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    posted a message on DiabloCast: Episode XXVIII
    Even though the square layouts of D2 were possibly unrealistic, it never bothered me. I think I will miss their openness. The above-ground areas in D3 seem too one-dimensional (so far), and it just doesn't feel like much of a game if there's only ever one choice for which way to go.
    Posted in: News & Announcements
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    posted a message on Diablo 2 box
    Great job!
    Posted in: Fan Art
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    posted a message on Respec solution
    Also, this Bashiok post:

    [quote] On a slightly related (?) note we're playing around with having skill swapping locked to being in-town only. We're definitely not sold on it, but it could appear at some time in a beta patch, so FYI. Just be aware it's only something we're trying, and not a permanent solution.
    [\quote]

    uses the word 'solution', which to me says that Blizard recognizes a 'problem'.
    Posted in: Diablo III General Discussion
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    posted a message on Respec solution
    Either of the two options besides leaving it where it is sounds better to me.

    Right now, you can switch skills mid-battle, but the process is entirely awkward. Either this should be supported, with skill-set swapping, or not allowed, with a cooldown.

    It sounds like the reasons behind this are that the developers don't really want players to switch skills in battle, but don't want to put any limits at all on experimenting. Well, you can't have your wife drunk and your wine in the fridge.
    Posted in: Diablo III General Discussion
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    posted a message on Barbarian Items
    Quote from Kodachii

    I LOVE swords. I particularly love unrealistically large, over sized swords. Given an option between a cooler looking sword and a stronger mace or what have you I'd always choose the stronger item, but there will always be a place in my heart for swords.

    I don't care if they're 2h'd or 1handed just give me bad ass swords.

    I agree that maces or axes are more Barbarian themed... brutal and savage. But when I picture a D2 Barb, he has two gigantic swords in his hand, and I can just imagine how quickly he can slice shiot up with such sleek, double-sided blades, spamming Frenzy and running around like a crazed maniac.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Returning old classes to Diablo 3
    There would be too much overlap if other classes returned. I'm happy to see the same archetypes in a new kit. As disappointed as I was at the lack of a Necro, I think having D2 classes would make D3 get old prematurely.
    Posted in: Diablo III General Discussion
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    posted a message on Gems changes
    Quote from Zero(pS)

    Remember that even Gems +stats could be placeholders for all we know.

    Nobody has found gems in the beta for us to compare, and I'm sure we're not going to have a Gem that gives +100 to all stats, while the other gives +20% extra experience. Who knows - just a headsup, though.

    Also remember that those level 14 gems are endgame material. As in, once you have been farming inferno, and found all the best gear, you need some little upgrade to keep you going, if only nominal or for bragging rights. That's where gems fit in. So the highest ones should be super rare, and the top levels should be considered quite powerful.

    If you get a level 14 ruby and want to toss it to an alt to use to level 20% faster, you've earned it. Especially since it will have to go in an item with a level cap, that will eventually be put aside (for the next alt).
    Posted in: Diablo III General Discussion
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    posted a message on Blizzcon Announcements?
    Quote from Ardikus

    I'm just really hoping for some clarification on the Runestone system tbh.

    Yes, same here. Seems like they are going with the random attunement system the announced a bit ago, since the unattuned runes are on the item page. I wonder if they will have affixes still...
    Posted in: Diablo III General Discussion
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    posted a message on Summoning build w/o Sacrifice viable?
    I'd like to run a non-sacrifice summoner as well.

    I don't think Hex will work too well in this situation; I'll probably use Mass Confusion instead, even Horrify I think would work better to get out of a tight spot.

    Also, beware that though the passive increases Max Dogs to four, the skill still summons three, so it will take 60 sec to get four out starting fresh.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on PvP Summoning Build
    Not much to add, but...

    I like.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Anyone else think that the WD skills aren't as 'epic' as the others?
    It's possible the WD's spell effects' flashiness has been toned down slightly to account for the the fact that they can fill the screen with toads and summons. It sounds like this gets a little overwhelming to other players in the game.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Witch Doctor Bows... ?
    I love the idea of ranged mana steal, especially with a class like the Witch Doctor. Cast a wall of frogs and zombies, then stand behind them regenerating to do it again.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on DiabloCast: Episode XXVII
    It's horrible to release games in December; I'm always busy, and also traveling. Early January is the bestest, though. College kids on break then, too.
    Posted in: News & Announcements
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    posted a message on DiabloCast: Episode XXVII
    Is there any way to get an mp3 of the 'cast?
    Posted in: News & Announcements
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    posted a message on What are you doing to pass the time?
    I bought Braid; worth the $10.
    Posted in: General Discussion (non-Diablo)
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