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    posted a message on Sentries, M6 and .. Numbing traps??
    Hey Fellow Demon Hunters! I just wanted to pop in and ask a question about the passive Numbing Traps. I could not seem to find anything on other forums, so my question is how does it work with sentries? Does it work with hatred spenders? And will the damage reduction work as long as the enemies are hit more than once every 3 seconds?

    I have tested, and so far it seems to make a difference. But consider all the factors, I can not say definitively if it is worth it. I would go for Awareness if you go Grift 35-8+, but below that i think Numbing Traps is worth mentioning. The thing is, i have never seen it suggested in guides.

    Soooo, what do you guys say? Does it outweigh Custom Engineering or Awareness?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The RNG Thread!
    I was in great need of Vyr's gauntlets and pants. First time spending on gauntlets i get BACK TO BACK VYR'S and both trifec. incredible. I went on to pants, and with the "i have just killed RG and need to spend 70'ish shards" feel i got the pants. Spend at least 10k on boots though.....
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.5 is LIVE!
    General
    • Bosses will now drop improved loot the first time they are killed in each difficulty
      • All characters have had their "first kill" status reset for all bosses in the game

    Does this mean if i Kill e.g Skeleton King on Inferno, then relog and kill him again, the loot is back to normal the 2nd time?

    I was just confused for a moment.
    Posted in: News & Announcements
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    posted a message on New Event: The Infernal Machine
    I meant the blog post. Nothing serious. THe EU patch maintaince is starting two hours after the US servers are up again (hopefully)
    Posted in: News & Announcements
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    posted a message on New Event: The Infernal Machine
    edit: now it is =)
    Posted in: News & Announcements
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    posted a message on New Event: The Infernal Machine
    Everything seems good, i like the whole concept!

    on a side note: I was wondering where you've got the news from, since i checked battle.net quite often. I realized they only published it on the us.battle.net. Strange...
    Posted in: News & Announcements
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    posted a message on Theory on Monster power and item scale with monster level
    Maybe i haven't been clear. Yep! i like this change! and in fact i would say by every update this game is geting better and better! and now, it's nice not to just trash items with ilvl 60 and below. What i mean is, why (when they want the game to be as simple to understand as possible) they mess up with the ilvl and monster lvl. i''d say remove the iLvl, it doesn't matter and people easily get confused because it says nothing about the item. Remove the fact that it says "Item level: 62" (for example). that would make sense
    Posted in: Diablo III General Discussion
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    posted a message on Theory on Monster power and item scale with monster level
    So yeah, i get the idea. But what is the point of the ilvl then? if only it's use is to determine lets say base dmg on a wep? The first thing i, and i think most of you too, check, is the ilvl of an item when it pops up in your inv. My point is, if the affixes, which is kinda THE most important things of a wep is bases on something different than iLvl. There is a reason for ilvl 63 being expensive if not ID'ed. but that will all change ine 1.05 when an item Ilvl 58 could easily be just as good.

    Then. what is the point of showing iLvl on an item?
    Posted in: Diablo III General Discussion
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    posted a message on Theory on Monster power and item scale with monster level
    All right i get the idea behind this: Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)

    But when they say "rather than the item's lvl" it still doesn't make any sence. If a monster is killad and it drops a rare iLvl 63, it means that the monster lvl is 63 right?.. no stop it.
    Posted in: Diablo III General Discussion
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    posted a message on Theory on Monster power and item scale with monster level
    Yeah, it's definitely not clear how this monster power and item affixes turns out. My question is: If every item that drops rolls stats based on monster lvl, why use the iLvl system? it makes no sence. and what if an item drops from an event or chest?...
    Posted in: Diablo III General Discussion
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    posted a message on Blizz Legendary Quote
    I agree to that the blizz post is right. Though there were a lot of rates in D2 that were really really good endgame gear. In diablo 1, a lot of the uniques were sometimes useless too.
    Posted in: Diablo III General Discussion
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    posted a message on To all European players who are going to play at midnight
    Quote from Revelations

    It's less than an hour left for you. I'm not getting my CE until tomorrow so I won't be able to play at midnight.

    So without further ado, I am taking this time to tell you how much I hate you at the moment. Screw you.

    your profile picture suits your facial expression very well
    Posted in: Diablo III General Discussion
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    posted a message on How smooth has the Asian launch been?
    I really hope the Eu servers are going smooth. If so, it would make my evening complete.
    Posted in: Diablo III General Discussion
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    posted a message on HC-EU 20hrs marathon at midnight release
    (you still need a lvl 10 sc)
    Posted in: Looking For Group [NA]
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    posted a message on So if I get the physical copy of D3 from a retailer...
    i will probably get upset, dissatisfied, completely confused and out of my senses.... but won't take any chances and do any preinstall from the net. Also, if the link is completely legit or anything. I will get the game and install and get it to work properly even if it takes a few more hours where i could play instead.
    Posted in: Diablo III General Discussion
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