All users will need to merge their Diablofans account with a new or existing Twitch account starting Nov 20th. You can merge your accounts by clicking here. Have questions? Learn more here.
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  • published the article Changes to Diablo Fans Accounts

    Recently, we provided users the ability to merge their Diablo Fans account with a new or existing Twitch account. With Twitch account merging, we’re able to provide more streamlined account security, faster user support, and an easier log-in process. While we know some users may not see the immediate value, this allows us to be more secure by not running two large auth services and focus on one secure one (Twitch). This move also allows users the extra security of Two Factor Authentication if users so choose to enable it.

     

    Starting on Nov 20th, 2017, all users will need to merge their Diablo Fans account with a new or existing Twitch account. If you’d like to merge your account before Nov 20th, 2017, you can do so here.

     

    Merging your account into a Twitch account takes less than a minute, and you won’t lose any account data. Your display name, forum posts, and comments won’t be impacted at all. After merging accounts, you’ll simply log in using your Twitch credentials.

     

    Have questions? Feel free to reach out to our support team here.

    Posted in: Changes to Diablo Fans Accounts
  • published the article Diablo PTR Patch 2.6.1.47710 Patch Notes

    Diablo PTR Patch 2.6.1.47710 Patch Notes

    Originally Posted by Blizzard (Official Blog)

    Below you'll find the preliminary PTR patch notes for patch 2.6.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

    PTR PATCH 2.6.1 - v2.6.1.47710

    To provide feedback on patch 2.6.1, please visit the PTR Feedback forum.
    To report any issues you experience while playing, please visit the PTR Bug Report forum.

    Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post.

    In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled.

    Table of Contents:

    CLASSES

    • Barbarian Skills
      • Battle Rage
        • Bloodshed
          • Has been redesigned:
          • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
          • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
      • Ground Stomp
        • Jarring Slam
          • Added a maximum threshold on the number of health globes that can spawn in a given time.
    • Crusader Skills
      • Blessed Hammer
        • Limitless
          • Has been redesigned:
          • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
          • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
    • Monk Skills
      • Tempest Rush
        • Flurry
          • Reduced the maximum number of stacks from 500 to 100
    • Necromancer Skills
      • Command Skeletons
        • Commanding your Skeletal Warriors will break crowd control effects on them
        • Skeletal Warriors will no longer die after taking too many hits
        • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
      • Devour
        • Voracious
          • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
      • Simulacrum
        • Added a glow to the skill icon to indicate when Simulacrum is active.
      • Skeletal Mage
        • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
        • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
      • Bone Armor
        • Essence cost removed
        • Can now be cast while moving
      • Army of the Dead
        • Frozen Army
          • The pulsing damage from this rune has been spread out
          • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
    • Necromancer Passives
      • Fueled By Death
        • The movement speed bonus from this passive can now exceed the 25% cap
      • Life from Death
        • Added a maximum threshold on the number of health globes that can spawn in a given time.
    • Witch Doctor Skills
      • Soul Harvest
        • Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
    • Witch Doctor Passives
      • Creeping Death
        • Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 16800 19800 seconds
        • Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch
    • Wizard Skills
      • Arcane Orb
        • Frozen Orb
          • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold
          • Increased projectile travel distance from 30 to 45 40
    • Bug Fixes
      • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
      • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
      • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
      • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
      • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
      • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time
      • Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion
      • (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage
      • Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage
      • Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose
      • Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis
      • Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended
      • Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff
      • Fixed an issue where the tooltip for Spike Trap - Impaling Spines did not display its correct damage type
      • Fixed an issue where the tooltip for Bone Armor - Harvest of Anguish did not display its correct damage type

    Return to Top

    ITEMS

    • General
      • Many Legendary and Set items have had their drop chance increased
    • Legendary Items
      • Barbarian
        • Band of Might
          • After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds
        • Bracers of Destruction
          • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
        • Bracers of the First Men
          • Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% 400-500% increased damage
        • Fury of the Vanished Peak
          • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Gavel of Judgement
          • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% 600-800% and it returns 25 Fury if it hits 3 or fewer enemies
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
            • Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
        • Girdle of Giants
          • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
        • Skull Grasp
          • Increase the damage of Whirlwind by 250–300% 400-500% 300-400%
        • Standoff
          • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
      • Crusader
        • Blade of Prophecy
          • No longer rolls a bonus to Condemn damage as an inherent affix.
          • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450% 600-800%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Bracer of Fury
          • Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
        • Denial
          • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
        • Faithful Memory
          • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
        • Fate of the Fell
          • Gain two additional rays of Heaven’s Fury.
          • Heaven's Fury gains two additional rays and has its damage increased by 150-200% 375-500%
        • Frostburn
          • No longer smart drops for Crusader.
        • Frydehr’s Wrath
          • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Condemn has no cooldown and has its damage increased by 450-600% 600-800%, but instead costs 40 Wrath.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Golden Flense
          • No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix.
          • Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Gyrfalcon’s Foote
          • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500% 275-350%.
        • Jekangbord
          • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400% 225-300%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Demon Hunter
        • Dead Man’s Legacy
          • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150% 150-200%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Karlei’s Point
          • The damage of Impale is increased by 60-80% 225-300% 300-375% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
        • Lord Greenstone’s Fan
          • Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.
        • Manticore
          • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Yang’s Recurve
          • Multishot attacks 50% faster and its damage is increased by 125-150% 150-200%.
        • Wraps of Clarity
          • Your Hatred Generators reduce your damage taken by 30–35% 40-50% for 5 seconds.
      • Monk
        • Binding of the Lost
          • Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
        • Balance
          • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
          • The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Cesar's Memento
          • Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
        • The Fist of Az’Turrasq
          • Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. 
        • Incense Torch of the Grand Temple
          • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Scarbringer
          • The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit
        • Spirit Guards
          • Your Spirit Generators reduce your damage taken by 30–40% 45-60% for 3 seconds.
      • Necromancer
        • Bloodsong Mail
          • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
        • Bloodtide Blade
          • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..
        • Dayntee’s Binding
          • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
        • Defiler Cuisses
          • Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.
        • Fate’s Vow
          • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
        • Golemskin Breeches
          • Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
        • Leger’s Disdain
          • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
        • Lost Time
          • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
        • Maltorius’ Petrified Spike
          • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
        • Mask of Scarlet Death
          • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
          • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
        • Nayr’s Black Death
          • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
        • Scythe of the Cycle
          • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
        • Steuart’s Greaves
          • You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.
        • The Johnstone
          • Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
      • Witch Doctor
        • Bakuli Jungle Wraps
          • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
        • Mask of Jeram
          • Pets deal 75–100% 150-200% increased damage.
        • Staff of Chiroptera
          • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200% 125-150%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • The Short Man’s Finger
          • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
            • Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch
      • Wizard
        • Deathwish
          • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.
        • Etched Sigil
          • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.
          • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125-150% and you also cast one of your other damaging Arcane Power Spenders every second.
        • Halo of Karini
          • You take 45–60% 60-80% less damage for 3 4 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away
        • Nilfur's Boast
          • Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%
        • Orb of Infinite Depth
          • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
        • Ranslor’s Folly
          • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
        • The Grand Vizier
          • No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix.
          • Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 375-500% 300-400%
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Triumvirate
          • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
        • Unstable Scepter
          • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
          • The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Wand of Woh
          • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
          • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Set Items
        • Barbarian
          • Immortal King’s Call
            • (6) Set
              • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% 1500% increased damage.
          • Might of the Earth
            • (6) Set
              • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000% 5600%.
          • The Legacy of Raekor
            • (4) Set
              • Furious Charge gains the effect of every rune and deals 300% 500% 1000% increased damage.
            • (6) Set
              • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
          • Wrath of the Wastes
            • (4) Set
              • During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
            • (6) Set
              • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700% 3400% 3000%.
          • Bul-Kathos' Oath
            • (2) Set
              • Increases Fury Generation by 10 15
              • During Whirlwind you gain 30% 45% increased attack speed and movement speed
        • Crusader
          • Armor of Akkhan
            • (6) Set
              • While Akarat's Champion is active, you deal 600% 900% 1000% 1300% 1500% increased damage and take 15% 20% 50% less damage.
          • Roland's Legacymonke
            • (4) Set
              • Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%.
          • Seeker of the Light
            • (6) Set
              • Increase the damage of Blessed Hammer by 1250% 1500% 2000% and Falling Sword by 500% 1000%.
          • Thorns of the Invoker
            • (2) Set
              • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% 70% 140% for 2 seconds.
                • Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch
            • (6) Set
              • The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% 2700% 5400% of your Thorns damage to the first enemy hit.
        • Demon Hunter
          • Embodiment of the Marauder
            • (4) Set
              • Sentries deal 400% 100% 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do
            • (6) Set
              • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% 2400% 2500% 3000% increased damage for every active Sentry
          • Natalya’s Vengeance
            • (6) Set
              • After casting Rain of Vengeance, deal 500% 750% 2500% 3500% increased damage and take 60% reduced damage for 10 seconds
          • The Shadow's Mantle
            • (6) Set
              • Impale deals an additional 40000% 50000% weapon damage to the first enemy hit.
          • Unhallowed Essence
            • (6) Set
              • Your generators, Multishot, and Vengeance deal 40% 70% 100% increased damage for every point of Discipline you have.
        • Monk
          • Inna’s Mantra
            • (6) Set
              • Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out.
          • Monkey King’s Garb
            • (6) Set
              • Has been redesigned.
              • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% 1000% for each stack of Sweeping Wind you have.
          • Raiment of a Thousand Storms
            • (6) Set
              • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds.
          • Uliana’s Stratagem
            • (4) Set
              • Your Seven-Sided Strike deals double 777% its total damage with each hit.
            • (6) Set
              • Increase the damage of your Exploding Palm by 250% 1800% 2100% and your Seven-Sided Strike detonates your Exploding Palm
          • Shenlong's Spirit
            • The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have
            • When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
        • Necromancer
          • Bones of Rathma
            • (6) Set
              • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%.
          • Grace of Inarius
            • (6) Set
              • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%.
          • Pestilence Master’s Shroud
            • (4) Set
              • Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
            • (6) Set
              • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 4000% 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 2000% 1650%.
          • Trag’Oul’s Avatar
            • (6) Set
              • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
        • Witch Doctor
          • Helltooth Harness
            • (2) Set
              • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
            • (6) Set
              • After casting Wall of Death, gain 1400% 1700% 5100% 3700% 4400% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
              • Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.
            • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
          • Raiment of the Jade Harvester
            • (2) Set
              • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 560 seconds worth of Haunt damage.
            • (6) Set
              • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 1400 1650 seconds worth of remaining damage.
          • Spirit of Arachyr
            • (6) Set
              • The damage of your creature skills is increased by 2400% 4500% 3900% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. 
          • Zunimassa's Haunt
            • (6) Set
              • Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds.
        • Wizard
          • Delsere’s Magnum Opus
            • (6) Set
              • Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 4100% 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
          • Firebird’s Finery
            • (6) Set
              • Your damage is increased by 120% 200% 150% 250% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
          • Vyr’s Amazing Arcana
            • (6) Set
              • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2
              • You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 25% 50%
          • Chantodo's Resolve
            • (2) Set
              • Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% 1000% weapon damage to enemies within 30 yards
              • Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times
      • Other Items
        • Shields acquired by Necromancer players can now properly roll the +Max Essence affix
      • Bug Fixes
        • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
        • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
        • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
        • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
        • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
        • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo
        • Fixed an issue where you would not gain the buff from Crystal Fist when you had the buff from Channeling Pylon and Raiment of a Thousand Storms equipped
        • (PTR Only) Fixed an issue with Etched Sigil where the internal cooldown for casting another spender was scaling with the item’s damage roll
        • (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder
        • (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness
        • (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements
        • Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
        • (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues
        • (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item
        • Fixed an issue where the Wave of Destruction was doing slightly less damage than intended
        • (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped
        • (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied
        • (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube
        • (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time
        • (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency
        • (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer
        • (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead
        • (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube
        • (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum
        • (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast.

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    ADVENTURE MODE

    • Rifts
      • Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset
      • Increased the amount of experience and Rift progress granted by the Hematic Disciple
      • Increased the amount of experience and Rift progress granted by Blazing Guardians
      • Increased the amount of experience and Rift progress granted by Smoldering Constructs
      • Reduced the fog effect in the Shrouded Moors tilesets in Rifts
      • The Shrouded Moors tileset and the large Temple of the Firstborn tileset can no longer be selected for Greater Rifts
      • The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased
      • Shield Pylons no longer reflects damage back to attackers
        • Note: Reflecting damage back to attackers caused performance issues when encountering high density.

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    CHALLENGE RIFTS

    • Increased the amount of materials that the Challenge Rift Cache drops
    • The Challenge Rift Cache now always drops 10 Death’s Breath

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    MONSTERS

    • Bug Fixes
      • Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs:
        • Fallen Conjurer
        • Fallen Peon
        • Fallen Cur
        • Fallen Grunt
        • Fallen Overlord
        • Fallen Slavelord

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    PTR ONLY

    • D’jank Miem
      • Players can exchange Blood Shards with this vendor for bags containing Legendary items

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    Posted in: Diablo PTR Patch 2.6.1.47710 Patch Notes
  • published the article Season 11 Ends Oct 20th, Season 12 Starts November 9th

     Season 11 Ending and Season 12 Starting November 9th.

    Originally Posted by Blizzard (Official Forums)

    You can sort through your rollover rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the fruits of your pre- and post-Season loot hunts!

     

    Season 11 will be ending on the following dates and times:

     

    • North America: Friday, October 20 @ 5:00 p.m. PDT 
    • Europe: Friday, October 20 @ 5:00 p.m. CEST
    • Asia: Friday, October 20 @ 5:00 p.m. KST

    Season 12 will begin about three weeks afterward on the dates below:

     

    • North America: Thursday, November 9 @ 5:00 p.m. PDT 
    • Europe: Thursday, November 9 @ 5:00 p.m. CEST
    • Asia: Thursday, November 9 @ 5:00 p.m. KST

    Note: Season 12 will begin on a Thursday to ensure there is adequate time to respond to potential issues with Seasons before the weekend begins.

    For time zone assistance, check out this handy guide. We look forward to seeing you in Season 12!

    Posted in: Season 11 Ends Oct 20th, Season 12 Starts November 9th
  • published the article PTR Patch 2.6.1 - v2.6.1.47517

    Official Notes

    Blizzard has posted the updated patch notes for the 2.6.1 PTR

     

    Originally Posted by Blizzard (Official Forums)

    Below you'll find the preliminary PTR patch notes for patch 2.6.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

     

    PTR PATCH 2.6.1 - v2.6.1.47517

    To provide feedback on patch 2.6.1, please visit the PTR Feedback forum.
    To report any issues you experience while playing, please visit the PTR Bug Report forum.

    Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post.

    In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled.

