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    posted a message on Upcoming Necromancer Update
    Quote from head0rgo-next

    wow. those are some lazy answers.


    - the paragon system is fine? the first iteration with a new portrait every ten levels meant something. now you hit 70 after a few hours in a new season and a few hours later you are already 150+ and don't even get a new frame after that. after 800 levels you just level on and on and on.. is that rewarding? is that some sort of progress? back then i could say "i try to reach paragon 30 tonight, only seven levels to go!" and it helped to motivate. now? not so much.

    - they even speak about the "next rift". you just rift rift grift grift bounty bounty your way through lots of tall grass. going side by side through a dark dungeon whilst slaying mobs is dead anyway. sprinting barbs, vaulting demon hunters and blinking monks took all the danger of a dungeon.


    - looking through to the bones of the game, they are implementing some items which set some flags. as TrueColdkil said: they manage. they don't add really meaningful stuff and add safe things like items and cosmetic rewards. it is sad.


    so, the three follow-up answers aren't much better than the real Q&A. pity.

    "they even speak about the "next rift". you just rift rift grift grift bounty bounty your way through lots of tall grass"
    Have you played the other iterations of Diablo? in Diablo 1 there were a total of 16 levels that you could farm on 3 difficulties. total. For the msot part, unless you were looking for a specific item that only dropped on a certain lvl, you farmed 3 of these levels repeatedly on hell farming EXP and gold to buy items from Griz and Wirt.
    In diablo 2, originally, you farmed Chaos sanctuary over and over again. Then we did cows over and over and over again. Then we did bloody foothill runs over and over again. Then Baal runs. Later they added UBERS and Diablo Clone.
    MF runs in D2 used to consist of running Mephisto over and over again as fast as possible.
    My point is, the nature of all Diablo games has been repeatedly grinding and killing the exact same shit over and over again in the hopes of getting some loot to make your character more powerful so that you could do the exact same thing, only a littler faster.
    Although D3 is similar in this regard, it actually has more to do than any of its predecessors. I still feel that beyond HC Seasonal, the long term playability isn't there for me personally.

    No, we're not getting anything for free. We paid for the game, we will pay for the Necro DLC, what we got is what we paid for.

    Hmm, I don't know about you, but I still remember what this game was like when it was first released, and it is NOTHING close to that in its current form. When Reaper of souls first came out, Greater Rifts didn't exist, The cube didn't exist, most legendary items and sets have been overhauled, New rift maps, bounties have been added. Total cost to you for this continued development of the game? $0. Unless of course you are playing on XBox 360 or something...


    People need to understand that this is not a subscription based game... if there isnt enough content flowing into this game for you or at an appropriate rate, go play WoW or something. As a casual player, you can't even keep up to the pace they are plowing content into that game, yet the hardcore players still complain about being bored and having nothing to do... People are just never happy and they always want MORE MORE MORE.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Upcoming Necromancer Update
    Quote from Bleu42go-next

    Pretty much what LordOfTerror said.


    I'm always grateful for free content (although the necro isn't free), what I'm complaining about is the lack thereof. It's been years since RoS came out, and it'l be a minimum of two years IF we ever see an expansion again, which I don't think we will. They wouldn't split up content, over a year, if they could package it all and sell it at the end of the year as a 40$ expansion.


    D3 is in maintenance mode. We're getting a cool new class in 6+ months, two new zones (wooooo) at another time, and some QoL changes at another time. Challenge rifts are just a simple tiny band-aid to try to even out a playing field, but you don't even get to use your own gear. Or your own build. I've pointed out over and over again WHY Grifts are broken (mainly because they are infinite in difficulty), so I won't go into it now. If Blizzard is fine with the state of the game, then there's really nothing I can do.


    So, ya a tiny bit of content, with nothing meaningful for the rest of the year besides one class you have to pay for. Not very encouraging.

