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    posted a message on Art Direction of gear
    Quote from Dolaiim

    I think the models look amazing. One thing to remember: We, as humans now unrestricted by the worldstone, can finally realize our true powers, and emerge more heaven-like or hell-like as we grow in strength. The monk looks to be wearing armor similar to Tyrael or some other high arch-angels.. it makes sense in the context of lore..

    Let's look at the art direction in context with what our characters are experiencing in the game.. Given that Leonard Boyarsky mentioned specifically that we will be faced with the full power of heaven and hell, and may need to choose, believe me.. lots of thought has gone into the art style. Perhaps they are witholding the "darker" side of loot for spoiler reasons.

    But even without that, I think the models are gorgeous.

    True ! +1 to you sir!

    I think Demon Hunter should look Angel'ish - you are a hunter of demons after all. After seing that set I so want to play DH even more :D

    Looks IS important. Diablo 3 is a very visual game and having more distinct looks on better gear is very good, especially when we'll be surrounded with mobs and relatively small.

    Quote from Slayerviper

    Anything is better than the WoW tier sets...
    ... have you seen "Judgement" gear - Pala T2? It was awesome!
    Posted in: Diablo III General Discussion
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    posted a message on New items, rares and uniques... questions
    Quote from Mattin

    Quote from Simpy7

    That's because you will be able to "reroll" the "seed" of the crafted item over and over again but it will only change the item if it is an improvement. This however will cost alot of money and will take time.

    I guess it's a bit like trying to get a skiller from a GC by transmuting pgems in D2 (only that you keep the affixes/suffixes in D3)

    Anyway.. this. Are you saying that if I make a crafted item with let's say the blacksmith, but I'm not happy about the stats, I can "recraft" the same item? Knowing that it can not possibly become worse than it is?

    That's what I've heard. Maybe I missunderstood JW in that interview. Everytime you "recraft" it you have a chance to make it better but many times it will be unchanged and you get a message from your BS "aww, too bad" (but the mats are still spent). I guess the chance of this happening increases the closer you get to the "perfect seed"

    ETA:
    I still think that all uniques (legendaries?) should not trumph all other items. A perfect rare should be able to be better than the worst seed of a unique. Same with set items or crafted stuff. If I managed a perfect craft it should be very good. Otherwise we'll not have a reason to spend insane amount of money at the BS (=less of a goldsink)

    If the randomness = maximum potential the item should be among the best no matter if it's set, unique, crafted or rare and how much an item can vary should be most in rare and crafted
    Posted in: Diablo III General Discussion
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    posted a message on DiabloCast: Episode XXI - The Pros & Cons
    Quote from Eros79

    I've watched Force's video covering the details of why the stat point customization was removed. From what I recall Jay saying, it was basically a problem of there really being only one "right" way to configure your stat points if you're trying to make your character as effective as possible. This was how it worked in D2, and this is what they were seeing in testing for D3. So they scrapped it because it wasn't really providing much in the way of customization. Have I got this right so far?

    What I don't understand is why they didn't just redesign the base stats to a more sophisticated system? Not crazy complicated that required tons of research to figure out, but something that allowed players to make different choices that could still be viable builds. For example, choosing between stats that might increase damage, or crit, or hit, or block, or avoidance, or resist etc. If those were more spread out across more base stats, wouldn't that allow for more varied builds? Those various stat builds would then synergise well/poorly with various abilities on your character. Matching up a good type of stat build with the abilities you want to use for your playstyle would be fun wouldn't it?

    I was really hoping they would do something like that with a simple respec mechanic. I know you can still do character building to your chosen playstyle using skill choices and rune choices, but wouldn't keeping that extra layer of player choice give you a feeling like you were more "specialized"?

    Even if in the first week of release people have figured out the best min/max builds and posted them online, who cares? If that's what people want to do, good for them, let them. If others would rather try something different, let them too. I really just don't like this approach of scrapping the system instead of taking the opportunity to fix it.

    Not trying to QQ here btw. I'm really just curious if others have been thinking the same thing and if anyone has any thoughts as to why they didn't take this kind of approach?

    Look at this video with an interview with Jay Wilson, he explains it very well I think. He start at 5:00
    http://diablo3.gamona.de/2011/08/18/gamescom-interview-mit-jay-wilson/
    Posted in: News & Announcements
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    posted a message on Inferno items Should not be viable for the AH
    Quote from proletaria

    Sounds pointless and arbitrary, especially since after some months it's likely that the majority of sales will be of inferno quality.

    What he said.

    Also I do not see the problem at all. If someone wants to spend RM instead of time it's up to him/her. You will meet a player with gear gathered ingame and a character leveled ingame. The only diff is who sits behind the keyboard. Why care?
    Posted in: Diablo III General Discussion
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    posted a message on Incgamers
    Quote from Raptorbonz42

    I never got into incgamers, I visited the wiki a few times, but the forums just felt wrong to me. Kind of closed minded at times. Here I feel that there is solid debate and only occasional outbursts.

    As far as objectivity goes, It is incredibly difficult to be purely objective and the news folks on fan sites are not professionals, but on this site they do try (a great example of this was a recent podcast where the three guys were on the same side and explained that because they are all in agreement it was hard for them to support/talk about what others had a problem with. They talked about there opinions and then addressed the fact that there is another side that could have merit but did not know how to do it justice themselves.)