    Table of Contents:

     

    CLASSES

    • Barbarian Skills
      • Battle Rage
        • Bloodshed
          • Has been redesigned:
          • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
          • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
      • Ground Stomp
        • Jarring Slam
          • Added a maximum threshold on the number of health globes that can spawn in a given time.
    • Crusader Skills
      • Blessed Hammer
        • Limitless
          • Has been redesigned:
          • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
          • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
    • Monk Skills
      • Tempest Rush
        • Flurry
          • Reduced the maximum number of stacks from 500 to 100
    • Necromancer Skills
      • Command Skeletons
        • Commanding your Skeletal Warriors will break crowd control effects on them
        • Skeletal Warriors will no longer die after taking too many hits
        • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
      • Devour
        • Voracious
          • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
      • Simulacrum
        • Added a glow to the skill icon to indicate when Simulacrum is active.
      • Skeletal Mage
        • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
        • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
      • Bone Armor
        • Essence cost removed
        • Can now be cast while moving
      • Army of the Dead
        • Frozen Army
          • The pulsing damage from this rune has been spread out
          • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
    • Necromancer Passives
      • Fueled By Death
        • The movement speed bonus from this passive can now exceed the 25% cap
      • Life from Death
        • Added a maximum threshold on the number of health globes that can spawn in a given time.
    • Witch Doctor Skills
      • Soul Harvest
        • Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
    • Witch Doctor Passives
      • Creeping Death
        • Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 16800 seconds
        • Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch
    • Wizard Skills
      • Arcane Orb
        • Frozen Orb
          • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold
          • Increased projectile travel distance from 30 to 45 40
    • Bug Fixes
      • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
      • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
      • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
      • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
      • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
      • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time
      • Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion
      • (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage
      • Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage
      • Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose
      • Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis
      • Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended
      • Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff

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    ITEMS

    • General
      • Many Legendary and Set items have had their drop chance increased
    • Legendary Items
      • Barbarian
        • Band of Might
          • After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds
        • Bracers of Destruction
          • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
        • Bracers of the First Men
          • Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% 400-500% increased damage
        • Fury of the Vanished Peak
          • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Gavel of Judgement
          • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% 600-800% and it returns 25 Fury if it hits 3 or fewer enemies
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
            • Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
        • Girdle of Giants
          • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
        • Skull Grasp
          • Increase the damage of Whirlwind by 250–300% 400-500% 300-400%
        • Standoff
          • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
      • Crusader
        • Blade of Prophecy
          • No longer rolls a bonus to Condemn damage as an inherent affix.
          • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450% 600-800%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Bracer of Fury
          • Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
        • Denial
          • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
        • Faithful Memory
          • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
        • Fate of the Fell
          • Gain two additional rays of Heaven’s Fury.
          • Heaven's Fury gains two additional rays and has its damage increased by 150-200% 375-500%
        • Frostburn
          • No longer smart drops for Crusader.
        • Frydehr’s Wrath
          • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Condemn has no cooldown and has its damage increased by 450-600% 600-800%, but instead costs 40 Wrath.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Golden Flense
          • No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix.
          • Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Gyrfalcon’s Foote
          • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500% 275-350%.
        • Jekangbord
          • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400% 225-300%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Demon Hunter
        • Dead Man’s Legacy
          • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150% 150-200%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Karlei’s Point
          • The damage of Impale is increased by 60-80% 225-300% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
        • Lord Greenstone’s Fan
          • Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.
        • Manticore
          • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Yang’s Recurve
          • Multishot attacks 50% faster and its damage is increased by 125-150% 150-200%.
        • Wraps of Clarity
          • Your Hatred Generators reduce your damage taken by 30–35% 40-50% for 5 seconds.
      • Monk
        • Binding of the Lost
          • Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
        • Balance
          • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
          • The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Cesar's Memento
          • Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
        • The Fist of Az’Turrasq
          • Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. 
        • Incense Torch of the Grand Temple
          • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Scarbringer
          • The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit
        • Spirit Guards
          • Your Spirit Generators reduce your damage taken by 30–40% 45-60% for 3 seconds.
      • Necromancer
        • Bloodsong Mail
          • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
        • Bloodtide Blade
          • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..
        • Dayntee’s Binding
          • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
        • Defiler Cuisses
          • Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.
        • Fate’s Vow
          • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
        • Golemskin Breeches
          • Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
        • Leger’s Disdain
          • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
        • Lost Time
          • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
        • Maltorius’ Petrified Spike
          • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
        • Mask of Scarlet Death
          • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
          • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
        • Nayr’s Black Death
          • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
        • Scythe of the Cycle
          • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
        • Steuart’s Greaves
          • You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.
        • The Johnstone
          • Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
      • Witch Doctor
        • Bakuli Jungle Wraps
          • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
        • Mask of Jeram
          • Pets deal 75–100% 150-200% increased damage.
        • Staff of Chiroptera
          • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • The Short Man’s Finger
          • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
            • Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch
      • Wizard
        • Deathwish
          • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.
        • Etched Sigil
          • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.
          • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125-150% and you also cast one of your other damaging Arcane Power Spenders every second.
        • Halo of Karini
          • You take 45–60% 60-80% less damage for 3 4 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away
        • Nilfur's Boast
          • Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%
        • Orb of Infinite Depth
          • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
        • Ranslor’s Folly
          • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
        • The Grand Vizier
          • No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix.
          • Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 375-500% 300-400%
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Triumvirate
          • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
        • Unstable Scepter
          • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
          • The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Wand of Woh
          • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
          • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Set Items
        • Barbarian
          • Immortal King’s Call
            • (6) Set
              • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% 1500% increased damage.
          • Might of the Earth
            • (6) Set
              • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000% 5600%.
          • The Legacy of Raekor
            • (4) Set
              • Furious Charge gains the effect of every rune and deals 300% 500% 1000% increased damage.
            • (6) Set
              • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
          • Wrath of the Wastes
            • (4) Set
              • During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
            • (6) Set
              • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700% 3400% 3000%.
        • Crusader
          • Armor of Akkhan
            • (6) Set
              • While Akarat's Champion is active, you deal 600% 900% 1000% 1300% increased damage and take 15% 20% 50% less damage.
          • Roland's Legacymonke
            • (4) Set
              • Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%.
          • Seeker of the Light
            • (6) Set
              • Increase the damage of Blessed Hammer by 1250% 1500% and Falling Sword by 500%.
          • Thorns of the Invoker
            • (2) Set
              • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% 70% 140% for 2 seconds.
                • Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch
            • (6) Set
              • The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% 2700% 5400% of your Thorns damage to the first enemy hit.
        • Demon Hunter
          • Embodiment of the Marauder
            • (4) Set
              • Sentries deal 400% 100% 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do
            • (6) Set
              • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% 2400% 2500% increased damage for every active Sentry
          • Natalya’s Vengeance
            • (6) Set
              • After casting Rain of Vengeance, deal 500% 750% 2500% increased damage and take 60% reduced damage for 10 seconds
          • The Shadow's Mantle
            • (6) Set
              • Impale deals an additional 40000% 50000% weapon damage to the first enemy hit.
          • Unhallowed Essence
            • (6) Set
              • Your generators, Multishot, and Vengeance deal 40% 70% 100% increased damage for every point of Discipline you have.
        • Monk
          • Inna’s Mantra
            • (6) Set
              • Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out.
          • Monkey King’s Garb
            • (6) Set
              • Has been redesigned.
              • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% 1000% for each stack of Sweeping Wind you have.
          • Raiment of a Thousand Storms
            • (6) Set
              • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds.
          • Uliana’s Stratagem
            • (4) Set
              • Your Seven-Sided Strike deals double 777% its total damage with each hit.
            • (6) Set
              • Increase the damage of your Exploding Palm by 250% 1800% 2100% and your Seven-Sided Strike detonates your Exploding Palm
          • Shenlong's Spirit
            • The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have
            • When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
        • Necromancer
          • Bones of Rathma
            • (6) Set
              • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%.
          • Grace of Inarius
            • (6) Set
              • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%.
          • Pestilence Master’s Shroud
            • (4) Set
              • Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
            • (6) Set
              • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 4000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 2000%.
          • Trag’Oul’s Avatar
            • (6) Set
              • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
        • Witch Doctor
          • Helltooth Harness
            • (2) Set
              • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
            • (6) Set
              • After casting Wall of Death, gain 1400% 1700% 5100% 3700% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
              • Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.
            • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
          • Raiment of the Jade Harvester
            • (2) Set
              • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 560 seconds worth of Haunt damage.
            • (6) Set
              • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 1400 seconds worth of remaining damage.
          • Spirit of Arachyr
            • (6) Set
              • The damage of your creature skills is increased by 2400% 4500% 3900%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. 
          • Zunimassa's Haunt
            • (6) Set
              • Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds.
        • Wizard
          • Delsere’s Magnum Opus
            • (6) Set
              • Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 4100% 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
          • Firebird’s Finery
            • (6) Set
              • Your damage is increased by 120% 200% 150% 250% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
          • Vyr’s Amazing Arcana
            • (6) Set
              • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2
              • You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 25% 50%
          • Chantodo's Resolve
            • (2) Set
              • Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% 1000% weapon damage to enemies within 30 yards
              • Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times
      • Other Items
        • Shields acquired by Necromancer players can now properly roll the +Max Essence affix
      • Bug Fixes
        • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
        • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
        • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
        • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
        • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
        • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo
        • Fixed an issue where you would not gain the buff from Crystal Fist when you had the buff from Channeling Pylon and Raiment of a Thousand Storms equipped
        • (PTR Only) Fixed an issue with Etched Sigil where the internal cooldown for casting another spender was scaling with the item’s damage roll
        • (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder
        • (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness
        • (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements
        • Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
        • (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues
        • (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item
        • Fixed an issue where the Wave of Destruction was doing slightly less damage than intended
        • (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped
        • (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied
        • (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube
        • (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time
        • (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency
        • (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer
        • (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead
        • (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube
        • (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum
        • (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast.

           

           

     

    Posted in: PTR Patch 2.6.1 - v2.6.1.47517
  • published the article Developer Chronicles: Patch 2.6.1 Balance Goals & PTR Patch Notes 2.6.1 - v2.6.1.47251

    Developer Chronicles: Patch 2.6.1 Balance Goal

     

    Originally Posted by Blizzard (Official Blog)

    Hey everyone—Don Vu here, Game Designer on the Diablo III team. We’ve really appreciated your honest, detailed, and consistent feedback through the Patch 2.6.1 PTR. Many of you have been asking great questions, and one of the biggest and most frequent was, “What are the goals of this PTR/patch?” We felt this question deserved a detailed response, so let’s get into it!


    Main Goals

    There were two main goals for this patch. First, we wanted each class to have multiple builds with different styles that can play in similar difficulties. We agree it’s important that there is a lot of variety in the end-game experience and, because we have so many difficulties, we want as many players as possible to reach similar goals regardless of their preferred class set or play style. While we might not get every build, we’re making sure there is a lot of variation among competitive options.

     

    Secondly, we want to smooth out the overall endgame experience. This means making sure each build plays well in high density situations and group play. While this has always been an ongoing effort for our team, some of the changes we’ve made in this patch specifically targeted this goal.


    Steps to the Goal

    With those goals in mind, what have we done so far? Some changes should be more immediately apparent than others. A lot of older fan favorites, like Whirlwind, Frozen Orb, or Exploding Palm were ideal candidates for changes. These were  long-requested builds that felt like obvious targets for buffs.

     

     

    While we may not have raised every build in the game to the top bar, we think that’s okay; some builds can just be fun and own their place in lower difficulties as stepping stones or for farming. Those types of builds are important too, and not all builds can fulfill every role.

     

    We’ve also been keeping our ear close to the ground, visiting different class forums, watching videos and streams, analyzing our own internal data, and running playtests to identify places where further tweaks make sense. This is an ongoing process. Between our efforts and the feedback received from players or through our community team, there’s always something new for us to look at, discuss, and try out if we feel it’s a healthy direction for the game.

     

    Lastly, we iterate and repeat. Game development requires trial and error, experimentation, and reworks. Sometimes, these experiments don’t make it to the PTR because we’ve identified a problematic issue that makes a change non-viable.


    Incorporating Player Feedback

    There have been incredible contributions from players during this PTR, and we wanted to take a moment not only to thank you for them, but to call out just a fewways we’re reflecting the community’s feedback.

    Barbarians, we’ve been eying your class sets and the iconic Whirlwind build for a while. From previous changes to game performance to the defensive tweaks on the 4-piece Waste’s bonus and Band of Might, we heard your call for survivability loud and clear. We’ll be spinning to win beside you in the name of Bul-Kathos!

     

     

    Wizards, Halo of Karini is an effective piece of equipment, though awkward to use. We’ve added some leniency to its buff so there’s a bigger window and less downtime between applications. We’re also buffing up other gameplay styles available to the Wizard so that Archon doesn’t have to feel like the end-all, be-all class skill. Thank you for your dedication, honored Vizjerei!

     

    Necromancers, Dayntee’s Binding has been a hit, but its curse viability felt too narrow. Opening this item’s affix to all curses should allow a lot more gameplay variety, especially in multi-Necromancer groups. It’s been great to see so many of you enjoying our newest class; thank you for keeping the Balance in check!

     

    Witch Doctors, Jade Harvester is a DoT-filled fantasy we all dream to live. Its fragility has been a long-standing concern, and we’re excited to see more masters of poison with the added defense bonuses to the Jade set. Thanks for making your voodoo desires heard!

     

     

    Demon Hunters, Monks, and Crusaders have plenty of changes coming too! We expect to see a lot more Multishot, Exploding Palm, and Blessed Shield, for example, and we’re just as excited to return to these powerful gameplay fantasies as you are!

     

    Lastly, across most patch changes we’ve taken the broad approach of bringing other sets up to the latest height of progress rather than nerfing overperforming things back down. Many iconic playstyles were behind a few elite builds, and we want those memorable styles to continue feeling legendary. Boosting them up made the most sense, and we appreciate all our nephalem heroes for echoing that sentiment.


    What’s Next for the 2.6.1 PTR?

    We’re locking down on changes now to smooth out bugs and performance issues, as well as other fine-tuning steps before patch launch. That process can take a while, so there’s a point at which we must stop making new changes.

     

    We’ve now reached that point on the PTR, so don’t expect too many more sweeping changes for Patch 2.6.1 (barring anything game breaking we need to address post-patch or via a hotfix). We most need your help in stress testing, bug-crunching, and experimenting as much as possible to catch any crazy issues before we finalize our build.

     

    Once again, we can’t thank you enough for your patience and participation during the Patch 2.6.1 PTR. We’ve always been reading and incorporating your feedback, and we hope that’s evident now more than ever.

    PTR Patch Notes 2.6.1 - v2.6.1.47251

    The following changes were made in the latest PTR patch.

     

    Originally Posted by Blizzard (Official Blog)

    Last updated September 13 @ 4:00 p.m. PDT.

    Below you'll find the preliminary PTR patch notes for patch 2.6.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

     

    PTR PATCH 2.6.1 - v2.6.1.47251

    To provide feedback on patch 2.6.1, please visit the PTR Feedback forum.
    To report any issues you experience while playing, please visit the PTR Bug Report forum.

    Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post.

    In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled.

    Table of Contents:

     

    CLASSES

    • Barbarian Skills
      • Battle Rage
        • Bloodshed
          • Has been redesigned:
          • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
          • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
      • Ground Stomp
        • Jarring Slam
          • Added a maximum threshold on the number of health globes that can spawn in a given time.
    • Crusader Skills
      • Blessed Hammer
        • Limitless
          • Has been redesigned:
          • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
          • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
    • Monk Skills
      • Tempest Rush
        • Flurry
          • Reduced the maximum number of stacks from 500 to 100
    • Necromancer Skills
      • Command Skeletons
        • Commanding your Skeletal Warriors will break crowd control effects on them
        • Skeletal Warriors will no longer die after taking too many hits
        • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
      • Devour
        • Voracious
          • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
      • Simulacrum
        • Added a glow to the skill icon to indicate when Simulacrum is active.
      • Skeletal Mage
        • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
        • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
      • Bone Armor
        • Essence cost removed
        • Can now be cast while moving
      • Army of the Dead
        • Frozen Army
          • The pulsing damage from this rune has been spread out
          • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
    • Necromancer Passives
      • Fueled By Death
        • The movement speed bonus from this passive can now exceed the 25% cap
      • Life from Death
        • Added a maximum threshold on the number of health globes that can spawn in a given time.
    • Witch Doctor Skills
      • Soul Harvest
        • Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
    • Witch Doctor Passives
      • Creeping Death
        • Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 16800 seconds
        • Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch
    • Wizard Skills
      • Arcane Orb
        • Frozen Orb
          • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold
          • Increased projectile travel distance from 30 to 45 40
    • Bug Fixes
      • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
      • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
      • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
      • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
      • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
      • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time
      • Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion
      • (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage
      • Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage
      • Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose
      • Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis
      • Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended
      • Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff

