9/13/2013 4:21:16 PM
Dont comeback, the game is so shit right now and everything you do now in the game will be for nothing in the expansionPosted in: Diablo III General Discussion
9/12/2013 3:34:37 AM
Posted in: Diablo III General DiscussionQuote from falcompsx
Bookmarking this page. Everyone is calling the OP crazy and/or a troll for telling the truth. When ROS comes out, look back to this thread and remember how right or wrong we all were.
My prediction? Similar to the OP.
between now and blizzcon - nothing. not a damn thing. Maybe a blog or two diving deeper into how the systems will work, but nothing announced release wise, or anything.
Blizzcon - RoS beta will be announced to start in Q1 2014. Everyone will bitch and complain about how far away that is while assuming they mean January. RoS beta will actually drop mid-march(remember, when blizzard says Q1, they mean Q1...just barely). About two months after the beta starts, the 2.0 PTR pre-patch will launch and test the release for those who do NOT purchase the expansion. Both of these versions will be tested because not everyone will buy the expansion. Testing for 6 months(total, from start of beta) with numerous PTR / beta updates(similar to the original game's beta.) This also allows for countless contests from fan sites for beta keys.
Mid August 2014 - Release date announced, two months out. for a October release. 10/21/14 will be the release date is my prediction. Though if it slips into early 2015, i wouldn't be surprised one bit.
I think both you and the OP are wrong. My prediction on page 3 is based on Blizzard history of how they conduct themselves with announcements, betas, patches and releases. You can actually see patterns from the past. The OP just made up everything out of the blue.
9/10/2013 9:03:55 AM
Posted in: Diablo III General Discussion
RoS will be released Q2 2014, here is why.
Looking at history, Blizzard announces a WoW expansion on BlizzCon late on the year and it's released the next year. A WoW expansion coming Q1 or Q2 is very unlikley because of the long development process. Blizzard doesn't release 2 titles close to each other either. Since the people cross work on other projects when heavy load and a release is a very heavy load to handel.
The reason why they announced RoS before WoW expansion is simply because they want to release RoS before the WoW exp.
Q2 2014: RoS, Loot 2.0 is a pre-patch and will be released Q1
Q4 2014: WoW expansion
You just have to look at the past, how they did, it's the same pattern every time.
Ofc this is just speculations, but you have to look at the history to understand stuff.
9/6/2013 5:31:28 AM
Posted in: Diablo III General Discussion
That's the big negative part of all this. If the console and pc-version will have different release dates for expansions and patches. Then it's pretty obvious that all they want to do is to milk money. But if it should happen that RoS will be released later on console, then the console community will die pretty much since people gonna buy it on PC.Quote from Vanhyo
I don't like the console version, not to mention you will likely have to wait another year before RoS is released for console
We'll see, but Blizzard done some pretty retarded stuff last couple of years so anything can happen
9/6/2013 1:56:41 AM
Posted in: Diablo III General DiscussionQuote from Zero(pS)
Well, I know you don't care.
I think I care, I like the idea of a proper economy, unlike the mess that we had in D2. But I don't want the actual gameplay to be ruined because of it. So I'm on the fence. I want BoA, but I don't want the AH to be completely scrapped.
And some people care A LOT. Actually, a lot of people care.
Mostly the D2 purists who do not want any BoA bullshit on D3. The amount of threads on the official forums complaining about BoA recipes and BoA Demonic Essences (when those were announced/released) probably rivals those complaining about the AH.
You also knew this answer. You're a smart fella I know you don't like the answers, but don't pretend to not know them.
The economy is even more messy in D3 than in D2 but D2 was messy as hell. However AH or no AH, won't help cure a messy economy. Infact nothing will help when there is unlimited money and unlimited items. This is basic economics teached in high school. The reason why our real economy in the world "kinda" works, is because regulation, you can't press unlimited money etc. I think we need a ladder system and complete wipes of everything when the economy is FUBAR:ed, just like in Diablo 2. Most people played ladder in Diablo 2, the concept already has support.
9/6/2013 1:49:27 AM
I totally agree with the op. The game is so awesome on console it's hard to grasp. When i first heard Josh Mosquiera talk about the direct control you have over your character, i didn't believe it. I though to myself, "how can i have any more control over my char than i already have on the PC?". Boy was i wrong? It's a totally different gameplay and an greater experience than PC verison.Posted in: Diablo III General Discussion
And no AH, how fresh is that? I love the fact that i can't reach an AH and look at items and gold costs. Just knowing about the AH polutes everything about the PC-version. And even though I'm not using AH it still affects me and my ability to trade and interact with people, the 2 core values that created the beast of ARPG that Diablo 2 was. But in the console version i feel those values rising, i feel the excitment of finding items for myself and that i can trade for other items.
Diablo 3 on the console is just the best it can be, i play like crazy again!
8/22/2013 5:12:15 AM
Loot runs and nephalem trials, stolen from PoE and TL2Posted in: Diablo III General Discussion
8/21/2013 8:17:35 AM
Will current para levels be reset or kept?Posted in: Diablo III General Discussion
5/4/2013 9:12:25 AM
Actually i stole the flask idea from Marvel Heroes However i want the flasks to be more than just a buff. It should be something that can boost a special build for a certain time. Not just buff the current one you have. I might be on deep water, thats how i look at it.Posted in: Diablo III General Discussion
And the argument about wiping paragon levels, i don't see that fit. In Diablo 2 they wiped everything from the ladder and people where more than fine with it, actually it was a great feat. This is a compromise, wipe the paragon levels, but keep your char and gear.
Thanks for the reply, great comments!
