- 5/28/2012 5:13:37 PM Posted in: Diablo III General Discussion
5/19/2012 9:39:29 AM
Ingame its 12 AP and it looks like it uses 12 up if you cast it... so I would guess that the website is wrong.Posted in: Wizard: The Ancient Repositories
5/14/2012 5:18:12 PM
I got behind the 37 and 75... just to get an 12 "No License attached" <_<, I bought the Digital Version and my B.net Acc says I have the "Standard Version"... after looking around it seems like they had the same problem in Asia.Posted in: Diablo III General Discussion
EDIT: Just forgett it... seems like they already resolved that problem... it "shouldnt" affect EU/NA ;F
4/25/2012 2:44:15 PM
Posted in: Wizard: The Ancient RepositoriesQuote from Flenty
Bashiok stated that they didn't want a d2 teleport to skip all content so I guess you're right.
Its rather old but I guess the mechanic is still the same so you can teleport around until you run out of AP.
4/10/2012 5:06:00 PM
I think Vanishing Dye will be my biggest gold sink. <_Posted in: Monk: The Inner Sanctuary
3/30/2012 2:57:52 PM
Posted in: Diablo III General Discussion
Now that you mention it... I wasnt sure which one it was^^ Just that its the one that we had before the Skillcalc update...
3/30/2012 2:53:05 PM
Posted in: Diablo III General DiscussionQuote from Molster
After looking over all the changes (looking at the MONK) I think this is patch 13
Patch 13? Not 14? Hmm not that it changes the fact that its all just old values... was just wondering.
3/30/2012 2:48:44 PM
Oh and the new "Beacon of Ytar" is gone too... so the Monk is exactly like he was with Patch 14...Posted in: Diablo III General Discussion
3/30/2012 2:40:00 PM
Uhm its basically reverted back to Patch 14. Monk Mantras cost 25 Spirit, Exploding Palm is a Generator again...Posted in: Diablo III General Discussion
Overall (at least for the Monk) its all the old Patch 14 numbers. So imho it looks more like something went wrong and they had to reload a backup of their Database...
Edit: Sweeping Winds is a Generator again... all the categories are back to Patch 14... with 3 Generators as Techniques etc.
Even the damage numbers are back to Patch 14 values... Generators back to 100%wpndmg vs. 110%dmg for Patch 15. Serenity is back to 45sec CD... again Patch 14 value.
Oh and Exploding Palms runes changed back to the Patch 14 runes... we have the 2 Targets rune again. With all that I would assume its the Patch 14 Skillcalc... so no "new" values
3/28/2012 9:09:06 AM
Posted in: Monk: The Inner SanctuaryQuote from A1win
Well let's put it this way.
This is Spinning Flame Kick:
This is Wave of Light:
Well I would say its more like:
Spinning Flame Kick:
Then again we only have a Video to look at... and just from trying the skill in Beta WoL's path isnt that wide... whats rather sad. Oh one "pro" we all forget is that WoL hobbles your enemies (like Tempest Rush). Not that it matter much in Beta but in higher difficulties it could save your ass because it slows enemies.
The other points... targets in melee range dont take more damage from WoL... they might if you go with a "per cast" basis... but if you go "per Spirit spend" SFK still wins... 240%dmg to the targets in melee range for every cast... ~3.33*240%dmg vs 1*390% (Wall of Light rune)...
About the healing. Well we could argue about the casting time of WoL vs. LTK... but that doesnt change the fact that you dont heal "faster" with WoL. You heal in large chunks. Yes in the moment of the cast you heal "faster"... but thats logical because you spend more spirit per cast. But that doesnt make the heal better. It also all depends on spirit generation and tons of external factors... if you need 30sec to generate 100 Spirit it could be very dangerous to rely on the the heal... then its better to use LTK/Transcendence... if you generate the Spirit too fast and you spend larger and larger amounts of your time spamming LTK than WoL would get better (you also avoide capping your Spirit). But from the Beta it looks like having too much Spirit wont be a concern xD
Overall its just that LTK with Transcendence heals you more steady vs a spikey heal from WoL. Because its from a "per Spirit spend" basis both heal the same amount in the long run... just in diffrent ways.
And the thing with the ranged damage... if you really want ranged damage as a Monk (I guess to snipe caster/ranged mobs?) then SFK is better. Even if we agree that WoL isnt completely horrible its just that we have a rune that does the same thing (ranged damage) just better... making WoL useless.
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