    Return to Top

    ITEMS

    • General
      • Many Legendary and Set items have had their drop chance increased
    • Legendary Items
      • Barbarian
        • Band of Might
          • After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds
        • Bracers of Destruction
          • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
        • Bracers of the First Men
          • Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% 400-500% increased damage
        • Fury of the Vanished Peak
          • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Gavel of Judgement
          • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% 600-800% and it returns 25 Fury if it hits 3 or fewer enemies
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
            • Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
        • Girdle of Giants
          • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
        • Skull Grasp
          • Increase the damage of Whirlwind by 250–300% 400-500%
        • Standoff
          • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
      • Crusader
        • Blade of Prophecy
          • No longer rolls a bonus to Condemn damage as an inherent affix.
          • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450% 600-800%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Bracer of Fury
          • Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
        • Denial
          • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
        • Faithful Memory
          • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
        • Fate of the Fell
          • Gain two additional rays of Heaven’s Fury.
          • Heaven's Fury gains two additional rays and has its damage increased by 150-200% 375-500%
        • Frostburn
          • No longer smart drops for Crusader.
        • Frydehr’s Wrath
          • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Condemn has no cooldown and has its damage increased by 450-600% 600-800%, but instead costs 40 Wrath.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Golden Flense
          • No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix.
          • Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Gyrfalcon’s Foote
          • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500% 275-350%.
        • Jekangbord
          • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400% 225-300%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Demon Hunter
        • Dead Man’s Legacy
          • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150% 150-200%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Karlei’s Point
          • The damage of Impale is increased by 60-80% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
        • Lord Greenstone’s Fan
          • Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.
        • Manticore
          • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Yang’s Recurve
          • Multishot attacks 50% faster and its damage is increased by 125-150% 150-200%.
      • Monk
        • Binding of the Lost
          • Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
        • Balance
          • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
          • The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Cesar's Memento
          • Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
        • The Fist of Az’Turrasq
          • Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. 
        • Incense Torch of the Grand Temple
          • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Scarbringer
          • The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit
      • Necromancer
        • Bloodsong Mail
          • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
        • Bloodtide Blade
          • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..
        • Dayntee’s Binding
          • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
        • Defiler Cuisses
          • Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.
        • Fate’s Vow
          • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
        • Golemskin Breeches
          • Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
        • Leger’s Disdain
          • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
        • Lost Time
          • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
        • Maltorius’ Petrified Spike
          • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
        • Mask of Scarlet Death
          • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
          • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
        • Nayr’s Black Death
          • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
        • Scythe of the Cycle
          • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
        • Steuart’s Greaves
          • You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.
        • The Johnstone
          • Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
      • Witch Doctor
        • Bakuli Jungle Wraps
          • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
        • Mask of Jeram
          • Pets deal 75–100% 150-200% increased damage.
        • Staff of Chiroptera
          • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
          • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • The Short Man’s Finger
          • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
            • Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch
      • Wizard
        • Deathwish
          • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.
        • Etched Sigil
          • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.
        • Halo of Karini
          • You take 45–60% 60-80% less damage for 3 4 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away
        • Nilfur's Boast
          • Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%
        • Orb of Infinite Depth
          • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
        • Ranslor’s Folly
          • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
        • The Grand Vizier
          • No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix.
          • Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 600-800% 375-500%
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Triumvirate
          • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
        • Unstable Scepter
          • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
          • The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Wand of Woh
          • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
          • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
          • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Set Items
        • Barbarian
          • Immortal King’s Call
            • (6) Set
              • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% 1500% increased damage.
          • Might of the Earth
            • (6) Set
              • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000% 5600%.
          • The Legacy of Raekor
            • (4) Set
              • Furious Charge gains the effect of every rune and deals 300% 500% 1000% increased damage.
            • (6) Set
              • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
          • Wrath of the Wastes
            • (4) Set
              • During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
            • (6) Set
              • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700% 3400%.
        • Crusader
          • Armor of Akkhan
            • (6) Set
              • While Akarat's Champion is active, you deal 600% 900% 1000% increased damage and take 15% 20% 50% less damage.
          • Roland's Legacy
            • (4) Set
              • Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%.
          • Thorns of the Invoker
            • (2) Set
              • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% 70% 140% for 2 seconds.
                • Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch
            • (6) Set
              • The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% 2700% 5400% of your Thorns damage to the first enemy hit.
        • Demon Hunter
          • Embodiment of the Marauder
            • (4) Set
              • Sentries deal 400% 100% 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do
            • (6) Set
              • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% 2400% 2500% increased damage for every active Sentry
          • Natalya’s Vengeance
            • (6) Set
              • After casting Rain of Vengeance, deal 500% 750% 2500% increased damage and take 60% reduced damage for 10 seconds
          • Unhallowed Essence
            • (6) Set
              • Your generators, Multishot, and Vengeance deal 40% 70% 100% increased damage for every point of Discipline you have.
        • Monk
          • Inna’s Mantra
            • (6) Set
              • Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out.
          • Monkey King’s Garb
            • (6) Set
              • Has been redesigned.
              • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have.
          • Raiment of a Thousand Storms
            • (6) Set
              • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds.
          • Uliana’s Stratagem
            • (4) Set
              • Your Seven-Sided Strike deals double 777% its total damage with each hit.
            • (6) Set
              • Increase the damage of your Exploding Palm by 250% 1800% 2100% and your Seven-Sided Strike detonates your Exploding Palm
          • Shenlong's Spirit
            • The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have
            • When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
        • Necromancer
          • Bones of Rathma
            • (6) Set
              • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%.
          • Grace of Inarius
            • (6) Set
              • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%.
          • Pestilence Master’s Shroud
            • (4) Set
              • Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
            • (6) Set
              • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 4000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 2000%.
          • Trag’Oul’s Avatar
            • (6) Set
              • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
        • Witch Doctor
          • Helltooth Harness
            • (2) Set
              • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
            • (6) Set
              • After casting Wall of Death, gain 1400% 1700% 5100% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
              • Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.
            • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
          • Raiment of the Jade Harvester
            • (2) Set
              • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 560 seconds worth of Haunt damage.
            • (6) Set
              • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 1400 seconds worth of remaining damage.
          • Spirit of Arachyr
            • (6) Set
              • The damage of your creature skills is increased by 2400% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. 
          • Zunimassa's Haunt
            • (6) Set
              • Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds.
        • Wizard
          • Delsere’s Magnum Opus
            • (6) Set
              • Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 4100% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
          • Firebird’s Finery
            • (6) Set
              • Your damage is increased by 120% 200% 150% 250% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
          • Vyr’s Amazing Arcana
            • (6) Set
              • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2
              • You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 25%
          • Chantodo's Resolve
            • (2) Set
              • Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% 1000% weapon damage to enemies within 30 yards
              • Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times
      • Other Items
        • Shields acquired by Necromancer players can now properly roll the +Max Essence affix
      • Bug Fixes
        • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
        • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
        • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
        • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
        • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
        • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo.
        • (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder
        • (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness
        • (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements
        • Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
        • (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues
        • (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item
        • Fixed an issue where the Wave of Destruction was doing slightly less damage than intended
        • (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped
        • (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied
        • (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube
        • (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time
        • (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency
        • (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer
        • (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead
        • (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube
        • (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum
        • (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast.

    Return to Top

    CHALLENGE RIFTS

    • Increased the amount of materials that the Challenge Rift Cache drops
    • The Challenge Rift Cache now always drops 10 Death’s Breath

    MONSTERS

      • Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs:
        • Fallen Conjurer
        • Fallen Peon
        • Fallen Cur
        • Fallen Grunt
        • Fallen Overlord
        • Fallen Slavelord

     

    Posted in: Developer Chronicles: Patch 2.6.1 Balance Goals & PTR Patch Notes 2.6.1 - v2.6.1.47251
  • published the article PTR Patch Notes 2.6.1 - v2.6.1.46946

    Official Notes

    Blizzard has posted the updated patch notes for the 2.6.1 PTR

     

    Originally Posted by Blizzard (Official Forums)

    CLASSES

    • Monk Skills
      • Tempest Rush
        • Flurry
          • Reduced the maximum number of stacks from 500 to 100
    • Wizard Skills
      • Arcane Orb
        • Frozen Orb
          • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold
    • Bug Fixes
      • Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion

    Return to Top

    ITEMS

      • Frostburn
        • No longer smart drops for Crusader.
      • Lord Greenstone’s Fan
        • Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.
    • Set Items
      • Wrath of the Wastes
        • (4) Set
          • During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
      • Crusader
        • Armor of Akkhan
          • (6) Set
            • While Akarat's Champion is active, you deal 600% 900% increased damage and take 15% 20% 50% less damage.
        • Thorns of the Invoker
          • (2) Set
            • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% 70% for 2 seconds.
              • Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch
          • (6) Set
            • The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% 2700% of your Thorns damage to the first enemy hit.
      • Demon Hunter
        • Natalya’s Vengeance
          • (6) Set
            • After casting Rain of Vengeance, deal 500% 750%2500% increased damage and take 60% reduced damage for 10 seconds.
      • Wizard
        • Firebird’s Finery
          • (6) Set
            • Your damage is increased by 120% 200% 150% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
        • Vyr’s Amazing Arcana
          • (6) Set
            • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2
            • You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18%.
        • Chantodo's Resolve
          • (2) Set
            • Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% weapon damage to enemies within 30 yards
            • Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times
    • Bug Fixes
      • (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder
      • (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness
      • (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements
      • Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
      • (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues
      • (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item
      • Fixed an issue where the Wave of Destruction was doing slightly less damage than intended
      • (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped
      • (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied
    • Return to Top

      ADVENTURE MODE

      • Rifts
        • The Shrouded Moors tileset and the large Temple of the Firstborn tileset can no longer be selected for Greater Rifts
        • The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased
    Posted in: PTR Patch Notes 2.6.1 - v2.6.1.46946
  • published the article Patch 2.6.0a Now Live

    Patch 2.6.0a Now Live

     

    Originally Posted by Blizzard (Official Forums)

    Diablo III patch 2.6.0a is now live in the Americas for PC, PlayStation 4, and Xbox One! This is a small patch to address a number of hotfixes, string corrections, and minor bug fixes to Patch 2.6.0. If you'd like to see the patch notes from 2.6.0, please click here.

    Important: Please note that you will not be prompted to download Patch 2.6.0a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.0a is live until those regions have also patched.

    Diablo III Patch 2.6.0a - v2.6.0.46494

    Visit our Bug Report forum for a list of known issues.

    If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

    General

    • Fixed a number of string corrections in German and Chinese localization clients
    • Fixed an issue where the special items from the Diablo Anniversary dungeon had lost their unique appearance, icons, and associated transmogs
      • Players who previously had these transmogs should have them once again after the patch deploys


    Adventure Mode

    • When defeating enemies in Rifts, progress orbs that spawn will now be closer to the defeated enemy


    Items

    • Moribund Gauntlets
      • The audio for Moribund Gauntlets has been adjusted to be quieter


    Necromancer

    • Necromancer portraits have been updated
      • The existing portraits in game were intended to be placeholders, but weren't properly updated with the final patch. This is now resolved.
    Posted in: Patch 2.6.0a Now Live
  • published the article Season 10 Ends June 23rd. Season 11 Starts Thursday July 20th!

    Season 10 Ending Soon!

    The Season 10 ending and Season 11 start dates have been announced. With two things of interest:

    • There will be a month between seasons instead of the normal 2 weeks
    • The season will go live for the first time on a Thursday "to ensure there is adequate time to respond to potential issues with Seasons before the weekend begins."

    Both of those together point to necromancer being live for season 11! There is still no official announcement for this however.

     

    Season 10 will be ending on the following dates and times:

    • North America: Friday, June 23 @ 5:00 p.m. PDT 
    • Europe: Friday, June 23 @ 5:00 p.m. CEST
    • Asia: Friday, June 23 @ 5:00 p.m. KST

    Season 11 will begin about four weeks afterward on the below dates:

    • North America: Thursday, July 20 @ 5:00 p.m. PDT 
    • Europe: Thursday, July 20 @ 5:00 p.m. CEST
    • Asia: Thursday, July 20 @ 5:00 p.m. KST

     

    Originally posted by Blizzard (Official Blog)

     

    Here we are again, nephalem. As we prepare to close out another Season in Diablo III, it's time to take a moment to remember what you have achieved and ensure you're ready for the transition to a new Season.

     

    If you haven't experienced the end of a Season, there's a lot to know about what happens to your gear, progress, and characters. Don't fret! We're here to give you a full overview of what to expect when the current Season ends and the next one begins.


    The Season Rollover

    Those who have played through a few Seasons know there has been no shortage of gold, gear, or Paragon levels to earn. So what happens to all that hard earned progress when a Season ends? In short, you get to keep just about all of it.

    Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:

    Heroes

    • Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover. You’ll also be able to use Season Rebirth to convert any non-seasonal character into a Seasonal level 1 character once the next Season begins.

     

    Gold

    • Any gold you earn during the Season will transfer to your non-Seasonal heroes.

     

    Paragon Experience

    • The total amount of Paragon experience earned is the amount that rolls over, not your raw total amount of Paragon levels gained.
    • For example, if your Seasonal heroes reached Paragon 300, but your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700, since higher Paragon levels take more experience to earn.

     

    Blood Shards

    • Similar to gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes.
    • If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, you can’t pick up any additional Blood Shards until you are below the current cap.

     

    Items

    • Items that are currently equipped on a hero or in that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode.
    • Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero up to 30 days from the time you first log in after the Season ends. To access these items on PC, enter a game and hit the Mail icon located in the lower left corner of your screen to open your inbox. Console players can do the same by visiting the mailbox found in any town hub.

     

    Artisan Progress and Recipes

    • If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans.
    • Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well.

     

    Shared Stash

    • Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly.

     

    Achievements

    • Any achievements or achievement progress made during the Season is automatically applied to your non-Seasonal achievement profile. This happens in real time and does not require the Season to end first. Your achievement point total is also updated appropriately throughout the Season.

     

    Kanai's Cube

    • After the Season rollover, any Legendary Powers unlocked using Kanai’s Cube on a Seasonal Character will become available on non-Seasonal characters as appropriate.
    • At the start of a new Season, Seasonal characters will not have access to any Kanai’s Cube Legendary Powers unlocked during previous Seasonal or non-Seasonal play.

     

    Season 10 Rewards

    • All players who reach level 70 on a hero in Season 10 will unlock exclusive head and shoulder transmogrification appearances. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Myriam the Mystic and open the Transmogrification tab.
    • In addition, players can earn portrait frames and an exclusive pennant for completing various chapters of the Season Journey.

    Note: All heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes will transfer to your Normal non-Seasonal heroes when the Season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 


     

    Season 10 Conquests

    Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.


     

    Season 10 Leaderboards

    Once the Season ends, all Seasonal Leaderboards will be wiped and you’ll be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game for PC players. Once the new Season begins, PC players can view a handy dropdown menu to compare current and previous Season records. Similarly, console players will be able to view their rank for the previous Season.

     

    PC players can also view current and past Leaderboards on our website.

     

     

    In addition, the non-Seasonal Greater Rift Leaderboards on PC will be wiped sometime after the end of the Season. However, players on this platform can immediately compete in the currently active Era with their non-Seasonal heroes (including those who have just rolled over), and will not have to wait for the start of the next Season. 


     

    Season 10 End & Season 11 Start Dates

    You can sort through your rollover rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the culmination of your pre- and post-Season loot hunts!

    Season 10 will be ending on the following dates and times:

    • North America: Friday, June 23 @ 5:00 p.m. PDT 
    • Europe: Friday, June 23 @ 5:00 p.m. CEST
    • Asia: Friday, June 23 @ 5:00 p.m. KST

    Season 11 will begin about four weeks afterward on the below dates:

    • North America: Thursday, July 20 @ 5:00 p.m. PDT 
    • Europe: Thursday, July 20 @ 5:00 p.m. CEST
    • Asia: Thursday, July 20 @ 5:00 p.m. KST

    Note: Season 11 will begin on a Thursday to ensure there is adequate time to respond to potential issues with Seasons before the weekend begins.

    For time zone assistance, check out this handy guide. We look forward to seeing you in Season 11!

     



     

    Posted in: Season 10 Ends June 23rd. Season 11 Starts Thursday July 20th!
  • published the article The Journey Begins – Necromancer Cinematic Revealed

    The Journey Begins – Necromancer Cinematic Revealed

    The launch of the Rise of the Necromancer pack draws ever closer, nephalem, and today we have a special treat in store: the global reveal of the introduction campaign cinematic for the Necromancer class!

     

     


    PTR PATCH 2.6.0 - v2.6.0.45897

     A new patch has been pushed to the PTR. We'll update as we have more information.

