add more.


    DiabloFans Quote:


    • X1_fortress_MalthaelFight_Encounter_Name - Boss: Malthael's Lair [TEMP]
    • X1_fortress_MalthaelFight_Taunt_Text - Defeat the aspect of Death! [TEMP]
    • X1_Adria_Encounter_Name - Boss: Adria
    • X1_Adria_Taunt_Text - Defeat Adria
    • X1_BatteringRam_Encounter_Name - [TEMP] The Siege of Pandemonium Fortress
    • X1_BatteringRam_Taunt_Text - [TEMP] Break open the Gates of the Fortress
    • X1_Urzael_Encounter_Name - Boss: Urzael
    • X1_Urzael_Taunt_Text - Defeat Urzael






    More Crusader Abilities
    PLEASE REMEMBER - These are datamined from a clearly SUPER EARLY BUILD. These will 99.9% not go live fully like this



    DiabloFans Quote:



    Heavenly Strength - You can wield a 2-handed weapon in your main hand while holding a Shield in your offhand. / Your maximum movement speed is reduced by 10%.
    "I want both."

    Vigilant - Increase Life regeneration by 413. / Increase total Life regeneration by 3%. / Reduce all non-Physical damage taken by 2%.
    "Constant vigilance!"

    Wrathful - Gain 5% Wrath regeneration for 3 seconds when you block.
    "Wrawr."

    Holy Cause - Increase the amount of Holy damage on your weapon by 10%. / The proc effect of Holy weapons is increased by 10%.
    "Let Heaven's might be unleashed upon the wicked."

    Sweep Attack - Cost: 25 Wrath / Sweep a mystical flail in a wide arc through enemies 20 yards before you, dealing 230% weapon damage to all enemies caught in the arc.
    • Magnetic Arc - Enemies hit by the attack will also catch on fire for 50% weapon damage over 5 seconds.
    • Holy Shock - Enemies hit by the sweep attack have a 20% chance to be tripped, stunning them for 5 seconds.
    Laws of Justice - Cooldown: 30 seconds / Active: Recite a Law, granting you and your allies 900 All Resistances for 5 seconds. / Passive: Whenever you block, there is a chance you and your allies resistances will increase by 300 for 5 seconds.
    • This rune is not yet implemented.
    • This rune is not yet implemented.
    • This rune is not yet implemented.
    Steed Charge - Cooldown: 15 seconds / You are picked up by magical steed, allowing you to ride through enemies without being noticed or blocked for 3 seconds.
    • This rune is not yet implemented.
    • This rune is not yet implemented.
    • This rune is not yet implemented.
    Bombardment - Cooldown: 60 seconds / Call in an assault from afar, raining balls of burning pitch and stone onto enemies around you, dealing 400% weapon damage. The bombardment continues on randomly targeted monsters nearby for the next -22 seconds.
    • Tar Pit - Instead of hurling burning balls of pitch, the carcasses of dead and diseased animals (cows) are thrown. When they land, their poisoned parts are scattered across the battlefield, leaving the area poisoned for a 5 seconds doing 250% weapon damage per second.
    • Mine Field - A timed bomb is thrown on the battlefield which will explode after 5 seconds dealing 250% weapon damage in a holy cross formation.
    Laws of Hope - Cooldown: 30 seconds / Active: Recite a Law, increasing resource regeneration for you and your allies by 20% for 5 seconds. / Passive: Whenever you pick up a health globe, you and your allies' resource regeneration rate will be increased by 10% for 5 seconds.
    • This rune is not yet implemented.
    • This rune is not yet implemented.
    • This rune is not yet implemented.
    Bird of Prey - Cost: 25 Wrath / Active: Order the Gyrfalcon to enrage, increasing the damage it deals for a short time. / Passive: Summon a Mystical Gyrfalcon to fight by your side.
    • Flock / Active: The Gyrfalcon and his flock swarm the targeted location, dealing 20% weapon damage to all enemies within 15 yards.
    • Boon
    • Staggering Cry / Active: The Gyrfalcon emits a piercing shriek, stunning all enemies between it and the targeted location for 3 seconds.
    • This rune is not yet implemented.





