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    posted a message on Revealing this trick so Blizzard can fix it: easily farmed resplendent chest
    I remember in the beta one of the 3 defiled crypts would always have a replenishment chest in it. Towards the end of the beta they made it not spawn all the time. I would say places that are spawning chests 100% of the time will be changed in a future patch.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno to include new items and a whole tier of armor each act
    What they should do is once you clear act 4 Inferno, every game you make after that every monster is mlvl 63. Which would give you the choice of farming where ever you want.
    Posted in: Diablo III General Discussion
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    posted a message on D3 beta keys being given away right now; come get yours!
    Just got my key and I tweeted 51mins after it started good luck everyone I am off to slay some demons!!!!
    Posted in: Diablo III General Discussion
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    posted a message on D3 beta keys being given away right now; come get yours!
    Quote from ob58311

    Quote from Ashadelo

    How do you know if you win?

    They will send you a Direct Message to your twitter account (twitter on my comp was messing up, thankfully it popped up on my phone and email)

    Do you remember how many minutes had past when you retweeted??
    Posted in: Diablo III General Discussion
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    posted a message on D3 beta keys being given away right now; come get yours!
    Quote from rungoo

    Did you people use twitters RT button or just manually retweet it ?

    I hit the retweet button on their webpage, if you made a completely new tweet and copy and pasted the text into it that does not count as a retweet, you will have a green arrow next to the tweet showing that it is a retweet.
    Posted in: Diablo III General Discussion
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    posted a message on D3 beta keys being given away right now; come get yours!
    Did this contest come out of nowhere because I don't see anyone talking about it on the D3 forums. Btw mine said 51mins when I retweeted, I'm thinking its a long shot but I am going to stay up awhile just in case.
    Posted in: Diablo III General Discussion
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    posted a message on D3 beta keys being given away right now; come get yours!
    Quote from Incrypted

    Quote from Alfonz

    I just got one from them. Downloading the client now

    Grats! Have fun!

    Quote from TagDerEnte

    Im looking through the list of people that retweeted and like 95% of them have 1 tweet and are following 1 person which is GameFront of course. Chances seem very slim

    Since I'm new to Twitter I'm not sure how you do this... Any tips? Would like to check where I am relative to people who RT'd before me if it's possible.

    in the iphone app you can click on the 50+ on the retweets and it shows 50 people that retweeted it, don't know if it is in any kind of order but most of the list had 1 tweet and 1 follow. I don't know how to find it on the website I have tried but you can't click on the 50+ retweets to show the list.
    Posted in: Diablo III General Discussion
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    posted a message on D3 beta keys being given away right now; come get yours!
    Im looking through the list of people that retweeted and like 95% of them have 1 tweet and are following 1 person which is GameFront of course. Chances seem very slim
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    The Glass Cannon

    http://us.battle.net/d3/en/calculator/wizard#SjQWga!Ydg!ZZaaZa

    She can dish out the damage, but won't be able to take a hit. I will use teleport, slowtime, or wave of force to escape out of any sticky situation that may arise. While dishing out massive amounts of damage with disintegrate, meteor, and magic missile
    Posted in: Diablo III General Discussion
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    posted a message on I hate to say this,
    I think this iteration does solve the stash space issue. The only thing I would like to see changed is the ability to choose a rune skill of your choice. The only down fall I see in that is if I unlock the skill leap attack, I might go ahead and choose a rune skill for that immediately without ever using the base skill which I think is not a good idea. So my idea would be that rune skills wouldn't unlock for a particular skill until 4 or 5 levels after you have unlocked the base skill. So that would mean at lvl. 5 you would get to choose one skill rune for the skill you started the game with. Then at lvl 6. you could either unlock a 2nd skill rune for the skill you got at lvl. 1 or select a rune skill from the skill you got a lvl 2. This way you would get a taste of all skills in their base form. This would create build diversity through the entire leveling process and it would be hard to find 2 players using the same exact skill sets.