     

    Originally posted by Blizzard (Official Blog)

    CLASSES

    Necromancer Skills

    • Blood Spear
      • Bone Spear turns into Blood Spear. Damage is increased to 518% 650% weapon damage at the cost of 10% health.
    • Base Rune
      • Summon a piercing bone projectile that causes 450% 500% weapon damage to all enemies it passes through
    • Bone Spirit
      • Possession
        • Bone Spirit will now charm the target for 10 seconds at the cost of 10% 5% health
    • Command Golem
      • Ice Golem
        • Command the Golem to the targeted location where it freezes enemies for 3 seconds and increases their chance to be critically struck by 10% for 10 seconds
        • Command the Golem to launch an icy blast at the target location, freezing enemies for 3 seconds and increasing their chance to be critically struck by 10% for 10 seconds
      • The cooldown has been reduced from 60 to 45 seconds
    • Corpse Explosion
      • Final Embrace
        • Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 3% 2% life per corpse
    • Corpse Lance
      • Blood Lance
        • Spend 5% 2% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage
    • Decrepify
      • Base Rune
        • A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 20% 30% for 30 seconds
      • Wither
        • Damage reduction increased to 30% 40%, but no longer reduces movement speed
    • Leech
      • Base Rune
        • Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 1% 2% of their total health. Lasts 30 seconds.
      • Cursed Ground
        • Now curses the ground, healing you for 0.5% 1% of your maximum life every second for each enemy in the cursed area
      • Simulacrum
        • The health cost per use has been reduced from 50% to 25%

     Necromancer Passives

    • Rigor Mortis
      • Blight abilities also slow enemies by 30% and reduce their attack speed by 15% 30% for 5 seconds

      Bug Fixes

    • Fixed an issue which prevented Bone Spirit from properly detonating when cast directly in melee range of a target enemy

    CLASSES

    Class Sets

    • Bones of Rathma
      • (4) Set Bonus
        • You gain 1% damage reduction for 5 15 seconds each time your pets deal damage. Max 50 stacks.
      • (6) Set Bonus
        • Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% 250%

     Bug Fixes

    • Fixed an issue preventing Bloodsong Mail from correctly granting the Enforcer rune when Land of the Dead was active
    • Fixed an issue preventing the damage bonus from Krysbin’s Sentence to apply to pets

    ACHIEVEMENTS

     Bug Fixes

    • Fixed an issue that allowed the Curse Your Enthusiasm achievement to be incorrectly awarded to non-Necromancer characters

    Quality of Life

    • Necromancer Golems and Witch Doctor Gargantuans will now destroy breakables they step on
    Posted in: The Journey Begins – Necromancer Cinematic Revealed
  • published the article Diablo 3 PTR Patch 2.6 - 45499: New Legendary Items and Necromancer Changes

     Official Patch Notes

    These are the official changes from the Diablo 3 blog.

     

    Originally posted by Blizzard (Official Blog)

    Necromancer Skills

    Bone Armor

    • Reap of Anguish Harvest of Anguish
      • Now deals Cold damage instead of Physical

    Dislocation

    • Now deals Poison damage instead of Physical

    Limited Immunity

    • Now begins its cooldown once the immunity effect ends

    Command Skeletons

    • The active ability for this skill now lasts until the target dies or you change the target of your command
    • Skeletons summoned after issuing the command will also attack the target

    Necromancer Passives

    Blood Is Power

    • Has been redesigned
      • After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.

    Final Service

    • When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds
      • This passive does not require active pets to prevent death and grant immunity
      • Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health

    Wizard Skills

    Mirror Image

    • Simulacrum
      • This rune has been renamed to "Hard Light"

    Bug Fixes

    Decay Golem

    • Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played

    Items

    Legendary Items

    • Funerary Pick
      • Siphon Blood drains blood from 2 additional targets
    • Trag’oul’s Corroded Fang
      • The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse
    • Scythe of the Cycle
      • Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds
    • Dreadgolem Spike
      • Bone Spear now costs 40 Essence and deals 125-150% additional damage
    • Bloodtide Blade
      • Death Nova deals 125-150% increased damage for every enemy within 10 yards
    • Reilena’s Shadowhook
      • Bone Spikes generates an additional 2-4 Essence for each enemy hit
    • Death’s Scythe
      • Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds
    • Spear of Jesseth
      • Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
    • Lost Time
      • Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
    • Bone Ringer
      • The damage bonus of Command Skeletons is increased by 25-30% each second while active
    • Leger’s Disdain
      • Grim Scythe deals an additional 7-10% damage for each point of essence it restores
    • Iron Rose
      • Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova
    • The Johnstone
      • Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends
    • Haunted Visions
      • Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long
    • Wisdom of Kalan
      • Increases the maximum number of Bone Armor stacks by 5
    • Bloodsong Mail
      • While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
    • Requiem Cereplate
      • When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds
    • Mask of Scarlet Death
      • Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse
    • Fate’s Vow
      • After consuming 15-20 corpses you unleash a free Death Nova
    • Moribund Gauntlets
      • Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy
    • Grasps of Essence
      • When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
    • Golemskin Breaches
      • Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it
    • Defiler Cuisses
      • Your Bone Spirit’s damage is increased by 75-100% for every second it is active
    • Steuart’s Greaves
      • You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
    • Bryner’s Journey
      • Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location
    • Dayntee’s Binding
      • Decrepify gains an additional 20-30% damage reduction for attacks against you
    • Razeth’s Volition
      • Skeletal Mage gains the effect of the Gift of Death rune
    • Circle of Nailuj
      • You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
    • Prayer of Briggs
      • Uncursed enemies are pulled to the target location when a curse is applied to them
    • Krysbin’s Sentence
      • Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded
    • Lornelle’s Sunstone
      • Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
    • Corpsewhisper Pauldrons
      • Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks

    Class Sets

    • Bones of Rathma ([PH] Bone / Pet Set)
      • (4) Set Bonus
        • You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks.
    • Trag’Oul’s Avatar ([PH] Blood Set)
      • (6) Set Bonus
        • Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%.
          • Healing from skills consumes one stack regardless of how many targets are hit
          • Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing
    • Grace of Inarius ([PH] Saint Set)
      • (6) Set Bonus
        • Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions
    • Pestilence Master’s Shroud ([PH] Melee Set)
      • (2) Set Bonus
        • Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage
    • Jairoan Arms
      • (2) Set Bonus
        • Army of the Dead gains the effect of the Unconventional Warfare rune

    Bug Fixes

    • Fixed an issue causing phylacteries to roll only the lowest possible damage value

    Adventure Mode

    Set Dungeons

    • Set dungeon monsters are now tracked on the mini-map when the dungeon begins
    • All Basic Tier monster kill requirements have been lowered

    Bug Fixes

    • Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty

    PTR ONLY

    D'jank Miem

    • Players can exchange Blood Shards with this vendor for bags containing gear
      • The cost per bag has been set to 500 200.
      • Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items

     


    Diablo 3 PTR Patch 2.6 - 45499: New Legendary Items and Necromancer Changes

    A new PTR patch just hit, and we're working on getting the new legendary item effects added here as quickly as possible.

     

    DiabloFans Quote:

    Necromancer

    • Extended Servitude Increase the duration of your SkeletonSkeletal Mage and Revive minions by 25%.
    • Blood Is Power Every 5%After cumulatively losing 100% of your maximum Life lost will reduce, all remainingability cooldowns are reduced by 120%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
    • Final Service IfWhen you would take lethal damage instead, you are sustained preventing all damage for 4 seconds. In addition, all minions are consumed andto heal you for 10% of your healthLife. This effect cannot occur more than once every 60 seconds.
    • Stand Alone Increase Armorarmor by 100%, reduced by 10% for each active minion.
    • Reaping Dark Reaping
      • stat : While using a scythe, gain 1% Essence and Life per kill.
    • Rathma's Shield You cannot lose lifeLife for 4 seconds after using Land of the Dead, Army of the Dead, or Simulacrum.
    • Commander of the Dead Commander of the Risen Dead
      • stat : The essenceEssence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%
    • Exploit Weakness Exploit WeaknessSpreading Malediction
    • Siphon Blood Generate: 15 Essence each time damage is dealt / Siphon the blood from the targeted enemy dealing 300% weapon damage as Physical. / Siphon Blood heals you for 2% of your total health every second while channeled.
    • Bone Spear Cost: 20 Essence / Summon a piercing bone projectile that causes 450% weapon damage as Physical to all enemies it passes through.
      • Shatter : Instead of piercing now detonates on the first enemy hit dealing 450% weapon damage as Physical to all enemies within 15 yards.
      • Blood Spear : Bone Spear turns into Blood Spear. Damage is increased to 518% weapon damage atas Physical at the cost of 10% health.
      • Teeth : Launch razor sharp teeth that deal 300% weapon damage as Physical to enemies in front of you.
    • Command Skeletons Cost: 50 Essence / Active: Command your skeletal minions to attack the target and increase their damage against it by 50% for 5 seconds. / Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.
      • Kill Command : Now commands your skeletons to explode, dealing 80% weapon damage as Poison to enemies within 15 yards.
      • Frenzy : Commanded skeletons go into a frenzy, gaining 25% increased attack speed forwhile they attack the durationtarget.
    • Corpse Explosion Target an area exploding all corpses within 11 yards dealing 250% weapon damage as Physical to enemies within 20 yards.
      • Close Quarters : Now explodes corpses close to you, dealing 325% weapon damage as Poison to enemies within 20 yards.
    • Army of the Dead Cooldown: 120 seconds / Raise a massive skeletal army to pummel the targeted location dealing 12000% weapon damage as Physical in a 15 yard radius.
      • Dead Storm : Cost: 20% health / Raise a storm of the dead that surround you damaging enemies for 15500% weapon damage as Physical over 5 seconds.
    • Command Golem Cooldown: 60 seconds / Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses. / Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage as Physical per attack.
      • Bone Golem : Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location, stuns them for 3 seconds and deals 2000% weapon damage as Physical over the duration.
      • Blood Golem : Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage as Physical.
    • Corpse Lance Target an enemy to summon projectiles from nearby corpses that cause 900% weapon damage as Physical to the target.
      • Blood Lance : Spend 5% of your total health to launch an additional lance from yourself towards the target that deals 300% weapon damage as Physical.
    • Skeleton Mage SkeletonSkeletal Mage
      • desc : Cost: 40 Essence / Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.
      • Contamination : Raise a contaminated mage that channels an aura of decay for 175% weapon damage as Poison for its duration.
      • Skeleton Archer : Raise a Skeleton Archer that deals 400% weapon damage as Cold. / Skeleton Archers increase your attack speed by 3% for 5 seconds each time they deal damage. Max 10 stacks.
    • Death Nova Cost: 20 Essence / Unleash a Nova that deals 350% weapon damage as Poison to all enemies within 25 yards.
      • Tendril Nova : Now heals you for 1% of your health per target hit and reduces damage dealt to 225% weapon damage as Physical.
      • Bone Nova : Spines radiate outward and deal 475% weapon damage as Physical within 12 yards.
      • Blood Nova : Spend 10% health to unleash a Blood Nova that deals 450% weapon damage as Physical to all nearby enemies within 25 yards.
    • Revive
      • (PH) Horrific Return : When you revive a corpse, enemies within 20 yards run in fear for 3 seconds. Damage dealt is turned into Poison.
    • Bone Armor Cost: 10 Essence / Cooldown: 10 seconds / Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
      • Vengeful Armaments : DamageIncreases the damage dealt to enemies is increased by 15%145% weapon damage.
      • Limited Immunity : Cooldown: 45 seconds / Your armor absorbs all incoming damage for 5 seconds and grants immunity to all control impairing effects but only lasts for 5 seconds.
      • ReapHarvest of Anguish : Bone Armor also increases your movement speed by 1% for each enemy hit.
    • Bone Spikes Generate: 24 Essence / Summon bone spikes from the ground dealing 150% weapon damage as Physical per second.
      • Path of Bones : Now unleashes a line of spikes that deals 100% weapon damage as Physical. Damage is increased by up to 100% for those further away.
      • Bone Pillars : Instead strikes the target and up to two nearby enemies with large bone pillars for 150225% weapon damage per second as Poison.
      • Blood Spikes : Enemies hit bleed for 50% weapon damage as Physical over 2 seconds and heal you for 0.5% of your total life over the duration.
    • Bone Spirit Launch a Bone Spirit that will seek enemies. Deals 4000% weapon damage as Physical on impact. / You gain a charge every 15 seconds and can store up to 3 charges. Recharge time is reduced by 1 second for each corpse you consume.
      • Panic Attack : Enemies within 10 yards are feared for 2 seconds when Bone Spirit detonates.Damage turns into Poison.
      • Unfinished Business : Bone Spirit explodes dealing 1250% weapon damage as Cold to all enemies within 10 yards on detonation.
      • Astral Projection : Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target. Damage turns into Cold.
    • Land of the Dead
      • Plaguelands : Land of the Dead deals up to 10000% weapon damage as Poison to enemies over its duration.

    Wizard



    New Legendary Passives

    DiabloFans Quote:

