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    posted a message on Opt ins being invited!
    I know because I just got in! So go check your accounts! :)


    Edit: A few posts down someone posted a screenshot of my beta-flagged post on the diablo forums for anyone who wants any sort of confirmation.


    But I swear to you this is NOT a troll! :)
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Unique Character Names?
    don't forget 20000 barbarian females named 'DeathBySnooSnoo'
    Posted in: Diablo III General Discussion
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    posted a message on What Rift weapons/armor would you like to see in Diablo 3?
    If this is meant to be a comparison to the wow one, then it makes no sense because rift is not a blizzard product... if it's meant to be serious then why would you even ask such a silly question... and if it's just meant to be a troll it really lacks creativity...
    Posted in: Diablo III General Discussion
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    posted a message on Skill System Discussion
    Blizzard has said SEVERAL times now they're designing around the assumption that people will NOT be hotswapping. And they do NOT expect a lot of people to do it regularly. Okay? Can we get that out of the way now? Thank you. Quit assuming the game will be balanced around you swapping skills because it WON'T. Blizzard wants the game to be balanced assuming people DON'T do that.

    Now that that is out of way, let's get on to the real points.

    The runes are what determine how many charged bolts to use your skill, a level 7 rune does more than a leve l rune. So yes, you will see more scaling of effects beyond just damage through rune levels. And rune types.

    I'm pretty sure Blizzard isn't planning to put macros in place to change your abilities. You have to stop killing, open your menu, find the skill, drag it to where you want it. Long process - doesn't seem very fun to me. So I won't.


    What's better is MEANINGFUL customization. Skill points have NEVER proven themselves to be that. Remember, I am a game reviewer(admittedly fairly recently starting out as one), I play a ton of games. I've never seen a skill customization system that encouraged me to do anything other than max as many skills as I could to be as powerful as possible. Skills get increasingly more powerful the more points you put in them, not literally, but scalingly. So 1 point may do 1-2 damage, 5 will do 20-22, and 10 will do 100-102. There's no reason to only put 5 in, because I'll be really really weak. So you max out as many skills as the skill point system allows you to, then use whatever few skill points you have left to get utility abilities or in rare cases synergistic abilities. This is a fact. It was this way in D2, it was this way in Dungeon Siege 3, it was this way in dozens of other games which had skill trees. It is ALWAYS this way.

    Stat points I will give you in some games HAVE been meaningful and well done. But usually they result in one person finding the optimum and 99.999% of people copying him. In d2 the optimum was as many vitality points as you could after getting youjr strength for items, for one example.

    Meaningful customization will be in the choices you make, and I truly expect this game to end up with most people doing what I'll be doing: Designing their character to be a specific character. Ie. I'm going to have Venra the melee Wizardress. She will be that, and unless BLizzard makes it completely 100% useless, that is what she will be. It doesn't matter if I fight enemies that isn't ideal as, she will do what she needs to. Most gamers I've talked to play like that in games like this.

    Sure there will be 'professional farmers' who do otherwise, but that's fine too - it's their choice. And that's the beauty of this system, it allows you the choice to play how you most want to. IF you want to build a character and make it a real character there is NOTHING stopping you from doing so. If you want to min max and swap abilities on the fly, there's also nothing stopping you from doing that. And that is truly a beautiful thing in a game - true choice.
    Posted in: Diablo III General Discussion
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    posted a message on Possible creatures from Scroll of Companion
    If the companions are invisible to other players, I think an scv or a drone would be a cool bonus for people who buy the Collector's Edition of sc2:HotS.
    Posted in: Diablo III General Discussion
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    posted a message on scroll of companion - doesn't belong to D3
    ... what is so odd about there being rabbits in Sanctuary? I still can't fathom why people are so shocked that there are rabbits...

    When you see a cow grazing in town are you going to have a heart attack?

    Normal animals exist... sheesh.....
    Posted in: Diablo III General Discussion
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    posted a message on Kinda bummed now
    Quote from papaz12

    Quote from BrokenTomato

    I think a lot of cool and not to mention HARD achievements will for me fulfill this role perfectly. I am sure you will need to use a lot of time in order to do the really cool achievments and get the banner icons that are awesome!