    Quote from Ruppgu

    With this change we lost:
    1.) Rune Ranks
    2.) Being able to use the rune you want while leveling
    3.) Increasing your skill power once you reach max level
    4.) the excitement of rune drops
    5.) I'm a little worried about balance. This will greatly affect the balance of everything leveling up. I'm sure they're working on this but I have a feeling it'll be easier in normal/nightmare now.

    we gained:
    inventory space
    something to gain after lvl 30


    Personally, I'm pretty disappointed that we have to lose #1 and #3 due to this change. There's still hope that they add something in Inferno that can upgrade our "learned" runes but I would be surprised if they added that. Anyone that was looking forward to Inferno should be pretty disappointed with the new rune system.


    I think that is why rune skills are equivalent to rank 3 - 5 rune stones, I think they plan to add +modifiers or something to lvl them up at end game.
    Posted in: Diablo III General Discussion
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    posted a message on Anybody Live streaming Beta 13
    Anyone going to live stream once the servers go live. I would love to see the new changes in action.
    Posted in: Diablo III General Discussion
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    posted a message on I went crazy waiting for Diablo III
    Quote from succubus_queen

    Sounds fun, if we had more. Lol! I'm still considering WD for a second shot. I have wardrobing and props picked out in the spirit of the original and I found a pose in WD fan art that works for me. But it would probably end up being controversial and I don't want to end up looking crazy. Still thinking....

    If your taking votes, I say do it. I don't see there being any controversy, but if there is I will support you 100%
    Posted in: Off-Topic
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    posted a message on Does anyone else feel this way?
    I think part of the reason they have done it, is to appease the public since the game has been delayed longer than they expected. I really don't mind it because the info is there IF you choose to view it and also at the bottom of every page it says subject to change, so everything I have read could be completely different when the game launches.
    Posted in: Diablo III General Discussion
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    posted a message on How do I handle leechers?
    Quote from froshambo

    First off, I think that fans have made a big deal over something that's actually pretty small. Blizzard will provide us with tools to deal with obvious leechers in the form of vote kick and ignore options. If the public matchmaking works anything like WoW's dungeon finder, you should not be automatically partied with people on your ignore list. In the worst case, you can always put the offenders on ignore and bail on a game.

    I used the term "obvious leechers" in the proceeding paragraph because this thread touches on a huge can of worms that unfortunately I think is going to get carried over from WoW. What do you define as a "leecher?" The traditional definition is someone who sacrifices damage stats in order to build as much MF as possible, and expects the rest of the party to carry him to epic loot drops. Therefore, the real issue is that the leecher is not doing enough damage. This is a slippery slope. Someone who stacks Gold Find will end up labelled the same.

    Let's get a little greyer. What about a player who stacks a lot of +health globe HP? More +Vit than you think he should? Are they also leechers? What about skills? What if I take Threatening Shout on my Barb instead of another dps skill? Am I at risk of being labelled a leecher? With no real way of measuring dps, a lot of these accusations are going to end up being subjective and based on a cursory inspection of a player's gear. Hopefully I'm wrong.

    Ultimately, I don't think it'll be a huge deal. I'll get the occasional public game where my party can't kill a boss in Inferno because of a lack of dps. I'll probably shrug, chalk it up to bad luck, and move on.

    Exactly people are going to say you need to be built a certain way so we can kill every boss in .5 secs instead of 1.0 secs. Hopefully these kinds of people will stick with private games w/ people on their friends list. I can see it now I am experimenting a new build idea and before I can even give it a fair shot I will be labeled a newb. and then kicked. Having an ignore list is all they need.
    Posted in: Diablo III General Discussion
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    posted a message on How do I handle leechers?
    Quote from MrH


    What are you talking about? My suggestions were to allow quest completion anywhere but not give XP or gold for doing so unless in range, which would make leeching a lot less attractive and would stop town leeching. My other suggestion was to stop mob HP increasing unless the other players are in range, so leechers couldn't actually make the game harder. Both are these are valid suggestions. I don't know why you brought up communicating with the assholes or vote kick, because I didn't even suggest those things.

    Just so you know, you no longer get XP when standing in town when someone else completes a quest. From what I was just told by some streamers.
    Posted in: Diablo III General Discussion
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