    ItemPassivePowerDescriptions.txt

    • P6_ItemPassive_Unique_Ring_001 Your minions have a chance to reduce the cooldown of Army of the Dead by [{VALUE1}] secondssecond each time they deal damage.
    • P6_ItemPassive_Unique_Ring_003 Each active SkeletonSkeletal Mage increases the damage of your minions and Army of the Dead by [{VALUE1}*100]%.
    • P6_ItemPassive_Unique_Ring_005 While at full lifeLife, your healing from skills is added to your max lifemaximum Life for 45 seconds, up to 100% more.
    • P6_ItemPassive_Unique_Ring_006 Spending 10% lifeLife grants you a stack of Blood Cascade. Each stack of Blood Cascade increases the damage of lifeLife-spending attacks by 200%, but also increases the lifeLife you lose by 10%. Using a skill to heal will consume a stack and heal for 300% more.
    • P6_ItemPassive_Unique_Ring_008 Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional [{VALUE1}*100]% damage reduction per enemy hit.
    • P6_ItemPassive_Unique_Ring_009 Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 375% weapon damage and increasesincreasing the damage they take from the Necromancer by 850%.
    • P6_ItemPassive_Unique_Ring_022 Gain the Dark Reaping passive.
    • P6_ItemPassive_Unique_Ring_023 Gain the Exploit WeaknessSpreading Malediction passive.
    • P6_ItemPassive_Unique_Ring_040 Your damage reduction is increased by {c_magic}[{VALUE1}*100 |12|]% for every 21% lifeLife you are missing.
    • P6_ItemPassive_Unique_Ring_041 Your necromancer minions haveAttacking with Bone Spikes has a {c_magic}[{VALUE1}*100 |1|]% chance to applycast a random curse on hitBone Nova at the target location.
    • P6_ItemPassive_Unique_Ring_042 Bone Spear now costs {c_magic}40 Essence and deals {c_magic}[{VALUE1}*100]% increased damage.
    • P6_ItemPassive_Unique_Ring_043 Skeleton MagesYou now raise an additional Skeletal Mage with each cast and they last an additional {c_magic}{VALUE1} seconds.
    • P6_ItemPassive_Unique_Ring_045 P6_ItemPassive_Unique_Ring_045
      • string1 : Your Bone Spirit's damage is increased by {c_magic}[{VALUE1}*100]% for every second it is active.
    • P6_ItemPassive_Unique_Ring_046 P6_ItemPassive_Unique_Ring_046
      • string1 : The Cursed Scythe rune for Grim Scythe now has a [{VALUE1}*100]% chance to apply a curse.
    • P6_ItemPassive_Unique_Ring_056 P6_ItemPassive_Unique_Ring_056
      • string1 : When a target has all 3 curses active, there is a chance to trigger an overload of misfortune dealing {c_magic}20,000% weapon damage as Cold to all enemies within 7 yards and consuming all curses.
    • P6_ItemPassive_Unique_Ring_055 P6_ItemPassive_Unique_Ring_055
      • string1 : Raise Dead gains the Singularity rune gaining the bonuses of your remaining Essence while only consuming the normal amount.
    • P6_ItemPassive_Unique_Ring_047 P6_ItemPassive_Unique_Ring_047
      • string1 : Death Nova deals {c_magic}[{VALUE1}*100]% increased damage for every enemy within 10 yards.
    • P6_ItemPassive_Unique_Ring_048 P6_ItemPassive_Unique_Ring_048
      • string1 : Bone Spikes generates {c_magic}{VALUE1} additional Essence for each enemy hit.
    • P6_ItemPassive_Unique_Ring_049 P6_ItemPassive_Unique_Ring_049
      • string1 : Uncursed enemies are pulled to the target location when a curse is applied to them.
    • P6_ItemPassive_Unique_Ring_050 P6_ItemPassive_Unique_Ring_050
      • string1 : Your Thorns is increased by {c_magic}[{VALUE1}*100]% for every enemy afflicted by one of your curses.
    • P6_ItemPassive_Unique_Ring_054 P6_ItemPassive_Unique_Ring_054
      • string1 : Siphon Blood drains blood from 2 additional targets.
    • P6_ItemPassive_Unique_Ring_057 P6_ItemPassive_Unique_Ring_057
      • string1 : Skeletal Mage gains the effect of the Gift of Death rune.
    • P6_ItemPassive_Unique_Ring_058 P6_ItemPassive_Unique_Ring_058
      • string1 : When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds.
    • P6_ItemPassive_Unique_Ring_059 P6_ItemPassive_Unique_Ring_059
      • string1 : Corpse Lance damage is increased by {c_magic}[{VALUE1}*100]% for 3 seconds when you consume a corpse. Max 15 stacks.
    • P6_ItemPassive_Unique_Ring_060 P6_ItemPassive_Unique_Ring_060
      • string1 : Revive now consumes all corpses to raise a minion that deals {c_magic}[{VALUE1}*100]% more damage per corpse.
    • P6_ItemPassive_Unique_Ring_061 P6_ItemPassive_Unique_Ring_061
      • string1 : Army of the Dead gains the effect of the Unconventional Warfare rune.
    • P6_ItemPassive_Unique_Ring_062 P6_ItemPassive_Unique_Ring_062
      • string1 : Each corpse consumed in the Land of the Dead increases your damage by 10% for {c_magic}[{VALUE1}] seconds after it ends.
    • P6_ItemPassive_Unique_Ring_063 P6_ItemPassive_Unique_Ring_063
      • string1 : The damage bonus of Command Skeletons increases by {c_magic}[{VALUE1}*100]% every second while active.
    • P6_ItemPassive_Unique_Ring_064 P6_ItemPassive_Unique_Ring_064
      • string1 : While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals {c_magic}[{VALUE1}*100]% additional damage.
    • P6_ItemPassive_Unique_Ring_065 P6_ItemPassive_Unique_Ring_065
      • string1 : Your Secondary skills deal {c_magic}[{VALUE1}*100]% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
    • P6_ItemPassive_Unique_Ring_066 P6_ItemPassive_Unique_Ring_066
      • string1 : Each different poison skill you use increases the damage of your poison skills by {c_magic}[{VALUE1}*100]% for 15 seconds.
    • P6_ItemPassive_Unique_Ring_067 P6_ItemPassive_Unique_Ring_067
      • string1 : Your Golem's damage is increased by {c_magic}[{VALUE1}*100]% and you take 25% less damage while you are within 18 yards of it.
    • P6_ItemPassive_Unique_Ring_068 P6_ItemPassive_Unique_Ring_068
      • string1 : Your Golem has a {c_magic}[{VALUE1}*100]% chance to shed a corpse when it is hit by an enemy.
    • P6_ItemPassive_Unique_Ring_069 P6_ItemPassive_Unique_Ring_069
      • string1 : Simulacrum now drains {c_magic}[{VALUE1}*100]% of your maximum life every second and lasts twice as long.
    • P6_ItemPassive_Unique_Ring_070 P6_ItemPassive_Unique_Ring_070
      • string1 : Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by {c_magic}[{VALUE1}*100]% for 5 seconds. Maximum 5 stacks.
    • P6_ItemPassive_Unique_Ring_071 P6_ItemPassive_Unique_Ring_071
      • string1 : Increases the maximum stacks of Bone Armor by {c_magic}{VALUE1}.
    • P6_ItemPassive_Unique_Ring_072 P6_ItemPassive_Unique_Ring_072
      • string1 : Decrepify gains an additional {c_magic}[{VALUE1}*100]% damage reduction for attacks against you.
    • P6_ItemPassive_Unique_Ring_073 P6_ItemPassive_Unique_Ring_073
      • string1 : Attacking with Siphon Blood while at full life has a {c_magic}[{VALUE1}*100]% chance to cast a free Blood Nova.
    • P6_ItemPassive_Unique_Ring_074 P6_ItemPassive_Unique_Ring_074
      • string1 : Grim Scythe deals an additional {c_magic}[{VALUE1}*100]% damage for each point of essence it restores.

    Items.txt

    ItemSets.txt


    Item Flavor Text

    DiabloFans Quote:

    ItemFlavor.txt


    • p4_SetDung_Clue_Monk_Storms ...amongst the old ruins, where the shattered houses of the long dead tremble, waiting to collapse. —Sister Nyssa
    • p4_SetDung_Clue_WD_Spider Alliance of the Dying Sun, As per my instructions, it is hidden in a shallow oasis pool to the south west, where man has altered the water’s flow. - Brother Draves
    • P4_Unique_Ring_05 "Seems designed to reduce damage, but I’m not sure how it works. Obviously, it failed its previous owner. Hopefully it will work better for you." -Haedrig
    • p6_SetDung_Clue_Necro_Blood Alliance of the Dying Sun, It can be difficult to find one's way inthrough the maze that houses this portal. I’ve placed it near a long-dead sojournertraveler I found. Don ™t give up, skeleton! – ”Brother Syrrus
    • p6_SetDung_Clue_Necro_Bone Alliance of the Dying Sun, The portal now has a home. is complete. It rests hidden in a cave lit with candles, in anan alcove just beforein a candle-lit cave near the entrance to an ancient temple.  “ ”Elder Brother Joachim
    • p6_SetDung_Clue_Necro_Plaguedifficult to keep my footing as the ancient temple is flooded and the current is quite strong. Fortunately,can hardly breathe! I do not every surface inknow how the temple is covered in watergarrison will make it through the next season. That reeking demon must have spoiled all of the food. -Sister MargotFrances
    • p6_SetDung_Clue_Necro_Saintcan hardly breathe! I’m not sure howdifficult to keep my footing as the garrison intends to make it throughold temple is flooded and the next season. The food must all be spoiled after that foul-stenched demon took up residencecurrent is quite strong. Fortunately, not every surface in the temple is covered in water. -Sister FrancesMargot
    • P6_Unique_Scythe1H_01 (PH) Give me flavor text!Smooth as gleaming bone, this weapon could butcher a corpse in a matter of seconds in the right hands.
    • P6_Unique_Scythe1H_02 (PH) Give me flavor text!It whispers your name from realms beyond.
    • P6_Unique_Scythe1H_03 (PH) Give me flavor text!"The Great Cycle of Being always begins anew... but not for you." —Master Necromancer Jostan
    • P6_Unique_Scythe1H_04 (PH) Give me flavor text!This assembly of sharpened bones will make you a true artist in combat.
    • P6_Unique_Scythe2H_01 (PH) Give me flavor text!In an unparalleled display of summoning prowess, Master Necromancer Rahad raised the tallest golem in history--until this spike was cut from it.
    • P6_Unique_Scythe2H_02 (PH) Give me flavor text!The favored weapon of Master Necromancer Ordan, renowned teacher of the Priests of Rathma. He was so devoted to this weapon that he would rather part with his life than have it leave his side.
    • P6_Unique_Scythe2H_03 (PH) Give me flavor text!The swiftest of the Priests of Rathma, Reilena could weave her way through enemies with the grace of a dancer, leaving only bones in her wake.
    • P6_Unique_Scythe2H_04 (PH) Give me flavor text!A weapon of mysterious origins that seems to cut more deeply when you're cutting it a little close in battle.
    • P6_Unique_Phylactery_01 (PH) Give me flavor text!The hourglass glows with the essence of several lives that ended too soon.
    • P6_Unique_Phylactery_02 (PH) Give me flavor text!When this bell tolls, the dead will always answer.
    • P6_Unique_Phylactery_03 (PH) Give me flavor text!The face within the center of the cross is the shrunken visage of an ancient priest of Rathma. He appears to be judging you unfavorably.
    • P6_Unique_Phylactery_04 (PH) Give me flavor text!Forged as a gift for the union between the leaders of the Haroutunian Clan and House Chien. This brooch was favored by Lady Aerisrose, and is said to reflect her power and beauty.
    • P6_Necro_Unique_Boots_21 (PH) Give me flavor text!"Stand your ground firmly enough, and your foes may start to question their own standing." —Steuart the Bold
    • P6_Necro_Unique_Chest_21 (PH) Give me flavor text!The rustling of the scales sounds like a spray of blood hitting the ground.
    • P6_Necro_Unique_Gloves_21 (PH) Give me flavor text!Death is the state that unites all things. That which seems alive is only waiting to die.
    • P6_Necro_Unique_Helm_21 (PH) Give me flavor text!It grins at you unsettlingly.
    • P6_Necro_Unique_Shoulders_21 (PH) Give me flavor text!Commune with the dead. Speak in their tongue. Learn their secrets.
    • P6_Necro_Unique_Pants_21 (PH) Give me flavor text!Clad in the flesh of a golem, you begin to feel a greater affinity with them.
    • P6_Necro_Unique_Boots_22 (PH) Give me flavor text!Though they have seen every corner of Sanctuary, these boots seem ready for another adventure.
    • P6_Necro_Unique_Chest_22 (PH) Give me flavor text!Originally fashioned for a king's burial, it was instead entrusted to a Priest of Rathma, who began the tradition of passing it on to the worthiest champions of the necropolis.
    • P6_Necro_Unique_Gloves_22 (PH) Give me flavor text!You feel attuned to the life force in all beings.
    • P6_Necro_Unique_Helm_22 (PH) Give me flavor text!"This helm belongs to those who are dead. All who have worn it have died, and all who wear it yet shall follow." —Unknown
    • P6_Necro_Unique_Pants_22 (PH) Give me flavor text!Walk as though you are one with the night.
    • P6_Necro_Unique_Shoulders_22 (PH) Give me flavor text!If one did not fear Razeth, one feared the dark powers of his minions.
    • P6_Necro_Set_1_Boots (PH) Give me flavor text!Each fragment of this armor came from a corpse that died at a different age. Fully assembled, they represent a thousand years of death.
    • P6_Necro_Set_2_Boots (PH) Give me flavor text!The protectors of the Balance must stand on the edge of two worlds, accepted by neither, masters of both.
    • P6_Necro_Set_3_Boots (PH) Give me flavor text!When the power of the nephalem became a threat, Inarius sought to have them weakened at any cost.
    • P6_Necro_Set_4_Boots (PH) Give me flavor text!"Be ready to cross long distances and difficult terrain. The Balance is seldom disturbed in a series of convenient locations." —Deathspeaker Mykan
    • P6_Necro_Set_1_Chest (PH) Give me flavor text!Mendeln declared that all priests would display bones in their armor as symbols of their mastery over death.
    • P6_Necro_Set_2_Chest (PH) Give me flavor text!Trag'Oul believed that war on Sanctuary could devour all of existence if left unchecked.
    • P6_Necro_Set_3_Chest (PH) Give me flavor text!Few angels have ever willingly abandoned the High Heavens. From the moment Inarius created Sanctuary, he knew that he would never be welcome again in the land of his birth.
    • P6_Necro_Set_4_Chest (PH) Give me flavor text!Deathspeaker Mykan was a gifted leader of the Priests of Rathma who wrote many of their strongest spells in the early years of the order. He was well known for his sharp wits and even sharper tongue.
    • P6_Necro_Set_1_Gloves (PH) Give me flavor text!Master Necromancers are honored with a few bones from the skeleton minions that once served Rathma. These artifacts are generally used in the priest's gloves.
    • P6_Necro_Set_2_Gloves (PH) Give me flavor text!Most live and die without ever knowing why. The wisdom of Trag'Oul opens the way for those who wish to comprehend their greater purpose.
    • P6_Necro_Set_3_Gloves (PH) Give me flavor text!Inarius would stop at nothing to end the war between angels and demons.
    • P6_Necro_Set_4_Gloves (PH) Give me flavor text!"You may use death magic, but you are not invulnerable. Wear good armor, and maintain it well." —Deathspeaker Mykan
    • P6_Necro_Set_1_Helm (PH) Give me flavor text!No known being, living or dead, possesses a skull like this one. Its origins lie in mystery, like the fate of Rathma himself.
    • P6_Necro_Set_2_Helm (PH) Give me flavor text!Trag'Oul, guardian of Sanctuary, was the teacher of Rathma, and the first to understand the Balance. Those who follow the One Who Is Forever will always stand sentinel over this world.
    • P6_Necro_Set_3_Helm (PH) Give me flavor text!Inarius was the first of the angels to truly look into the heart of a demon.
    • P6_Necro_Set_4_Helm (PH) Give me flavor text!"When wielding the powers of blight, it is wise to wear protect your face." —Deathspeaker Mykan
    • P6_Necro_Set_1_Pants (PH) Give me flavor text!The bones of many creatures have been artfully arranged in this protective armor that is based on Rathma's own design.
    • P6_Necro_Set_2_Pants (PH) Give me flavor text!Though his fate is tied to that of Sanctuary, none have seen the guardian Trag'Oul for years beyond count. The implications are dire, but the Priests of Rathma have not lost faith.
    • P6_Necro_Set_3_Pants (PH) Give me flavor text!Inarius became watchful as the first nephalem grew up. His own son, Linarian, later known as Rathma, is said to have inherited his father's stoicism.
    • P6_Necro_Set_4_Pants (PH) Give me flavor text!"Keep your spells close, lest your enemies get closer." —Deathspeaker Mykan
    • P6_Necro_Set_1_Shoulders (PH) Give me flavor text!The twin skulls represent the forces of light and darkness, each balanced on the shoulders of a Priest of Rathma.
    • P6_Necro_Set_2_Shoulders (PH) Give me flavor text!Life and death flow through the Cycle as blood flows through veins.
    • P6_Necro_Set_3_Shoulders (PH) Give me flavor text!Inarius was sent to be tortured eternally in the Hells for creating the world of Sanctuary. In this punishment, he has been denied even the freedom of death.
    • P6_Necro_Set_4_Shoulders (PH) Give me flavor text!"If all else fails, the pointed tips of your pauldrons can gouge into an enemy's flesh, distracting them while you cast your final spell. You didn't think they were merely for show, did you?" —Deathspeaker Mykan
    • P6_Cosmetic_Wings_twitch (PH) I need flavor text!They are perfectly balanced, just like the soul of a Priest of Rathma.
    • cos_pennant_p6_necro (PH) Give me flavor text!Bone and sinew bend at your command.
    • cos_pennant_p6_setDngn_necro (PH) Give me flavor text!Few necromancers have risen to the heights necessary to earn this pennant.
    • cos_pennant_NecroSigil_01 (PH) Give me flavor text!All who oppose you, beware.
    • P6_Cosmetic_Wings_GhostKerrigan P6_Cosmetic_Wings_GhostKerrigan
      • string1 : They won't see you coming until it's too late.
    • Cosmetic_Pet_TaldarimProbe Cosmetic_Pet_TaldarimProbe
      • string1 : It looks at you as though it had expected so much more.
    • P6_Unique_Shield_01 P6_Unique_Shield_01
      • string1 : "Your defenses must therefore be as flexible and inventive as the enemies you face." -Necromancer Jairo
    • P6_Unique_Spear_01 P6_Unique_Spear_01
      • string1 : "An enemy's suffering is naught but the greatest pleasure." —Lady Jesseth
    • P6_Unique_Amulet_01 P6_Unique_Amulet_01
      • string1 : The stone in the center of the amulet glimmers with unfathomable power and potential.
    • P6_Unique_Amulet_02 P6_Unique_Amulet_02
      • string1 : The spirits of the dead are never far. Search for them only a little, and they shall appear.
    • P6_Unique_Amulet_03 P6_Unique_Amulet_03
      • string1 : "All we know may yet come to a great and terrible end if we do not intervene." —Excerpt from the Books of Kalan
    • P6_Unique_Belt_01 P6_Unique_Belt_01
      • string1 : Once worn by a steadfast soul with a taste for victory.
    • P6_Unique_Ring_01 P6_Unique_Ring_01
      • string1 : Like the Great Cycle of Being, this ring has no beginning and no end. Named for its owner, the Master Necromancer Nailuj, it has aided many in their trials, and has been eagerly sought ever since.
    • P6_Unique_Ring_02 P6_Unique_Ring_02
      • string1 : "Let fear strike my enemies in the moment of their greatest weakness. Let their suffering embalm them as death comes." —Passage from the Prayer of Briggs
    • P6_Unique_Ring_03 P6_Unique_Ring_03
      • string1 : "How curious. The day we cross paths is also the day of your passing."—Necromancer Krysbin
    • P6_Unique_Ring_04 P6_Unique_Ring_04
      • string1 : Forged to protect a loved one, this ring gleams with its own perfect light.
    • Cosmetic_Pet_Bloodling Cosmetic_Pet_Bloodling
      • string1 : This little one wasn't quite finished when it came into the world, but it'll follow you anyway.
    • P6_Cosmetic_Wings_Necro P6_Cosmetic_Wings_Necro
      • string1 : As a master of the dead, the crypts are part of your realm, and the rotting bodies within them are your most faithful allies.
    • P6_Cosmetic_Wings_NecroAchievement P6_Cosmetic_Wings_NecroAchievement
      • string1 : You have received the favor of the Dragon.
    Posted in: Diablo 3 PTR Patch 2.6 - 45499: New Legendary Items and Necromancer Changes
  • published the article PTR Patch 2.6.0 45183

    Necromancer Live on Beta Server and Season 11 Testing

    In a recent post, Blizzard revealed that the Necromancer is now available again for testing, and they also announced that Season 11 testing will begin this afternoon.

