I will say this once and only once, but it must be said:
You can hit the bodies again on the way down. Barbarian Volleyball is unofficially, but quite really, a thing.
- theSkaBoss
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Member for 12 years, 8 months, and 16 days
Last active Mon, Mar, 19 2012 04:53:01
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Sep 11, 2011theSkaBoss posted a message on Much Ado About ColorsI know some here think that a "large" portion of the D3 fanbase dislikes the current orb designs, but I think the correct wording is a "loud" portion of the D3 fanbase dislikes the current orb designs. I'd be surprised to find that even a third of the fanbase is unsatisfied with the current colors and designs.Posted in: News
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Aug 31, 2011theSkaBoss posted a message on Character Resource PageThe only thing that would make a yin and yang symbol okay for the DH orb was if the two played off each other, but as far as I can tell, they're entirely independent from one another.Posted in: News
Again, the hatred and discipline are fire and water respectively, I think that's neat. -
Aug 30, 2011theSkaBoss posted a message on Character Resource PageI don't get you guys, I think the DH resource is fantastic. The hatred looks like fire and the discipline looks like deep dark moving water, it's really pretty great.Posted in: News
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Aug 26, 2011theSkaBoss posted a message on Beta WarningNot to mention, the Blue Tracker's most recent update at the moment is the EU system profile update. Finally all you EU people can get a profile check without using the US version.Posted in: News
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Aug 24, 2011theSkaBoss posted a message on New Diablo 3 Community Site OnlineKay, so when I try to post on the forums, it just says: "Required field missing." There's no fields to fill!Posted in: News
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Aug 20, 2011theSkaBoss posted a message on DiabloCast: Episode XXII - Be Your Own DemonPosted in: NewsQuote from AcidReign
My question is, is once you get to Inferno, do you start from Act 1 and have to power through it to Act 4 like NM and Hell? Or will it all be unlocked to begin with, since all the monsters are "flattened out" in the entire mode?
Preeeetty sure you have to progress like the other difficulties. -
Aug 20, 2011theSkaBoss posted a message on DiabloCast: Episode XXII - Be Your Own DemonAs I understood it, the minimum in Inferno is 61, not the maximum. I'm pretty dang positive on this one. I understood that there would be various levels among even basic monsters. How will it work? That I don't know. I think it will be mixtures, though. Maybe low levels like 61 would be reserved for low things like Fallens, while higher levels will be spread among skeletons, berserkers, all that crazy stuff, so you learn to REALLY fear the big stuff.Posted in: News
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Aug 16, 2011theSkaBoss posted a message on Blizzard's 2011 Writing ContestOh yeah. It's on like Donkey Kong. And that's coming from a guy who knows just how "on" Donkey Kong really is.Posted in: News
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Aug 5, 2011theSkaBoss posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from SentouTsurugi
i didn't see this question before so i'll answer it now. No, i won't. i'll likely choose something, use it for a while, decide that it's not for me then try out a modified version or another skill. to be honest, i was thinking respecing would have been a perfect gold sink. they can even make it based on level... the value of gold as a currency will only be valuable if there are valuable gold sinks that will pull gold out of the market hopefully in a progressive way. (something like higher level respecs cost more, higher level runes cost more to remove etc. so that the newer people aren't forced to spend too much of whatever small amounts of gold they may have acquired.) and right now i'm seriously wondering if they even plan on making gold a valuable currency, now that gold has to compete with the real world currency.
If you don't plan on respeccing willy-nilly, why is there a big assumption that a lot of other people will?
Also, I think that people will find the merchants to serve as very viable gold sinks. Of course, who knows? They might wear out their usefulness in the late game. But they have a lot more potential than Blizzard has let on, I think, and I find it extremely likely that making skills a gold sink, while perhaps viable in a gameplay sort of way, would have just felt out of place. It wouldn't have contributed to the feel or personality of the game. It doesn't logically follow that money can influence your talents, and I think that on a very back-of-the-mind level, that would have bothered the players who want to feel immersed in Sanctuary. -
Aug 5, 2011theSkaBoss posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from SentouTsurugi
No, you fail to realize that cookie cutter builds will exist regardless, as long as skills are imbalanced.Quote from Epsilemna
I won't miss the tradition of playing a cookie-cutter build. Being able to use all skills available to your class at all times with just about the same amount of power, although with some major differences thanks to the runes, will make the game more interesting.