    Sorry, I jsut don't get it. This is not a subscription based game, the fact that we are getting any new free content at all is something I personally think we should be greatful for. This isn't WOW where you get new content every few weeks these days, its Diablo, Free to play hack and slash. Its also a game that you can play for a season, not play for a year, then come back and aside from a few item changes which led to new build possibilities, you can pick the game up and start playing again without having to relearn everything. You stop playing wow for a year, and upon your return, next to nothing will be the same due to the constantly evolving nature of the game. Personally, I feel if I want a constantly evolving ecosystem with constant content, there has to be a subscription based system in place. I would be fine with that if they chose to impliment it, but im also happy with the way things are and don't expect to constantly be given things for nothing.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Upcoming Necromancer Update

    Quote from Beotrixgo-next


    The Rise of the Necromancer pack will be a Band-Aid. There is so much more this game needs to get people coming back more regularly. This year they appear to be trying to keep the interest up. Maybe they are building up something for 2018. The Necromancer is going to be a character with all the same stuff as the other 6 characters. They will add new class specific items and tweak other items and maybe add some other items. That is all this pack is another character and nothing else. I feel like they have made it clear that this is what it is. Oh yea cosmetics...



    They are also releasing the armory feature, New zones for adventure mode, Challenge Rifts, adding seasons to consoles. Mind you, all of this is likely to come as a future content patch for free, completely seperate from the Necro pack.

    Let me quote their Blizzcon panel - all of those things are likely to come in a couple of patches over the course of the year :) Granted, it doesn't really say much, but it surely doesn't sound very optimistic.
    How does the fact that they are planning to continually add content over the course of the year not sound optimistic? For free no less... I mean, obviously they are adding new content in the hopes people will continue to play the game and therefore buy their new character pack and probably future ones as well, but im struggling to understand whats so bad about this? This game is already 5 years old and they are still continually adding and updating items, adding features, quests, maps, with what appears to be a decent amount of content in development. When was the last time you paid a penny for Diablo 3? i'm assuming when they released reaper of souls about 3 years ago? I mean, if you don't like the game, or the upcoming content that has been announced, its not like you are obligated in any way to keep playing...
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Upcoming Necromancer Update

    The Rise of the Necromancer pack will be a Band-Aid. There is so much more this game needs to get people coming back more regularly. This year they appear to be trying to keep the interest up. Maybe they are building up something for 2018. The Necromancer is going to be a character with all the same stuff as the other 6 characters. They will add new class specific items and tweak other items and maybe add some other items. That is all this pack is another character and nothing else. I feel like they have made it clear that this is what it is. Oh yea cosmetics...

    They are also releasing the armory feature, New zones for adventure mode, Challenge Rifts, adding seasons to consoles. Mind you, all of this is likely to come as a future content patch for free, completely seperate from the Necro pack.
    Posted in: Diablo III General Discussion
  • 4

    posted a message on Upcoming Necromancer Update

    Quote from Fearlackgo-next

    I'm curious to see what you guys think about what the Necromancer should have and what items they should bring back.


    I'm wondering if they will bring back Runewords. Fortitude, Heart of the Oak, Call To Arms, Enigma, Exile, Etc...

    It would be interesting to how they work. Of course they would have to be normal items with many sockets. They can be socketed with 6 gems. Though that would give them a max amount of 1680 of any stat gem you put in there, and a max of 468 All Resist, but it wouldn't have any ability for anything else. So I think that would balance it out.



    As near as I can figure out from what I have read all they are doing is adding another class. No runewords or any other major changes, although I would've loved to see a major change like that. They've been careful to refer to it as a pack rather than an expansion to the game.

    They appear to be just running a new class through the same existing content. So, some new skills and passives. I'm sure it will be strong enough of a class to have either 1 or 2 Necs Meta- Mandatory so they can sell as many Necs as possible.

    I believe there is going to be a couple new zones as well, though I am not sure how that is supposed to work? perhaps the new zones will be released to everyone in a content patch, and then unlocking the Necro requries the pack purchase?
    In anycase, Runewords would be a HORRIBLE idea. They are what ruined diablo 2 honestly. They took what I enjoyed most, which was magic finding, and made it worthless. Instead of stacking your character with Magic find and hunting down bosses for loot, you were left mindlessly grinding the pit and other shitty areas for socketed items and runes. basically all Unique items became worthless. Whats the point in having all these fancy unique armor, when everyone wanted Enigma or CoH?
    I am all for them adding new Legendary items that open up new builds and new options, but for god sake, leave runewords out of this....
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 Xbox One Modding
    Quote from Fearlackgo-next

    I'm currently very pissed about the amount of modders there are on Xbox One. I thought when I left the 360, there wouldn't be so many. But there's SO many more on Xbox One. I'm hoping with the Necromancer Update, they will start searching accounts with modded gear and banning them.