5/4/2013 8:49:47 AM
The G.O.A.T. ExpansionPosted in: Diablo III General Discussion
There are two major flaws with the current state of the game that i recognize and i want to change. First it’s the social part, it’s almost not there at all. Sure you can play with other people but the game doesn’t encourage it as much as it should. First of all trading has become very unsocial with the auction house. Some might like the auction house, some don’t. I think auction house plays too big of a part in the item hunt. Thats why i think a Marketplace would be awesome, a playable zone where people can meet and trade as well as use the auction house from there. Also the new game mode The Rundown, a co-op only mode with rewards. These are some thing amongst many other great ideas that can help improve the social aspects of the game.
The second big flaw is the replayability. While vanilla Diablo 3 gives you both 60 normal levels and 100 Paragon levels plus a total of 5 classes it’s not enough for replayability in the long run. Thats why I think there should be added random quests with great rewards so when you replay an act you can get some fresh randomized content and chase different rewards each time. There will also be random daily quests available.
I also think the paragon levels should be wiped and when you ding level 100 you will start with paragon levels again. I know some think that they don’t want to do the same boring grind again. The same goes for me. This is why i think experience from random side and daily quests should be a valid way to gain experience towards paragon levels the same goes for the rundown rewards. Paragon leveling should feel less grindy and less like a must but more as a reward from doing a lot of other cool content. Crafting should also reward experience towards paragon levels.
What about the flasks? I think the flasks can be a cool way to encourage players to try out new, different and crazy builds with your character.
These are just some of my ideas. Numbers are just numbers and are all subject to change. I don’t live and die by these ideas and while they might be cool in concept they might be flawed in reality. What i really want is just to spark the discussion of what we could ask for.
1 New Class - The Beastmaster
Much like a Druid this melee strength warrior shapeshifts into beasts to defeat his foes. The Beastmaster is specializing in rending, tearing and throwing enemies. While this warrior is a strong shapeshifter the Beastmaster is also an excellent at combat in human form. Expert at dual wielding and able to spawn pets like wolves to aid and buff in combat.
This new game mode is a co-op mode only, for 2-4 participants. The Rundown will let you pick an act of your choice and then you and your friends will have to complete the main story, from start to the end, as fast as possible. Not only will you have to complete the entire main story of that act but your group will also face one random challenge that has to be completed as well. There will be certain benchmarks to reach to be able to collect rewards. Rewards will be Flasks, gold, banner customization and bonus experience for paragon levels.
40 levels and 2 brand new acts
The expansion will bring you 40 new normal levels and two new acts. Both of the acts will be at the size of current act 2. There will be no linear areas at all. Every area of the 2 new acts will be totally randomized. It will never feel the same to run through the same new act twice. It will take about the same amount of time to level from 60 to 100 as it did from 1-60. All Paragon levels will be wiped for the expansion. However the Paragon system will remain the same.
Flasks are rare consumables that drops from act bosses, are rewards in the random quest chains and daily quests. Flasks are also rewards in The Rundown. Flasks will also be used as crafting materials for rare items. Flasks are tradeable and sellable on the auction house. Flask and shrines can be active at the same time. Flasks persists through death.
Flask of Heroism - Increase armor by 2000 for 30 minutes
Flask of Vitality - Increase vitality by 400 for 30 minutes
Flask of Strength - Increase strength by 300 for 30 minutes
Flask of Dexterity - Increase dexterity by 300 for 30 minutes
Flask of Intelligence - Increase intelligence by 300 for 30 minutes
Flask of Chance - Increase critical strike chance by 5% for 30 minutes
Flask of Speed - Increase attack speed by 6% for 30 minutes
Flask of Strike - Increase critical hit damage by 50% for 30 minutes
Flask of the Swift - Increase dodge chance by 20% for 30 minutes
Flask of Ice - Increase frost spell damage by 25% for 30 minutes
Flask of Fire - Increase fire spell damage by 25% for 30 minutes
Flask of Storm - Increase lightning spell damage by 25% for 30 minutes
Flask of Arcane - Increase arcane spell damage by 25% for 30 minutes
Flask of Poison - Increase poison spell damage by 25% for 30 minutes
Flask of the Light - Increase holy spell damage by 25% for 30 minutes
Flask of Resistance - Increase all resistance by 100 for 30 minutes
Flask of Lust - Gives you 3% life steal for 30 minutes
Flask of Blood - Increases damage over time effects by 10% for 30 minutes
Flask of Greed - Increase gold drop by 100% and pickup radius by 10 yards for 30 minutes
Flask of Paragon - Increase experience gain by 75% for paragon levels for 30 minutes
New storyline, additional random quest chains and daily quests
The game will continue on the storyline of Diablo 3 and lead you to new and unique and epic adventure. In addition to the new storyline both of the new acts will have additional random quest chains. The randomness will be like running through the same act twice might not give you the same questline both of the times. There will be lots of quest lines that can be randomized to increase the pleasure of replaying the acts. The quests will be side quests chains and have no connection to the main story line. You can do the additional quest chains as many times as you want. The expansion will also introduce daily quests, the daily quest can be done once each day.
Exampel of rewards for additional random quests chains and daily quests
- experience for both normal and paragon levels
- crafting materials and gems
- crafting recepies
- banner upgrades
The auction house is one of the key feauters in Diablo 3 and it will continue to exist in the upcoming expansion. However it will be integrated in the new Marketplace. Marketplace brings the auction house together with the social experience. The Marketpace is an open playable zone where players will meet and be able to set up shop and trade with others or use the auction house for item trades. A strong part of the Diablo experience is the social trading part and the Marketplace is here to bring back and enhance that experience.
If you got this far, thank you for reading. Share your thoughts and ideas. And feel free to spinn off from my ideas.
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