    With respect to being called a 'fanboi' I have been called a fan-boy, although I believe I am just a fan. The reason for this is that I am generally a positive person, and look at things positively until I have empirical evidence to actually make a decision. Having not been able to play the game I generally try to find the positive points about any controversy (occasionally I don't but then I reserve final judgment until I can get more solid information.) I feel that Blizz is a company that has earned enough respect that they deserve this much at least. Does this mean I reject arguments that are against any given decision? No, but I will try to come up with counter arguments. If I can't do that, then there is a problem in my mind with the decision that was made (I actually feel this way about the 'new' rune system that Jay Wilson mentioned they wanted to try. I hope they think it feels horrible and ditch the idea.) Anyway that is my thoughts on Fan-boy vs. Hater, I think that a positive outlook has been earned by this developer so I won't hate until the game is out and people have really experienced it (and there is reason to rage.)

    +1

    /applaud /cheer etc.

    Although about the runesystem idea I wanna here more before I pass judgement on them ;) It might be really cool with a few tweaks
    Posted in: Diablo III General Discussion
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    posted a message on Why I think Dec. 20th 2011 is THE date!
    We still have the possibility of D3 to consoles or that new MMO Titan?
    Posted in: Diablo III General Discussion
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    posted a message on GamesCom Interviews
    I like JW! He makes good arguments and looks nerdy ;)

    Also that interviewer could've written down his question beforehand... skillpoints and runes that you put into weapons?? whaaaa? still JW did explain it very well even though the question sucked ^^
    Posted in: Diablo III General Discussion
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    posted a message on Incgamers
    Quote from Akuma Seijin

    Ex:RMT in the game is just wrong. People should use items they find themselves, or obtain with in-game goods. Not external resources.

    That's the perfect example for a "closed question" ... or whatever the oposite of an "open question" is

    Not very unbiased in my eyes, but perhaps they wanted to provoke ppl with it
    Posted in: Diablo III General Discussion
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    posted a message on Quests and Party Question
    Quote from Venator Noctis

    [Yes, Bashiok said you'll get individual loot drops,
    but you have to beat the other people in your party when it comes to killing the mini- & end-bosses, for who ever gives the finishing blow is guaranteed the gear or weapon drop.

    I think I can with high certainty say that is false. The only way you loose out on loot is if you die and/or are not there. You gain exp / loot by being close. It's a co-op gameplay ... not some sort of competition :P

    ETA:

    I'll be playing all of the characters so I will definately not loose out on the story, even if I will try the co-op some even with my first char on normal
    Posted in: Diablo III General Discussion
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    posted a message on Incgamers
    Quote from Nanthao5

    ...But I agree with you. diablofans.com is fanboi base...

    diablofans.com
    Posted in: Diablo III General Discussion
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    posted a message on Incgamers
    Quote from Zarando

    ... but they go too far in praising everything Blizzard does....

    Obviously, its a fansite dedicated to D3. But you're not showing the game the proper respect unless you critically evaluate all its aspects...

    Soo you are basically saying that you know the right amount of praise and this site is going too far? What you are saying is that they are not thinking exactly like you? Or can you read minds and know they do not really think what they do?

    Critically evaluate all aspects is not synonymous with being negative. You can be very positive and still question stuff. The difference is what you end it with. Say "maybe we'll understand this better when we actually play the game" or say "I cannot understand this - blizzard is shit!"
    Posted in: Diablo III General Discussion
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    posted a message on Art Direction of gear
    Quote from Zero(pS)

    On a sidenote, have you guys noticed how awesome some of the weapons look? That badass Golden Sword (2nd row, far right) or that Frozen Axe (bottom row, far left)? Damn, I'm almost changing my starting class to the Barbarian so I can have one of those at the end-game.

    I thought the same! Man that golden sword looks promising

    ETA:
    Quote from Yngvar

    Also, the reason D2 didn't have very elaborate armors is mostly due to the fact that they'd have to make new animation sprites for every character action in all the different angles for each new armor look, which would take forever. As a result of this limitation, the characters were left with the standard armor look at the end game, which is sort of dull, and everyone looked almost the same. Personally, I'm a fan of more variation, so I'm glad they're making armors more elaborate in D3.

    I had no idea about that, makes sense then. Thx for the info
    Posted in: Diablo III General Discussion
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    posted a message on Groups vs. Solo
    Quote from Zero(pS)

    Quote from KingCobb

    Jay has stated repeatedly they want a player to be able to solo whole game if they want
    True.

    But grouping should probably be a lot more fun specially in the harder hardest difficulties difficulty =]

    Yea, I suppose you might have to have a bit more survivability in your build if you want to solo inferno. And it won't be as fast as in a party. Which is exactly what they've said would be the #1 benefit of doing stuff in party
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Beta Update
    I just wonder what they mean by "this time it will be a real beta"?

    Does it mean:
    1) they have major parts of the gameplay still to configure?
    2) the content will be very short
    3) there might be alot of bugs / downtime due to the b-net 2.0 integration with the game being fresh?
    4) something else
    Posted in: News & Announcements
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    posted a message on Art Direction of gear
    I think most of us is just suprised about how bright the colors are. But perhaps it'll be just right once you get it. I like the idea that stuff progress. I mean first time you put on a shako and it looks like the first cap you ever wore ... that was a bit lame.

    If you dislike how bright stuff is there will prolly be a dye to make it less so. As for the models I say they do the classes justice. For instance I would love the DH final set with a more dark tone.

    I think I'm gonna switch my vote from neutral to yes ^^
    Posted in: Diablo III General Discussion
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