    Challenge Strings - Game Modes and More
    Strings for the new challenges can be found below. HOWEVER click the banner below to be taken to a thread with even more game mode strings and challenge mods strings, Loot run boss lists and more.

    So to repeat - These are not all the challenges, click the banner for more! There is a LOT of information in that post CLICK IT


    DiabloFans Quote:


    • Start : Do you wish to start this trial?
    • Started : Another player has started this trial, do you wish to join?
    • ChallengeTypeWave Fight : Wave Trial - Destroy each enemy wave as quickly as possible. Extra time is converted into bonus experience and gold!
    • ChallengeTypeHorde : Horde Trial - Slay an unending horde of monsters. Kill monsters before the timer ends to earn bonus experience and gold for every kill!
    • ChallengeTypeTimed Dungeon : Collapsing Dungeon - Loot Nephalem Relics to delay the dungeon collapse and earn time bonuses!
    • ChallengeTypeZapper : Berseker Trial - Slay monsters before they become enraged! Killing marked monsters before they enrage grants bonus experience and gold!
    • ChallengeTypeGoblin Hunt : Goblin Hunt - Find the treasure goblins before they all escape!
    • ChallengeTitle : Nephalem Trial






    Item Passive Effects
    SUPER IMPORTANT - This is a super early build it seems - Chances are these are NOWHERE near final. PLEASE keep this in mind. [TEMP] Test Ring 5XX" Its clear these are all still being tested]

    This also means that these passives are not really tied to rings, but are just being tested on rings.


    DiabloFans Quote:


