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5/9/2012 12:36:01 PMCalavera666 posted a message on Closed Beta Players - "One of the Chosen" Feat of StrengthHappyPosted in: News & Announcements
4/30/2012 7:33:18 AMThanks to Diablofans, I've been playing the beta for the last 8 months, and I must admit that I had a blast.Posted in: Diablo III General Discussion
I played the same quests over and over and over, almost every day since last october, and I can't get enough of it.
Never went power gaming on it, never tried to get the highest dps, or the best and incredible super loot, or the highes magic find, or anything like that. Never tried to overpower my friends, or to fill my pockets with AH gold.
I've been playing over and over, patch after patch, because the gameplay mechanics of this game is god damn addictive.
First Barb was a Dual Wielder, with Cleave and Leap, and tried to erradicate the monsters as fast as possible.
Today, I play a slow Barb, with two handed weap, Bash and Ancient Spear, no Leap.
It's not a effective combination, but it makes me feel strong, heavy and powerful.
First Demon Hunter was a mess, Slow weapons, Chakram and Bola Shot. Skills were too expensive and it was hard to whipe out enemies.
Later on I went for a faster DH, with dual xbows, hungering arrow and rapid fire. Effective, but way too effective.
Today, a slower DH again. Heavy slow weapons, entangling and bola shot. Crowd control and vault away.
Again, not effective, but god damn fun to play.
Monk has been pretty much the same.
There's not many options in the first part of the game. You get the most fun when killing things like a lightning.
Fist of Thunder and Deadly Reach, main and secondary. I barely use any spirit spender strike, it slows you down an there's not a real powerful skill to choose.
Two generators, very effective, very fun. Will try with other combinations later on.
Witch doctor, since the beggining of the beta I've had a hard time enjoying it.
Rotting things to the ground with damage over time skills it's not really my thing.
Early on I just tried to spam as many frogs, bombs and haunts and possible. Not much fun on it.
Today I enjoy using some more tactical maneuvers, with Grasp of the dead, zombie dogs and darts.
Will have to try it later, with the full set of skills available.
Early on the Beta, I didn't enjoyed the wizard at all! It was waaaaay too powerful. Almost every skill whiped all monsters on screen.
Later on, with skills based off weapon damage and free signature spells, it was pretty much the same XD
Today the Wizard is a little bit weaker, monsters are quite more powerful, and this makes the gameplay more challenging.
As it is now, it's more enjoyable to play the Wiz, but on the first few levels most skills feel pretty much the same. I end up using magic missil on everything, for it is the most satisfying skill around. Fast, precise and with no arcane cost.
Will need to try it later, with the full set of skills and more challenging monsters.
In the end, being allmighty and erasing all monsters on screen with one click it's not fun, at all.
In my Beta experience, it was not fun to be invincible, or to have the most effective power build possible. What was real fun, was to play against the odds, with strange challenging combinations, and to give the game a chance to defeat me.
It was a fun ride, and even with the game coming in two weeks, I'll sorely miss this Beta experience.
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