    This is also something I have thought about. I think this might be the "new endgame thing". Try to get the really hard achivements.

    I can't stand playing only for the sake of loot.

    But that's what Diablo is. Playing for the sake of loot. That's ALL Diablo has ever been. People tried to superimpose other meaning onto it... but in the end it really is just playing for the sake of loot.
    Posted in: Diablo III General Discussion
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    posted a message on rune effects changing to random?
    No, diablo has never had a guessing game. Nothing in it has EVER been a guessing game. There's a lot of randomness but never GUESSING. You always knew what you were getting before you equipped it - that was the point. The stats might vary somewhat after it drops, but you could tell what it was once you'd looked at it. You don't have to guess whether it's useful to you and then have it locked in where you put it, where it might be useless.

    To compare the randomness of the gear with the new rune system...


    Imagine if in stead of a "Rare Great Axe" dropping you'd in stead get a "Rare Item" - it's stats are already assigned but you can't see them. Once you equip it to a slot, those stats appear and it LOCKS to that slot. So you could be a wizard and this "Rare item" drops. So you equip it to your offhand slot and it becomes a "Rare bloody orb" which has all sorts of barbarian stats like healing on fury use and increased fury regeneration but it's locked to being an orb so barbarians can't use it and it's completely useless to you.



    With the new rune system you don't KNOW where you want to PUT the rune until you put it somewhere. With Diablo gear you always know WHERE it should go and what you wnat to use it as, but it still has a ton of randomness associated with it. So until you put it somewhere and make a huge mistake, you don't know where you really wanted to put it.

    Let's take a real world example. Say 'Golden rune of magic missile' sucks. It's completely useless - no builds use it(and you know as well as I do there WILL be some rune/skill combos that will be like this - with 110 of them per class, it's impossible to make them ALL good). But you REALLY need a crimson rune of magic missile. And say you use Arcane Orb and the rune you want most of all for your current build for Arcane orb is Golden.

    You get 5 level 7 runes, and you socket them one after another into your Magic Missile. They all turn out golden by fluke. You've now COMPLETELY wasted 5 LEGENDARY quality drops(ie. 5 one in ten thousand drops) and they're completely useless. So you now quit playing becuase you're so frustrated at having five really rare drops and none of them were even the SLIGHTEST bit good for you even in terms of selling them because the rune itself is undesirable for all builds.

    Under the system I'm hoping for(runes drop coloured, attune when you put them into a skill, and roll random affixes). You get 5 runes, and by fluke they all roll Golden. You can now put one into your arcane orb, roll your random affixes, and now you have 4 level 7 golden runes you can either use to try to get a better affix on your Arcane orb, try rolling them into other skills that golden runes are good for to try to get an elusive 'perfect' rune to sell for a ton on the AH, or you can sell them as unattuned golden runes so people can buy them for the skill they need.
    Posted in: Diablo III General Discussion
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    posted a message on Status in D3 "E-peen"
    Quote from Silverchild

    Quote from Leeodin

    I really take issue with this... I have said in other posts; I just don't get why you feel like you derserve your items more than someone that just buys them?
    Lets say player A wants a particular legendary item. He has to figure out where it drops, how to kill the mobs / boss, and also figure out an effective way to farm there. He will also probably fine tune his build and change his skill/passive/runes setup to be extra-efficent in that area. For example he might use a spell he does not normally use because it deal extra damage to the mobs there. He might also equip lots of +MF to help him in his quest. Player A is very dedicated, and it takes him a few weeks to drop his legendary. He his then very happy. Yay, good for you, Player A.

    Player B goes on the RMAH and pay 80$ for the legendary.

    You think both player deserve the item equally?

    No I think the person who is willing to pay 80 bucks for it deserves it more, because he valued it on the same level as FOOD for him. He used the same currency he'd use to buy food, clothing, to pay for his house. He didn't just spend his free time, he actually WORKED for that item.
    Posted in: Diablo III General Discussion
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    posted a message on My PO On the Rune News
    As I said in another thread - as long as they don't make me play a guessing game about which skill I want to attune my rune to, I'm fine with it. Tell me the rune is a crimson rune before I attune it to my skill and I'll be happy with the attunement and the random stats.
    Posted in: Diablo III General Discussion
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