    • ItemPassive_Gloves_ps3_promo - Chance to summon a minion of Leoric when attacking.
    • ItemPassive_Unique_Ring_500_x1 - Health Globes picked up release an explosion for 100% weapon damage to enemies within 40 yards.
    • ItemPassive_Unique_Ring_501_x1 - Companion - Wolf Companion now summons 3 wolves.
    • ItemPassive_Unique_Ring_502_x1 - Transform into something angelic or demonic.
    • ItemPassive_Unique_Ring_503_x1 - You absorb an attribute from the pack you are fighting.
    • ItemPassive_Unique_Ring_504_x1 - Leave a clone of yourself behind after using Vault.
    • ItemPassive_Unique_Ring_505_x1 - Your Chill effects have a 50% chance to Freeze instead of Slow.
    • ItemPassive_Unique_Ring_506_x1 - Double the duration of Fire elemental effects.
    • ItemPassive_Unique_Ring_507_x1 - Falling Sword can be used again within 4 seconds before the cooldown is triggered.
    • ItemPassive_Unique_Ring_508_x1 - Gain a soul stack on kill. After reaching 10 stacks, you release a poison explosion for 500% weapon damage in a 30 yard radius.
    • ItemPassive_Unique_Ring_509_x1 - Enemies you hit become Marked for Death.
    • ItemPassive_Unique_Ring_510_x1 - You may have one extra Hydra active at a time.
    • ItemPassive_Unique_Ring_511_x1 - Chance on kill to siphon the spirit out of the slain enemy. When the spirit is pulled to you, it heals you for 10% of your maximum Life and Mana.
    • ItemPassive_Unique_Ring_512_x1 - Enable all runes for a specific skill.
    • ItemPassive_Unique_Ring_513_x1 - Summon a treasure goblin who picks up normal-quality items for you. After picking up 40 items, he drops a rare item with a chance for a legendary.
    • ItemPassive_Unique_Ring_514_x1 - Emanate a Slow Time bubble around you.
    • ItemPassive_Unique_Ring_515_x1 - Equip on Follower: Gain access to all skills.
    • ItemPassive_Unique_Ring_516_x1 - When receiving fatal damage, you are instead restored to 100% of maximum Life and and resources. This item is destroyed in the process.
    • ItemPassive_Unique_Ring_517_x1 - Elemental Arrow now generates 3 Hatred.
    • ItemPassive_Unique_Ring_518_x1 - Vault now costs 8 Hatred instead of Discipline.
    • ItemPassive_Unique_Ring_519_x1 - Prevent 100% of Arcane damage taken and heal yourself for the amount prevented.
    • ItemPassive_Unique_Ring_520_x1 - Chance on hit to summon a herd of murderous cows.
    • ItemPassive_Unique_Ring_521_x1 - Shrine effects last until death.
    • ItemPassive_Unique_Ring_522_x1 - Chance on attack to shoot out a spectral creature dealing damage and knockback.
    • ItemPassive_Unique_Ring_523_x1 - Summon a Fetish Army after you kill 20 Elites.
    • ItemPassive_Unique_Ring_524_x1 - You turn into a treasure goblin or pony.
    • ItemPassive_Unique_Ring_525_x1 - Enemies you kill have a 100% chance to drop a health globe.
    • ItemPassive_Unique_Ring_526_x1 - Pets deal 100% more damage.
    • ItemPassive_Unique_Ring_527_x1 - When you melee attack, you also cleave enemies up to 20 yards in front of you for 100% weapon damage.
    • ItemPassive_Unique_Ring_528_x1 - Reduce the cost of Seismic Slam to 15 Fury.
    • ItemPassive_Unique_Ring_529_x1 - Cause an Earthquake when you land after using Leap.
    • ItemPassive_Unique_Ring_530_x1 - Increase the duration of Ignore Pain to 60 seconds.
    • ItemPassive_Unique_Ring_531_x1 - Automatically cast Smoke Screen when you fall below 30% Life. This effect may occur once every 30 seconds.
    • ItemPassive_Unique_Ring_532_x1 - Automatically drop Caltrops when you are hit. This effect may only occur once every 6 seconds.
    • ItemPassive_Unique_Ring_533_x1 - Strafe no longer costs Hatred.
    • ItemPassive_Unique_Ring_534_x1 - Lashing Tail Kick releases a Fireball for 300% weapon damage as Fire.
    • ItemPassive_Unique_Ring_535_x1 - Double the range of Deadly Reach.
    • ItemPassive_Unique_Ring_536_x1 - Blinding Flash now generates 50 Spirit.
    • ItemPassive_Unique_Ring_537_x1 - Tempest Rush no longer costs Spirit to channel.
    • ItemPassive_Unique_Ring_538_x1 - Increase the radius of Breath of Heaven to 50 yards.
    • ItemPassive_Unique_Ring_539_x - When Dashing Strike hits an enemy more than 25 yards away, its Spirit cost is refunded.
    • ItemPassive_Unique_Ring_540_x1 - Increase Exploding Palm's on-death explosion damage to 100% of the enemy's maximum Life.
    • ItemPassive_Unique_Ring_541_x1 - Spirit Generators generate 50% additional Spirit.
    • ItemPassive_Unique_Ring_542_x1 - Gain the base effect of all four Mantras at all times.
    • ItemPassive_Unique_Ring_543_x1 - Mystic Ally mirrors your attacks.
    • ItemPassive_Unique_Ring_544_x1 - Prevent 100% of Cold damage taken and heal yourself for the amount prevented.
    • ItemPassive_Unique_Ring_545_x1 - Prevent 100% of Fire damage taken and heal yourself for the amount prevented.
    • ItemPassive_Unique_Ring_546_x1 - Prevent 100% of Holy damage taken and heal yourself for the amount prevented.
    • ItemPassive_Unique_Ring_547_x1 - Prevent 100% of Lightning damage taken and heal yourself for the amount prevented.
    • ItemPassive_Unique_Ring_548_x1 - Prevent 100% of Poison damage taken and heal yourself for the amount prevented.