     

    Originally posted by Blizzard (Official Forums)

    Hey all,

    The Necromancer class is now live and available for testing once more! If you previously created a Necromancer, your same character should be available to play.

    If you utilized the Character Copy feature since you last played the Necromancer, please bear in mind that you will need to create a new Necromancer to play. In addition, we will be activating Season 11 for testing later this afternoon. We'll update this post once the new Season is available for play!

     


    Official Patch Notes

     These are the changes reported on the official Diablo 3 blog.

    Originally posted by Blizzard (Official Blog)

    Skills

    • Corpse Explosion
      • Base Rune
        • Target an area exploding all corpses within 11 yards dealing 150% 250% weapon damage to enemies within 20 yards
      • Close Quarters
        • Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards
    • Corpse Lance
      • Base Rune
        • Target an enemy to summon projectiles from nearby corpses that cause 750% 900% weapon damage to the target
    • Land of the Dead
      • Base Rune
        • All corpse skills can be used at will for 5 10 seconds
    • Army of the Dead
      • Base Rune
        • Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius
      • Frozen Army
        • Weapon damage increased to 3,600% 12,000% and they attack all enemies in a line
      • Dead Storm
        • Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds
      • Unconventional Warfare
        • Damage increased to 50,000% total weapon damage
      • Catatonic Grasp
        • Has been renamed to Blighted Grasp
        • Has been redesigned
          • Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds
    • Passives
      • Final Service
        • When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds
          • Note: The tooltip does not currently reflect this
    • Bug Fixes
      • Decay Golem
        • Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead

    Items

    • General
      • Scythes and Phylacteries are now sold by some of the vendors throughout the world
    • Class Sets
      • Bones of Rathma ([PH] Bone / Pet Set)
        • (2) Set Bonus
          • Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage
        • (4) Set Bonus
          • You gain 1% damage reduction each time your pets deal damage. Max 50 stacks.
        • (6) Set Bonus
          • Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200%
      • Trag’Oul’s Avatar ([PH] Blood Set)
        • (2) Set Bonus
          • Blood Rush gains the effect of every rune
        • (4) Set Bonus
          • While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more.
        • (6) Set Bonus
          • Spending 10% life grants you a stack of Blood Cascade. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%
      • Grace of Inarius ([PH] Saint Set)
        • (2) Set Bonus
          • Bone Armor’s damage is increased by 1000%
        • (4) Set Bonus
          • Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit
        • (6) Set Bonus
          • Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions
      • Pestilence Master’s Shroud ([PH] Melee Set)
        • (2) Set Bonus
          • Each corpse you consume fires a Corpse Lance at a nearby enemy
        • (4) Set Bonus
          • Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds.
        • (6) Set Bonus
          • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000%
    • Hellfire Amulet
      • Necromancer passives have been added for this item
    • Halcyon’s Ascent
      • Added skills to this item for the Necromancer

    Set Dungeons

    • The time limit to complete a Set Dungeon has been increased to 5 minutes
    • Necromancer Set Dungeons have been added to Adventure Mode

     


    Necromancer Changes

    For the following changes, please remember there may be errors and all changes might not be reflected.

     


    DiabloFans Quote:

    Necromancer


    • Blood is Power Blood isIs Power
      • stat : Every 5% healthLife lost will reduce all remaining cooldowns by 1%.
    • Life From Death Life Fromfrom Death
      • stat : Consuming a corpse has a 20% chance to spawn a Health Globehealth globe.
    • Draw Life Increases your Health RegenLife regeneration by 10% for each enemy within 20 yards.
    • Blood For Blood Blood Forfor Blood
    • Fueled By Death Fueled Byby Death
      • stat : Consuming a corpse increases your runmovement speed by 3% for 5 seconds. This effect can stack up to 10 times.
    • Swift Harvesting Increase the attack speed of Bone Spikes, Siphon Blood, and Grim Scythe by 15%.
    • Serration Bone Spikes, Bone Spear, and Bone Spirit deal 1% increased damage for every 2 yard betweenyards from you, up to a maximum of 15%.
    • Rathma's Shield You cannot lose life for 4 seconds after using Land of the Dead, Army of the Dead andor Simulacrum.
    • Bone Prison Bone Spear, Bone Spikes, and Bone Spirit have a 10% chance to trap enemies in a Bone Prison for 3 seconds.
    • (PH) Exploit Weakness (PH) Exploit Weakness
    • Bone Spear
      • Teeth : Launches 5Launch razor sharp teeth that deal 300% weapon damage to enemies in front of you.
    • Corpse Explosion Target an area exploding all corpses within 11 yards dealing 150250% weapon damage to enemies within 20 yards.
      • Close Quarters : Now explodes corpses close to you, dealing 200325% weapon damage to enemies within 20 yards.
    • Army of the Dead Cooldown: 120 seconds / Raise a massive skeletal army to pummel the targeted location dealing 300012000% weapon damage in a 15 yard radius.
      • CatatonicBlighted Grasp : HandsSkeletal hands raise from the ground and immobilizedamaging enemies in placewithin 15 yards for 14000% weapon damage as Poison. Lasts 5 seconds.
      • Frozen Army : Weapon damage increased to 3600% and they attack allThe army tramples enemies in a line. Damage turns into Cold.
      • Unconventional Warfare : Skeletons will rise from the ground and attack random targets for 50000% total weapon damage as Physical over 4 seconds.
      • (PH) Death Valley : The skeletal army knocks all effected enemies towards the center.
      • Dead Storm : Raise a storm of the dead that surround you damaging enemies for 200015500% weapon damage over 5 seconds.
    • Corpse Lance Target an enemy to summon projectiles from nearby corpses that cause 750900% weapon damage to the target.
      • Blood Lance : Spend 5% of your total health to launch an additional lance from yourself towards the target that deals 250300% weapon damage.
    • Revive
      • Recklessness : Revived minions deal an additional 15015% damage but last 5 seconds. Damage dealt is turned into Cold.
    • Bone Armor
    • Land of the Dead Cooldown: 120 seconds / All corpse skills can be used at will for 510 seconds.
      • Plaguelands : Land of the Dead deals up to 500010000% weapon damage to enemies over its duration.

    Set and Legendary Passive Changes and Item Descriptions

    For the following changes, please remember there may be errors and all changes might not be reflected.

     

     

    DiabloFans Quote:

    ItemFlavor


    Item Passives / Set bonuses


    Posted in: PTR Patch 2.6.0 45183
  • published the article PTR/Beta Patch 45113 - New Necromancer Item Passives

    PTR Patch 45113 - New Necromancer Item Passives

    The PTR server (which is acting as a Beta server) has been patched, adding some changes to the Necromancer that include new passive items. 

     


    New Item Passives

    Please remember, these are passives that go on set bonuses and legendary items. These are NOT just ring effects.

     

    DiabloFans Quote:

    • (P6_Necro_Set_1 (2)) (PH) Placeholder Legendary Set name
      • 2 pieces: [Your minions have a chance to reduce the cooldown of Army of the Dead by [1] seconds each time they deal damage.]
      • 4 pieces: [You gain 1% damage reduction for 5 seconds each time one of your minions deal damage. Max [50] stacks.]
      •  6 pieces: [Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200%.]
    • (P6_Necro_Set_2 (2)) (PH) Placeholder Legendary Set name
      • 2 pieces: [Blood Rush gains the effect of every rune.]
      • 4 pieces: [While at full life, your healing from skills is added to your max life for 45 seconds, up to 100% more.]
      • 6 pieces: [Spending 10% life makes life spending attacks remove 10% more life and deal 200% more damage for 30 seconds. Using a skill to heal will consume a stack to heal 300% more.]
    • (P6_Necro_Set_3 (2)) (PH) Placeholder Legendary Set name
      • 2 pieces: [Bone Armor damage is increased by 1000%.]
      • 4 pieces: [Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit.]
      • 6 pieces: [Bone Armor also activates a swirling tornado of bone damaging nearby enemies for 750% weapon damage and increases the damage they take from the Necromancer by 1500%.]
    • (P6_Necro_Set_4 (2)) (PH) Placeholder Legendary Set name
      • 2 pieces: [Each corpse you consume fires a corpse lance fragment at a nearby enemy, dealing 800% weapon damage.]
      • 4 pieces: [Each enemy you hit with Bone Spear reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.]
      •  6 pieces: [Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000%.]

     


    Necromancer Ability Changes

    Please note the following is taken from the files and can be incorrect or not show the full picture.

     

    DiabloFans Quote:

    Necromancer


    • Extended Servitude Increase the duration of your Raise DeadSkeleton Mage and Revive minions by 25%.
    • Blood Is Power Blood Isis Power
    • Fueld By Death FueldFueled By Death
      • stat : Consuming a corpse increases your run speed by 3% for 5 seconds. This effect can stack up to 10 times.
    • Siphon Blood Generate: 15 Essence each time damage is dealt. / Siphon the blood from the targeted enemy dealing 300% weapon damage. / Siphon Blood heals you for 2% of your total health every second while channeled.
      • Suppress : Enemies are also slowed by 75% while you siphon blood from them.
    • Blood Rush
      • Metabolism : Provides 2an additional charge but doubles the health cost.
    • Command Skeletons Cost: 50 Essence / Active: Command your skeletal minions to attack the target and increase their damage by 50% for 5 seconds. / Passive: Raise skeletons from the ground every 2 secondseconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage per attack.
    • Decrepify Cost: 10 Essence / A crippling curse that reduces the enemy units' movement speed by 75% and reduces damage doneof affected enemies by 20% for 30 seconds.
      • Enfeeblement : Increase the potency of the movement speed reduction for the firstto 100% and decaying to normal potency over 5 seconds.
      • Opportunist : Gain a 3% movement speed increase for every enemy cursed, up to a maximum of 30%.
      • Borrowed Time : Gain 1% cooldown reduction for every enemy cursed, up to a maximum of 20%.
    • Command Golem
      • Bone Golem : Raise a Bone Golem to fight for you. Bone Golems deals 450% weapon damage per attack. / Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting, stuns them in place for 3 seconds and deals 2000% weapon damage over the duration.
      • Blood Golem : Raise a Blood Golem to fight for you. Blood Golems deals 450% weapon damage per attack. / Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage.
      • Flesh ConsumingDecay Golem : Raise a Flesh Consuming Golem to fight for you. Flesh Consuming Golems deals 450% weapon damage per attack. / Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.
      • DecayFlesh Golem : IncreasesActive: Command the numberGolem to the targeted location where it collapses into a pile of 8 corpses dropped to 8.
      • Ice Golem : Raise an Ice Golem to fight for you. / Active: Command the Golem to the targeted location where it freezes enemies for 3 seconds and increases their chance to be critically struck by 10% for 10 seconds.
    • Frailty Cost: 10 Essence / A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
    • Skeleton Mage Cost: 40 Essence / Raise a skeleton from the ground to attack your foes dealing 400% weapon damage per attackover two attacks. Lasts 6 seconds.
      • Gift of Death : Risen Skeletonsmages leave a corpse behind when they die or expire.
      • Life Support : Risen Magesmages cost 10% health to cast but lasts an additional 2 seconds.
    • Grim Scythe
    • Death Nova
      • Tendril Nova : Now heals you for 1% of your health per target hit and reduces damage dealt to 225%.
      • Blood Nova : Spend Health10% health to unleash a Blood Nova that deals 450% weapon damage to all nearby enemies within 25 yards.
      • Blight : Leave a lingering patch of blight on the ground slowing enemies by 60% and causing them to deal 15% less damage for 1 secondssecond.
    • Revive Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
      • Recklessness : Revived minions deal an additional 150% damage but last 65 seconds. Damage dealt is turned into Cold.
    • Bone Armor Cost: 10 Essence / Cooldown: 10 seconds / Rip bones from nearby enemies, dealing 150125% weapon damage, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
    • Bone Spikes Generate: 24 Essence. / Summon bone spikes from the ground dealing 150% weapon damage per second.
      • Frost Spikes : Leaves a frost patch that reduces the movespeed of enemies by 60% for 02 secs.
    • Bone Spirit Cooldown: 15 seconds / Launch a Bone Spirit that will seek enemies. Deals 4000% damage on impact. // You gain a charge every 15 seconds and can store up to 3 charges. Recharge time is reduced by 1 second for each corpse you consume.
    • Rigor Mortis Rigor Mortis
      • stat : Blight abilities also slow enemies by 30% and reduce their attack speed by 15% for 5 seconds.
      • desc :
    • (PH) Exploit Weakness (PH) Exploit Weakness
      • stat : Receive a 1% damage bonus for each enemy afflicted by one of your curses.
      • desc :

    Act 4 Map Updated

    4 new pieces of art were added to the act 4 map.



    Set Dungeons and New Recipes

     

    DiabloFans Quote:

    Quest_p4_SetDung_Barb_Kings_Kill.txt


    • Objective17Desc KillBasic: Complete one objective and kill {Left} monsters without taking fatal damagewithin the time limit
    • Objective55Desc COMPLETE: KillComplete one objective and kill 168 monsters without taking fatal damagewithin the time limit
    • Objective60Desc FAILED: KillComplete one objective and kill 168 monsters without taking fatal damagewithin the time limit
    • Objective63Desc COMPLETEFAILED: KillComplete one objective and kill 168 monsters without taking fatal damagewithin the time limit
    • Objective67Desc  Basic: Complete one objective and kill 0 monsters within the time limit

    Quest_p4_SetDung_Barb_Kings_Master.txt


    • Objective60Desc FAILED: Complete all objectivesboth objectives and kill 218 monsters within the time limit
    • Objective63Desc Mastery: Kill all monsters and complete all objectives within the time limit
    • Objective66Desc COMPLETE: Kill all monsters and complete all objectivesComplete both objectives and kill 218 monsters within the time limit
    • Objective67Desc Mastery: KillComplete both objectives and kill {Left} monsters and complete all objectivesmonsters within the time limit
    • Objective72Desc  Mastery: Complete both objectives and kill {Left} monsters within the time limit

    Quest_p4_SetDung_Barb_Might_Kill.txt


    • Objective17Desc KillBasic: Complete one objective and kill {Left} monsters without taking fatal damagewithin the time limit
    • Objective55Desc COMPLETE: KillComplete one objective and kill 232 monsters without taking fatal damagewithin the time limit
    • Objective60Desc FAILED: KillComplete one objective and kill 232 monsters without taking fatal damagewithin the time limit
    • Objective63Desc COMPLETEFAILED: KillComplete one objective and kill 232 monsters without taking fatal damagewithin the time limit
    • Objective67Desc  Basic: Complete one objective and kill 0 monsters within the time limit

    Quest_p4_SetDung_Barb_Might_Master.txt


    • Objective60Desc FAILED: Complete all objectivesboth objectives and kill 282 monsters within the time limit
    • Objective63Desc Mastery: Kill all monsters and complete all objectives within the time limit
    • Objective66Desc COMPLETE: Kill all monsters and complete all objectivesComplete both objectives and kill 282 monsters within the time limit
    • Objective67Desc Mastery: KillComplete both objectives and kill {Left} monsters and complete all objectivesmonsters within the time limit
    • Objective72Desc  : Mastery: Complete both objectives and kill {Left} monsters within the time limit