Less choice is never better. We should have been given the option to use 4 or 7 skills (4, assuming that max skill cap was 15)
All the new skill system does is give us "infinite" re-spec at whim, without the real choice of choosing which skills to focus on. Instead it's like... here is your generic char, now go test whatever!
then again, i realize that by doing thing they probably would decrease server costs...it now makes sense that an account has max 10 chars! if we had a choice to make something like "an ice wizard" then "a melee wizard" etc etc... there would be more justification for having increase char per account, perhaps some "unreachable number"
Out of curiosity, are you going to respec on a whim since you can? -
Aug 4, 2011theSkaBoss posted a message on The Auction House ExplainedMaybe we should see if there's a problem before we go about fixing it, hmm?Posted in: News
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Aug 4, 2011theSkaBoss posted a message on Skill Points Removal Fuels Game ControversyFirst off, just to set the mood, I love the new skill system.Posted in: News
A couple of points I would like to touch on... If you think you will ever even meet another player with the same setup as you in the skill department, I think you're underestimating how many combinations of 6 you can make out of 24 elements (especially when there are 7 versions of each of those 24 moves.) Yes, EVENTUALLY, people will adhere to something that works well that others are doing. But now, more than ever, people can viably deviate in huge ways, unlike in D2.
Second, let me just share a brief story. I played Diablo 2 for the first time many years ago. I started a necromancer, because I loved the idea. I looked at his skill tree and saw a path devoted to skeletons. I was more excited about a video game in that moment then I ever had been before. I'm here to tell you that I loved Diablo 2, but I never truly forgave it for the sin of promising me skeletons, but not allowing me to beat even normal difficulty with it. NO. I don't want to get Iron Maiden. NO. I don't want to max out resurrects. I want skeletons. And if you think I got over the idea of not being able to play the way I wanted to play when logic dictated by looking at the skill tree that I should have been able to, you're dead wrong. Now in Diablo 3, you'll see Witchdoctors with Mongrels in the lategame often (I assume, because who really knows?), because now skills scale properly. If you never had your initial game plan crushed by the horrors of the D2 skill trees, you will never understand why Blizzard did the right thing with this new update until you accept the reality that people deserve to play the way they want to play if a game is going to present them with options that it claims are all viable. -
Aug 4, 2011theSkaBoss posted a message on Activision/Blizzard's August Financial Conference CallI bet it's out the week of August 16. That gives them time to announce it next week and start it the week after.Posted in: News
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Good thing that we're not trying to build a runeword.
Good thing that it will (likely) be easier to find a level 7 rune than a Zod rune (assuming you have half a chance to find one in a complete playthrough of Inferno.)
Good thing we already know that the runes will fit into whatever skill we put them into.
It's not that I missed your point, it's just that it seems to not really even be there.
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Seriously, you're going to have a harder time finding the specific helmet you're looking for than a specific rune. Because every unidentified "Iron Helm" is an almost infinite sea of possible Iron Helms. When you get into the legendaries... there's tons of those in this game, and you still have to hope against hope that you got a legendary instead of just a magic at all. And then there's rares in this game which are even HARDER to find. At least you know when you pick up a level 7 rune that there's an exactly 1 in 5 chance that it's the type you want.
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If you're saying that in a system as unpunishing and liquid in its skill system as this one, you will honestly throw away a level 7 rune without even considering working your build slightly to accommodate it just because it isn't the right color, then you're setting yourself up for frustration, and no change in game design will save you.
And you have no way to know that, though I imagine it would be much more true if you were to append your statement like so: "You assume more than 1 or 2 runes will be GOOD for each skill in any given build." Sure, when you're a glass cannon Wizard, it's a bad choice to use a rune in a ranged move that will turn it into a weaker melee version of the move, but that weaker melee version would work in a melee Wizard build. When we've seen so very little of the rune system, we have only room to speak of its potential; not of pitfalls we have no reason to believe exist.
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I got it, I got it. Your teleport becomes Leisurely Stroll. You walk calmly to your destination. Once there, you stop walking. If you are attacked along the way, you take damage. If you make it all the way without getting hit, you remain at the same level of health or higher than when you started.
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All I can think of is maybe doing a small burst of arcane damage and knockback at the point of appearance.
Also, maybe you can use it to teleport stuff away from you. "Bye bye, skeleton!" *SHWING* and it's gone.
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As far as the classes go, I don't think they went anywhere crazy. I think the monk makes a lot of sense, as does the wizard and the barbarian. The witch doctor is more a step backward in time than anything. As for the demon hunter, sure, pistol-style crossbows is a little high-tech, but I think the idea is that they keep the secret of that kind of technology/magic to themselves.
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Preeeetty sure you have to progress like the other difficulties.