    I know modding is a thing, but keep it private, and don't spread it to new players like the Black Death.

    This is why I have no interest in playing this on Xbox unfortunately. The issue is that although the game is created by Blizzard, it is not run on their servers. Characters are saved locally and run on the Xbox live servers. It is going to be extremely difficult to solve this issue as it would take cooperation from Microsoft to do so, and I don't see them investing the time and money to do so for a console game unfortunately.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Is Diablofans closing too?
    Quote from Molstergo-next

    no, our only content creator left, and we are trying to find a replacement or people to help out.

    Your content creator for this site left? or for the other sites?
    Posted in: Diablo III General Discussion
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    posted a message on The RNG Thread!

    Quote from MugsyAUgo-next


    I believe if you want an item you just can't seem to get hold of you need at least 16 rares and mats worth (400 of each) and upgrade all of them in a row so you give RNG a chance to get around to what you want. I've found if you break the upgrade sequence and come back to it again then you will get the same easy to get items up first again.



    I tell people the same sort of advice. As a comparison, I did about 80 upgrades of 2H mighty weapons to get the one I wanted in ancient.

    I wouldn't upgrade rares with the aim of getting ancient, I'd go just for the item and then re roll it half a dozen or so times to make it an ancient.
    Half a dozen? haha. statistically, its 1 in 10. if you are having bad RNG, you could roll 100 of them before you see an ancient. A friend of mine has apparently rerolled an item over 40 times this season before finally getting an unusable ancient from it. He did finally get the weapon he needed in ancient by rolling rares however. Yes, the chance of getting an ancient of the item you need by upgrading rares is much lower than rerolling legendaries, but it is also much more affordable for some people, and can be used in conjunction if you are really desperate for that specific item.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Best way to gear up a toon

    Quote from Bagstonego-next

    60% is 60%. It does not fail "all the time", it fails 2 out of 5 times on average. However, you might sometimes fail all 5, or succeed with all 5. It's RNG.


    You mention three upgrades; that makes me wonder if you're playing at a too high difficulty. If you don't die, you get another upgrade, so always try to run a GR tier where you don't die. Also always empower (unless you're not sure if you can finish the rift). There's no reason to ever no empower. If you don't have money, run a Vault (just put a Puzzle Ring in the cube). You should always have 5 upgrade chances for gem upgrades when running GRs with the goal of upgrading gems. It's essential and everything else is a waste of time.


    Higher GRs net more bloodshards. I don't know the exact numbers, but I think it's something like 120 for GR25, 250 for GR50, and +3 for every next rift level, so approx. 400 for GR90. You also get more legendaries; again, no exact numbers, but I'd say roughly about 1 more per 10 GRs.


    There is no difference in loot however. You can find the best-rolled item in the world in a GR1 rift, and you can get absolute crap in a GR100.


    Farming for gear: Yes, blood shards (for armor) and cubing weapons/amulets is the way to go. Rings can be a pain in the ass and both cubing and gambling for them is fine. Generally Torment rifts are a bit better for loot in the early stages since you get also DBs and materials to upgrade stuff in the cube; GRs are mainly important or your gem levels (always make sure you get 5x 100% ugprades as long as possible on the lowest rift possible, so for example GR34 if your main gem is rank 20) and paragon (the higher the better as long as you can reliably finish the rift).



    I am convinced there is foul play. Say I am trying to roll on a six-seven piece set and I have the two pieces, with one duplicate, so three pieces in total in the stash. On a 7 piece set, rolling in the cube I have 5/6 chances to roll a new piece. 1/6 to roll an existing one. On the first instance a few days ago I ran out of mats and gave up after around 9-10 tries. On the second instance yesterday I had a lot of mats and the fifth run gave me the gloves which I did not have, the first four rolls kept switching between the two pieces I already had, just like the ten rolls I did a few days ago.
    Now if I take a dice and roll it 10 times, and keep getting an 1 for 9-10 consecutive rolls this is such a small chance do you know what it is? It's like 2 millionth per cent. And just for the 4 failed rolls yesterday, the probability is like 0.08%. You have to roll the dice 4 times and get 1 every single time.
    Therefore I believe the "dice" is weighted and has the propensity to give you what you already have more than what you do not have. Can't explain it otherwise. A 0.08% chance does not happen every day and a 0.00000165% chance is even harder to get.
    Regarding the rifts, I tried to do an empowered GR35 on my WD but it was tough (did not have the royal ring equipped and was running with an incomplete set) and died once to arcane but finished in time and got 4 rolls. Then I did a GR30 and got 5 rolls. Maybe I will stick to what I am comfortable with.