    Quest_p6_Bounty_A2_Church_Kill_Envy.txt


    Quest_P6_Bounty_A2_Moors_Kill_Birdie.txt


    • Name Bounty: Kill AugustinAgustin The Marked
    • Step1Splash {PH} Kill AugustinAgustin The Marked. {PH}
    • Objective3Desc {PH} Kill AugustinAgustin The Marked {PH}

    Quest_p6_SetDung_Necro_Blood_Bonus_1.txt


    • Objective2Desc Reach 100 Stacks while in Archon formSpend 1,000% of your life on abilities {Done} / {Needed}
    • Objective34Desc COMPLETE: {PH} Not Yet Implemented {PH}Spend 1,000% of your life on abilities
    • Objective37Desc FAILED:{PH} Not Yet Implemented {PH}Spend 1,000% of your life on abilities
    • Result Reach 100 Stacks while in Archon form 3 timesSpend 1,000% of your life on abilities

    Quest_p6_SetDung_Necro_Blood_Bonus_2.txt


    • Objective2Desc {PH} Not Yet Implemented {PH}Heal 1,000% of your life with abilities {Done} / {Needed}
    • Objective26Desc FAILED: {PH} Not Yet Implemented {PH}Heal 1,000% of your life with Blood abilities
    • Objective42Desc COMPLETE: {PH} Not Yet Implemented {PH}Heal 1,000% of your life with abilities
    • Result Kill 300 enemies while in Archon FormHeal 1,000% of your life with abilities

    Quest_p6_SetDung_Necro_Blood_Kill.txt


    • Objective17Desc KillBasic: Complete one objective and kill {Left} monsters without taking fatal damagewithin the time limit
    • Objective55Desc COMPLETE: Kill 565Complete one objective and kill 530 monsters without taking fatal damagewithin the time limit
    • Objective63Desc FAILED: Kill 565Complete one objective and kill 530 monsters without taking fatal damagewithin the time limit
    • Objective69Desc COMPLETEFAILED: Kill 565Complete one objective and kill 530 monsters without taking fatal damagewithin the time limit
    • Result KillBasic: Complete one objective and kill {s1} monsters without taking fatal damagewithin the time limit
    • Objective73Desc  Complete one objective and kill 0 monsters within the time limit

    Quest_p6_SetDung_Necro_Blood_Master.txt


    • Objective60Desc FAILED: Complete all objectivesboth objectives and kill 580 monsters within the time limit
    • Objective65Desc Mastery: Kill all monsters and complete all objectives within the time limit
    • Objective67Desc Mastery: KillComplete both objectives and kill {Left} monsters and complete all objectivesmonsters within the time limit
    • Objective72Desc COMPLETE: Kill all monsters and complete all objectivesComplete both objectives and kill 580 monsters within the time limit
    • Objective73Desc  Mastery: Complete both objectives and kill {Left} monsters within the time limit

    Quest_p6_SetDung_Necro_Bone_Bonus_1.txt


    • Objective2Desc Reach 100 Stacks while in Archon formAccumulate 1000 seconds cooldown reduction on Army of the Dead {Done} / {Needed}
    • Objective34Desc COMPLETE: Reach 100 Stacks while in Archon form 3 timesAccumulate 1000 seconds cooldown reduction on Army of the Dead
    • Objective37Desc FAILED: Reach 100 Stacks while in Archon form 3 timesAccumulate 1000 seconds cooldown reduction on Army of the Dead
    • Result Reach 100 Stacks while in Archon form 3Use Army of the Dead 10 times

    Quest_p6_SetDung_Necro_Bone_Bonus_2.txt


    • Objective2Desc Kill enemies while in Archon formRaise 150 Skeleton Mages {Done} / {Needed}
    • Objective26Desc FAILED: Kill 300 enemies while in Archon FormRaise 150 Skeleton Mages
    • Objective42Desc COMPLETE: Kill 300 enemies while in Archon FormRaise 150 Skeleton Mages
    • Result Kill 300 enemies while in Archon FormRaise 150 Skeleton Mages

    Quest_p6_SetDung_Necro_Bone_Kill.txt


    • Objective17Desc KillBasic: Complete one objective and kill {Left} monsters without taking fatal damagewithin the time limit
    • Objective55Desc COMPLETE: Kill 565Complete one objective and kill 370 monsters without taking fatal damagewithin the time limit
    • Objective63Desc FAILED: Kill 565Complete one objective and kill 370 monsters without taking fatal damagewithin the time limit
    • Objective69Desc COMPLETEFAILED: Kill 565Complete one objective and kill 370 monsters without taking fatal damagewithin the time limit
    • Result KillBasic: Complete one objective and kill {s1} monsters without taking fatal damagewithin the time limit
    • Objective73Desc  Basic: Complete one objective and kill 0 monsters within the time limit

    Quest_p6_SetDung_Necro_Bone_Master.txt


    • Objective60Desc FAILED: Complete all objectivesboth objectives and kill 420 monsters within the time limit
    • Objective65Desc Mastery: Kill all monsters and complete all objectives within the time limit
    • Objective67Desc Mastery: KillComplete both objectives and kill {Left} monsters and complete all objectivesmonsters within the time limit
    • Objective72Desc COMPLETE: Kill all monsters and complete all objectivesComplete both objectives and kill 420 monsters within the time limit
    • Objective73Desc Objective73Desc
      • string1 : Mastery: Complete both objectives and kill {Left} monsters within the time limit

    Quest_p6_SetDung_Necro_Plague_Bonus_1.txt


    • Objective2Desc Reach 100 Stacks while in Archon formHit multiple enemies with a single Empowered Bone Spear 50 times {Done} / {Needed}
    • Objective34Desc COMPLETE: Reach 100 Stacks while in Archon form 3Hit multiple enemies with a single Empowered Bone Spear 50 times
    • Objective37Desc FAILED: Reach 100 Stacks while in Archon form 3Hit multiple enemies with a single Empowered Bone Spear 50 times
    • Result Reach 100 Stacks while in Archon form 3Hit multiple enemies with a single Empowered Bone Spear 50 times

    Quest_p6_SetDung_Necro_Plague_Bonus_2.txt


    • Objective2Desc Kill enemies while in Archon formDon't take 400,000 damage {Done}k / {Needed}k
    • Objective26Desc FAILED: Kill 300 enemies while in Archon FormDon't take 400,000 damage
    • Objective42Desc COMPLETE: Kill 300 enemies while in Archon FormDon't take 400,000 damage
    • Result Kill 300 enemies while in Archon FormDon't take 400,000 damage

    Quest_p6_SetDung_Necro_Plague_Kill.txt


    • Objective17Desc KillBasic: Complete one objective and kill {Left} monsters without taking fatal damagewithin the time limit
    • Objective55Desc COMPLETE: Kill 565Complete one objective and kill 205 monsters without taking fatal damagewithin the time limit
    • Objective63Desc FAILED: Kill 565Complete one objective and kill 205 monsters without taking fatal damagewithin the time limit
    • Objective69Desc COMPLETEFAILED: Kill 565Complete one objective and kill 205 monsters without taking fatal damagewithin the time limit
    • Objective73Desc Objective73Desc
      • string1 : Basic: Complete one objective and kill 0 monsters within the time limit

    Quest_p6_SetDung_Necro_Plague_Master.txt


    • Objective60Desc FAILED: Complete both objectives and kill 255 monsters within the time limit
    • Objective67Desc Mastery: Complete both objectives and kill {Left} monsters within the time limit
    • Objective72Desc COMPLETE: Complete both objectives and kill 255 monsters within the time limit
    • Objective73Desc  Mastery: Complete both objectives and kill {Left} monsters within the time limit

    Recipes.txt


     

     

    Posted in: PTR/Beta Patch 45113 - New Necromancer Item Passives
  • published the article PTR Patch 2.6.0

    PTR Patch 2.6.0 on Patch Servers

    44923_Win32_2_6_0_PTR1_PTR_RC was just pushed to the PTR CDN. The PTR looks to be updated, but is not live. We are working on gathering information now. Please keep checking back for updates!

     


    Necromancer Skills

    Update: we have removed our version, as Blizzard has posted them all officially! 

            

            

        

    Originally posted by Blizzard (Official Blog)


    PRIMARY

    • Bone Spikes (Physical) Generate: 24 Essence. Summon bone spikes from the ground dealing 150% weapon damage per second.
      • Sudden Impact (Physical) Bone spikes stun enemies for 1 second.
      • Path of Bones (Physical) Now unleashes a line of spikes that deals 100% weapon damage. Damage is increased by up to 100% for those further away.
      • Bone Pillars (Poison) Instead strikes the target and up to two nearby enemies with large bone pillars for 150% weapon damage.
      • Frost Spikes (Cold) Leaves a frost patch that reduces the movement speed by 60% for 2 seconds.
      • Blood Spikes (Physical) Enemies bleed for 50% weapon damage over 2 seconds and heal you for 0.5% of your total life over the duration.
    • Siphon Blood (Physical) Generate: 15 Essence each time damage is dealt. Siphon the blood from the targeted enemy dealing 300% weapon damage. Siphon Blood heals you for 2% of your total health every second while channeled.
      • Suppress (Cold) Enemies are also slowed by 75%.
      • Purity of Essence (Physical) Essence gained is increased to 20 while you are at full health.
      • Drain Life (Physical) Increases the amount of health restored to 6% but no longer restores Essence.
      • Power Shift (Poison) Damage is increased by 10% each time damage is dealt. Max 10 stacks.
      • Blood Sucker (Physical) You pull in all health globes within 40 yards while siphoning.
    • Grim Scythe (Physical) Generate: 12 Essence per enemy hit Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
      • Blood Scythe (Physical) Heal for 1% of your health per enemy hit.
      • Execution (Physical) Enemies below 20% health have a 5% chance to be decapitated and instantly killed.
      • Frost Scythe (Cold) Each enemy hit increases your attack speed by 1% for 5 seconds. Max 15 stacks.
      • Dual Scythes (Physical) Slash with two summoned Scythes in front of you dealing 150% weapon damage as Physical and push enemies together.
      • Cursed Scythe (Poison) Enemies hit by the scythe have a 15% chance to be inflicted with a random curse.

    SECONDARY

    • Death Nova (Poison) Cost: 20 Essence Unleash a Nova that deals 350% weapon damage to all enemies within 25 yards.
      • Tendril Nova (Physical) Now heals you for 1% of your health per target hit and reduces damage dealt to 225%.
      • Bone Nova (Physical) Spines radiate outward and deal 475% weapon damage within 12 yards.
      • Blood Nova (Physical) Spend 10% health to unleash a Blood Nova that deals 450% weapon damage to all nearby enemies within 25 yards.
      • Blight (Poison) Leave a lingering patch of blight on the ground slowing enemies by 60% and causing them to deal 15% less damage for 1 second.
      • Unstable Compound (Poison) Each cast increases the radius of your next Nova by 5 yards up to 2 times.
    • Bone Spear (Physical) Cost: 20 Essence Summon a piercing bone projectile that causes 450% weapon damage to all enemies it passes through.
      • Crystallization (Cold) Each enemy hit has their attack speed reduced by 20% and your attack speed is increased by 3% for 3 seconds stacking up to 10 times.
      • Shatter (Physical) Instead of piercing now detonates on the first enemy hit dealing 450% to all enemies within 15 yards.
      • Blighted Marrow (Poison) Damage is increased by 15% for each enemy Bone Spear passes through.
      • Blood Spear (Physical) Bone Spear turns into Blood Spear. Damage is increased to 518% weapon damage at the cost of 10% health.
      • Teeth (Physical) Launches 5 razor sharp teeth that deal 300% weapon damage.
    • Skeleton Mage (Physical) Cost: 40 Essence Raise a skeleton from the ground to attack your foes dealing 400% weapon damage per attack. Lasts 6 seconds.
      • Gift of Death (Physical) Risen Skeletons leave a corpse behind when they die or expire.
      • Singularity (Physical) Consumes all Essence to summon a powerful minion. The minion’s damage is increased by 3% for every point of Essence consumed.
      • Life Support (Physical) Risen Mages cost 10% health to cast but lasts an additional 2 seconds.
      • Contamination (Poison) Raise a contaminated mage that channels an aura of decay for 175% weapon damage for its duration.
      • Skeleton Archer (Cold) Raise a Skeleton Archer that deals 400% weapon damage. Skeleton Archers increase your attack speed by 3% for 5 seconds each time they deal damage. Max 10 stacks.

    Blood & Bone

    • Bone Armor (Physical) Cost: 10 Essence Cooldown: 10 seconds Rip bones from nearby enemies, dealing 150% weapon damage, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Bone Armor lasts 60 seconds.
      • [Placeholder] Increased Damage (Physical) Damage dealt to enemies is increased by 200%.
      • [Placeholder] Immunity (Physical) Your armor absorbs all incoming damage for 5 seconds and grants immunity to all control impairing effects.
      • Dislocation (Physical) Enemies hit are also stunned for 2 seconds.
      • Thy Flesh Sustained (Physical) Cost: 20% Health Increases your Life per Second by 10% per target hit.
      • Reap of Anguish (Physical) Bone Armor also increases your movement speed by 1% for each enemy hit.
    • Bone Spirit (Physical) Launch a Bone Spirit that will seek enemies. Deals 4000% damage on impact. You gain a charge every 15 seconds and can store up to 3 charges.  Recharge time is reduced by 1 second for each corpse you consume.
      • Possession (Physical) Bone Spirit will now charm the target for 10 seconds at the cost of 10% health.
      • Panic Attack (Poison) Enemies within 10 yards are feared for 2 seconds when Bone Spirit detonates.
      • Poltergeist (Cold) Increases the maximum number of charges to 4.
      • Unfinished Business (Cold) Bone Spirit explodes dealing 1250% weapon damage to all enemies within 10 yards on detonation.
      • Astral Projection (Cold) Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target.
    • Blood Rushl (Physical) Cooldown: 5 seconds Cost: 5% Health Shed your mortal flesh and reappear up to 50 yards away.
      • Transfusion (Physical) Heals for 2% of your maximum health for every enemy passed through.
      • Hemostasis (Physical) Removes the health cost.
      • Metabolism (Physical) Blood Rush now has 2 charges, but its health cost is doubled.
      • Potency (Physical) Increases your armor by 100% for 2 seconds after casting.
      • Molting (Physical) Leaves a corpse at your original location when used.
    • Simulacrum (Physical) Cost: 50% Health Cooldown: 120 seconds Create a Simulacrum made of blood that will duplicate your Essence Spenders for 15 seconds.
      • Reservoir (Physical) Your maximum Essence is increased by 100% while your Simulacrum is active.
      • Cursed Form (Physical) While active, your curse skills now apply all three curses.
      • [Placeholder] Blood Debt (Physical) Life costs for skills are reduced by 75% while Simulacrum is active.
      • Blood and Bone (Physical) Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.
      • Self Sacrifice (Physical) If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.

    Reanimation

    • Land of the Dead (Physical) Cooldown: 120 seconds All corpse skills can be used at will for 5 seconds.
      • Invigoration (Physical) Your skills do not cost Essence while Land of the Dead is active.
      • Frozen Lands (Cold) Enemies in the Land of the Dead are periodically frozen.
      • Plaguelands (Poison) Land of the Dead deals up to 5,000% weapon damage to enemies over its duration.
      • Land of Plenty (Physical) You are healed for 2% of your maximum life whenever you kill an enemy while Land of the Dead is active.
      • Shallow Graves (Physical) Every 10 enemies killed extends the duration by 1 second up to a maximum of 2 seconds.
    • Command Skeletons (Physical) Cost: 50 Essence Active: Command your skeletal minions to attack the target and increase their damage by 50% for 5 seconds. Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage per attack.
      • Enforcer (Physical) Reduces the active Essence cost to 25.
      • Dark Mending (Physical) Skeletal minions will heal you for 0.5% of your total health per hit while being commanded.
      • Freezing Grasp (Cold) The target of your command is frozen for 3 seconds.
      • Kill Command (Poison) Now commands your skeletons to explode, dealing 80% weapon damage to enemies within 15 yards.
      • Frenzy (Physical) Commanded skeletons go into a frenzy, gaining 25% increased attack speed for the duration.
    • Command Golem (Poison) Cooldown: 60 seconds Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses. Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage per attack.
      • Bone Golem (Physical) Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting them in place for 2 seconds.
      • Blood Golem (Physical) Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage.
      • Flesh Consuming Golem (Poison) Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.
      • Decay Golem (Poison) Active: Command the Golem to the targeted location where it collapses into a pile of 8 corpses.
      • Ice Golem (Cold) Active: Command the Golem to the targeted location where it freezes enemies for 3 seconds and increases their chance to be critically struck by 10% for 10 seconds.
    • Army of the Dead (Physical) Cooldown: 120 seconds Raise a massive skeletal army to pummel the targeted location dealing 3000% weapon damage in a 15 yard radius.
      • Catatonic Grasp (Poison) Hands raise from the ground and immobilize enemies in place for 5 seconds.
      • Frozen Army (Cold) Weapon damage increased to 3600% and they attack all enemies in a line.
      • Unconventional Warfare (Physical) Skeletons will rise from the ground and attack random targets for 4 seconds.
      • [Placeholder] Death Valley (Physical) The skeletal army knocks all effected enemies towards the center.
      • Dead Storm (Physical) Raise a storm of the dead that surround you damaging enemies for 2000% weapon damage over 5 seconds.