    • ItemPassive_Unique_Axe_2H_012_x1 - After killing 20 enemies you explode out in anger, dealing 400% weapon damage as Fire to all nearby enemies.
    • ItemPassive_Unique_Ring_025_x1 - Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.
    • ItemPassive_Unique_Boots_020_x1 - Deal 20% additional damage after remaining stationary for 3 seconds.
    • ItemPassive_Unique_Helm_017_x1 - Increase your highest primary attribute by 10% but reduce the others by 5%.
    • ItemPassive_Unique_Amulet_017_x1 - Periodically charm a nearby enemy. While charmed, the enemy takes 35% more damage.
    • ItemPassive_Unique_Dagger_103_x1 - Chance on hit to poison your enemy if they have a higher health percent than you, causing them to take 20% increased damage for 5 seconds.
    • ItemPassive_Unique_Belt_016_x1 - Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times.
    • ItemPassive_Unique_Ring_549_x1 - Zombie Dogs stuns enemies around them for 1 second when summoned.
    • ItemPassive_Unique_Ring_550_x1 - Zombie Dogs take 10% of any damage dealt to you.
    • ItemPassive_Unique_Ring_551_x1 - Spirit Walk lasts until you attack or until an enemy is within 30 yards of you.
    • ItemPassive_Unique_Ring_552_x1 - Reduce the cooldown of Fetish Army and Big Bad Voodoo by 1 second each time your fetishes deal damage.
    • ItemPassive_Unique_Ring_553_x1 - X% chance for health globes to also grant a powerup.
    • ItemPassive_Unique_Ring_554_x1 - Increase attack speed of your pets by 100%.
    • ItemPassive_Unique_Ring_555_x1 - Corpse Spiders release a web on impact that Slows enemies by 50% for 3 seconds.
    • ItemPassive_Unique_Ring_556_x1 - Teleport gains the effect of the Wormhole rune.
    • ItemPassive_Unique_Ring_557_x1 - Magic Missile fires 2 extra missiles.
    • ItemPassive_Unique_Ring_558_x1 - Double. the number of enemies your Electrocute jumps to.
    • ItemPassive_Unique_Ring_559_x1 - Gain immunity to Freeze and Immobilize effects.
    • ItemPassive_Unique_Ring_560_x1 - Chance on hit to create a chaos field at the enemy's location for 5 seconds, causing enemies inside to be Confused.
    • ItemPassive_Unique_Ring_561_x1 - Emit Lightning Nova around you for 150% weapon damage every second while your Arcane Power is less than 20% of maximum.
    • ItemPassive_Unique_Ring_562_x1 - Stun enemies for 1 second the first time you hit them.
    • ItemPassive_Unique_Ring_563_x1 - Gain increased damage after stunning an enemy.
    • ItemPassive_Unique_Ring_564_x1 - Gain 15% increased damage for 3 seconds after blocking an attack.
    • ItemPassive_Unique_Ring_565_x1 - You take 50% damage from blocked attacks.
    • ItemPassive_Unique_Ring_566_x1 - Chance on Critical Hit to increase attack speed and movement speed.
    • ItemPassive_Unique_Ring_567_x1 - Chance on being hit to Confuse the enemy for 2 seconds.
    • ItemPassive_Unique_Ring_568_x1 - Enemy missiles sometimes pass through you harmlessly.
    • ItemPassive_Unique_Ring_569_x1 - Chance on hit to gain an effect that removes the Spirit cost of your abilities for 3 sec.
    • ItemPassive_Unique_Ring_570_x1 - Damage increased by 15% to targets that are slowed or stunned.
    • ItemPassive_Unique_Ring_571_x1 - Chance on hit to deal 12% of the target�s current health as Holy damage.
    • ItemPassive_Unique_Ring_572_x1 - Chance on kill to increase damage dealt by 4% for 5 sec., stacking up to 5 times.
    • ItemPassive_Unique_Ring_573_x1 - Reduces duration of control impairing effects by 75%.
    • ItemPassive_Unique_Ring_574_x1 - When you block an attack, gain 100% chance to also block the next 2 attacks.
    • ItemPassive_Unique_Ring_575_x1 - Heal for 10% of your missing Life when you kill an Undead enemy.
    • ItemPassive_Unique_Ring_576_x1 - Enhances your Poison Darts.
    • ItemPassive_Unique_Ring_577_x1 - Chance on hit to pull in and Slow nearby enemies.
    • ItemPassive_Unique_Ring_581_x1 - Chance on hit to blast your enemy with Lightning and slow its attack speed and movement speed! This effect jumps to additional enemies.
    • ItemPassive_Unique_Ring_580_x1 - Reduce the cooldown of Earthquake every time it kills an enemy.
    • ItemPassive_Unique_Ring_579_x1 - You may move unhindered through enemies.
    • ItemPassive_Unique_Ring_578_x1 - Call of the Ancients last until they die.
    • ItemPassive_Unique_Ring_582_x1 - Double the number of enemies that Lightning elemental effects jump to.
    • ItemPassive_Unique_Ring_583_x1 - Double the damage of Poison elemental effects.damage.
    • ItemPassive_Unique_Ring_584_x1 --- Double the chance for Arcane elemental effects to charm the enemy.
    • ItemPassive_Unique_Ring_585_x1 - Double the healing amount of Holy elemental effects.
    • ItemPassive_Unique_Shoulder_103_x1 - When receiving fatal damage, there is a chance that you are instead restored to 25% of maximum Life and cause nearby enemies away to flee in fear.
    • ItemPassive_Unique_Amulet_105_x1 - After earning a massacre bonus, summon forth 5-10 skeletal guardians for 45 seconds.
    • ItemPassive_Unique_Bracer_105_x1 - Chance on being hit to deal 1000% of your Thorns damage to nearby enemies.
    • itemPassive_Unique_Helm_003_x1 - Casts a Poison Nova when you hit an enemy.
    • ItemPassive_Unique_Boots_007_x1 - Burn the ground you walk on, dealing 100% weapon damage each second..