    RNG can be a real B***h some times, othertimes, she will give you a BJ on the first date!
    As far as gearing goes, do you play HC or SC? There are tons of communiteis and clans out there to join with plenty of people who will help you out and help you get some upgrades. I carry my friends all the time, and they carry me occasionally if I need it as well. Especially since I play HC, there is always someone who dies and needs help re-lvling gems and regearing their toons.
    The other option obviously is playing at a difficulty you can handle on your own until you find some upgrades and work your way up in difficulty. even a couple pieces of jade or helltooth can bump you into the torments very quickly as a WD. But ultimately, its all about farming, so less math about your horrible luck, more killing? :D
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Is it possible to launch more then one Diablo3 client on a gaming rig?

    From what I hear, it is legal, but I would also like to know how to do this without using different windows profiles and the least amount of bullshit. I have 2 Bnet accounts and 2 copies of Diablo 3.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Looking for Friends

    New Looking for Friends add me whatup67555#1732

    http://www.wikihow.com/Make-Friends
    :D
    Posted in: Introduction
  • 0

    posted a message on The Immortals

    So, its Saturday night, servers are having a heart attack, people are DCing all over the place, your latency is through the roof, clearly you are not going to risk playing your progression characters during this shit storm, but you still want to play. Now the question is, what class, Build and item set do you use where you can be confident that if you DC while farming some TX? Where you can be fairly certain that if you DC, the mobs surrounding you are much more likely to die before you character does?


    Many moons ago I remember having a health regen barb who was basically immortal, though he had a hell of a time killing things. My question to you fine people is; What would work best? Is it even possible to build a TX AFK build these days? If so, what does it look like?

    Posted in: Hardcore Discussion
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    posted a message on How do you keep alive?

    Hey guys many thanks for the suggestions.


    I have come across (it was in my stash unused!) Manajuma's and I am using it in combination with a full Arachyr's. It has transformed the game play. I am running around, invulnerable I believe, at 170% speed non-stop, revealing the map is seconds, reach a destination, explode my chicken, finish off anything remaining if I can be bothered, Hex and I am off again. Bounties in seconds. I am using Aquila's in the cube and my Mana is always at 100% unless I use the Wave of Piranhas to take out anything else and then my mana momentarily drops.


    I have only played a little while and do not know how it will fare at higher levels, but the utility aspect of running around unhindered through mobs and doors, at 170% speed is unique. Nothing else I have seen comes even close.


    The downside is that you are a chicken. Which I prefer anyway.


    I have Arachyr's. Pox Fauld's, Nemesis Bracer's if I want to kill elites to farm Death's Breath, The Furnace and Aquila's in the cube.


    I am not sure how it will fare at higher levels, currently am at Torment 7.

    It's a great speed farming build, I use it to farm TX mostly. it is still viable above that, but involves spreading haunt and locust swarm to get the 300% damage boost from Ring of Emptiness. I don't think you will get much above T65 or so, and other builds are superior for pushing GRs, but Arachyr's chicken is my goto for bounties and DB farming on my WD right now. Sprint through ignoring everything other than massive packs and Elites. Works well with Averace/Goldwrap/Boon as well.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New HC player advice - Thanks!
    Quote from IceOnergo-next

    As stated previously, don't start with a class you know almost nothing about.

    For me this means, a hardcore Barbarain is the way to go.


    Play a class on Softcore before venturing into Hardcore.


    Also, try to get a stable internet connection.

    Almost all my HC deaths were due to disconnects and other connection problems!

    I don't die often, but when I do, its usually lag, DC, or alcohol assisted God Complex ;)
    Fortunately, no deaths yet this season! *Knock on wood*
    Posted in: Hardcore Discussion
  • 1

    posted a message on Best Brainless Sage's Build?


    Little more PG than yesterday's build. I'll be putting it to work tonight on HC Season. The DB struggle is real!

    Posted in: Diablo III General Discussion
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