I think a lot of cool and not to mention HARD achievements will for me fulfill this role perfectly. I am sure you will need to use a lot of time in order to do the really cool achievments and get the banner icons that are awesome!
This is also something I have thought about. I think this might be the "new endgame thing". Try to get the really hard achivements.
I can't stand playing only for the sake of loot.
But that's what Diablo is. Playing for the sake of loot. That's ALL Diablo has ever been. People tried to superimpose other meaning onto it... but in the end it really is just playing for the sake of loot.
Credited! Diablo is synonymous with loot whoring. It is a treasure hunting game. And I'm hoping that is where the focus will always remain.
I don't know why everyone is so worried about endgame; Diablo 1 and 2 didn't really have any proper endgame beyond loot farming and PVP, which was essentially player-driven and not facilitated by Blizzard in any meaningful way.
It is already apparent than they are thinking more about endgame content in D3 than they ever did in D1/2. So why is everyone worried about it? It's an ARPG, not an MMORPG. We should be thankful that they are thinking about endgame stuff at all. I think stuff like bonus, hard-mode dungeons and bosses would be fun. But ARPGs as a genre have never been heavy on post-game content. Any such content that they implement in D3 will be groundbreaking for the genre.
People keep saying that this game will be "casual," implying that it will not be challenging, but I don't think that's correct. I would say that Blizzard is simply streamlining the game systems and making character development more intuitive. However, I suspect that the gameplay will be more challenging than ever before.
I'm starting law school this month and even if D3 came out this year, I wouldn't purchase it until next summer. I know full well what would happen if I got into D3 during law school, and let's just say it would turn law school.... <puts on sunglasses>
I dont get all these 'It's to casual' topics anymore. Sure, blizz made a lot of changes (and not that i agree with absolutely all of them), but isn't at least expected to see how the gameplay turns out? How can we judge if we haven't played it yet?
I'll keep my judgement untill after release and had some hands-on playtime with the game. For all we know it's gonna be harder then we think it will be.
Agreed, none of these changes tell us anything about how difficult the game will be. Blizzard has said that D3 is all about the combat, and I imagine that it will get quite challenging. I suspect that it is going to be much more involved than in D2.
LOL, listening to some of these kids frothing at the mouth, you'd think that Jay Wilson wakes up each morning and says, "I HATE PVP! How can I destroy PVPers and everything they love today?"
No one can deny that Diablo 2 ended up being very counter-intuitive as far as skills and stats were concerned.
Imagine being a new player again in D2, and someone tells you "Raise your STR and DEX until they're high enough to use the gear you're going to use later on, then put the rest into VIT. Also, don't spend very many of your skill points until you unlock the skills you're actually going to use later on."
That's not what I would call a flexibile or intuitive system. Before the existence of respecs, which was basically an acknowledgment by Blizzard that everything I'm saying is true, you had to have everything planned out in advance from the beginning to create a viable character.
Perhaps some people think that's a good thing, but it's not the kind of game that Blizzard wants to make with D3. They want you to be able to actually experiment and grow with your character without permanently handicapping it by accident.
They will re-balance the game around the auto-stats and the scaling skills. Now, you can have extreme flexibility in developing your character without having to risk wasting all your time.
The system is now much more intuitive. Some folks hate that and call it "casual" or "noob-friendly," but really it's just good game design. I guess some people want clunky, non-intuitive systems because it makes them feel smarter for figuring it out.
I think they should make it so dark that you have to turn your monitor's brightness all the way to full and squint to be able to barely make out anything on the screen.
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Credited! Diablo is synonymous with loot whoring. It is a treasure hunting game. And I'm hoping that is where the focus will always remain.
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It is already apparent than they are thinking more about endgame content in D3 than they ever did in D1/2. So why is everyone worried about it? It's an ARPG, not an MMORPG. We should be thankful that they are thinking about endgame stuff at all. I think stuff like bonus, hard-mode dungeons and bosses would be fun. But ARPGs as a genre have never been heavy on post-game content. Any such content that they implement in D3 will be groundbreaking for the genre.
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...into a living hell.
YEEEEAAAAAAH!!!
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Agreed, none of these changes tell us anything about how difficult the game will be. Blizzard has said that D3 is all about the combat, and I imagine that it will get quite challenging. I suspect that it is going to be much more involved than in D2.
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Or, maybe he just wants to make a good game? IDK.
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Imagine being a new player again in D2, and someone tells you "Raise your STR and DEX until they're high enough to use the gear you're going to use later on, then put the rest into VIT. Also, don't spend very many of your skill points until you unlock the skills you're actually going to use later on."
That's not what I would call a flexibile or intuitive system. Before the existence of respecs, which was basically an acknowledgment by Blizzard that everything I'm saying is true, you had to have everything planned out in advance from the beginning to create a viable character.
Perhaps some people think that's a good thing, but it's not the kind of game that Blizzard wants to make with D3. They want you to be able to actually experiment and grow with your character without permanently handicapping it by accident.
They will re-balance the game around the auto-stats and the scaling skills. Now, you can have extreme flexibility in developing your character without having to risk wasting all your time.
The system is now much more intuitive. Some folks hate that and call it "casual" or "noob-friendly," but really it's just good game design. I guess some people want clunky, non-intuitive systems because it makes them feel smarter for figuring it out.
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Some would say it is far, far too soon to even speculate about this. And some, even, would say "lol."
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"Dungeons you run many times to kill a boss to get higher chances of rare drops"
This, basically. Although, Blizzard may have some additional end game content up their sleeves in D3... that remains to be seen.
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This is what it should look like:
That's how I remember Diablo 1 looking like!
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