    Paragon Bonuses
    We have a few strings of the stats you can pick for your bonuses. Still not to much info tho.





    Artisan Backstories
    Click below to read all the strings about the backstory! To many to post right into the front page!





    Lore Journals
    Click the pic below to see a list of all the lore journals being added! [Keep in mind they may add or remove more]





    103 New Objectives and Quests
    WOW, where to even start with this one! Loads of new objectives for quests - to new game mode objectives, to side events for act 5. You name it!





    Enchanting
    Bunch of strings for enchanting. We are still digging for more. Please keep in mind with such an early unfinished client, most things here will most likely change before live





    Level Areas
    There are the new strings that show up for level/areas. Its clear this is not finished





    Images
    This is another section that will be updated over time. We have some act 5 load screen, item icons, Crusader skills, ect





    Other Goodies - Transmog, "Game Bound" items, and much more
    There is SO much in this patch we can not even fit it all into a section. This section will be updated like crazy.

    Posted in: [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and more
  • published the article Messages From Hell: The Future of Diablo III
    Messages From Hell: The Future of Diablo III

    Originally Posted by Blizzard (Blue Tracker / Official Forums)



    My name is Josh Mosqueira, I am the new game director for Diablo III, and I want to take a moment to say "Hi" and introduce myself.

    I'm a writer, designer, and lifelong gamer, and I got my official start designing games back in 1996. That's when I had my first real break as a writer for White Wolf (makers of the Vampire: The Masquerade pen-and-paper role-playing game), when I co-wroteConstantinople by Night and Montreal by Night while serving in the Canadian army and finishing university. After that, I went on to work on a number of popular game series, including Homeworld, Company of Heroes, Warhammer 40,000: Dawn of War, and FarCry. However, 1996 is a key year for me for another reason, because it's when I, like many of you, was introduced to Diablo.