    Curses

    • Decrepify (Physical) Cost: 10 Essence A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 20% for 30 seconds.
      • Opportunist (Physical) Gain a 3% movement speed increase for every enemy cursed.
      • Borrowed Time (Physical) Gain 1% cooldown reduction for every enemy cursed.
      • Wither (Physical) Damage reduction increased to 30%, but no longer reduces movement speed.
      • Dizzying Curse (Physical) Cursed enemies have a 10% chance to be stunned for 2 seconds when hit.
      • Enfeeblement (Physical) Increase the potency of the movement speed reduction for the first 5 seconds.
    • Frailty (Physical) Cost: 10 Essence A crippling curse that kills enemies with less than 15% health.  Lasts 30 seconds.
      • [Placeholder] Essence Return (Physical) Gain 2 essence when a cursed enemy dies.
      • Volatile Death (Physical) Cursed enemies explode for 100% weapon damage on death.
      • Scent of Blood (Physical) Cursed enemies take 15% increased damage from your minions.
      • Aura of Frailty (Physical) Becomes an aura that curses all enemies within 15 yards. The range of this effect is increased by 50% of your gold pickup radius.
      • Early Grave (Physical) Triggers at 18% life but costs 10% of your life.
    • Leech (Physical) Cost: 10 Essence Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 1% of their total health. Lasts 30 seconds.
      • Transmittable (Physical) Enemies that die while cursed will spread the curse to a nearby unaffected target.
      • Sanguine End (Physical) Whenever a cursed enemy dies, you are healed for 200% of your Life per Kill.
      • Cursed Ground (Physical) Now curses the ground, healing you for 0.5% of your maximum life every second for each enemy in the cursed area.
      • Blood Flask (Physical) Whenever a cursed enemy dies your potion cooldown is reduced by 1 second.
      • Osmosis (Physical) Each cursed enemy increases your life regeneration by 751 per second.

    CORPSES

    • Corpse Explosion (Physical) Target an area exploding all corpses within 11 yards dealing 150% weapon damage to enemies within 20 yards.
      • Final Embrace (Physical) Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 3% life per corpse.
      • Close Quarters (Poison) Now explodes corpses close to you, dealing 200% weapon damage to enemies within 20 yards.
      • Bloody Mess (Physical) Explosion radius is increased to 25 yards.
      • Dead Cold (Cold) Freeze all enemies caught in the explosion for 2 seconds.
      • Shrapnel (Poison) Corpses now explode away from you, hitting all targets in a cone.
    • Corpse Lance (Physical) Target an enemy to summon projectiles from nearby corpses that cause 750% weapon damage to the target.
      • Brittle Touch (Cold) Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.
      • Blood Lance (Physical) Spend 5% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage.
      • Visceral Impact (Physical) Stuns the target for 3 seconds.
      • Shredding Splinters (Poison) Each lance slows the target by 10% and reduces its damage by 6% for 10 seconds. Stacks up to 5 times.
      • Ricochet (Physical) Corpse Lance has a 20% chance to ricochet to one additional target.
    • Devour (Physical) Consume corpses within 60 yards to restore 10 Essence per corpse.
      • Ruthless (Physical) Additionally consumes your minions for 10 Essence per minion killed.
      • Voracious (Physical) Reduces all Essence costs by 2% for each corpse consumed for 5 seconds.
      • Devouring Aura (Physical) Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse. The range of this effect is increased by 50% of your gold pickup radius.
      • Satiated (Physical) Increases maximum life by 2% for 2 seconds for each corpse devoured.
      • Cannibalize (Physical) Each corpse consumed also restores 3% health.
    • Revive (Physical) Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
      • Oblation (Physical) Increases the damage of revived creatures by 20% but each Revive now costs 3% health.
      • Personal Army (Physical) Damage taken is reduced by 1% for each revived minion active?
      • Recklessness (Cold) Revived minions deal an additional 150% damage but last 6 seconds. Damage dealt is turned into Cold.
      • [Placeholder] Horrific Return (Poison) When you revive a corpse, enemies within 20 yards run in fear for 3 seconds.
      • Purgatory (Physical) Revived minions degenerate back into a usable corpse at the end of their duration.

    PASSIVES

    •  Fueled by Death -  Consuming a corpse increases your run speed by 3% for 5 seconds.
    • Life from Death Consuming a corpse has a 20% chance to spawn a Health Globe.
    • Stand Alone - Increase Armor by 100%, reduced by 10% for each active minion.
    • Bone Prison - Bone Spear, Bone Spikes and Bone Spirit have a 10% chance to trap enemies in a Bone Prison for 3 seconds.
    • Commander of the Dead - The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.
    • Swift Harvesting - Increase the attack speed of Bone Spikes, Siphon Blood and Grim Scythe by 15%.
    • Aberrant Animator - Your minions gain 200% of your Thorns.
    • Eternal Torment - Your curses cost 50% less Essence and last forever.
    • Blood for Blood - Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 3 times.
    • Blood is Power - Every 5% health lost will reduce all remaining cooldowns by 1%.
    • Draw Life - Increases your Health Regen by 10% for each enemy within 20 yards.
    • Extended Servitude - Increase the duration of your Skeletal Mage and Revive minions by 25%.
    • Final Service - If you would take lethal damage instead all minions are consumed and heal you for 10% of your health. This effect cannot occur more than once every 60 seconds.
    • Grisly Tribute - You are healed for 10% of your Life on Hit when one of your minions hits an enemy.
    • Overwhelming Essence - Increase your maximum Essence by 40.
    • Rathma's Shield - You cannot lose life for 4 seconds after using Land of the Dead, Army of the Dead and Simulacrum.
    • Reaping - While using a scythe gain 1% Essence and Life per kill.
    • Rigor Mortis - Blight abilities also slow enemies by 30% and reduce their attack speed by 15% for 5 seconds.
    • Serration - Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 15%.

    Curses and Summons and Blood

    The Necromancer packs a huge variety of skills across long range, short range, and pet-oriented skills. What kind of Necromancer are you looking forward to playing? Do you want to sacrifice your health for additional power using Blood skills? Or do you prefer being the master of minions and want to surround yourself with an undead army?

    Stay tuned for more Necromancer information in the coming weeks as the Closed Beta begins and don’t forget to opt in for the chance to join if you haven’t already!


    Other Class Changes

    Please keep in mind, this is super early. Also the information below may not reflect the full picture.

    Barbarian


    • Overpower Cooldown: 12 seconds per charge / Deal 380% weapon damage to all enemies within 9 yards. Max 3 charges. / Critical Hits have a chance to reduce the recharge timecooldown of Overpower by 1 second.

    Demonhunter


    • Spike Trap Cost: 15 Hatred / Lay a trap that remains dormantdorment until another Hatred spender is used to detonate the trap. When detonated, the trap and all other traps will explode in a chain reaction for 1160% weapon damage as Fire to all enemies within 8 yards of each trap. / You can have a maximum of 4 Spike Traps active at one time.
      • Impaling Spines : Increases damage to 1930% weapon damage as Physical. / When deployed, enemies within range are instantly immobilized for 3 seconds.
      • Echoing Blast : Increase to 2020% weapon damage as Cold. / On detonation, the blast slows any targets hit by 60% for 3 seconds.
      • Custom Trigger : Increase to 1900% weapon damage as Fire. / Hatred generators will now detonate traps instead.
      • Scatter : Simultaneously lay 2 traps per Spike Trap charge that detonate each for 960% weapon damage as Fire.
      • Lightning Rod : When triggered, lightning chains andchain hits nearbyup to 3 enemies within 10 yards. / Lightning will also arc between allfrom any triggered trap to any armed traps within 25 yards. / All enemies are hit for 20106700% weapon damage as Lightning over 3 hits.

    Store Page

            

            


    Necromancer Item Icons

                        

                        

                        

                        

                        

                        

                        

                        

              


    Necromancer Ability Icons


    Official Patch 2.6 PTR Notes - Necromancer Live

     

     

    Originally posted by Blizzard (Official Blog)

     Installation and Play Instructions:

    To install and play the Necromancer beta test, please follow the instructions below:

    Step 1: If you were invited to the beta test, verify that your account has been granted a beta license in Blizzard Account Management.

    Step 2: Download and install the Blizzard launcher.

    Step 3: Once you have installed the Blizzard launcher, log in with your credentials and select Diablo III from the menu on the left-hand side.

    Step 4: On the Diablo III screen, there is a drop-down menu above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select " Necromancer Beta Test" from this drop-down menu before proceeding.

    Step 5: You should now have the option to install and play the beta.

     

    PTR PATCH 2.6.0 - v2.6.0.?????

     

    The option to copy your existing Diablo III characters from your live account to the beta will be available and can be done directly through the beta client.

    Step 1: Log into the beta client and create a level 1 character. After you're done, return to the main character screen.

    Step 2: Note the “PTR Copy” button at the top right of the Home Screen. (This button will not appear in-game until you have created a new level 1 character.)

    Step 3: Select your region.

    Step 4: Click "Copy." This will copy all characters on your account from the selected region.

    Step 5: You may be disconnected from the beta client.

    Step 6: Log back in. Your copied characters will be available for play.

    Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied beta characters will be lost.

    In addition, you can only copy characters over to your beta account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.

     

    PTR PATCH 2.6.0 - v2.6.0.?????

    Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.

    Please note that content availability during the beta will vary depending on testing needs.

    GENERAL

    • New Feature: Challenge Rifts
      • Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode.
        • Note: New Challenge Rifts may be available more frequently during the beta.

    CLASSES

    • New Class: Necromancer
      • As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone.

    ADVENTURE MODE

    • New Zones: The Moors & The Temple of the Firstborn
      • The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map.
    • Set Dungeons
      • The user interface has been updated to better explain tier completion requirements.
      • With this, the basic completion tier must be finished within the given time limit.
    • Bounties
      • Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens.

     

    Posted in: PTR Patch 2.6.0
  • published the article Necromancer

    hello diablofans

    Posted in: Necromancer
  • published the article Patch 2.5 is Live!

    Patch 2.5 is Live!

    It looks like Patch 2.5 has just went live! Keep in mind Season 10 does not start until next Friday!

     

    Originally posted by Blizzard (Official Blog)

    Diablo III patch 2.5.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes.

    Important: Please note that you will not be prompted to download patch 2.5.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.5.0 is live until those regions have also patched.

    Diablo III Patch 2.5.0 - v2.5.0.44247

    Visit our Bug Report forum for a list of known issues.

    If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

    GENERAL

    • New Feature: Armory
      • Players may now save up to five different builds per character using the Armory
        • This new feature can be found in the town hub within each Act
      • Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
        • Equipping a saved armory build will automatically swap items and gear between the character and stash
    • New Feature: Crafting Mat Storage
      • Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
        • This tab can be accessed through the Inventory window


    CLASSES

    • Crusader
      • Shield Glare
        • The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects
    • Barbarian
      • Seismic Slam
        • The Rumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent
    • Bug Fixes
      • Demon Hunter
        • Impale - Ricochet
          • Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together.



    ITEMS

    • General
      • Primal Ancient Items
        • Developer Philosophy
          • Primal Ancients are for players who have largely completed gearing for their build and finished their Season Journey, but want to continue playing. They’re also for non-seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. We want to extend the excitement of seeing gear drop or spending Blood Shards at Kadala past the point of getting Ancients in every slot. Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades.
        • Legendary and Set items will now have a chance to roll as Primal Ancient
        • These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power
          • Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo
            • There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters
          • The stats on these items will be tailored to the character class you are playing when the item first drops
        • Primal Ancient items salvage into 15 Forgotten Souls
      • Ancient Items
        • Now salvage into 3 Forgotten Souls
    • Legendary Items
      • The following items have been adjusted
        • Rimeheart
          • Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
        • Strongarm Bracers
          • The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
          • The damage bonus duration has been increased to 6 seconds
    • Class Specific Items
      • The following class sets received changes
        • Crusader
          • Roland's Legacy
            • (4) Set Bonus
              • Damage bonus has been increased to 2500% (from 1250%) damage bonus on Sweep Attack and Shield Bash
        • Monk
          • Inna's Favor
            • (6) Set Bonus
              • Damage bonus for each Mystic Ally has been increased to 125% (from 100%)
        • Witch Doctor
          • Zunimassa’s Haunt
            • (6) Set Bonus
              • Damage bonus has been increased to 2500% (from 1500%) when enemies are hit by your mana spenders for 8 seconds
        • Wizard
          • Delsere’s Magnum Opus
            • (2) Set Bonus
              • Cooldown of Slow Time is reduced by 3 seconds (from 2) when casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade and Wave of Force
            • (4) Set Bonus
              • Damage reduction increased to 60% (from 50%)
            • (6) Set Bonus
              • Enemies take 3500% increased damage (from 2500%) while inside Slow Time
                • The slow and damage bonuses persist on enemies for 5 seconds after they exit Slow Time
      • Some existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power
        • Demon Hunter
          • Holy Point Shot
            • Impale throws two additional knives
      • The functionality of some items has changed
        • The Barber
          • This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
          • The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
            • With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
            • Players will need to re-equip the power in the cube for the updated version to appear
        • Manald Heal
          • Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
          • The number of procs generated by channeled skills while using this item has been reduced by 25%
        • Illusory Boots
          • Now allow the player to pass through enemies and the Waller affix when using Furious Charge, Whirlwind, Strafe and Tempest Rush
    • Bug Fixes
      • The Legacy of Raekor
        • Fixed a bug where the 6 piece bonus of this set would not buff Earthquake damage

     

    MONSTERS

    • Bug Fixes
      • Fixed an issue causing Elite enemies with the Juggernaut affix to incorrectly take normal damage from Slow Time when combined with Delsere’s Magnum Opus

     

    ADVENTURE MODE

    • Greater Rifts
      • The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
        • Torment I – VI: No Requirement
        • Torment VII: Solo Greater Rift 30
        • Torment VIII: Solo Greater Rift 35
        • Torment IX: Solo Greater Rift 40
        • Torment X: Solo Greater Rift 45
        • Torment XI: Solo Greater Rift 50
        • Torment XII: Solo Greater Rift 55
        • Torment XIII: Solo Greater Rift 60
        • Note: This change only applies to players on PC / Mac
      • Additionally, several quality of life changes have been made
        • The frequency of several tilesets in Greater Rifts has been adjusted
          • Caves, Keep Depths and Zoltun Kulle’s Archives will appear less often
          • Stinging Winds, Festering Woods, Pandemonium, Tristram Cathedreal, Arreat Crater and Realm of the Banished will appear more often
        • The Flooded Causeway and Westmarch locations will no longer appear on the first floor of Greater Rifts
        • The number of Spear Throwing Goatmen and Skeleton Archers that appear in Greater Rifts has been reduced in certain enemy populations
      • Set Dungeons
        • Unhallowed Essence
          • The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
        • Armor of Akkhan
          • The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
        • Delsere’s Magnum Opus
          • The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
        • Uliana’s Stratagem
          • The minimum number of enemies players need to hit with a single Exploding Palm for the first Bonus Objective has been lowered from 21 to 15 and the number of times it must be performed has been changed from 3 to 4
      • Bounties
        • Bonus Acts have been removed
          • With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
      • Bug Fixes
        • Fixed an issue that caused a specific enemy population of Triune Cultists in Greater Rifts to spawn the wrong ratio of minions

     

    QUALITY OF LIFE

    • Paragon System
      • You can now spend 100 Paragon points by holding the Control key and left clicking
    Posted in: Patch 2.5 is Live!