this is so pathetic, its not even funny. are you really this poor?
you've played 300 hours, and you still want a refund? have you no idea what 300 hours worth of entertainment costs?
- 11/3/2012 10:40:10 AM Posted in: Diablo III General Discussion
6/20/2012 8:58:06 AM
i dont think im going back to ponyland ever in 1.0.3, the clounds only drop gold now, so its useless.Posted in: Diablo III General Discussion
6/8/2012 12:53:48 AM
1,5millPosted in: EU Servers Trading
5/31/2012 5:14:15 PM
134 hours on my barb, 6 legendaries, all crap though, not using a single one its all rngPosted in: Diablo III General Discussion
5/24/2012 3:04:28 AM
i got this while farming act 1 inferno.Posted in: Lore & Storyline
its in the cemetery in act 1, where you are looking for the crown, you get these 3 crypts normally, but on very very rare occations you will get one of them called "Development Hell".
all of the zombies, risen, and wretched mothers are named after people in development, and underneath their names it says their positions on the diablo 3 team, somewhere in the back of this crypt Jay Wilson spawns as a named Unburied, and when you kill him you get the achievement.
5/24/2012 2:01:34 AM
i found one in act 3 normal, and 2 in act 1 inferno.Posted in: Diablo III General Discussion
5/20/2012 9:06:12 AM
i play a barb, killed the butcher on inferno, always been playing solo, now i farm skeleton king with full valor buffs.Posted in: Barbarian: Bastion's Keep
5/15/2012 12:20:31 PM
same for me.Posted in: Diablo III General Discussion
4/26/2012 7:57:00 AM
ive been toying around with this kind of build aswell, i came up with this:Posted in: Witch Doctor: The Mbwiru Eikura
the engine is ofcause Zombie Dogs With leeching Beasts to keep them alive (not sure how effective that is)
but then Sacrifice with Next of Kin, and both Mass Confusion and Big Bad Voodoo with their respective zombie dog runes.
the other abilities of the build are Gargantuan for the tank when the dogs have exploded - big stinker for poison damage, and locus swarm as the main nuke for poison damage.
the passives are Jungle fortitude and Zombie Handler for more pet survivability, and Bad Medicine to make the poison damage i deal reduce the damage of the monsters im facing by 20%, this would in turn make sure my dogs survive longer.
im not sure if this has enough survivability for keeping dogs alive in the later difficulties, but i can imagine it would be alot of fun to play
2/17/2012 3:09:35 AM
ive been toying around with the idea, and building a summoning witchdoctor will be the first thing i try once diablo is released.Posted in: Witch Doctor: The Mbwiru Eikura
in terms of pets failing, i think we have to look at what synergies we have in the witchdoctor skill calculator.
this is my current build: http://eu.battle.net/d3/en/calculator/witch-doctor#aYbThQ!Wae!ZZaaca
the zombie handler passive gives your dogs a 60% health increase, the jungle fever passive reduces damage taken by your zombies by 20% and the alabaster rune in your zombie dogs means that your zombie dogs heal themselves based on the damage they deal, so the better gear you have, apart from dogs being oneshottet, the more survivability they will have.
something great about the build is the sacrifice mechanic, you can imagine that if one of your dogs get damaged, youd just sacrifice it and have a 55% chance to ressurect a new dog (and with big voodoo up, there would be a 60% chance that any enemy who dies within the range of big bad voodoo would also be resurrected as a zombie dog.
the one thing to fear about inferno, is that there is no way of giving your pets any resistances, but on the other hand, boosting their hp so much and having a 20% damage reduction might help out alot.
thats my 2 cents on the matter.
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