    Having a heavy background in pen-and-paper design—specifically in telling stories and building worlds set in realms of horror and fantasy—I was immediately drawn in by Diablo. While the game's dark, gothic setting hooked me, it was the intense, fast-paced action gameplay and the thrill of finding awesome loot that kept me coming back for years after.

    That's always been the magic of the game for me. It starts with a setting that pits epic heroes against the teeming, endless hordes of the Burning Hells, in an adventure filled with nonstop, intense action. It's in players facing off against enemies like the Butcher and Diablo, villains who truly capture the essence of evil. And having the alluring promise of new and more powerful treasures around every corner doesn't hurt either.


    When I joined Blizzard, I was entrusted with the responsibility of helping to determine whether it would be possible to create a console version of Diablo III and working on what that might look like. I took this responsibility extremely seriously as I wanted to ensure that the legions of players new to the series on console could experience the magical combination of action and treasure hunting that Diablo is known for. It was important to me that we retain that essential core that is Diablo—every player who has ever roamed the shadowy halls of Sanctuary's dungeons, hunting vile demons and looting their corpses, knows it well. My goal has been to help keep that core magic formula going strong with Diablo III, and to continue refining the game, initially for the console version, and now for the game as a whole.

    Enjoying the nice weather with a few teammates (left), and our PAX East crew celebrating an epic convention (right).

    For me, first as a Blizzard gamer and now as a game designer at the company, I've always felt that one of the things that sets Blizzard games apart is our passion and commitment to support our games well after launch. Many of the people I've worked with here have been at Blizzard since the early days of the company, and our heavy focus on putting the games first is the culture they helped create and that everyone here lives by. That's why we didn't call it a day after launching Diablo III and move on to the next project—the care, dedication, diligence, and ongoing effort from our development team continued full steam ahead as we listened to and acted on your feedback. We don't just ship a game and leave it at that; we make sure that it grows and evolves after launch.



    In the year since Diablo III launched, we've made good strides, but there are still things we can improve and new surprises in store for everyone. As Travis mentioned earlier, itemization is one of our big focuses for Diablo III moving forward. We want items to feel more meaningful, and we want players to be excited about the next loot drop. Our goal is to make the loot experience more enjoyable for ALL players. This includes reducing the amount of loot that drops while improving the overall quality, introducing targeted Legendaries, and giving players ways to directly customize their character's armor—both visually and mechanically. We're also looking into ways to reduce the impact of the Auction House. While we think the feature does provide a lot of value, it shouldn’t feel like the end-all-be-all force driving character progression.




    We've built a solid foundation for the future of Diablo III and we're focused on staying true to the core essence of the game, while pushing boundaries to evolve gameplay in ways that will keep players like you excited. We hope you'll agree that with each update, the game keeps getting better and better, and we're only just getting started.

    In the future, we'll be focused on preserving the core fantasy by cultivating the roots of the Diablo storyline, fine-tuning the heroes for what lays ahead, and creating new monsters and demons that will once again plant the seed of fear in your hearts. While some Diablo players out there are just looking for a fun single playthrough of the game, for many others, part of the appeal of the game is coming back again and again to test their mettle against challenging foes in an ongoing search for rare treasures, with the goal of making their heroes more and more powerful. We want to give those players, and really everyone, even more reasons to keep coming back to Sanctuary, and we have some great ideas brewing for ways to address randomization, what our endgame should offer, and how to make playing online with friends truly fulfilling.

    To this end, you can expect to hear more from our designers, producers, and directors about what we have in store.

    Thanks for being a part of the Diablo family, and we'll see you in Hell!
    Posted in: Messages From Hell: The Future of Diablo III